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Rarity Nouveau

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Posts posted by Rarity Nouveau

  1. 1 hour ago, Gwendar said:

    This. I'm not sure I understand (other than it being the new thing so people feel the need to rag on it) the talk of how "broken and OP" they are. Many armies have 1-2 setups that are miles ahead of other choices in the same army in terms of tournament play; should all of those stick around while OBR gets nerfed? If you do that then you're widening that power gap across all armies. I think there are far worse armies that 'feel bad' to play against than OBR if I'm honest. Outrageous summoning or AFF + You fight last + Double activation\Out of phase activation feels far worse and there are multiple things that can do that.

    I would agree, internal balance is whacky, but I would rather see other things get better than one of\the only viable competitive build get nerfed and the army starts to vanish from play. It's already been discussed plenty that if you want to play more casually, pick another Legion. Inherently the units are still strong, but I mean... that's kind of the point of OBR compared to all the other Death factions.

    This happens with every new release and the first month of it. People find a good list and immediately whine that other lists aren’t “competitive” and call for a nerf to the good list so their dumb one can be “competitive.” Nearly all the other factions in both Sigmar and 40k have one cookie cutter skeleton of a list with a few random stuff thrown in (for the most part), so why are we any different?  I think the book is fine and maybe needs some love for the other factions but it’s clearly the norm at this point to design a few “fun” sub factions and one or two actually competitive ones per book.

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  2. 16 minutes ago, Major said:

    Which may well be the intent behind them but darn it if I can see how they are much good compared to Arkai who can easily be at rend - 3, 3 damage off 4 attacks with halberds or 6 attacks at rend -2, 2 damage with swords. I know they can reroll failed hits which is great or even wound rolls but I just dunno.

    Okay so the Stalkers have 5 attacks EACH, 3+ 3+ -1 1D that can be -2 2D from their aspect. They're also 200 for a squad of 3 whereas Morghasts are 210 for 2. And that's not getting into different things with the legions.

  3. Just now, Major said:

    Which may well be the intent behind them but darn it if I can see how they are much good compared to Arkai who can easily be at rend - 3, 3 damage off 4 attacks with halberds or 6 attacks at rend -2, 2 damage with swords. I know they can reroll failed hits which is great or even wound rolls but I just dunno.

    I was more talking about how you were confusing the two and mentioning what seemed like the Guard's rules. 

  4. 2 hours ago, Major said:

    I haven't seen a solid list with Stalkers yet but they could be useful as they may not dish out the damage but can easily get to a 2+ save, rerolling 1s with a 6+ deathless as well. Their problem is damage. THey may not hit as hard but they might be better where attrition is required.

    Stalkers are the swords, Guard are shields. 

  5. 5 hours ago, Enoby said:

    I've had a lot of luck with hero focused lists, especially KoS focused lists - the locus of diversion, high damage, and depravity points mean that they deal with most things before they get a chance to respond, and then leave the rest of the army as summoning fodder. 

    If you're feeling particularly brutal, you could fit 2 KoS and some battleline chaff into a 1k list, along with some endless spells. However, if you wanted a more well rounded list then I'd suggest always using at least 1 KoS along with 30 daemonettes, 5 hellstriders, and a contorted epitome. It's less brutal than 2 KoS, but it gives you a little bit of everything. The rest of your models can come about through summoning, and you'll likely have a lot of summoning to do. 

    For 2k, you start to be able to use battalions. I'd suggest the Supreme Sybarites with two KoS, a contorted epitome, and you could go with two bladebringers in there too (think this comes to about 1480), you could then have 30 daemonettes and 2 units of 5 hellstriders to complete your battleline (bringing you to 1980). It's not the most competitive list in the world, but it's well rounded so will give you a good taste of the army and let you see what you like and what you don't like.

    Unfortunately I don’t have any hellstriders.

  6. 2 minutes ago, Enoby said:

    You seem to have what you need for a good army. I suppose, before I give any list advice, how friendly do you want these lists to be? Just to determine the number of KoS to use :P

    My buddies are a little competitive but I don’t plan on taking my daemons to any tournaments any time soon, though. 

  7. Hey guys. I’ve just gotten back into Slaanesh since my buddy wants to start up Deepkin, and was hoping some of you guys could help me put  together a 1k and 2k list.

     

    I have:

    1 Infernal Enrapturess

    2 Keepers of Secrets, 1 built with a sinistrous hand, the other still NOS. I like Shalaxi but I’m not sure how good s/he is and may just buy another Keeper of Secrets down the line anyway.

    1 Syll’Esske

    1 Masque

    1 Contorted Epitome

    Total of 3 SC boxes which include:

    30 Daemonettes

    15 Seekers

    1 Bladebringer on Exalted Chariot (built)

    4 chariot kits unbuilt

     

    Worth mentioning, I have a SC! Beasts of Chaos and a box of Gors as well.

     

    I’m hoping to get 30 more Daemonettes, and 2 more boxes of Beasts of Chaos, but as I don’t have them right at this moment I’d prefer working with what I’ve got.

  8. I recently got the SC and might get 1 or 2 more since they’re such a good value. So how should I build the Ungors? And what are better in your opinions, Cygors or Ghorgons? If it helps, I’m planning on running a fair amount of Tzaangors (including Shamans) since I already have a standing DoT Force.

  9. So last year I got three of the Arcanites boxes, and three other tzaangor boxes and so far out of the 90 Tzaangors I have, I’ve  assembled 40 of them. I did both units containing max mutants, max greatblades, and one command squad each, with the remainder filled by sword and shield. So that comes out to:

    8 mutants

    16 savage greatblades (includes both Twistbrays)

    2 banners

    2 musicians

    12 S&S

    My question is, how do I assemble the remaining Tzaangors? A lot of the lists I’m seeing don’t have mutants on there for some reason, but from what I can tell there’s no reason not to take them. I also see that most lists run 1-2 shields in 20 blocks, so would I be severely punished for having more than that? Do I also go for the maximum banner and musicians now that we’re set to 1 per ten? And finally, what do I equip the Twistbrays with? 

     

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