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Posts posted by Erdemo86
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10 minutes ago, DanielFM said:
That makes him really good if you want to use HoS, but not a no-brainer. There are a lot of good sources of easier charges this edition.
Really? What for other sources do we have without gavriel and coggs?
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For me everything is major buff. To drop my forces where i want and then charge first turn is very powerfull. Remember Warrior Brotherhood won all big tournaments. You can alpha Strike and kill all the stuff that could get dangerous turn 1. i think you underestimate that. Dropping 4 Fulminators,shooting with them and then charge is very op. Also Sequitors are op af. A Unit of 20 costs only 400 points and only the grand weapons do an average damage of 14/15 dmg on a 4+ save target. We will see alot of stormcast inning armys in the next tournamnts.
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3 minutes ago, Kadanga said:
Yes, it is triggered in the charge phase.
That changes alot. +3 to charge means we only need a charge roll of 6. gavriel + coggs charge of 4. Reminds me a bit of Azyros + Warrior Brotherhood Meta.
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Can you drop Gavriel with Scions and acitvate his command ability? If yes i think he will be an auto pick.
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17 minutes ago, aceytrixx said:
Point 3 - is that how we want to field ballista? I hadnt really considered dropping them close. I had decided I would keep them in the sky and drop them turn 1 so my opponent can't deploy away from them but I was always planning to keep them back
18“ is where the ballistas shine, but you can do it how you want.
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I wouldnt say that they got nerfed. I would say they got a major buff. All of the other Army will get that unmodified 6s and wholly within description sooner or later.
1. Scions of the Storm is now very usefull.
2. Sequitors are one of the Best and strongest Battleline units out there.
3. For 400 points you can field 4 Balistas which you can drop in 18“ Range.
4. The Stormhost Abilitys are not bad, maybe better than staunch defender, but we will see.
5. Being able to drop half of your army in 9“ Range whenever you want is very powerfull.( and getting -1 hit debuff that turn)
6. The Lord Incantor is very good for his points.
7. Battalion were bad before and are bad now, vanguard wing got nerfed thru errata before battletome.
8. The Comet Endless Spell is very good.
Combine that everything in one list and i think it will be a top tier list. Think about something like this:
Allegiance: Stormcast Eternals
Lord-Castellant (100) + gryph hound
Knight-Incantor (140)
Lord-Arkanum(180)
20 x Sequitors (400)
4 x Fulminators (480)
5 x Sequitors (120)
5 x Sequitors (120)
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)
Chronomantic Cogs (60)
Comet (100)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 119or hammers of Sigmar with this:
Round about 160 wounds. And if a unit of Sequitors dies on 5+ they are back. All with a 6+ Ward Save.Allegiance: Stormcast Eternals
Leaders
Lord-Castellant (100)
Knight-Incantor (140)
Lord-Arkanum (180)
Battleline
Units
20 x Sequitors (400)
20 x Sequitors (400)
20 x Sequitors (400)
War Machines
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)
Endless Spells
Chronomantic Cogs (60)
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 159
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Hey Guys. Whats the most effective and competetive 1000 points nighthaunt list?
something like this or am i completly wrong?
Allegiance: Death
Leaders
Spirit Torment (120)
Knight of Shrouds on Ethereal Steed (140)
Guardian of Souls with Nightmare Lantern (140)
Battleline
Units
6 x Spirit Hosts (240)
30 x Grimghast Reapers (360)
Total: 1000 / 2000
Extra Command Points: 20
Allies: 0 / 400
Wounds: 64
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44 minutes ago, Alucard Hellfire said:
Can anyone please give me some information about this?
If you pick a Castellant or Veritant you can take one gryph hound for free and set him up next to him.
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8 hours ago, Haldawe said:
Either list 1 or 2.
I would prefeer the 1rst, as the 2nd has 2 really big units which are the obvious threats of the army, and could be debuffed (for example geminids) or targeted without muchmagic defense units (for example the incantor's dispell scroll).
My favorite so far is list 2 too. Like the big unit of Sequitors.
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Which of this lists do you think is better for competive games, i want to build one of this three but im not sure which one will be the best.
List 1:
Allegiance: Stormcast Eternals
Leaders
Drakesworn Templar (460)
- Tempest Axe
Lord-Castellant (100)
Lord-Arkanum (180)
Knight-Incantor (140)
Battleline
Units
4 x Fulminators (480)
5 x Sequitors (120)
5 x Sequitors (120)
5 x Sequitors (120)
War Machines
Celestar Ballista (100)
Celestar Ballista (100)
Endless Spells
Chronomantic Cogs (60)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 96
List 2:
Allegiance: Stormcast Eternals
Leaders
Drakesworn Templar (460)
- Tempest Axe
Lord-Castellant (100)
Lord-Arkanum (180)
Battleline
5 x Judicators (160)
- Skybolt Bows
5 x Judicators (160)
- Skybolt Bows
Units
4 x Fulminators (480)
20 x Sequitors (400)
Endless Spells
Chronomantic Cogs (60)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 107
List 3:
Allegiance: Stormcast Eternals
Leaders
Drakesworn Templar (460)
- Tempest Axe
Lord-Castellant (100)
Knight-Incantor (140)
Knight-Incantor (140)
Battleline
5 x Judicators (160)
- Skybolt Bows
5 x Judicators (160)
- Skybolt Bows
5 x Liberators (100)
- Warhammers
Units
4 x Fulminators (480)
War Machines
Celestar Ballista (100)
Celestar Ballista (100)
Endless Spells
Chronomantic Cogs (60)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 96
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Does anyone knows the rules of Evocators on Dracoline? I believe 200 points? 3 models? 5 wounds?
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37 minutes ago, Thor said:
Tested the drakesworn templar as a cestial vindicator general, he is very very squishy. He Needs more protection then the lantern.
Yeah i was thinking about it too. Think he is still too expensive for what he does, but i will try.
I will buy 20 Sequitors+Arkanum and paint them to build up my list. Does anyone know when Sequitors come Seperate? I
If Drakesworn is not good enough i will exchange him for
an incantor+ Evocators on Dracoline+Balista.
Or incantor+Frostheart Phoenix.
or incantor+ 3 Balistas
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7 minutes ago, Richelieu said:
Sequitors don't have the Redeemer key word in the app, doesn't the hammers of sigmar ability only work on redeemers?
Even if it doesn't I had already been considering the potential of a 60 sequitor list. I agree that 20 may well be a staple. Although they could be hard to fit in a stardrake list since you'd probably want it as your general (unless you're going with Drakesworn Templar).
You have to look inside the easy to build Sequitors. They have the Redeemer Keyword.
I will do it like this i think,
Arkanum on foot
Drakesworn Templar
Castellant
2x5 Judicators
1x20 Sequitors
2x2 Fulminators
chronomatic Coggs
and go for a Stormhost, im not sure which one but Vindicators look very good for this list.
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Have a feeling that 20 Sequitors will be an auto pick.
also 3x 20 sequitors with hammers of Sigmar Stormhost could be the new stormcast meta. Imagine a unit of 20 comin back. And that 6+ ward save will do his work too. Even better than old Vulkite Berzerker Lists.
i will try adding 20 and a lord arkanum on foot + coggs into my Stardrake list.
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Does anyone has informations about the Lord Arkanum on foot? Which spell does he have?
same command ability?
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I saw that a full unit of Sequitors are only 400 points? Is it true?
if yes i think i will include a 20 man unit into my stardrake+Fulminators list. How much grand weapons can a unit of 20 have?
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1 hour ago, Bellfree said:
The fulminators breath attack used to be at 6" roll a d3 and then on a 3+ do a mortal wound, but if you were inside 3" it did 2 mortal wounds. The other breath attack is just 4+ do d3 mortal wounds, which is far worse. The old breath did more damage at 6" on average and did almost triple inside 3", which is where you want your dracoths to be anyway.
So every dracoth haves now the second breath?its not bad. So you can deploy with scions,shoot and then charge.
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23 minutes ago, Bellfree said:
The changes to Dracoth breath is a MASSIVE nerf for Fulminators and Tempestors. The 12" breath was terrible compared to the 6"/3" one even AFTER accounting for the additional range.
What did changed?
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In two weeks we have a big tournament in our Store. I wanted to share my idea and get some ideas to optimize my list. So every help is welcome.Im thinking about something like this:
Allegiance: Stormcast Eternal
Stormhost: Celestial Vindicators??? What do you think?
Leaders
Drakesworn Templar (460)
Arkanum on foot (180)
Knight Incantor (140)
Lord-Castellant (100)
Battleline
5 x Sequitors (120)
- Swords, 3 Grand Weapons5 x Judicators (160)
- Skybolt Bows
5 x Judicators (160)
- Skybolt Bows
Units
2 x Fulminators (240) Maybe1x4
2 x Fulminators (240)Warmashines:
1x Celestar Balista (100)
Endless Spells
Chronomatic Coggs (60)
Geminds Ul Gyish (40)
Total: 2000 / 2000Or:
Leaders
Drakesworn Templar (460)
Knight Incantor (140)—Celestial Blades
Knight Incantor (140)—Azyrite Halo or Stormcaller? ( what do you guys think)
Lord-Castellant (100)
Battleline
5 x Liberators (100)5 x Judicators (160)
- Skybolt Bows
5 x Judicators (160)
- Skybolt Bows
Units
2 x Fulminators (240) Maybe1x4
2 x Fulminators (240)Warmashines:
2x Celestar Balista (200) maybe one Everblaze Comet ?? Or heraldor?
Endless Spells
Chronomatic Coggs (60)
Total: 2000 / 2000My Gameplan:
i think i will deploy as much as possible in the sky. The free -1 to hit is too good to not fully use it. Somethings like Balistar,Judicators, Fulminators, Sequitors in the realm and the heroes on the battlefield. I will try to get Chronomatic Coggs out in turn one, deployed out of bann range.(6+to Cast because of Stardrake)
drop Judicators on Objectives, balistar/s in 18“, Fulminators( i think 1x4) and Sequitors in charging range. Charge and try to get that 7+ charge done. Reroll with a cp if it fails. If there is still a command point then i can use +1 Atttack Command Ability. Castellant to buff Stardrake or Fulminators. With a little bit of diceluck we can get 16 Attacks 3+Hit(reroll ones) 3+/2+ to Wound Rend-1 dmg 3. Average damage of 16 wounds without the dracoths shooting and attacking. Also we could get +1 hit from drakesworn shot.
also celestial blades can be cast on ranged units too, if remember it right.
what do you guys think? List 1 or 2? Or maybe something diffrent? They all have very cheesy army lists in my local store so any comment that could optimize my list is welcome.
I dont know if everblaze comet is really worth it when geminids costs 40 pts.
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Do we have any informations about lord arkannum on foot? Is he same as on gryph charger but only without gryph charger?
Are there diffrent models incantor? Because i think 2 incanators are better than one arkanum and incantor. Only if you want that sequitors battleline its worth taking arkanum as general. 2 auto banns are great.
Also i think a minimum of 2 balistas in the celestial realm are auto pick maybe 4. imagine 4 balistas out of the sky in 18“ range.
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32 minutes ago, mystycalchemy said:
What abilities are you talking about? The two stormhosts we've seen have 4 abilities technically. The passive, Command Trait, Command Ability, and Artefact.
The passive and the command trait.
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Can you make your one stormhost and get that ability? Or do you only get the 2 abilitys if you choose a stormhost.
what do you guy think are the best stormhosts?
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Does anyone know what exspecially changed on Celestant prime?
AoS 2 - Stormcast Eternals Discussion
in Stormcast Eternals
Posted · Edited by Erdemo86
Also if a redeemer unit dies you get it back on 5+ And +1 bravery.
the question is can you it more than once for the same unit.the ward save is wholly withen 9“ of your general.
i have a question. If your general is a named character,, and you pick a stormhost, do you still get the benefits of the stormhost? Because normally you cant take command traits if youre general is a named char.