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Lou_Cypher

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Posts posted by Lou_Cypher

  1. 1 hour ago, Sleboda said:

    Hi all.

    I finally decided to attach my Legions army. I have all the models, including the full Nighthaunt range, so I can do whatever I want.

    I'm still confused as heck as to how to actually build a list. With all the allegiance, alliance, magic, Realm, battalion, etc. stuff it's hard to know if I'm doing it right at all, but that's not the point of this post.

    I'm writing here to see what I'm missing about Morhgasts. I have 12 so I was excited to finally put them in a list, but when I saw their points I was stunned.

    How in the holy schnickschnack are they 110pts each?!!?!

    What am I not getting?

    Think of Morghasts as Combat heroes. They buff nothing, but 4 attacks with their 3+, 3+, -2, 3 damage profile is something that not many heroes at 110 points have.

    Could be better, yes. But they're a nice deterrent I guess? No one likes getting charged by Morghasts unless they have saves after saves.

  2. Trying something strange for a list. A little top heavy, but I think it's fairly scary with the Realm Spells.

    Basically...

     

    Nagash

    Vampire Lord on Zombie Dragon w/ Ethereal Amulet.

    Necromancer

     

    30 Reapers.

    3 Battleline.

    Portal.

     

    Was originally using 4 Morghasts, but an Ethereal Zombie Dragon sounds just as good.

  3. Started Bonesplitterz lately, though kinda unsure how to make my boxes of boyz.

    I've got enough to make 4 Big Stabbas. But the 32 left, I don't know about.

    What's the general competitive choice for Savage Orruks? Regulars or Morrboyz? Tempted to go Arrowboyz too but... that's an expensive investment.

  4. Was thinking of something like this.

    Nagash

    2 Morghast Archai

    30 Skeletons

    5 Grave Guard

    10 Skeletons

     

    Necromancer

    6 Spirit Hosts

     

    Umbral Spellportal

     

    Not particularly mobile, and I'm not sure about bringing in the Portal. Spirits are the suicide unit, Skeletons for Objectives, Nagash and Morghasts to center with the Spellportal when big N is in position.

  5. 9 hours ago, hughwyeth said:

    Have him in a plaguetouched with Glottkin is powerful. Won 1st place at London GT.  Think the guy had 40+10+10 marauders as battleline- now you can only take 20 min, so it wouldn't work with points (and plaguetouched is 60pts more now) but sure you can jostle around and fit it all in!

    Could work still. Get rid of 2 squads of the marauders, replace them with small squads of Chaos Warriors instead, and get rid of the Sorcerer Lord.

    So the list can go something like:

     

    Archaon

    Glottkin

    Lord of Blights

    Harbinger of Decay

     

    40 Marauders

    5 Chaos Warriors

    5 Chaos Warriors

    Plaguetouched Warband

     

    Missing one unit so.... maybe Chaos Spawn.

  6. 2 hours ago, Hoseman said:

    So I dont know where to post this cause it's a question I have between Slaves to Darkness and Tzeentch adn chaos in general.

    I'm planing to start Chaos after summer and I was thinking of Battleforce Tzentch because I love the models and have silver tower so I have Gaunt Summoner, Ogroid and Pink horror Herald to use as heroes. This plus the battleforce gives me 1500 points with 4 heroes and 5 magic casting. This is fine.

    The thing is I will absolutely buy Archaon. I think it's an awesome model and a way to have something for every chaos army if I wanna go later for another. And here's my doubt, if maybe Archaon doesn't fit with Tzeench or if maybe I should go instead of that Battleforce for two Start collecting Slaves to Darkness.

     So I think Archaon works well with every army but will it go well with Tzeench?? with him I would go 7 magic spells for turn if I put all heroes.

    I like slaves to darkness but I have more than 2k from stormcast and I think they play similar way. Tzeenech has a lot of magic and I think with archaon could be fun. The other armys I have a bit "similar" is Sylvaneth with 2 treelord, 2 wizards and Alarille that go 7 magic spells too.

    I've had some success with Archaon + Fateweaver if against other big Monsters.

    Main problem really is the lack of Command Abilities to take advantage of for Tzeentch Allegiances.

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