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Noit

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Posts posted by Noit

  1. It's from Death,that's all that matter.

    Yes,the bars seems definetly bones but they used a dark paint to color them.

    I think that is some sort of vampire based army with nobles as HQ,some fully transformed vampire(we can see the leg in a RE) and half-transformed villagers as a troop.

  2. 3 minutes ago, GoddammitGary said:

    Allegiance: Skaventide
    Thanquol on Boneripper (400)
    - Lore of Ruin: Skitterleap
    Verminlord Warpseer (260)
    - General
    - Trait: Master of Magic 
    - Artefact: Suspicious Stone 
    Warlock Bombardier (100)
    - Lore of Warpvolt Galvanism: Warp Lightning Shield
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    40 x Plague Monks (240)
    - Foetid Blades
    6 x Warplock Jezzails (280)
    Warp Lightning Cannon (180)
    Chronomantic Cogs (60)
    Soulsnare Shackles (20)
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 150

    Thanks and Congratulations!

    • Like 1
  3. 7 hours ago, Gwendar said:

    So, the game against Tzeentch went much better than I had anticipated it to. He did seem to forget a few of his rules, one of which is his Lord of Change matching his highest casting\unbinding dice...although I'm not sure it would've helped him much.

    We played Duality of Death at 2k

    My List

      Hide contents

    Allegiance: Skaventide

    Leaders
    Verminlord Warpseer (260)
    - General
    - Trait: Verminous Valour 
    - Artefact: Suspicious Stone 
    Thanquol on Boneripper (400)
    - Lore of Ruin: Death Frenzy
    Grey Seer (120)
    - Lore of Ruin: Skitterleap
    Warlock Bombardier (100)
    - Lore of Warpvolt Galvanism: Warp Lightning Shield

    Battleline
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    1 x Warpfire Thrower (70)
    1 x Warpfire Thrower (70)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Endless Spells
    Warp Lightning Vortex (100)
    Soulsnare Shackles (20)

    Total: 1940 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 137
     


    His List

      Reveal hidden contents

    Unsure of his spells\CT used

    Allegiance: Tzeentch

    Mortal Realm: Shyish

    Leaders
    Lord of Change (380)
    - General
    Gaunt Summoner and Chaos Familiars (180)
    - Artefact: Wraithbow 
    Magister (140)
    The Blue Scribes (140)
    Herald of Tzeentch (140)
    - Staff of Change

    Battleline
    10 x Pink Horrors of Tzeentch (200)
    10 x Pink Horrors of Tzeentch (200)
    30 x Kairic Acolytes (240)

    Behemoths
    Mutalith Vortex Beast (200)

    Endless Spells
    Umbral Spellportal (60)
    Balewind Vortex (40)
    Chronomantic Cogs (60)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 96
     

    T1
    He finishes first and decides to take first turn and he stacks all of his army on his left\my right leaving only the Vortex Beast to attempt to capture the other objective. Right out of the gate he gets the spellportal off and kills a 20 unit of Clanrats on my right with a few spells that I fail to\am out of unbind range on but not much else happens... He didn't try to move any of his heroes\Vortex beast onto the objectives and decided to hold back which definitely cost him in the end.

    My turn sees the WLV go off and he fails the unbind by 1 if I recall and it proceeds to start ripping apart his cluster of heroes as it likes to do. I run the Bombardier (disguised as an regular Engineer thanks a painfully slow ebay seller...) to the right objective to capture it but I misplay the left objective and bunch up too many Clanrats prevented Thanquol or the Warpseer to get in the 3" range. End 1-0 VP's.
    Attach35211_20190302_164358.jpg.2252b199d0ca11309615ed8fb20f3e46.jpg

    T2
    I get the double but my Warpseer continues to never get off Warpgale which has only gone off 1-2 times in my last 3 games. WLV furthers shreds in movement and Cannons + Warpseer + Clanrats kill off the Vortex Beast and I start capping the left side. Meanwhile the right side Clanrats charge his Acolytes and I string them out to reduce casualties and create a screen for my Grey Seer and Bombardier.

    On his turn I manage to unbind a few of his spells but he does dispell the WLV. He only kills around 8 Clanrats out of the 40-rat unit on the left with what does go off and manages to summon in a Herald on Disc + Blue Horrors. Lots of shooting targeted at the Warpseer with only 1 going through. The WLV goes off again and gets most of his heroes down to a 1-3 wounds left.  End 4-0 VP's.
    Attach35214_20190302_164358.jpg.cf74a591f80575b14a0176b4bcb24cf8.jpg
    Attach35212_20190302_164358.jpg.2e528ea7741efcb7a5343da5005dc6eb.jpg

    T3
    I take priority and re-cast WLV on a 13 (wonderful way to end) with Thanquol to finish off all but 2 of his Heroes while the WLC's put an end to the Lord of Change as he decides to concede at the end of my turn with me going 9-0 on VP's.
    Attach35213_20190302_164358.jpg.bbe74b61dceb649c6dff43a4e89a93d6.jpg

    Overall Thoughts
    I continue to really like this list and I just don't know that I would want to change it drastically by taking out Thanquol for more Clanrats\Rat Ogres\Acolytes\Gutter Runners. It definitely heavily relies on spell damage, namely with the Vortex... if anyone places heroes even remotely close together there's a good chance I will be dropping it there and Thanquol with a +2\3 isn't an easy unbind.

    I think the only change I will be making for now is to remove 1 Warpfire Thrower and beef up another Clanrat unit to 40 as I was pretty sad about a single 20-rat unit getting completely wiped T1. Next time I may drop both WLC's and test out 9 Jezzails just for the hell of it and somewhere along the line I'll work to include 20 Acolytes. Unfortunately this will probably mean I would have to drop things I care about (like the Warpseer\Grey Seer\Thanquol) and I'm unsure of the payoff in comparison. Ah well, back to testing\theory-crafting. Thanks for reading, would love to hear everyone's thoughts.

    Are stormfiend still worthy?

    For example drop thanquol,Shackles and 20 clanrats for two Stormfiends.

  4. 9 hours ago, Nevar said:

    Hey guys... my rat-madness has me second guessing my lists a bunch, and then changes came to the models I can expect to get soon.

    A friend of mine is getting x3 Carrion Empire boxes, and I have been enlisted to help him sell off extra models, and do some conversions he wants done to his FEC army he will be getting in the end.  Turns out... Warp Lightning Cannons, Doomwheeels, and even the new Bomberdier are all going for around $18 on ebay these days, but Stormfiends are still worth a lot.  So... instead of getting a single skaven half of one of the boxes, I can choose out the skaven engines instead by not using any stormfiends as they cover the cost of two engines on their own more or less.

    This means I am going to get my hands on x4 Warp Lightning Cannons and x2 Warlocks for effectively free.

    That caused me to reevaluate my list, and I realized that even though I wanted to make Jezzails conversions, a Warp Lightning Cannon is more reliable even than the x6 Jezzails I was going to have in my army.  New list has come from the ashes of all these changes, is it madness?

    SKAVENTIDE

    Arch-Warlock:  Deranged Inventor, Esoteric Warp Resonator

    Warlock Bombardier

    Warlock Bombardier

    Thanquol on Boneripper: x4 Warpfire Projectors

    x20 Clanrats

    x20 Clanrats

    x20 Clanrats

    x4 Warp Lightning Cannons

    x2 Warpfire Throwers

    Endless Spell:  Soulsnare Shackles

     

    That is an even 2000 points.  My intention is to be a 'gunline' list, and my main opponents are Daughter of Khaine, and soon FEC.  I realized that we can use the 'Deranged Inventor' to make the Bombardiers much safer to use More-More Doomrocket! as getting double 1's is much less likely.  Obviously we will do it still, but it should be much less.  Likewise, the second Bombardier can use a Warpstone Spark to also reroll hits.  That means my x4 Lightning Cannons AND x2 Bombardiers are 'reliably' shooting a bunch of long range death, while wrapped in a furry clanrat shield.  Meanwhile the Warpfire Thrower teams lurk in the clanrats to melt enemy units once they are done polishing off the clanrats.  Likewise Thanqoul melts things and also beefs up the frontline.  I figure Bombardiers and Lightning Cannons can focus on things like Cauldrons of Blood, Zombie Dragons, or even support heroes or small elite unit... freeing up all of my glorious warp fire from Thanquol and the weapon teams to vaporize large horde units like Witches and Ghouls.

    Is this madness?  And is there any reason to use Clans Skryre and Acolytes as battleline?  I was tempted because the poison wind globes are more dakka... but I would end up with less bodies.  That said... my intention is for the clanrats to die to clear a way for weapon teams anyways... I am not sure the extra bodies are worth the loss in dakka.

    I really like you list but @Skreech Verminkingmade me notice that the lack of bodies can be a problem vs stronger battlelines,what about this:

     


    Leaders
    Arch-Warlock (160)
    Warlock Bombardier (100)
    Warlock Bombardier (100)
    Verminlord Warpseer (260)

    Battleline
    40 x Clanrats (200)
    - Rusty Spear
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    1 x Warpfire Thrower (70)
    1 x Warpfire Thrower (70)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 166

    • LOVE IT! 1
  5. 9 minutes ago, Skreech Verminking said:

    Your list will definitely conquer the magic and shooting phase.

    the problem which comes with this list, though is the staying power in combat.

    Playing against Dok or deepkins you may notice that something that can hold those aelve for some turns will be necessary, and 60clanrats will sadly just be slaughtered in the first turn of combat, which mean that you’d have only your fantastic shooting units left, with which you really don’t  want to go into combat.

    so taking another 40-60clanrats should give you that staying power

    Mmh,i can remove the WLV and the WT,seems the safest choice since i dont have a reliable cast without a grey seer,i still feel that im going in the wrong way keeping the Stormfiends at any cost.

  6. Leaders
    Arch-Warlock (160)
    - General
    - Trait: Deranged Inventor
    - Artefact: Vigordust Injector
    Warlock Bombardier (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Verminlord Warpseer (260)

    Battleline
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    6 x Stormfiends (520)
    1 x Warpfire Thrower (70)
    1 x Warpfire Thrower (70)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Endless Spells
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 141

     


    Could i have some feedback about my list?

    Thanks guys.

  7. Allegiance: Skryre

    Leaders
    Arch-Warlock (160)
    - General
    - Trait: Deranged Inventor
    - Artefact: Vigordust Injector
    Warlock Bombardier (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Verminlord Warpseer (260)

    Battleline
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    6 x Stormfiends (520) (All Ranged)
    1 x Warpfire Thrower (70)
    1 x Warpfire Thrower (70)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Endless Spells
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 141

     

    Pros:

    More bodies,better objective holding and battleshock immunity

     

    Cons:

    A bit less shooting,less reliable casts without the Grey seer.

  8. The latest creations(Abominations):

     

    Allegiance: Skaventide

    Leaders
    Grey Seer (120)
    - Lore of Ruin: Skitterleap
    Verminlord Warpseer (260)
    Warlock Bombardier (100)
    - General
    - Trait: Deranged Inventor
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    3 x Stormfiends (260)
    3 x Stormfiends (260)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)
    Doomwheel (160)

    Endless Spells
    Soulsnare Shackles (20)
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 142

     

    ------------------------------------------------------

     

    Allegiance: Skaventide

    Leaders
    Warlock Bombardier (100)
    Verminlord Warpseer (260)
    Grey Seer on Screaming Bell (200)
    Grey Seer (120)

    Battleline
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Behemoths
    Hell Pit Abomination (220)

    Hell Pit Abomination (220)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Endless Spells

    Soulsnare Shackles (20)
    Warp Lightning Vortex (100)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 174

     

    I feel that pure Skryre lists have no chance at competitive level,is it the same for you too guys?

    • Like 1
  9. 8 minutes ago, heromaster said:

    Has anyone seen the lists that did well at sheffield slaughter? Im interested to see what they took from the book!

    Could be the one that i posted before,im not 100% because i didn't recognize the player's name on twitch during the gameplay.

    (His list seems that dont have any ogors and just 2 units of clanrats,i dont know how he filled these gaps)

  10. Allegiance: Chaos

    Leaders
    Master Moulder (100)
    Verminlord Warpseer (260)
    Grey Seer on Screaming Bell (200)

    Battleline
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    40 x Giant Rats (200)
    4 x Rat Ogors (200)

    Behemoths
    Hell Pit Abomination (220)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Endless Spells
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 174

     

    I not decided traits or artefacts yet,this list should be similar to the list of the 7th player of the Sheffield slaughter 2019.

  11. 5 hours ago, 5kaven5lave said:

    I know this is a cross post but just in case anyone missed my post on the main thread, I’ve had a GW rep tell me that the 32mm bases they sent my with Acolytes are the correct size, so maybe wait for that FAQ next weekend before basing your kitbashes?

    Acolytes have 25mm bases if the description on GW site is correct.

  12. Allegiance: Skryre
    Mortal Realm: Hysh

    Leaders
    Warlock Bombardier (100)
    Warlock Bombardier (100)
    Arch-Warlock (160)
    - General
    - Trait: Deranged Inventor
    - Artefact: Vigordust Injector

    Battleline

    Units
    6 x Stormfiends (520)
    3 x Stormfiends (260)
    20 x Skryre Acolytes (240)
    1 x Warpfire Thrower (70)
    1 x Warpfire Thrower (70)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Endless Spells
    Soulsnare Shackles (20)
    Warp Lightning Vortex  (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 108

     

    Here we are,how it looks now?

  13. 50 minutes ago, 5kaven5lave said:

    WLV is pretty good so I’d keep it if possible. If you have Stormfiends with Projectors and Thanquol AND 2 Throwers your anti-horde game will be amazing but you might lose out vs. more elite armies. I don’t have all the answers, nor am I a great player, but something to think about maybe. 

    No problem,ive reasoned about different things reading you posts.

    8 minutes ago, Baron Wastelands said:

    Couple of things - while Thanquol is a beast in his own right, you don’t really gain any synergy with a Skryre army, and you actually lose the potential for some good synergy by not having a Skryre general. An arch warlock with with a vigordust injector can make a unit of ranged stormfiends (say, 6 with 2 ratling guns, 2 windlaunchers and 2 (shock) gauntlets) absolutely lethal when feeding them a spark and deranged inventor as well. As your list is also stormfiends heavy, I think you almost need these to make them work. The other way to run stormfiends currently (IMO anyway, and if you want to run in 3s) is close range, say 3 with 1 projector, 1 grinderfists (to get close to begin with, and not shabby in melee), and 1 (shock) gauntlets. Not taking Thanquol would also allow you to take more bodies/toys - consider some acolytes for objective camping and another WLC, as these are always better in multiples. I’d take out Thanquol and at least one of your engineers (probably 2, or 1 and the bombardier), take out the grinder team (fiends can move themselves now, and don’t forget gnawholes), add an arch warlock, another cannon, and maybe either 3 more stormfiends (bulk at least one unit to 6) and 5 acolytes, or add 20 acolytes and another warpfire team, hiding the warpfire teams among your acolytes and use the blob to go horde hunting, while your stormfiends deal with elites and monsters.

    Lastly, under no circumstances make your bombardier the general. He’s a suicide unit, that risks all for big payoff until he blows himself up!

    Very very helpful,thanks a lot!

    I was working at a list without a Stormfiend squad but i felt that was the wrong path just to keep Thanquol...the theorycrafting must go on.

  14. Allegiance: Skryre
    Mortal Realm: Hysh

    Leaders
    Thanquol on Boneripper (400)

    - General
    Warlock Engineer (100)
    Warlock Engineer (100)
    Warlock Bombardier (100)

    - Artefact: Vigordust Injector/Aetherquartz Brooch

    Battleline

    Units
    3 x Stormfiends (260)
    3 x Stormfiends (260)
    3 x Stormfiends (260)
    1 x Warp-Grinder (80)
    1 x Warpfire Thrower (70)
    1 x Warpfire Thrower (70)

    War Machines
    Warp Lightning Cannon (180)

    Endless Spells
    Soulsnare Shackles (20)
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 97

     

    How it looks?

    Similar to the old Skryre list from the last tournaments but with some tweak.

    Can it still working?

  15. Clan pestilens+clan moulder  as ally.

    Leaders
    Plague Furnace (180)
    Lord Skreech Verminkin (300)
    Verminlord Warpseer (260)
    Grey Seer (100)
    Master Moulder (100)

     

    Battleline
    40 x Plague Monks (240)
    - Foetid Blades
    40 x Plague Monks (240)
    - Foetid Blades
    20 x Plague Monks (140)
    - Foetid Blades
    5 x Plague Censer Bearers (60)

    Units
    2 x Rat Ogors (100)
    - Allies
    2 x Rat Ogors (100)
    - Allies
    2 x Rat Ogors (100)
    - Allies

    Total: 1920 / 2000
    Extra Command Points: 1
    Allies: 360 / 400
    Wounds: 173

     

    Can i have some advice?

    I dont know if keep the moulder clan or swap in favor of the skryre clan and use a couple of WLC.

     

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