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soots

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Posts posted by soots

  1. 2 hours ago, 123lac said:

    Have zero sympathy for people who power game like this and then find their net list is no longer top tier.

     

    Filth is filth. Min Maxing is part of the competitive scene. and expected

    Take for instance FeC, outside of their GG/BK lists they are prolly bottom teir. Idoneth outside eels,  non WE DoK. The only army in the game imo which can be successful multiple ways is Skaven. Every other army requires streamlining combinations.

  2. Dont like it at all.

    Both from balance perspective - too much emphasis on random dice roll and gameplay perspective- players sitting idle for too long, You can add from a theme/fluff perspective too.

    Anyways, i still play the game. but I think its a stupid mechanic.  

    Not a surprise people try to one drop armies to control it

    • Like 1
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  3. 4 hours ago, Kugane said:

    I hope you are right. That would be amazing.

    My personal take on the tithe is this.

    First of all, the music seems Mongolian inspired, including the Morin khuur sounding instrument (the lute).

    Secondly, the top of the spires in the artwork seem to have stupa, which means the place shown is likely holy ground. Maybe a holy burial ground of some sort to keep some evil locked up.

    Thirdly, the title is tithe of bones, and the "pact of bones has been broken" according to the ogres, whom themselves also seem to be Mongolian inspired.

    The voice actor is Jim Cummings? I'm not sure though. Either way, if it is, Jim used a voice similar to the one he used for loremaster cho, an Asian themed character in world of Warcraft. It would make sense he would use that voice to represent an Asian character?

    I think it'll definitely be some sort of Asian themed army, most likely undead. I for one look forward to it. It would be amazing if it's undead Cathay or Nippon haha

    You may be right. Definitely sounds like tithe here. Horrible Asian accent getting mistaken for multiple ethnicities lol.  I think we are getting undead cathay now too. Lots of shooting? Mongolians were the master horse archers. Possibly some relation to Eshin?

     

    - Horseback archers + archers on mass

    - Terracotta warriors

    - Oriental dragons/lions

    - lots of staves/spears

     

     

     

  4. 1 hour ago, Dr Ben said:

     

    They definitely don't sound like the Jamaicans I know. On the other hand, people in this thread have also seem to have suggested the owner of that voice might be Mongolian, Chinese, Egyptian or Von Carstein (Eastern European I suppose). 

    Whilst it doesn't seem very clear which real world accent the voice is meant to have, I think we can all agree with overtninja that it definitely does sound a lot like Jim Cummings (it reminded me the most of Minsc).

    I hear alot of this accent:

     

     

  5. 4 hours ago, Gecktron said:

    This is only one scroll.

    I think the Furies are quite useful. 

    2128622509_Bildschirmfoto2019-07-23um22_49_54.png.0272543efadc4c351aac1056b074555c.png

    12" move, the ability to just escape close combat and 2 attacks with -1 rend and better than average stats. They dont have any armor but 2 wounds per model. 

    thats silly.

    You can use enemies to leapfrog 36" across the battlefield. Charge 12-24" with no intention to roll combat dice. Move another 12" in combat. Cap

    • Like 1
  6. re: Pirate

    The voiceover for the tithe video is Jamacian accent. This is associated with pirates.  And ive definitely seen krakens in artwork.

    Asian music. Im not sure what to make of it. definitely oriental. Chow Yun Fat played Sao Feng in Pirates of the Carribean.  Perhaps we are going to get Pirates of Carribean soup with Asian/Cathay and Jamaican/Pirate units.

     

  7. Music = oriental

    Voiceover = Jamaican

    Buildings = Indian/middle eastern (pillars and domes)

    Im betting this is new fluff. Cathay or something. I cant see any old Krell/Settra/TK/ etc in this. its all new to me. Having said that, definite deathrattle vibe. GW wanted proprietary stuff and this is it.

    Infact, isnt the skeleton/LoN units the last units in the game since launch that dont have their own book (LoN was a stop-gap) given we have cities and orruk.

  8. id like to see deathless minions include immune to battleshock

     

    Zombies ideas

    -mv 3!

    - Slow - Always strikes last

    - Final Blow- If a model has been slain, on a 4+they  may attack before they are removed if they havent attacked yet this phase.

    - always deathless minions (dont need hero nearby and get immune to bs)

    - 6+ to hit 6+ to wound. no horde bonuses.  On *hit roll of 6 (bite), its a mortal wound and add zombie to unit.

    -  20/120pts 40/200pts

     

    Skeletons

    -mv 5 - standard human

    - Standardize to 2a.

    - nearby Hero gives +1h/+1w

     

    GraveG

    -mv 5 - standard human

    -  Great Wight blade are not cursed anymore. They only have 1a, but 2damage.

    - instead of double wounds on roll of 6. Cursed weapons now slay non-behemoth/monster

     

    Black Knight

    4+ armor save. Rend for wight. mv10.

     

    Corpse Cart

    - Acts as 2 Deathly Invocations and gives out deathless minions.

     

     

     

  9. 6 hours ago, Rod said:

    even with the cost increase GrimG are far superior than GG , twice the movement, more range, way better save, for 20 points more is a no brainer.

    GG are battle in GHoN so threres that.

     

    morghast point deacrease is interesting though

    Graveguard = smaller bases. Battleline in LoN. Compulsory in deathmarch. Better at killing elites/monsters since Reapers need the 5+ models for reroll hit and raw 4+ doesnt cut it for hammer units. Can be buffed to 5 attacks each

    I think graveguard are still expensive, i think they should be 12 pts, especially since they are given dwarven movement.  But its a step in the right direction.

  10. 8 hours ago, Sception said:

     

    The core mistake is defining an entire grand alliance as much by what it isnt (no shooting, no armor) as by what it is.  That leaves death too narrow, and leaves death subfactions like nighthaunt WAY too narrow.

     

    So this is my problem here. Undead are associated with no shooting and are supposed to be hordey unstoppable and terrorising with hero support.

    Khorne was just supposed to be super elite troops. I remember their core troops hit has hard as a human lord. Nowadays they rock very strong offensive magic and lots of shooting options and cannon buffs.

    We had a special unbreakable crumble rule which is now given to everyone. We had summon which they gave to other armies. We could make armies run which is now impossible. We even had a plethora of undead offensive spells which are now gone.

    Its clear gw is willing to break the mould, but its time it went both ways.

    • Like 4
  11. 20 minutes ago, Charlo said:

    So using both I don't agree. They are very similar but not entirely the same.

    Vargheists fly, have guaranteed 2 damage and a good shot at blending hordes with the extra attacks and will be the same in the second round of combat.

    Blood Knights hit harder on the charge (more attacks, D3 damage) but don't want to be stuck in.

    Different uses - plus BK have some synergy in legion of blood.

    How do Vargheist have guaranteed 2 damage? You mean fixed damage profile? Its still too similar. 150pts of vargheists do about ~11 wounds per turn r2. Blood dragons do ~13w r2  at 200pts (and a lot more on charge) .  Vargheists dont want to be in combat either rocking no grave healing and soft save. The output is comparable and blooddragons make vargheists redundant imo. 

    Ive noticed everything is glasshammer in Sigmar. So round 2 combat is a anomoly. I play alot against plaguemonks and a 200pt of plaguemonks will kill 500pts of bloodknights or vargheists or even grimghast in one round so round 2 is just an anomaly anyways, both units will hurt if attack first, or get hurt if not. 

    As for the knights thing. I agree, though BK are more extreme in this regard, they far outdamage blooddragons pt for pt and they can be healed and they can auto-alphastrike . If I was to be more accurate, we have direwolves, bk and bruisers. Thats the differentiation in our army. BK for charge, direwolves for chaff (though im not sure at 70pts now, they may fall under bruiser) and everything else is a flavour of  bruiser.

  12. The problem with Legions is every unit basically overlaps each other for strategy. Its a derivative of move, attack, heal. Theres no shooting, no real funky mw, ae attacks, no ranged and no real offensive magic outside of realms. We are the ultimate tonka truck army.

    Id really like to see differentiation. Like take unit A to be tanky, unit B for elite killing, unit C for horde killing.

    The reapers filled every role beforehand. And now i feel like deathmarch will fill every role since they neutered the reaper wolf combo.

    Having said that I like that they are now understanding if a unit doesnt have the "Summonned" keyword then it has to be significantly cheaper.  Vargheists and Morghasts coming down is great. Id like to see vargh at 130 and Morghast at 80 eventually or even better yet, a rewrite to make them more unique and specialized. Vargheist fill the same role as blood knights but are significantly worse. Morghasts are similar too. Move ~10 bruisers. They all overlap in usage. The best thing about Skaven is every unit is very unique and competitively pointed. For Legions, we flock to the best bruiser we can find and spam because theres no option in doing anything else for tactical sake.

     

  13. its a little conservative. but i like the direction they headed with the non-summonable.

    I think blooddragons are priced competitively.

    Morghast should come down to 75-80. Especially compared to stormfiends and korgs. To be honest, i prefer them at 120-150pts, but buffed since currently it would probably overlap with too many other legion units.

    Vargheists and blood dragons have too much overlapping similarities. I dont see the point of them with blood dragons at 200pts. They need to be redone to serve another purpose.

    Blood dragons, Morghast, Vargheist. All move 10ish toughish and hit hardish. They all overlap.

    Morghasts should be more expensive and better respectively.

    Keep blood knights as is

    Vargheist maybe faster move, and less resilient. or go other way and drop move to slow but crazy stronk melee.

    That way all 3 units would be different options rather than a derivative of each other

  14. honestly think LoG is underwhelming alternative to LoB who also have most of the nh units and the -1 bravery debuff. The only way to make it a viable option is to remove nh from LoB which i think they will do. So my theory is to use NH we will have to play LoG

  15. 3 hours ago, Charlo said:

    Bravery debuffs and death screams will lead to a decent amount more mortal wounds!

    Death could easily get -4 bravery with basically no effort, which means an average of 3 Mortal wounds per Banshee Scream (or similar ability) against Bravery 7.

    Not to mention a lot of synergies in death that affect/ play on enemy bravery.

    Bravery is a bit of a silly mechanic. Everyone has access to Inspiring Presence and most armies are basically immune to checks (e.g. b10 daemons, seraphon, etc)

    It wasnt that hard debuffings the ****** out of someones bravery. The problem was making it do something. Like even if i could debuff a unit -10bravery. They can just say inspiring presence and move on with the game. Heck, bravery immunity is VERY PREVALENT in the skaven book.  That along with the randomness of some armies being bravery 10+ makes it a very fluffy and inconsistent mechanic. 

    • Like 1
  16. 3 hours ago, Qrow said:

    Agreed, plus if they did get access to all the nighthaunt allegiance abilities then why would anyone use nighthaunt?

    I think there is a chance they will blend the two though, some nighthaunt some LoN abilities. We will have to see

    But thats my point. I really think they want to retire the nighthaunt book. Olynder is now LoG. with a brand new spanking storyline.  Every unit in Nighthaunt is now LoG.   NH was due for a review being 41% win rate and really lacking competitiveness, then suddenly all of the models become relevant under the LoG guise . I wouldnt be surprised if they stopped supporting nh as a standalone anymore.

    • Like 1
  17. 3 hours ago, TheWilddog said:

    Looks like a Blisterkin Flayer Heavy Deadwatch list did well at Heat 1 (top 3).  They showed Russ Veal's list on the Warhammer TV Stream and it was something like, Archregent, AGK, AGKoTG, x2 Infernal Courtier, x6 Flayers, x6 Flayers, x3 Flayers. 

    I am really glad to see that there is a little more play in the army than the Gristlegore Monster bomb.

     

      

    so did anyone watch his games?

    I mean theres still 2 mounted guys there. How come i get the feeling 2 mounted TG is enough to be competitive and the Flayers were basically mv 12 capping machines.

  18. 19 hours ago, Pellynor said:

    Do you find 2 units of 6 horrors is better than 1 unit of 9 and another of 3? There is a benefit to both (one being easier to buff and  send out to maul pretty much anything to death, whereas running two does give you some tactical flexibility) so I am interested in seeing what other people are using. I'm running Hollowmourne grand court and only had one game with them so far but man do those horrors hit like to ton of bricks. The one big unit managed to chew through most of 9 spirit hosts in a single turn allowing me to take their objective and severely cripple his nighthaunt army. 

    Id strongly consider 9-12 to alpha strike. If you can  drop less, you chose turn 1 and get to charge before they can debuff you. otherwise id consider min.

    I personally wouldnt make a deathstar unless i can guarantee combat. Otherwise you will get debuffed/neutered /chaffed. 

  19. 4 hours ago, Sedraxis said:

    I feel Grimghast Reapers really take LoN too far. Without them the book looks really well balanced. They would still do great without being summonable, competing with other elite options like Vargheists and Morghasts.

     

    I feel like several options in skaven has really taken the heat off Grimghasts.   If they change grimghasts theyll have to visit a lot of skaven units as well imo. These 2 new tomes really changed what is "normalized".

  20. 4 hours ago, AverageBoss said:

    So now that the FEC battletome is out, could the Archregent be a decent allied choice for Legions lists in general. 200 point 2 cast/unbind wizard is something we don't have access to otherwise, and he can do a once per game summon of another character (probably not very useful outside certain missions), 3 horrors or flayers, or 20 ghouls. And we can never have enough bodies in Legions.

    7 wounds. heals 3. casts twice. death wizard. 7a nearly same output as vampire lord. 200 pts. can summon 140pts worth of ghouls or 130pts of horrors (imo their intended value, not point value) which they can then buff the hell out of.  Hes great value.

    More importantly, When they released soul wars, they included 3 night haunt characters and 3 nighthaunt units. ALL OF THEM made it into the lon list.

    Carrion empire has Archregent, horrors, flayers, ghouls. I wouldnt be surprised if they are included in the LoN list.

    • Like 1
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