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Freejack02

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Posts posted by Freejack02

  1. I'm trying to remember what the Sylvaneth got last time around (I think it was the Bug Riders and Archers?) - I'd like to see something like that at minimum.

     

    On 5/2/2023 at 8:24 PM, bonzai said:

    The vanguard box makes me think that those models aren't being re-worked.

    That's a good point, I'm hesitant to hope for it as well. 

  2. My wish-list is probably 2 new battleline/elite units, a model refresh for at least half the range, and 1-2 named heroes with the new tome. I had hoped it would be a summer release, but it's looking almost guaranteed that it'll be winter. 

  3. 10 minutes ago, Trickflo said:

    Sorry if this has already been asked but can only 1 tree stomp now? The wording seems slightly ambiguous as to wether stomp is a rampage or just using it stops you from using a rampage.

    Yes, stomp is a monstrous rampage now - so unfortunately limited to 1. 

  4. Alarielle's new Lifebloom self-resurrect can only be attempted once per battle, correct? Or is it only able to succeed once per battle? The former makes it makes it a really swingy mechanic.

    Relevant text:

    "In addition, once per battle, at the end of your hero phase, if this unit has been destroyed, you can roll a dice and add the number of the current battle round to the roll. On a 6+, you can set up this unit on the battlefield wholly within 12" of an overgrown terrain feature, yadda yadda..."

  5. So 1 annoying thing I noticed about the new Tree Rev scroll is that the weapon options are no longer equal for the Scion - previously the glaive did double the damage of the blade, but the blade had double the attacks (balanced). Now, the glaive still does double the damage, but they both have the same 3 attacks... pretty disappointing for someone who modeled my Scions with blades.

     

    • Like 1
  6. TLA remaining 1 cast/unbind is disappointing, but I think it was too much to expect that to change (although I hoped it would). Excited about regular Treelords being worthwhile, think I want to run several and see what they can do. 

  7. 3 hours ago, Landohammer said:

    Anyway, my point is that its ok for Spiteriders to just be an okay unit. I don't need them to break the game.

    No one is asking for them to "break the game", just to not have so many points wrapped up in defense. Of course it's hard to say without knowing points or the full scroll, but if they're truly a hit-and-run unit then they don't need 5W per model - they're going to run into the same issue Kurnoth Bows have... a little too much defensively, a little short offensively. 

    • Like 1
  8. 11 minutes ago, KingGatorboy said:

    they are like Vanguard Palladors

    Which unfortunately, have largely sat on shelves acquiring dust (in competitive). I'm going to be more optimistic on the internal balance and effect of these guys. 

  9. 11 hours ago, Landohammer said:

    Overall I am really optimistic for our new book. I know the price hike on Kurnoth is going to hurt, but potential battleline unlocks and the spite riders are going to make this army very fun. 

    I think I'm most excited about 2 things: the potential battleline unlocks as you put it, and less reliance on having to litter the board with wyldwoods now with the new overgrown terrain rules. I would absolutely love to see regular Treemen become battleline somehow (although I know that's a longshot), but I would really like more flexible battleline options. 

  10. 8 hours ago, Laststand said:

    Sorry for sneaking into your thread but I don't suppose anyone is sitting on some unwanted echoes of doom skaven they don't want? Stormvermin + Deathmaster?

    Thinking like a rat, I like it. You'll do well. 

    • Like 2
  11. 14 hours ago, pixieproxy said:

    if you can sell off the skaven it's a real good deal.

    I think that's gonna be a really tough ask - everyone is going to be parting out the Skaven half for pennies if previous boxes are any indication. The Sylvaneth half is so crazy superior to the rat half it's a little mind-boggling that they decided to move forward with the matchup. 

    • Like 1
  12. 1 hour ago, Kramig said:

    I have been waiting for kurnoth battleline since first battletome :D

    So have I, but to be honest if they're all as bad as the Greatbow option then it might be a cursed wish. Hopefully the melee variants stay at least as effective as they have been (and hopefully get improved). 

    • Like 2
  13. 2 hours ago, Jaskier said:

    I much prefer units like these for Sylvaneth; mobile skirmishers moreso than long range holders. 

    Good points all around. Speaking of the long range holders, have we seen any info on the Kurnoth Bow points increase leading to a scroll revamp? I assume they're getting changes for a new tome. 

  14. 12" range on the Archers is VERY disappointing. 

     

    215 points for 5 of them seems pretty heavily costed - but the potential for MW spikes is also crazy. Seems like a very swingy unit in terms of damage, but frail (as probably expected).  

  15. I'm pretty hyped for the Ogroid Theridons - been a big fan of the Thaumaturge for years. Hope they're pointed competitively and not irrelevant right out of the gate!

    On 5/2/2022 at 12:56 AM, Beliman said:

    The dmg potential of Ogroid Theridons seems awesome. With Great Axes (and only 5+ save...), they can hit stronger than Fulminators.

    Any numbers on that? I'm not really seeing how they hit harder, they look to be roughly equal if they pop Savagery - curious if there's something I missed. 

  16. 52 minutes ago, yukishiro1 said:

    Sounds like you need to screen better. One terrorgheist shouldn't be able to get into 1145 points of models, that's bad positioning on your part. It also sounds like he's (unintentionally?) cheating since you can't take both the +2 movement sub-faction and the delusion that lets you get the free Feeding Frenzy once per turn, it's one or the other. And in that situation on a 4+ you make him fight last and Durthu potentially kills him before he even attacks so it's still a very risky play. Also on a 3+ you're roaring him and he isn't attacking twice. So the odds of that play working are like virtually zero. 

    @Ormly Basically this sums it up perfectly - it's likely your friend doesn't realize he can't be doing all the things he's doing, but more importantly this is a situation where you really learn to screen your important units from the opposing threats. If he's investing so much into throwing a single GKoT across the board at you, learning how to minimize the impact will set you up pretty well to deal with the rest of the army. 

    Don't feel too bad, this FEC strategy was pretty meta-dominating for a while until people really learned how to play around it (there were nerfs involved as well). Also Sylvaneth just seem to be weak to MWs in general - Durthu at least could take an Amulet of Destiny (meh) but Alarielle is in danger of getting 1-shot by mortals. They heal very well, but the trade off is being vulnerable to burst damage. 

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