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Valien

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  1. AoS has the best combat system you've been encountered so far? Can you please elaborate? So far i think of the combat system as the less interesting part of AoS. Shooting in melee? Charging but with no real benefit of the charge itself. The only interesting part is the pile-in phase. Other than that i think AoS ruleset is going to evolve and thats the best thing about GW right now. First they make AoS, they get their feedback. Then 8th ed. came after they've seen what worked or did not work on AoS and now having the feedback from 8th, is going to push in a better ruleset imo. Both rulesets AoS and 8th keep helping each other while implementing things that work better!
  2. It's a big thread, and a lot of my thoughts have been already stated but some of the most importance.. 1) Meta!!A lot of games (video games etc) use this pretty tool that makes the game change once in a while with buffs/nerfs,changes that makes it feel alive and much more interesting.Making the Warscrolls a living update pool with frequent changes gives you the chance to use all of your favorite models since the meta will change and not just sticking to "Kunnin Rukk" lists. 2)Base measuring 3)Initiative. Some ppl hate it some love it when theyre lucky. I dont know how i really feel about this one but i think it would be more "fair" if the initiative had the chance to change in each different phase. Roll at hero phase, do your things, roll in movement, move them as you like etc. It would unlock some better and with more depth decision making. 4)Movement. I would love to see some bonuses/penalties when crossing difficult terrain,forests,rivers
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