Jump to content

Austin

Members
  • Posts

    792
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Austin

  1. 7 hours ago, Sactownbri said:

    I’m about a dozen games in now and getting better at playing ID. It’s all about high tide. Now that many of my opponents have figured that out it’s getting significantly harder to keep winning. I imagine that’s part of the 8th spot.

    When I looked up the Idoneth player on twitter, I think I saw that he wrote he only lost one game and it was to the eventual overall winner.  Of course, he had no full army pics or a list or I would have shamelessly reported back here with the army comp.

  2. 2 minutes ago, Rogue Explorator said:

    That is a rather massive preview, just most of it for 40k. Yes, we all "know" Darkoath and Gobbos are coming, but we do not know quite when. AoS had most of the year pretty much to itself as far as new miniatures go. I think getting the word out to 40k players that they are back in the loop for new miniatures takes priority at the moment and with how much attention AoS has already gotten this year that is quite bearable.

    It wasn’t a massive preview of anything specific for any system. 

    It was a preview that there are new things coming but not what they actually were.  To me, that is interesting, but not nearly what the Warhammer Community site hyped. 

    • Like 2
  3. They really overhyped this for previews. At this point would it kill them to show the goblins or darkoath we all know is coming? I’m not sure a shadespire warband counts as much hype. We still haven’t seen one model for the Gobbos outside of that. 

    It would be cool if they just said, we are gonna show off a couple new things or designs, not the massively overboard things GW puts out about biggest event ever etc etc. 

    • Like 3
  4. 4 minutes ago, Malin said:

    Is it still ongoing? Any info from the inside if it ended already, not sure if it is worth to go to sleep or wait couple more minutes for all the reveals? :)

    It just started at 1930 EST. Earlier poster was confused I think. 

  5. On 8/26/2018 at 11:54 AM, xking said:

     

    So I just went and took a look at the online store for Beastmen, and every single model is direct order only.  Do we think that will change, because otherwise it seems like a very weird choice to not put those models back in stores or make new models.

  6. 3 hours ago, michu said:

     Cubicle 7 made a beautiful map of Reikland for WFRP4. Now I really can't wait for their AoS RPG.

    248284-sample.pdf

    Cubicle 7 really knocked this RPG out of the park.  I think it will be in the discussion for best Warhammer Fantasy edition.  

    I got the PDF, waiting on the print version to arrive, I highly encourage everyone to take a look at this one!

  7. 3 hours ago, HollowHills said:

    If you mean that six nations list then 1) we don't have other Deepkin lists at tournaments to compare it to and 2) That tournament had an unusual team based format where you were able to choose opponents to an extent and scores were based on aggregate. As for the tide caster if there is an objective I need to hold at the back of the board I'm quite happy to put a tidecaster on it and use Corrasion every turn to do 2-4 mortal wounds reliably assuming nothing is close. If there is something likely to get close I would prefer Ishlaen as they are likely to stick around as opposed to 10 wounds at a 5+ that's likely to die to a stiff breeze.

    One thing to consider when looking at maths for damage is what the deterioration due to losses is going to look like. Reavers and thralls, having one wound each, are going to loss their maximum damage potential much faster especially when you consider any attacks with rend reduce that save to a 6+ at best. Ishlaen might not have great damage potential but they are far, far more durable than the Nemarti equivalent. Overall for the same points cost there isn't any reason to include Reavers. Thralls... they are a more complex conversation.

    I read Arcane Corrasion to require LoS.  If I am wrong, then that is definitely more useful than I thought (though I am not on the Reavers are the worst train either).

  8. 2 hours ago, HollowHills said:

    As I've said elsewhere the problem isn't that IDK got terrible battalions and others got good ones. It's just that there isn't much consistency on how competitive battalions are book to book. I e. DoK and Idoneth don't have great battalions compared to Nurgle or Nighthaunt which are both recent releases. We should be aware however that our enclaves do provide us with benefits not dissimilar to the type of things seen in other factions battalions. 

    Reavers are bad. Anyone who thinks otherwise hasn't done the maths on it. On even at 30 shots per 10 you're looking at 3 to 4 wounds vs a 4 up save assuming no buffs or debuffs. And that's only on your half of the turn. Compare that to the ability of either eels for a similar cost and they aren't even close. And people can talk about objectives but even then 140 points of ishlaen guard or a 100 point tide aster can do that better. 

    What is the math you are talking about, particularly compared to other units?  I do think it is worth pointing out that the highest placing tournament list for Deepkin used Reavers. 

    A tidecaster would not sit an objective  better than Reavers.  I am not sure how much more to say about that.  A tidecaster could dispel from one potentially, but couldn't cast any spells that would matter, and has less wounds.  And although yes Ishlaen would be harder to kill, why would you want them just sitting somewhere without even the chance to reach out and touch someone?

  9. 1 hour ago, Reuben Parker said:

    Jugger Lord

    Lord on Daemonic Mount

    Bloodsecrator

    Aspiring Deathbringer (prenerf that dropped today)

    3*5 chaos warrior

    2*10 chaos knights

    2*6 Juggers

    As I said its a good list (175 4+ or better wounds, can cover the board and is quick) but still was lacking the gore pilgrim skull reaper / bloodletters mortal wound combos. Yet it could zone out the soulscryers and had easily enough power to go through the Thrall horde like it was wet tissue paper.

    I am thinking of proxying more of a defensive eel list that gets to turn 3 then stacks attacks and wins next, see how that works.

    Volturnos

    Soulscryer, Lens of refraction

    Aspect of the Storm, Could of midnight

    Akhelian Corps

    Leviadon

    Allopex

    6 * Morrsarr

    3 * Ishlaen

    10 Thrall

    Low wound count and I know it has a couple of what would be seen as marginal choices in the Aspect of Storm and Leviadon. I think both though may work in what is a defensive counter punch list. Also interestingly due to the buffs built into the units some of the more popular enclaves (Dhom-Hain & Fuethan) may not be such a benefit. I was thinking of maybe even running Nautilar to assist in the first couple of rounds of defensive play.

    Were the Knights or the Juggernauts a bigger problem? I haven't played against Khorne with my Deepkin, so this is pretty interesting.

    I would think in a 2k list, that Thrall heavy could work because you would also have the points for a few mobility units against this list.  When you say Thrall heavy to do you mean you had 3+ units? When I say Thrall heavy I mean two units of 30 just as a reference.

  10. 12 hours ago, Reuben Parker said:

    Well I proxied the Mor’Phann Namarti horde today and I’m glad I did. Played against a good but not great Khorne list and got absolutely smashed. They are too flimsy to face off against a dedicated melee army. Also against armies where most models are 2&3 wounds their damage output is not enough as their special rule doesn’t trigger  

     

    In regards the where to start a Deepkin army question I would advise sticking more to the eels side. Maybe a few small thrall or reaver units for objectives, screens and precision strikes. As a main line in an army they die too easily and have poor bravery so the 30 man units are a liability but without big units your reanimating won’t work. 

    What was the Khorne list? 

  11. I played a quick 1k game against DoK, lost but I think that's because of how I played vs the overall army strengths.

    My army:

    Mor'phann Enclave

    Lotann

    Tidecaster (general)

    -Sands of Infinity

    -Lord of Storm and Sea

    -Pressure of the Deep

    Soulrender x2

    Thralls x30

    Reavers x10

    Purple Sun

     

    Thoughts-

    Lotann is way better than I thought he was.  I really thought he was terrible but he helped the Namarti and ton, and somehow was no pushover in combat.  I am going to play him more, but for now he is going to be in every Namarti heavy army I make.  The Soulrenders were rockstars.  Good in combat, good at bringing back my troops.  Reavers are great against DoK, mobility helped me with pressure and killed quite a few.

    The Purple Sun was sort of a waste.  Although my opponent had a ton of Witch Aelves, I still felt it was too random and that I would have been better off trying to remake the list to get even a minimum unit of eels for charges.

  12. 4 hours ago, Richelieu said:

    +2 each turn.  His ability triggers and you ask the question, stay in heavens or come down?  If stay in heavens add 2 to attacks for the rest of the battle.  Next turn you ask the same question.  If stay in heavens, add a further 2 attacks for the rest of the battle.

    Are you sure about this? I don't see any language about doing the addition each turn.

    The old scroll said "for each battle round" the Prime was in reserves you got +2. The new scroll does not have that same language. I think it is a one time bonus.

  13. 3 hours ago, Niishaw said:

    Thanks a lot guys :) this has been super informative and helpful.

    I have now ordered myself some eels and additional thralls, would it also be wise to get some range units or just use the range weapons of my other units?

    Assuming that the AoS app nerf of Reavers is wrong (and I think I saw GW staff saying the app isn't accurate right now), I personally like Reavers for both their awesome sculpts and ability to skirmish well.  That being said, they are not the foundation for a gunline nor are any ID units.  If you would like reliably powerful shooting, I would fill that role with allies.

  14. 2 hours ago, Pompe said:

    What spells, artefacts and enclave are you thinking about?

    Personally I think that a 30 blob of thralls seem unwieldy and hard to get into combat. At least thats what i thought of my 30 Bloodletters, and they are on smaller bases. 2x20 seem better to me. The Soulrender can then run in between the 4 units of namarti. An endless spell like the shackles or maelstrom might fit in nicely with the AoS as well as it forces the opponent to use one of their casting rolls as a dispel if they fail to dispel it when it is cast. 

    I agree with the unwieldy part of this, I think the main point (for me) of a unit of 30 is the points reduction and ability to be extra sure you aren't getting wiped before using the Soulrender outside of a very determined effort.

    • Like 2
  15. 1 hour ago, Niishaw said:

    Hi there!

    I'm looking at building my very first army ever for age of sigmar and the Idoneth was my first pick due to aesthetics. 

    I've never built a list before and only ever played three tutorial games in total (I have played other table top games like warmahordes and bushido). So what I have on hand which I bought on release day is the following:

    1 xAkhelian Leviadon
    10 x Namarti Thralls
    1 x Akhelian Allopex
    1 x Isharann Soulscryer
    1 x Isharann Tidecaster
    1 x Akhelian King

    1 x  Lotann, Warden of the Soul Ledgers
    1 x Eidolon of Mathlann (have not decided which aspect to build him as of yet)

    I would love your input on a list and what I need to buy in addition to create a decent competitive army.

    Thanks a lot in advance :)

    Welcome!

    I think you need eels for sure, even if you decided later to focus on Thralls/Reavers having at least two boxes of eels to make a Morsarr unit will get use. 

    If you focus on eels with the army I would vote for another Akhelian King. Make one normal and the other Volturnos. 

  16. 16 hours ago, mmimzie said:

    So for the aspect of the sea and the aspect of the storm I'm gonna put those two in the same boat as the turtle.  I think this put the units into prospect. 

     

    The point of these units is on the buffs and debuffs they provide. The power they bring from melee is considerably lacking. 

     

    Looking at the melee beat stick aspect of the sea its damage out put and wound count are basicly morrsarr guard.  You are paying 260pts for +1 save. That to me isn't good enough. However if he is providing reroll 1s to multiple unit then he starts to see alittle value.  He wouldn't be too bad in a vulturnous list as a second unit buffed by a king. He's not very good when buffed as he has few profiles to benefit  when compared to his cost.

     

    Aspect of the sea similarly does comparable damage if you have him use his damage spell. He is about the -1 to hit. Alone he can give 1 unit -2 to hit and more so with the artifact that let's you extend duration you can start stacking up or -1.  I pair them with morrsarr guard who dont scale off army buffs, but would love enemy attacking them with multiple -1 to hit.  

     

    The turtle again similar damage output as storm and brings cover. Pairs well with ishlaen from the book. That +1 save is great when you can take it away, and the turtle scale well getting the buffs from the king on turn 3.  +5 jaw attacks is pretty good.

    This is a pretty good post, I just have a few counterpoints. 

    For starters, I only own/have used the AoSea, I just think it’s much better. The combo of spell ability and decent combat ability is very good. I usually debate whether it’s a good idea to use this guy vs two spellcasters and a morsarr unit, it isn’t a clear choice either way. 

    I think the AoStorm is a bit better than given credit for. It is very reliable rending (which otherwise we don’t have). Can totally crush 6 wound heroes and can get to them quickly with speed and flight. I wouldn’t necessarily send him in to fight a 40 skeleton block, but it can do work if you think about positioning. 

    -edited random words caught by swear filter. 

  17. 1 hour ago, DantePQ said:

    Ok so another game with AoS2 with Deepkins my army (with all correct points value)

    Ionarch

    Tidecaster + General + Coral Ring + Abyssal Darkness + Emissary of Dark Places 

    Tidecaster + Tide of Fear 

    Spellweaver 

    Endless Spell : Balewind Vortex, Aethervoid Pendulum 

    Soulscryer

    30 Thralls 

    2x10 Reavers 

    2x6 Ishlaen Guard

    6 Morssar 

    Played against Sylvaneth Gnarlroot but without Alarielle, it was a tough win for me , Aethervoid Pendulum was amazing against Sylvaneth and with 3rd turn Tide (as I elected not to Reverse Tides) it was easy to keep in check so it didn't harm me. 

    Also it's my third game with that rooster and couple of points :

    30 Thralls are really good, they are a threat can bunker on objectives (as with all debuffs you can easily do this) , also it's easy to use them as bait - as they look like easy target for some armies. Against Sylvaneth they were very good taking on 6 Scythe Hunters and killing them over 2-3 combat rounds. Also Tharlls are pretty amazing against W4 infantry - they were great against Kurnoths and Blightkings, Morssar charged into second hunter units and got stucked and after they didn't clear them first turn they were pretty useless. 

    Reavers are good as well, they are mobile can fill some roles - chaff, screen, take objectives, also they are great hunting small heroes as they are deadly at close range against W5-6 heroes, so majority of opponents will have hard time taking care of Ishlaen Guard, Thralls and Morssar so Reavers have more room to operate. I really like them. 

     

    How was the Soulscryer? Mine has not done much of anything in game. I’m about to give up on the Royal Council battalion just because of his ineffectiveness. 

  18. 12 minutes ago, Thebiggesthat said:

    Why make the command abilities 'Hammers Of Sigmar' only. I mean, apart from money?

    Hey kids, make sure you paint your models gold and blue!

    Yeah I’m not a fan of that at all. 

    Edit-

    Unless there is language in the battletome about switching all chamber keywords if you pick a different chamber.  That’s the only way it makes sense to me. 

  19. 6 hours ago, Enoby said:

    I think the issue, at least for me, is that they've gone from overly oppressive boogie men to Saturday morning cartoon villains with almost 0 room for characterisation besides exaggeration of their god's traits. In the Realmgate War saga, Khorne suffered from this the most; for servants of the Blood God, they didn't seem all that amazing at fighting and were easily destroyed by the Stormcast. It's no fun having Chaos being an inevitable defeat for everyone else, but similarly it's not always fun being the Skeletor or Team Rocket of the setting. A bit of balance would be nice. 

    It's been a while since I read the books, but the Realmgate War saga was one of the reasons I stopped playing Khorne - their fluff seemed so dry. 

    With how good Malign Portents has been, I'm hoping that Chaos gets a similar treatment - a way to make them less black and white. It seems like the Darkoath may be a good way to do that, or maybe during a Slaanesh focused campaign when s/he gets released. 

    The Order of the Fly in various novels, especially Plague Garden, is a really cool look at Nurgle worshippers who have a very rigid code of honor. They genuinely believe they are the good guys. 

    • Like 6
  20. 22 minutes ago, JReynolds said:

    Thanks! I'm a follower of the Larry Hama school of tie-in writing...you know you're doing your job right if  people are buying the toys.  Or miniatures, in this case. 

    This what I blame my inability to complete an army on. Black Library writers pulling me in different directions.

    “Oh man those Heldenhammer will be sweet, better change my paint scheme.” Two weeks later- “The steel soul is awesome! Must get my silver skills up to par!”

    ...”Wait a minute, The Sea Taketh was amazing.”

    Meanwhile the plastic keeps accumulating. 

    • Like 1
  21. 6 hours ago, JReynolds said:

    Hey, that's what happens when you have to write a tie-in novel in a month and some change without having access to the product it's ostensibly tied to. 

    Fun times, fun times. 

    I think you mean End Times, fun times, amirite?

    Also, the preview for your new book convinced me to take some Nuln Oil to a previously blue/white painted SCE force.  Counts as Heldenhammer here we come. 

    • Like 1
×
×
  • Create New...