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Valien

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Posts posted by Valien

  1. 36 minutes ago, Jamopower said:

    For me, it was also the ranges that are huge in 40k, practically all models strike always and you get to do it first with all units, which combined reduces a lot of the tough decisions and importance of positioning in the combat. You just put stuff in and roll the dice. Then if the defender survives, they will often just retreat, or there are counter charges, so the second phase never happens.

    In many cases, I agree that it wouldn't have too much of an impact, but it''s very easy to have massive whole army charges at latest on turn two with very hitty stuff like summoned skeletons or Khorne, which combined with the chargers striking first, would make the game Very different from what it is now. 

     

    I play a lot of different games, so the game needs to have something that makes it "tick" to keep the interest for me. In AoS it's the combat phase, which I think is actually one of the best systems I have encountered in this kind of games and the reason why I have mostly played AoS for the last two years or so. So if there is a possibility that it will be changed, especially to a system that I felt was very bland and uninteresting, I reserve my right to be littly "doomy and gloomy". :) 

     

    On a positive side, the stratagems is the one thing I actually like in the new 40k, so getting them to AoS sounds fun (although we sort of have them already with the Malign Portents).

     

    AoS has the best combat system you've been encountered so far? Can you please elaborate? So far i think of the combat system as the less interesting part of AoS.

    Shooting in melee? Charging but with no real benefit of the charge itself. The only interesting part is the pile-in phase. Other than that i think AoS ruleset is going to evolve and thats the best thing about GW right now. First they make AoS, they get their feedback. Then 8th ed. came after they've seen what worked or did not work on AoS and now having the feedback from 8th, is going to push in a better ruleset imo. Both rulesets AoS and 8th keep helping each other while implementing things that work better!

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  2. It's a big thread, and a lot of my thoughts have been already stated but some of the most importance..

    1) Meta!!A lot of games (video games etc) use this pretty tool that makes the game change once in a while with buffs/nerfs,changes that makes it feel alive and much more interesting.Making the Warscrolls a living update pool  with frequent changes gives you the chance to use all of your favorite models since the meta will change and not just sticking to "Kunnin Rukk" lists.

    2)Base measuring

    3)Initiative. Some ppl hate it some love it when theyre lucky. I dont know how i really feel about this one but i think it would be more "fair" if the initiative had the chance to change in each different phase. Roll at hero phase, do your things,   roll in movement, move them as you like etc. It would unlock some better and with more depth decision making.

    4)Movement. I would love to see some bonuses/penalties when crossing difficult terrain,forests,rivers

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