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Aginor

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Posts posted by Aginor

  1. To me it looks like some sort of engine.

    There is a V-shape that could be cylinders, and at the bottom there is something that looks like a hand crank with a gear connected to a toothed belt, which is connected to the bigger gear. The middle of the big gear is where the crankshaft should be.

    I guess it is 40k, although there is a small chance that it might be some cogfort part or something similar.

  2. I play Deathmarch in a Grand Host list.

    Not super competitive but OK. I like to use Cogs to make them even faster and charge in with Black Knights.

    As for artefacts... yeah none of them are too great.  I often use the Lantern to debuff enemies a bit, and give the timeglass to my General because that way he can at least do something without going into combat. Sometimes it does a few wounds on a squishy hero.

    A list can look roughly like this:

    Allegiance: Grand Host of Nagash

    Leaders
    Wight King with Baleful Tomb Blade (120)
    - General
    - Trait: Lord of Nagashizzar
    - Artefact: Grave-sand Timeglass
    Vampire Lord on Zombie Dragon (440)
    - Vampiric Sword & Shield & Chalice
    - Artefact: Balefire Lantern
    Necromancer (130)

    Battleline
    40 x Skeleton Warriors (280)
    - Ancient Spears
    10 x Skeleton Warriors (80)
    - Ancient Blades
    10 x Skeleton Warriors (80)
    - Ancient Blades
    10 x Grave Guard (140)
    - Great Wight Blades

    Units
    10 x Black Knights (240)
    2 x Morghast Harbingers (210)
    - Spirit Halberds

    Battalions
    Deathmarch (160)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)
    Soulsnare Shackles (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 126

     
    • Like 1
  3. Here is a picture of my fighting platform. It would use the Stegadon's "sunfire throwers" attack. But you could easily just give it some rocks to throw down or a kettle with boiling oil or so.

    20170805_182452.jpg.0fed69843888442325afe14f2ef23479.jpg

     

    This is the static EotG. It needs a wizard or priest hero to man it.

    20170520_161342.jpg.57bce2778a45e8ee8faa122016c7dbea.jpg

    And here are some fortifications:

    20170502_225218.jpg.404ac03774aa658cdb1249e18564129b.jpg

     

    And here is a shot from one of the games we played. (First edition AoS, hence the Skink Chief on the platform). The Seraphon are defending their improvised defense post.

    (And I just noticed that I was still playing on the bare table, seems I didn't have my Kraken mat yet).

    The Ironjawz (not pictured. Mixed force with a Maw-Krusha, some Ardboyz and Gore-Gruntas IIRC) ended up breaking through, destroying two terrain pieces IIRC. It was fun.

    20170807_223438.jpg.23cabc804f7cbf3096266f8b8cb2f53e.jpg

    • LOVE IT! 1
  4. Hey y'all!

    I've mentioned once or twice that I have made up a few rules for sieges to use in AoS battles with my buddy, because we were disappointed by the siege rules in the GHB. A few users were interested in how we do that.

    So here they are.
    They are very basic though, and I am aware that they are horribly unbalanced because they basically undo some powerful abilities some armies have.  I'd be interested in making them better and perhaps produce some siege system for everyone to use.

     

    Terrain pieces like walls, watchtowers or anything else that blocks movement is a fortification. Fortifications have hit points. So they can be destroyed, but not by everything. Since we don't have weapon types in AoS we just did the following:

    - 20 hit points (can depend on size. We gave small walls less hit points and big fortifications could have more)
    - 3+ save
    - 4+ save against mortal wounds
    - immune to rend
    - optional: reduces damage per attack to 1
    - optional: halves non-artillery ranged damage, rounding down (so most archers would do zero damage)

    Any unit with the keyword "artillery" or "monster" can damage walls with its normal attacks, including rend.

     

    To prevent units of some armies (like my Seraphon) from teleporting behind the walls the idea was to let proper walls count as models of the defender.

    The defender places his fortifications before the normal setup. I had point prices prepared for the walls but they weren't really balanced so I won't post them. The goal was to balance the attacker's army so they would need an army that is around 50%-100% bigger than the defending army. We played a 1500 points attacking Ironjawz army vs. a 1000 points Seraphon army and the IJs barely won. I was defending with a wall made of five terrain pieces.

    Another idea was battering rams.
    The attacker can either bring a ram or declare a monster of his army to be a ram (like a Bastiladon for example). My idea was to let it do heavy damage to walls.

    Armed fortifications like defense towers would work with the watch tower warscroll but have fixed weapons (I built a weapon platform with the weapons of a Stegadon and a small terrain piece that would act as a static engine of the gods for example , I'll post a few pics soon) that could be used whenever a unit was garrisoning them.

     

    I had no good ideas for tunneling/starving yet.

     

    Ok, that's it for now. Sadly I lost my papers but that should be most of the rules. I'll add more if I remember them again. :D

    • Thanks 3
  5. 23 minutes ago, JPjr said:

    there's a siege section in the core rulebook, 4 pages of rules and 2 battleplans (p292-296). it's fairly basic stuff but a start to build from if you wanted to put in the effort.

    Yeah I remember being a bit disappointed by those rules, they basically were just an additional phase before the game started and that's it.

    My buddy and I then made our own system, also very basic but more fun for us.

  6. 4 minutes ago, Chikout said:

    That mini is wierd. It's a resin sculpt so clearly a limited edition. Usually those are done to promote something but I don't see what it is intended to tie into. 

    While it clearly mimics the art, the pose is rather awkward when converted into a 3d mini.

    As an aside it was pointed out on Dakka that the rumour pic of the tail doesn't match the new chaos lord. While the shape is similar, the texture is totally different.390399373_images(1).jpeg.a4fb26cddb55f7f086a8346c774d75a6.jpeg

    Over at Lustria Online we came to the same conclusion.

    Seraphon not ruled out yet! :)

    • LOVE IT! 1
  7. Just taking a moment here to appreciate that - if the StD Battletome is released this year, which I assume - GW released a full dozen Battletomes for Age of Sigmar within one year.

    (And the year isn't over. There could be one more or so)

    If I see that correctly that's twice the average since AoS release in 2015 (before 2019 the average was 6 per year, with a maximum of 8 in 2016).

    As far as I can see that number of "army book" releases for any Warhammer product was surpassed only once, by Codex releases for 40k in 2018 (13 releases).

    Side note: the total number of GW major book releases per year seems to have reached 20 or so, which includes things like General's Handbooks and boxed games.

    In years with more AoS releases there are fewer 40k releases and vice versa. This year was an AoS year, with only 5 major releases for 40k and 13 for AoS.
    (The number for AoS includes the GHB. The rest are board games and the like).

    • Like 2
  8. 2 hours ago, HammerOfSigmar said:

    Counting those confirmed but not released yet ones, it's alreay 11 tomes

    Gitz, skaven, FEC, Khorne, Fyreslayer, S, Slyn, cities of sigmar, orruk, orgor, new death(probably skeleton)

    There is at least one more chaos, so it will be at least 12 in total this year.

    Hmmm not sure about the Ogors and New Death. Ogors might be just a battle box and no tome (yet), didn't we have something like that before?

    And the new Death, yeah it might be this year. I just didn't include them because we don't really know anything about them. The others are confirmed to be Battletomes.

     

    Either way: GW is really producing quite some books this year! 2019 is a new record for AoS releases. :)

     

    Edit:
    As for the Tomes released shortly before 2.0, like LoN, IDK, DOK and Nurgle : I think they are fine. Back then GW said that they designed them with 2.0 already in mind, didn't they?

  9. IIRC GW released 8 or 9 Battletomes in 2016, that was the maximum so far.

    This year there are 9 if I am not mistaken (counting Orruks, CoS and Sylvaneth already), I admit I'd be kinda surprised if there were more than two additional ones.

    It would be a pleasant surprise though, especially if something scaly is involved. :)

  10. I would be happy to use all those rules more often, and thus encourage building more versatile lists that can cope with all of them.

    But unfortunately the game is not balanced to do that. And that's especially true for tournaments IMHO.

    In a story campaign that I run for/with my buddy I sometimes say stuff like "your scouts say there will be a lot of obstacles on the battlefield" and thus enable him to build his list for that.

    But that's where the second problem comes into play: "one trick pony" armies. If you play Kharadron Overlords then some realm rules (those good against shooting) outright kill your list. You don't even have to play, you know you will lose.

    Something that slows down armies will kill Ironjawz as they will be shot to pieces.

    Realm rules working against magic will be really bad for Teentch but the Kharadron player will only laugh.

    As Seraphon I have it good. I can mitigate those effects using summoning, I also have good unit variety to choose from. SCE will also be fine because they have a huge choice of units and even their shooty stuff isn't _that_ bad in melee.

    But many armies will struggle with some of those rules. And that means that a roll for the battlefield's attributes might decide the match. Which isn't exactly fun gameplay.

    And even if the realm rules are known beforehand: some armies will not be able to compete. Those players have to pick another army, allies (which is almost the same), or just don't go to the tournament.

    Of course there are ways to mitigate those problems. But they won't work for every army either.

    • Like 4
    • Thanks 1
  11. I think 24 or so is a good number, mainly for product life cycle and production time reasons:

    If they renew their rules with new editions every 3-4 years or so, they will need to put Battletome releases of most factions into that timeframe.

    So if they release two BTs every three months, that is 8 books a year.

    Thus all factions would have a new book every three years.

    They will do other releases as well so they might not make it in three years for everyone. That's where rules updates in the GHB come into play (like for Seraphon, still playable with the Battletome from 2015. Well, mostly)

    If the rules in the new edition don't drastically change they can maintain a faction playable with those small updates, so they might only have to release 6 Battletomes a year.

     

    So yeah that is what I think. They make ~8-9 books a year for AoS, of which 6-7 can  be Battletomes. If they want to renew their game every four years they can sustain ~24 major factions.

     

    Edit: If I didn't count wrong we have 32 Battletomes since AoS release, making it 6.4 per year on average. Sounds like it could fit my above theory.

    • Thanks 1
  12. I am torn about the Seraphon changes.

    Some are cool.

    Our most overpriced stuff like Saurus Warriors, Knights, Guards, Troglodon, Stegadon, Kroak, Starseer, Chameleon  Skinks and Kroxigor all got a bit cheaper.

    But for example for Guards or the Starseer I still think they are probably not worth it, they need warscroll changes.

    The Razordons got an expected increase, same for the EotG. Not severe IMO. The Skinks point increase hurts a bit more.

    Overall I am a bit disappointed because I think Saurus armies are still not worth it.

    But who knows, probably GW surprises us with some more changes that make them more worthwhile.

  13. Interesting thing to note:

    A Slann can increase the range of a spell by 6" if he rolls 10+ on the casting roll.

    So I cast Arcane Bolt despite being 20" away from any targets. If it is a 10+ roll, and not unbound, then I choose an enemy unit and roll damage.

    But...what if it is less than 10?

    IMO it just does nothing, I just wasted a spell slot. But I think there is really no rule that clearly says what is supposed to happen.

    Anyway, the example clearly shows that you first cast the spell, then pick the target. Otherwise that ability would make no sense at all. :)

  14. 20 minutes ago, kenshin620 said:

    Ahh right thats what they changed. Still theres nothing stopping the x4 Engine Meme list from popping out units like a RTS game!

    There is also an indirect nerf to the 4xEotG as well: To make them work more reliably you could use Kroak's rerolls, and those don't exist anymore.

  15. 48 minutes ago, kenshin620 said:

    Yea problem with Guard is that they're still 1 wound. You'd think at that point level they'd be 2 wounds.

     

    Anyways so far though Engines are still not nerfed? Interesting to see how long that lasts.

    Well, they were nerfed a bit. The units summoned by them cannot move anymore.

  16. 11 hours ago, sorokyl said:

    So I did some Engine of the Gods math. Could be wrong but here's what I got:

    16.3% chance for an EoTG not near a Slan to get 14+
    35.5% chance for an EotG near a Slann to get 14+
    55.5% chance for an EoTG near a Kroak to get 14+ assuming Kroak uses up to 2 of his rerolls from his command ability (stack his command ability and you can do better)

    To calculate the third, I looked at the outcomes in which the result was not 14 and computed the probability of rerolling 14+ by adding:
    probability of being able to reroll 2  dice (50%) * (probability of the previous 2 highest dice + 2 rerolls being 14+) 
    +probability of being able to reroll only 1  dice (27.5%) * (probability of the previous 2 highest dice + 1 rerolls being 14+) 

    (I calculated this in excel row by row(1297 rows) but had formulas to drag down. Again it could be off)

    So 4 EoTG around a Kroak you get an average of 1.62 summons per turn.

    Without a Kroak you get an average of 1.42 summons per turn.  

    Kroak gets an additional spell over a Starmaster, if you use that for conjuration points, then total Kroak nets you 0.45 more summons per turn than the Starmaster with 1 or more engine of the gods.  At ~120points per summon, thats 54 points per turn, would take 4 turns to be worth the points. if you are only considering how much he can summon (this does not factor in any artifacts the starmaster is using)

     

     

    I admit I haven't checked your math but it is at least in the right order of magnitude. That's why people came up with 3xEotG lists pretty quickly after the rules were leaked, and the 6N tournament showed that it can work well with four.

  17. 3 hours ago, Aginor said:

    I disagree, because of this: Lists with 3+ EotGs are gifts that keep on giving. They limit enemy tactics to: "1drop list with Alpha strike or you are toast". After that there are quite likely too many Seraphon on the board that you can still win.

    So yes, people in tournament environments will find ways to cope with it, but it limits the amount of competitively viable lists of all armies severely, and that's bad for the game.

    Outside of competitive environments it is as bad, because if a Seraphon player does play those lists he is "that guy" and/or  nobody has fun in the game, and not using them isn't fun either, because nobody likes to have models they cannot play.

    I am an example for that. I play Shadowstrike with Terradons instead of Rippers and without Kroak (I haven't even painted him yet because I don't really intend to play him) and _still_ people are calling my list cheesy and I still win most of my games with it. If I started using Kroak and Rippers people would stop playing against me, and so will they if I bring an EotG now. That's the opposite of fun.

    To expand on this a little: Of course I am sure that the top competitive players will even find non-1drop lists that will work. Those guys are very creative. So in the long run it might not even be that bad in a competitive environment. But I am still pretty sure that it will hurt many lower-level 'metas'.

    It is a fine line between being happy about a buff for my army and feeling like 'that guy'.

    • Like 1
  18. 3 hours ago, Seraphage said:

    Guys no offense but people got overly excited and judge things as if we really have a clue on how they work yet.

    What have happened to the EotG is simply that it has a point to be seen on the table as its warscroll didn't make sense before.

    Summoning sure is cool, but is it really SO strong ? If you put 4 EotG you have good chances for summon, yes. You also invested 880p - 45% of your army for it on 4 monsters that go down fast and you also get many drops count -> your opponent will most likely be able to choose who goes 1st + he might strike them - or even worse the slann before being able to move.

    Or just charge with something like a 30 man unit of tzaangors and kill 2 with ease on a round of combat after shooting down our skinks.

     

    I definitely believe it will be strong for casual games where the opponents don't really try that hard on their list building or choices *which is stil awesome, I do that as well from times to times as it can be really joyable too*, but being in a highly competitive environment, I can reassure you that no one thinks that this is too strong or anything similar :P

     

    I disagree, because of this: Lists with 3+ EotGs are gifts that keep on giving. They limit enemy tactics to: "1drop list with Alpha strike or you are toast". After that there are quite likely too many Seraphon on the board that you can still win.

    So yes, people in tournament environments will find ways to cope with it, but it limits the amount of competitively viable lists of all armies severely, and that's bad for the game.

    Outside of competitive environments it is as bad, because if a Seraphon player does play those lists he is "that guy" and/or  nobody has fun in the game, and not using them isn't fun either, because nobody likes to have models they cannot play.

    I am an example for that. I play Shadowstrike with Terradons instead of Rippers and without Kroak (I haven't even painted him yet because I don't really intend to play him) and _still_ people are calling my list cheesy and I still win most of my games with it. If I started using Kroak and Rippers people would stop playing against me, and so will they if I bring an EotG now. That's the opposite of fun.

    • Like 2
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