Jump to content

Aginor

Members
  • Posts

    641
  • Joined

  • Last visited

Posts posted by Aginor

  1. Hah, for a short moment I thought you'd get yourself tattoos with Bonesplitterz symbols.  :D

    Ok, for the colors I would probably go for a bright red to make them really stand out.

    How to draw them.... I have no clue. Just freehand I guess. Some tribal-like shapes or so.

    • Like 1
  2. Also it is kinda rewarding to win a game with one model left, because you wound up having the missions of being in enemy territory with the last model and the one with 5 or more dead models.

    I sneaked into enemy territory using my last action and won by those renown points.

    ...and actually my opponent would have won if he hadn't killed my other warrior because then I would not have gotten the other goal either.

    It is really fun that there are those objectives allowing you to win despite being almost dead.

    • Haha 1
  3. A few remarks from me:

    The Blood Rain card is indeed meant to be used defensively I think. The fluff text hints at it. I was confused by it first but then I read through it once more and that's the only explanation I can see that makes sense.

    I managed to trick a SCE into charging Arnulf, using the "max damage 1" card to keep him alive and then charged that model with everything I had, killing it. Those assists are really good for Khorne.

    I think it makes a huge difference if you have one or more of the following cards early:
    - the one that allows you opponent's first attack to only do one damage
    - the one that gives you a renown point if you charged with three or more of your guys in one round
    - one "hold objective" card because you are likely to have one guy that cannot attack anyway, he might as well do something.

    There are some great upgrades so it is rather important to get at least two renown in the first round so you can use them.

    • Like 2
  4. It not being effective of course is no reason to not fix it. An ability that doesn't leave the opponent even a chance to react is not something desirable either. Unfortunately there are quite some abilites in the game that do exactly that. The scoring point issue is just the icing on the cake, because who can survive a triple turn?

    Definitely needs fixing, that's a no brainer, I still don't see it as so unique in how it is able to break the game.
    The amount of game breaking stuff in AoS is just too big for that.

    But then again that's my personal opinion on it. :)

  5. 3 minutes ago, Malakree said:

    Given that the fix is so easy and doesn't impact the army in any other way it's an easy and obvious solution. 

    Something else is just as exploitive in a different scenario isn't an excuse to fix this exploit. 

    Correct. I'd still prefer solutions not tailor-made for just ONE problem. So the solution does not belong onto the EotG warscroll but into the core rules and/or the battleplans.

    And that's my main point of critique: Allegedly the rule experts are designing the rules to be balanced, AND there is playtesting. Why do they release battleplans and rules that are so imbalanced and/or so poorly worded that they are spotted as problematic around five minutes after they are leaked to the public?
    I don't get it. I don't want to believe that they actually forget (or worse: refuse) to test their rules against all their warscrolls. What are all those testers doing?

  6. 19 hours ago, Sangfroid said:

    I don’t think anyone begrudge the EotG getting a second turn on such a slim chance the issue is the seraphon player can score objectives twice (or more if realllllllly lucky) in a single battle round imagine this is battle round 4 of a close fun game and the seraphon player just Auto wins because he rolls lucky in his hero phase, ending it there and spoiling a good match? 

    No issue with extra turn but why would want to play a game where you get 5 chances to score on objectives and your opponent 6 chances? Doesn’t make any sense to me in matched play whatsoever  

    I somewhat agree, but then there are other battleplans massively favouring some armies that can outright win the game if they go first (there is that new one with the terrain breaking off for example, forgot its name). Those also eliminate the chance to even score an objective point.

    ...in the end I think for me it comes down to:

    -> yes, it is a bit broken, but it is quite unlikely to happen
    -> other stuff is just as broken but also just as unlikely to happen
    -> yet other stuff is just as broken or more, and has to get fixed much more urgently since it breaks game balance.

    ...also I think that's really my main gripe with AoS. There is no real balance. It is getting better, it definitely is, but it is still bad, and that makes me angry sad.

  7. Just wanted you to know that I liked to read all your reports. Some cool stuff in there.

    I disagree about the EotG thing though, here's why:
    You are right that the maximum result can be devastating and game winning. But the chance isn't that high, it is something like 1 in 200 and even if the Seraphon player uses all his buffs to improve it he only gets it to something like 1 in 20 while limiting his list a bit  to get all those buffs.

    If you apply those standards to other armies you get the same thing with a lot of abilities. They have a low chance of achieving it but they end the game.

    I had it happen to me with foot of Gork. A shaman surrounded by lots of boyz and on a Balewind Vortex killed four heroes of my army, and with that all of my synergies, in one turn, effectively ending the game right there. The chance for that isn't that much different.

    And many armies have something like that. So I'd say it is probably OK. Many Seaphon players including me have not seen the EotG pulling it off even once.

    • Like 1
  8. 25 minutes ago, Killax said:

    Well I think Age of Sigmar is showing us that travel by realmgate isn't the only way. If we look at Kharadron Overlords the idea of 'space ships' in Age of Sigmar is not shunned at all. Then when we do thake a closer look at how spirits seem to be able to make things float aswell I think an airbourne Vampire Pirate ship would actually not be limited in travel and actually would make sence in the Age of Sigmar universe, enough at least within the current line and setting.

    Im sure more miss TK but the choice for Nagash being the boss is quite logical. In addition AoS is not close to being the same fantasy setting as WFB. 

    No problems at all with TK being gone. I don't want them back. I want units that do the same but belong to Deathrattle in fluff, style, and capabilities. :) 

    • Like 3
  9. I kinda hope it is not pirate vampires... I don't know why but the whole vampire stuff is meh to me, and... pirates? In a world that is connected by realm gates and stuff pirates would be very limited wouldn't they?

    Since TK went away we are missing so many Skeletons and stuff (Chariots, Archers, Giants just to name a few) I'd prefer having those.

  10. 2 hours ago, Nico said:

    It's good news that allies are limited. I'm hoping that Stormcast cannot ally with Collegiate Arcane (stacking Mystic Shield with their existing automatic +2 to save) for example.

    Yeah but I can totally see SCE as being allied with Seraphon for example. Both are from Azyr, both are among the first when it comes to fighting Chaos, both are Celestial.
    If the SCE bring a Skink Starpriest or two things get almost as nasty I guess.

    Also Sylvaneth, we even see it on the picture they posted. I'd pretty much say SCE + Seraphon + Free Peoples + Sylvaneth will be allies.

    SCE+Treelord Ancient... YAY?

    Granted, they can bring them already, but they lose their allegiance if they do now. Won't be the case soon.

     

    EDIT: It also wouldn't be a AoS book if Stormcast wouldn't get stronger from it.... ;)

    • Like 1
  11. 43 minutes ago, Ragequit said:

    To expand it further, I can take Stormcast Allegiance army and then throw in a Wizard or 2 as my Allies without losing Stormcast and becoming GA Order Allegiance

    Would make sense. It was SCE's last weak point so it makes sense for GW to finally get rid of it.... 9_9

    • Like 8
  12. Correct. Nobody knows right now, it could be everything or none. We will have to wait for more information.

    ...although to be honest: I kinda hope allied battlelines will not be a thing. Because IMO that would most likely mean everyone just takes the cheapest available battleline and runs elite-only armies without breaking allegiance so using bataillons and stuff.

  13. 1 hour ago, OlDirtyCosta said:

    They dont have artefacts or allegience abilities.  They use the generic ones from the GHB.  They have battalions but not "wargrove" or "warrior chamber" types.  Also, going with the "new generation" of battletome they should have their own spell lists.  

     

    1 hour ago, Dez said:

    Ironjawz only have Destruction Alliance abilities/Artifacts.

     

    Ah, OK, my bad. I agree then, Ironjawz should get the same treatment.

    ...it just sucks for the Ironjawz fans who just recently got their first battletome. If I was GW I would probably add the missing content by having a few pages that add this stuff available for free.

     

    • Like 1
  14. Ah, I see where you are coming from, and I think I can agree with that.

    For me it would feel kinda silly if zombies or skeletons broke allegiance for any Death army.
    ..and now that I think about it, the same applies to other factions as well, up to a certain point. Aleguzzlers in an Ironjawz army come to mind. They are single dudes that got recruited. They will never be a proper army I guess. Let any Destruction player take them without breaking allegiance, I wouldn't care.

     

    12 minutes ago, Jorthax said:

    I think Ironjawz needs one, Sylvaneth is what I'd call the first of the 'second' generation books. Which I define by having their own spell lists, the 'multi-part' battalions (wargoves) and full artefact lists. 

    uhh... really? I was pretty sure Ironjawz have artefacts and allegiance abilities and multi-part battailons, don't they?

  15. I think - and yeah, kinda hope - that they are buffing the armies that already have had a battletome, but had it before the GHB was released (and thus have some disadvantages because they rely heavily on rules that were changed afterwards by the GHB such as summoning), up to the power level / complexity level that they have established with the armies that had their battletomes released after the GHB.

    So now after the Stormcast and Khorne Demons are done I assume (and yes, hope, since I play Lizards) we will see Seraphon, Skaven and perhaps Fyreslayers pretty quickly. And then IMO the other factions should get some love, especially those that don't have a battletome at all. I think Ironjawz, Sylvaneth and later won't get new ones since those releases came short-ish before the release of the GHB so they probably had those rules in mind already, and they have all the fancy stuff (allegiance abilities, artefacts, special spells and so on) already. They are also established on the new power level already IMO (debatable for Ironjawz I guess, but for Sylvaneth I'd say they are).

    As for Death: I wonder if it would be better to have a Deathrattle and Zombie Horde and Tomb Kings Battletome seperately or a huge cool one for the whole grand alliance... I think the former plus a few models to make each Death army competitive on its own would be preferable. But again, that's a personal opinion, I'd like to start a pure Deathrattle army with tons of Skeletons but they seem quite weak to me.

×
×
  • Create New...