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tea_wild_owl

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Posts posted by tea_wild_owl

  1. 8 hours ago, Gecktron said:

    Something like this: 

    Crematorians

    Leaders
    Arkhan the Black, Mortarch of Sacrament (360)
    Mortisan Soulmason (140)
    Arch-Kavalos Zandtos (220)

    Battleline
    5 x Kavalos Deathriders (180)
    - Nadirite Blade and Shield
    20 x Mortek Guard (260)
    - Nadirite Blade and Shield
    20 x Mortek Guard (260)
    - Nadirite Blade and Shield
    10 x Mortek Guard (130)
    - Nadirite Blade and Shield

    Behemoths
    Gothizzar Harvester (200)
    Gothizzar Harvester (200)

    Total: 1950 / 2000
    Wounds: 108
     

    I played this exact list this weekend against a 2k Ogres list.

    it was very fun to play (even with spontaneous outrageous comments from my opponent how ridiculously overpowered new armies are, but he always complains and it is not meant in a negative way 😀). we played knives to the heart (1 objective each player, whoever's is holding both from round 3 onwards wins).

    the Ogor player had lots of ogors and iron guts, 6 of the leadbelchers, a scrap launcher, a iron blaster, a butcher and the tyrant, and 3 yheetis (who did nothing except dying against the riders^^)

    in the first round (he started) he killed only a few guards (his leadbelchers were -1 to hit from my nexus), so everything was healed back. I just moved a bit forward, trying to let him charge to keep my guards in range for my harvester healing).

    in the second round, he got some lucky shots and killed my first harvester with his shooting (the iron blaster dealing 6dmg on his d6 weapon), so the first blob of guards died in the first wave of iron guts due to not being able to resurrect (they dealt 3mw on explosions).

    I then moved up to him, getting a double turn and locking his iron guts with the 2nd block of 20 hoards, now with harvester support. the ironguts killed 21 skeletons (8 popping back due to the harvester) who exploded to 6mw. did not do so many wounds, but survived for a while. he then got lucky on a charge with his normal ogors, and 2 (!) of them were able to kill my 2nd harvester with lucky rolls. had then a lucky moment with Arkhan rolling 24mw with his curse against his iron gut unit  (the last one survived with 1wound due to rolling a 1), however it was just a uphill battle from this point for me, being tabled in round 5.

    it was very fun, ogors being a good counter for the OBR, dealing mw on a charge and having tons of wounds.

    I watched through the game how it would have been with petrifex, then my harvester would have survived much longer and it would have been played out differently. however, the army feels vulnerable against ranged weapons and mw, so a skilled and adaptable opponent won't have to much issues against them.

    • Like 3
  2. 4 hours ago, SilverJelly said:

    What was your recipe for this color scheme? I am looking to do something similar.

     

    bones are contrast basilicanum grey, black is contrast black templar, gold is liberator gold and the red is bold for the blood God (I play it as hardened blood stone gems), then wash with nuln oil. very easy and fast for the guard units

    • Like 1
  3. 20 minutes ago, Asamu said:

    That's why you pair him with some immortis guard and run him in the Petrifex Elite. It gets him a 3+ save and essentially a 2+ shrug for as long as the Immortis guard are alive, and he can heal himself in the hero phase. He's way more resilient in OBR than in normal LoN. With 3 Immortis guard, they'd need to do 23 wounds in a single round to kill him, and he'd effectively heal for up to 6 wounds per round (if you've been shrugging damage to the immortis guard and taking some on him). If you also bring Katakros or a boneshaper you get even more healing. That's a 560-690 point investment for the 2-3 units, and it's not like Immortis guard are pushovers in melee; they don't hit particularly hard, but with a 2+ save and potentially re-rolls, they generally won't go down in 1 round, even in a small unit, and they can protect your other heroes as well.

    note that the soul bound protectors rule is a must, you cannot deliberately choose to allocate it or not, you have to roll.

    however, it still makes Arkham way more durable for sure and I will try it out :)

  4. 3 hours ago, Sleboda said:

    I think one of the key aspects of the crawler that is not getting enough discussion is the shot to break up coherency and kill half a unit on one go.

    That's going to be fun if you catch an opponent out.

    to be fair, OBR are not the first army that can kill specific models, and if you know that they can do this, just adapt an set unit coherence in a way to mitigate the loss of one or two models. and small characters can be hidden behind terrain. and don't forget look out sir for -to hit and other artifacts you may can use.

    After the first time I used reikenor for killing half a unit, my opponents never did the mistake again. don't only play your army but adapt to the opponent

    and set up multiple banner/totems/musicians per unit to mitigate there losses, too. the only unique model may be a leader of the unit, but they are not that powerful most of the time

  5.  Small Magnetizing Guide :)

    Regarding the discussion whether to go spears or swords on the Mortek Guard, I decided to go both for a few via magnetizing. The models are very good and easy to do so with 2x1mm magnets. Drill a 2mm hole into the body and cut of the extrusion on the arms to glue the magnets on. The shoulder pads cover the magnets very well, so you won't see them.

    I'll use 2x20 with glued swords and 40 with magnetized weapons option  which should be enough to play smaller or one bigger block.

    I magnetized the towers for the Nexus, too. For the smaller towers I used 5x2mm magnets, they fit almost perfectly in the gap at the bottom (either cut a bit of the bottom or fill gaps with green stuff). You can glue the decorations onto the bases for the mall tower, just don't glue them to the small towers themself for them to be detachable :)

    For the big centre tower I used cylindrical magnets since they are easier to glue lengthwise. The statue stand very good on it's own, but I added them for some extra support.

    Glue the counterparts to the inner side of the nexus.

    InShot_20191103_102533254.jpg

    InShot_20191103_103029826.jpg

    InShot_20191103_103808229.jpg

    • Like 5
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    • LOVE IT! 1
  6. 46 minutes ago, christophe said:

    Do you know by chance if it could fit on top of any sigmar terrain plateforms ? Thank you !!

    Sadly, I don't have one. But I can measure it later, but the nexus it's a square with squares at the edges (that cannot be removed)

    • Thanks 1
  7. 21 minutes ago, Pejzub said:

    Thats cool and all, but what we are talking about here is how is it for tournaments and especially this point bellow, that is if the terrain is already set up before by tournament organizer - which is legal.

    image.png.82f6a3dc2cca6800b05eb969e890574b.png

    just read the rest of my post, even if it's quite long :)

    your picture is basically a house rule, as per official matched play core rules terrain is set by the players. so this will need to be addressed by a TO, which is bot done yet

    the main issue is that for maximum efficiency the nexus should be somewhere in the centre of the battlefield (except when there is an objective), so it would be a hindrance if there is pre placed terrain (which shouldn't be there yet as by core rule sequence)

  8. 1 hour ago, angrycontra said:

    This still doesn't clarify what happens in the case where terrain has already been setup (such as tournaments or cool special tables in stores etc.). Now don't get me wrong, I would totally allow the other player place his nexus after terrain setup, but we've all seen these RAW people. Some people will have a field day over arguing this terrain and it's placement.

    I don't know how uk/us/whatever tournaments work but every tournament I've been to, tables and terrain have been setup before any matches have been arranged. Following RAW ruling, this terrain cannot be placed if the there are any terrain on the table (discounting other army terrain).

     

    the order for preparing for battle as for all latest rules:

    1) place objectives
    2) place ossiarch terrain (new sequence here)
    3) place normal terrain (see core rules, each players positions a number of big and small terrain pieces)
    4) place faction terrain that is set after setting up terrain, but before choosing sides (nurgle trees)
    5) roll of and choose sides
    6) place faction terrain that is set after Rollins for sides, in your territory (e.g. moonshrine, wyldwoods)

    proof for 2)
    the set up rules states: "when terrain is set up for battle, before any other terrain is set (so step 3) the nexus must be placed". furthermore  it then states: "set up the rest of the terrain features as described in the core rules". the last sentence "if both players can place terrain before any other terrain feature, roll off" is just for OBR mirror matches, since there is no other terrain yet.

    positioning the normal terrain was introduced with latest core rules. unfortunately, it is normally not used (especially on tournaments where this would take more time) due to time limits or having preset terrain. However, it it a crucial strategic part (as you could place realm gates for tzeentch or sigmarite mausoleum for LoN) or at least offer some zone of protection (selecting more line of sight blocker or less line of sight blocker).

    note that the normal terrain set up is before choosing sides, so you either have to gamble for your terrain or even it out on the field.

    additionally, the new normal terrain rules do not allow placement on objectives (if they are already on the field), which is good because the objective will be in the open field and not bunkered in a terrain feature offering cover saves

    so for the new ossiarch terrain, if the normal terrain is preset on the table, the OBR player should be allowed to place it anywhere and shift the already placed normal terrain. but in the end it's up to the TO

    NOTE: since the tome is not officially out yet, and this wasn't mentioned in reviews yet (I suppose it was just skipped due to people thinking it is similar to other faction terrain) there are no official TO statements yet, so it will take some time to be noticed and addressed :) by official rules, you can always play it. any preset terrain tables are basically house rules (skipping the terrain placement phase), so it would need am additional house rule for OBR terrain (like replacing/moving replaced terrain)

    • Like 1
  9. 1 hour ago, angrycontra said:

    I don't have the exact rules at my hand now (and I may have misread something) but from what I gather it works like this: Before battle begins and before sides are picked, during the terrain setup phase ossiarch player can put this terrain INSTEAD of normal terrain piece (I believe it had to be 3" from other terrain and 6" from objectives or vice versa). Now as you may remember, officially in the rules, gw assumes that players each take turns to place terrain on board which is randomly rolled with a dice. The idea is that instead of rolling (or choosing traditional terrain) you can put the ossiarch terrain on table.

    And this creates real problem if it's not faqed (unless I've misinterpreted the rule): I have never played a single game, where players use this gw terrain placement phase rule. All the tournaments I've been to have pre-built tables. According the current ruling, you CAN'T place ossiarch terrain, unless both players agree on it or you play using official terrain rules (and rule that requires random person you've never met agree on something like this never end up well)

    no, as I said (I have the rulebook here), it is "when terrain ist set up, the nexus must be set up before any other terrain, 3" from objectives and 6" from battlefield edge". then you do the normal terrain set up (big and small per player). so you can always place it anywhere on the field, preferably somewhere in the centre because it is before choosing sides.

    20191030_063021.jpg

    • Like 1
  10. 21 minutes ago, Nasnad said:

    How is it to assemble? .. can you take of the statue, or magnetize it, so it is easier to transport?

    yes, it is easy to magnetize. I used 5mm magnets for the smaller pillars (there is a hole at the bottom were they fit in perfectly). the big statue stands solid on it's own, no magnets needed (but could be used, it's just empty space through)

  11. I like the fact that there are tons of strategies

    how about an eternal wave of exploding skeletons?: put a harvester next to a 40 model crematorian mortek guard, every slain model explodes on a 5+, will be returned on a 4+ (by the harvester). RAW when 2 harvester are next to the slain model, you would roll 1 dice for each, meaning statistically you get it back (or even revive 2 models for 1 slain model if you're lucky) 😁

    • Like 1
  12. 2 hours ago, schwabbele said:

    Hmm does a greenish FEC Army work :D ?

    20190303_175826185_iOS.jpg.9faf612eea4b0075b7bbc7c90bf82ea9.jpg

     

     

    2 hours ago, KoalaSnok said:

    Why not? Looks great. The book pretty much states their color adapts according to their delusions and/or feeding habits ;)

    so they are ... vegetarian...cannibals :o?

    looks good, nonetheless 😛

    • Like 1
  13. 6 minutes ago, AverageBoss said:

    Don't know if this has been brought up yet, but would this:

    AoSFleshCourts-Feb6-PeerlessFerocity4jcd

    Combined with the Terrorghiests maw rule mean that a 6 to hit would inflict 12 Mortal Wounds, or would it be 6 Mortals and a separate to wound roll for D6 damage?

    no, you would trigger both effects separately. you get 6mw for the roll of 6 (for which the attack sequence ends) and then you would generate the extra attack (with wound and save roll). this exact example is in the faq (and was already cleared one to two pages before)

     

    • Like 1
  14. 11 hours ago, Oldshrimpeyes said:

    New Flesh Eater here, looking for some advice.

    I have sketched out a 3 Terrorgheist list and need some advice on how to vary the models so I'm not stuck with the same pose. I'm planning to adorn each of my ghoul kings with various paraphernalia to differentiate them, the big beasties are the problem though. 

    Anyone got any experience with this? 

    you have two different poses in the box (head up and head down). for my 3rd one I rearranged it a bit on a scenery piece, not so hard to do with a bit green stuff.

    20190210_090831.jpg

    20190210_090816.jpg

    • Like 4
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