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Sagittarii Orientalis

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Posts posted by Sagittarii Orientalis

  1. Time will tell. There is still not much tournament data. 

    As of now I admit that top placing stormcast lists are rather diverse, although the sample size is too small.

    However I believe many stormcast lists at tournaments would more or less be shoehorned into rosters depending even more heavily on shooting. 

    In this regard, I think the winning list by Tom Mawdsley at Mencunian Carnage(where translocation was "nerfed" by TOs) is prophetic as it best describes the competitive stormcast lists without translocation: Plenty of high quality shooting with liberator meat shields.

    Release of stormdrake guard would change such trend, but even then the lists would be polarised into shooting heavy lists and stormdrake galore lists. 

    Let's hope I am proven wrong.

  2. New FAQ for Stormcasts and Orruk Warclans are available now.

    https://www.warhammer-community.com/faqs/#warhammer-age-of-sigmar

     

    Apparently stormcasts using translocation to teleport and move a single unit at the same turn is unacceptable, but Warbosses using same command ability twice of thrice(with only the first command issued costing command point) is totally fine.

     

    🙄

     

     

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  3. I should just go all-out shooting until (surprisingly) un-nerfed stormdrake guard are available for sale. 

    But hey, maybe people will think the likes of 5 knight-judicators list represent "healthier" meta, more so than lists with telporting paladins/dracothian guard. ;)

    On a side note, I hop GW soon uploads FAQ containing all changes. It is quite time consuming to look through all the stormcast warscrolls.

  4. 10 minutes ago, jhamslam said:

    I think people werent ready for SCE power, theyre used to us not hitting hard/ not hitting at our weight. Maybe theyll start to consider other builds/tactis or get crushed under all that sigmarite.

    Or maybe people could cry sky is falling and demand immediate nerf on stormcasts.

    How dare they win three tournaments after the release of their battletome!

    🙄

  5. I doubt GW would go as far as that. GW is surprisingly hesitant and slow when it comes to nerfing certain factions. 

    While this is an example from 40k but, it took weeks of podium domination and steady win rate of 60% or more before GW slightly nerfed Adeptus Mechanicus and Drukhari. And even then both factions are still enjoying absurdly high win rate(60~70%) in tournament matchups.

    And the new stormcast obviously has not reached that level. Also I believe GW has already made their intentions on translocation clear by maintaining its current form in multiple 3rd ed. FAQs. That, and cutting down nearly every mobility buffs stormcast already had. My pood knight heraldor!

    However if the rumours on translocation actually turns out to be true ... then maybe I really should go all out for spamming knight judicator, or what ever shooting units stormcast has. If this is the "list diversity" which haters of translocation think will be achieved by nerf, so be it.

    Or maybe I could stop playing and just focus on painting as I lose my faith towards GW's capability to adjust balance reasonably.

    • Like 1
  6. I agree that Ballistas still lack reliability, even with the presence of Lord-Ordinator. Hence my choice of Celestial Warbringers whenever I run multiple ballistas. Even a single re-roll can help mitigate the randomness of single shot mode, especially when the said Lord-Ordinator is buffing the ballistas. The stormhost trait also comes handy should you use unleash hell in crucial moment. 

    As of now, I am running 3 ballistas(without Lord-Ordinator) with Stardrake, 4 fulminators and stormkeep liberators; liberators especially are crucial as they ensure ballistas are protected while not easily giving up objectives. 5-man liberators that count as 15 model unit, AND potentially dealing considerable damage to whichever unit charging them means they can be a significant threat that should be removed. This also provides target saturation and tends to further increase the survivability of ballistas. 

    Stardrakes provide a sturdy anvil and good high rend shooting at the same time. Fulminators act as hard hitting hammer that can deal terrifying damage to both high save monsters and low save hordes, the latter posing significant threat to multiple ballistas. 

    While I still need to play more games, as of now I am trying to switch the stardrake with Knight-Judicator, Lord-Ordinator, and a fourth ballista. In other words, more points on high rend firepower that could be focused on enemy units from turn 1. A unit of gryph hounds could also hopefully be used to provide more "road blocks" to the opponent.

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  7. Funny to see TOs already assuming RAW translocation is unbalanced enough to warrant outright ban. 

    Lumineth foxes were already moving 24" or 36" every turn. Ironjaws could move several units twice a turn. They can also combine Hand of Gork and Mighty Destroyers to essentially do what translocation does now. 

    Such mobility tricks enjoyed by other factions are totally acceptable, but apparently not for the stormcast. I would not hesitate calling it ungrounded anti-stormcast bias.

    Why preemtively ban something when they do not even know how actual games will turn out? Players could learn to adapt to it by more clever use of screening and timely Redeploy.

    If the stormcasts with translocation as it is now do manage to absolutely dominate the podium for a considerable time, then I could understand TOs prohibiting its use.

    As of now however, I think ban on translocation is premature and unwarranted. Stormcast already lost most of their mobility buffs for heavy hitters in the new battletome.

    Stormcasts can no longer reliably run and charge every turn. And the holy order cannot be combined with automatic 6" run move command. Nor can stormcasts retreat and charge except for a single mount in the army. In fact, I am actually fine with translocation going away if stormcasts could earn their old knight heraldor back.🤨

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  8. 11 hours ago, Dream said:

    Minimum battle lines that you can resummon one at the end of the game to ensure that you get your grand strat. 

    But is it possible to accomplish Hold the Line with Call for Aid? The Grand Strategy states that any battleline unit from the starting army should survive when the battle ends . And unless I am mistaken, summoned units technically do not count as units from starting army.

  9. While it is too early to assess the performance of the ballista without the full picture, I think the true value of the unit lies in its rend -3 single shot. With its To Wound Roll improved to 2+, slightest buff to its hit rolls allow the ballista to comfortably punch through high save monsters which are so prevalent nowadays. Since it does not inflict mortal wounds as far as I know, it may pose decent threat to Archaon and Nagash, both of which are resistant to mortal wounds.

    However, even with such optimism I must confess that price bump of 20 points from current point cost of 120 is hard to swallow unless there are additional rules on the ballista's warscroll.

     

  10. Tidbit of Stardrake rumour for Stormcast enthusiasts.

    Presumably from someone who has gotten hold of revamped assembly manual.

     

    +2 Wounds for both Lord-Celestant on Stardrake and Drakesworn Templar. 

    But Drakesworn Templar now has 4+ Save.

     

    Both weapons for Lord-Celestant(Hammer and Sword) now have Rend -2, with Hammer having Damage 2 and the Sword with Damage 1. The Sword has 6 attacks though. 

    Stardrake's claws now have Rend -2 and Damage 2, whereas its tail is now a separate melee weapon with 3" Range, D6 Attacks at 3+ / 3+ / Rend -1 / Damage 2.

     

    Drakesworn Templar's melee weapons stayed unchanged for the most part. 

    His skybolt bow however now has 2 attacks instead of 1, hinting the upcoming buff for Judicators.

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  11. While waiting for the release of new stormcast battletome that is still up in the air, I read some of the past articles from Warhammer Community. 

    And I noticed that in the article "Stormcast Eternals in the New Edition"(7th, June 2021), the author picked three biggest winners in the Stormcast arsenal for the 3rd Edition which included...

    ...Retributors and Judicators. 😐

     

    I know GW isn't the best company when it comes to analysing their own games, but seriously?

  12. Considering what Seraphon, Realm-lords, Archaon SoD lists, and other top class factions are capable of, all these post-FAQ shenanigans for Stormcasts do not seem overpowered. 

    If current Stormcast "tricks" make someone lose his friends, then I should say AoS is not a game for them. Mass mortal wound shooting, magic, constant teleportation have existed in this game for a long time, and Stormcasts were quite much bottom tier in this regard.

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  13. How much impact does the new battleplan Tooth and Nails(aka Total Commitment Mk 2021) on writing your army rosters? I started designing my 2,000 Points Stormcast army roster after 6 month hiatus, and I am still clueless as to what heroes I should include. 

    My list so far includes Yndrasta, 3 liberator units for minimum battleline, 4 fulminators, 6 longstrike raptors, 3 aetherwings and 3 praetors. And choosing what heroes to bring has been a challenge.

    Knight Incantor seems to be an indispensable choice for Stormcasts who are known for their weakness in unbinding enemy spells. And taking her leaves room for roughly 2 heroes on foot.

    As of now, I am leaning towards the new knight vexillor for the first candidate. Providing re-rolls for charges is important, but one-use-only resurrection ability is what truly grabbed my attention. Along with Yndrasta's new ability, it is one of the very few abilities that can bring expensive stormcasts back to life. Particularly the ever costly and fragile vanguard raptors. 

    Assuming I take Knight Incantor and the new Knight Vexillor, that leaves me with barely enough points for one more Stormcast hero. And frankly, if it weren't for the existence of Tooth and Nails I would have taken Knight Heraldor gladly. The presence of such strangely persistent battleplan however made me consider taking Lord Relictor instead.

    Translocation is even more valuable when Scions of the Storm is banned in the battleplan, and because now units can move after being set up. Also, "casting" Translocation is more reliable if I give the High Priest command trait to the Lord Relictor.

    The downside is that even with the re-roll, there is more than 10% chance of failing to "cast" Translocation in the critical moment. And of course the loss of unconditional mortal wound bomb from Knight Heraldor.

    In regard to teleportation, regular Knight Vexillor with the Pennant of the Stormbringer can provide once-per-game unconditional teleportation. But he is too pricey to include in the list for that single ability alone. And I already have the Thunderstrike Knight Vexillor for charge re-rolls.

    All in all, I need to play 3.0 AoS games ASAP to get a hold of how the new system works.

  14. 28 minutes ago, Marcvs said:

    Problem is: which chracters would you pick as target for the metmorphosis spell? We're not brimming with non-monsters combat heroes either 🤷‍♀️ and you risk giving away a point if they die while under the effect of the spell

    Yndrasta seems to be the suitable candidate for the spell as of now. Reasonably good combat prowess, good defence, and superb supporting ability in one package.

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  15. I realise the benefits of using Monsters in 3.0 meta. However I cannot help but think Stormcast monsters(Stardrake, Tauralon) are still too costly to include in the list. The nerf on sigmarite thundershield only exacerbates the issue, as it was one of the core strengths of a stardrake. 

    Stardrake can perform somewhat okay, if not superbly, against horde but tends to perform miserably against enemy monsters or models with 4~5 wounds and decent saves. Even if I take various supporting rules(arcane lineage, rain of stars) into account, minimum 450 points is still hard to swallow. 

    I would rather not take stormcast monsters and rely on the spell metamorphosis to give MONSTER keyword to characters, even if it means there is a chance of failure.

  16. 24 minutes ago, PrimeElectrid said:

    Let’s start a movement to get all TOs to ban Tooth and Nail (aka Total Commitment v2) from all tournament packs. Because it still sucks that one battleplan arbitrarily switches off one armies’ allegiance ability. Who’s with me?

    As far as I know, most of the tournaments did not include Total Commitment in their mission packs for balancing problems. I am not too worried about tournies in that regard.

    I think the real problem lies in non-tournament pickup games.

    Granted, the chance of getting Total Commitment/Tooth and Nail might be low. But it is nevertheless frustrating to prepare for a mission that heavily penalise factions which do not even overperform. Especially if you are playing Stormcasts or Nighthaunt.

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