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stato

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Posts posted by stato

  1. I should also add,  2 units of 3 dropping from Scions gives 2 chances to make the 9" charge, with 2 re-rolls due to Thunderous Pounce. 4 chances in total. Thats pretty important I think.

  2. So my game last night (first proper game in AoS.3 so ill not share the full battle as its not relevant) and thoughts on Dracoline.

    I was playing Lumineth and was losing units every turn to various mortals so had to get into combat ASAP.  2 units of 3 Dracoline, only got 3 into combat against a unit of 20 Sentinels due to opponent using table/faction terrain to restrict charge space. Did reasonable damage but couldnt fully buff up and had de-buffs applied, if id had a unit of 6 they may have finished the Sentinels with Celestial Lightning, Not sure 6 would have had the maneuverability but I can see the pros and cons of both 2x3 and 1x6.

    They would really benefit from a ward against mortal wounds. I think thats always been the biggest challenge for me with AoS.2 and .3

     

     

  3. On 1/25/2023 at 12:20 PM, Milano said:

    Hi, im so excited about the recent point drops for Dracolines 🥳 So I added even more (sharp)shooting power to my precious lists! What else 😅 The mobility with lauchon remains. Only downfall is (or is it?) that im lacking 10pts to add a LA on Dracoline, so I added good old Astreia instead. Hope you like it! Any comments appreciated.

     

     

     

    Ive dug out my Stormcast for a game tomorrow and will be running double Dracoline, sequitors and longstrikes. My struggle with Dracoline always trying to keep them from being mortal wounded to death so used to run them as 6 rather than 2*3. Not sure if thats any benefit in the current game. Easier to get each unit 'wholly within' the LA on Dracoline buff at least i guess.

  4. On 5/3/2022 at 2:29 PM, lare2 said:

    ..

    On a related note, disappointed to see there's only 1 crone allowed per 10. My units are now illegal... fortunately I've a number of unbuilt spares. 

    This is really annoying. I thought they had moved away from this annoyance after ****** up the initial kharadron release unit configuration.

  5. 1 hour ago, Rors said:

    I hear you and nothing I was saying was directly speculating on NH as this discussion has gone slightly off topic.

    I think their recent success, like Lego, is because a lot of us started as kids, left, and have come back as adults with disposable income.

    Of course the quality of the game is relevant to sales but GW upper management don't have a clue what game quality is. Until folks from places like honest wargamer started actually tracking stats GW had no clue where their game ballance was at and they had shown very little interest in finding out. Since no one else knew, all they had to do was proclaim it's great and no one can really argue it. That's changing now and it's making them work on game ballance reactively rather than proactively, at least so far.

    Now that the community is actively doing stats themselves, GW are reacting to this with greater effort at game ballance because they know the no longer have a monopoly on informing customers about the product.

    Anyway, night haunt.. hopefully it's a decent book.

    People were tracking stats long before honest wargamer, infact does he even do it? or just report what others have done.

  6. Man, havnt been on here in months and the first discussion i see is Hollow Hills stirring up some community negativity, nothings changed.

    Looking forward to the new Nighthaunt book myself, stalled building and playing the army at the beginning of AoS3 but have some narrative games lined up and looking forward to seeing what it offers.

    • Like 1
  7. Currently building up a load of units from the various army boxes i collected last few years but wondering, do any of you weight your bases?  Mine will be/are magnetized for transport but I continually struggled with models falling over when bumped or tangled when playing some small P2G games with the 700pts I have painted.

  8. 8 minutes ago, Sagittarii Orientalis said:

    Then all the more reasons for me to doubt their competence and/or "equitableness" towards various factions. I do not think I have ever witnessed massive points nerf on models that are yet to be released, let alone accumulate enough data on competitive scenes. 

    Dont forget points are set many months before the book even goes to print nevermind gets into our hands, so its likely many point adjustments we see at the first FAQ have been known are needed for quite some time.  In this case it looks like the FAQ may drop not long after the dragons, so they are cutting down on the hate from people buying 12 and not being able to use them, on what would otherwise be a quiet friday.

  9. 38 minutes ago, Neverchosen said:

    This is a really interesting image and a good indicator of which armies need an update. Personally I am really excited for the future of every army shown here with a particular interest in seeing whats next for Beasts of Chaos, Flesh Eater Courts and Nighthaunt. I feel all three have such amazing concepts but suffer from being early 2.0 books that are relatively straight forward. I have posted some ideas for nighthaunt previously but I feel like FEC and Beasts can be so much more interesting. I think having FEC have more of an effect with their madness effecting enemy units into potentially attacking themselves would be cool... maybe it could be a high cast spell. Beasts are really fun but the herdstone mechanic was not the best executed as it tied an army that was meant to be extremely mobile to a single spot on the battlefield. I think the best solution would be to have the herdstone be an additional spot where beasts may arrive beyond board edges. 

    I think that Idoneth and Gloomspite need some serious warscroll updates to make them more competitive but they are also much more fleshed out in terms of strong thematic rules. 

    I think my concern with these tomes getting books soon is we see from the Stormcast book they have stripped a lot away from what they got in 2.0, so while we would hope for some fun things for BoC and Nighthaunt, i fear they will not get a huge amount more than they had, if not less (hopefully the unit rules will still be improved).

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  10. 5 hours ago, Sarouan said:

    It's still the same problem if you don't have access to the internet or don't buy the recent kits (what about having an old box with thus obsolete rules in them ? Or buying second-handed miniatures ? Not useful as well ).

    I think people forget that ^ is part of the problem GW were dealing with. People buying models s/h or digging out old stuff. People would like free access to some rules without any (current) contribution to the provision.  Perhaps it might lead them to spending money, but clearly for GW that was hard to quantify vs providing via a controlled app.  There are many good reasons to support free rules, and they have been discussed at length. But at the end of the day providing that free content takes time to set up, maintain, host online, update with FAQ, provide different language versions (and dont get them mixed up, they have in the past), respond to email questions about it etc.

  11. Personally I prefer Hero buffs like translocation to be muted somewhat, it allows faction points to be better balanced and based on the unit ability (at the next GHB points rebalance), than based on how much value they are when buffed.  Otherwise using the unit without going for the obvious buff makes them less points effective for those of us just not optimizing to the max.

     

    • Like 1
  12. 13 hours ago, Andrethegreat said:

    How do you know when a list is good and when do need to make changes? so, I have played this list two times, I won one games and lost one with it, how many times do I need to play this list to determine if is good or bad? 

    ...

    Be interested to hear what you think is good about it.  I have a love of Prosecutors but they dont seem to be as good this battletome sadly.

  13. 1 hour ago, RuneBrush said:

    To clarify - raking it in isn't the same as making a few quid for your efforts and I wasn't suggesting organisers should be running events and be out of pocket for it.  The reason I made the comment is because there have been examples in the past where TO's have basically run an event as a purely money making exercise to line their own pockets - that's normally been accompanied with minimal effort with poor scenery combined with the event not being that well run.  In short they were focused on cash rather than delivering an event - and that type of organiser will actually do more harm to events in the long run.

    As I pointed out I'm more than happy to pay £60/65 for an event - the vast majority of events I've been to would have easily been worth that, probably even more.  I'd also be more than happy for the TO to have had that in their pocket.

    Thats fair, i understand.  Only example i heard of, dont pay much attention, was LGT. The organisers are often talked about in these conversations as their first 40k event was badly run a few years ago, but its just ran this year and was very well attended and talked about, so people obviously think they provide a good value. I am going to assume they make more than break-even, its such a huge undertaking as Marc pointed out in the first post that i cant see how they could run it with that much risk of no-profit.

    Personally i will happily enter events hosted by someone who is making a career out of event organising, i do for many other hobbies (sports) multiple events every year.  If i get a great time out of it and good value (and that can happen even at £100+) then it doesnt matter how much profit/salary they make.  A close friend organises cycle events as his full time job, he puts in a huge amount of work to make them good and now his events sell out in hours. Could we have full time warhammer (and other game) event organisers? im sure there must be some, but it seems streaming and building up your patreons probably is an easier way to make profit from hobbies 😄 (joke; even streaming is never as easy as it looks, at least not to do well so you build a following).

     

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  14. 4 hours ago, RuneBrush said:

    What I will say (and this is controversial) is that running an event isn't a job - albeit it is a massive amount of work.  As with many similar items across hobbies it's an unpaid and often thankless task that is undertaken as a contribution to the overall community.  It'll consume huge chunks of the organisers life and often require an upfront cash investment, that's without mentioning that significant others will often step in and help out.  What I do feel is that the players do need to recognise this commitment and take every opportunity to make the organiser's life as straightforward as possible.  Events are put on for the participants enjoyment and not for the TO to rake in the cash.

    What counts as raking in cash though? as you state the effort put in is always high, even for small events, so why would making a few $/hr of time spent be seen as a bad thing. Marc outlines the costs involved so you can see even a modest increase in event ticket price wouldnt yield big returns.  There will always be small cheap events, because they are relatively easy to put on, enough for an organiser to still get enjoyment from their efforts for free.  But when you get to big events the amount of time put in equates to 100's if not 1000's of hours total effort. At that point its not unexpected for the organiser to consider it a job and need to pay its way, afteral they could just not do it and get a paper round, and the participants dont get an event to enjoy.

    • Like 1
  15. 28 minutes ago, sandlemad said:

    ...

    In a sense this new Rivals format is sort of orthogonal to the whole seasons/rotation thing, it's basically just sticking to pre-made decks. It does simplify things, which is good, but it's not clear how it'll work with these older warbands who don't have (legal) cards and it doesn't address the larger unfortunate side-effects that the card rotation brings. You could call these 'problems' but they're maybe just what happens when you have a game that is explicitly about keeping organised/competitive play fresh and with a business model based around buying new warbands frequently for new cards.

    Speaking as someone who doesn't play at all competitively, Rivals is basically just a formalisation of how this game gets played with folks from a board game background; pre-made decks, who cares about rotation. Treated that way it's genuinely a fantastic game, possibly GW's best-written, if one that is lately straining against the limits of giving each warband a unique angle.

    by the sounds of it they are planning to release sets of premade legal decks which can be used with any warband, perhaps with different styles of play.  Ideally what id like is list of old cards to be made into those premade decks to get some use out of them. Underworlds kind of died amongst my mates as there was just too much card reading and faffing to make the games quick when you had so many cards to choose from.

  16. 12 hours ago, RileyArlic said:

    From what I understand of GW's practices, a lot of times models are loaded up into their warehouses months ahead of time to prepare for simultaneous distribution to all the game stores around the world on release day. 

    They try, but we know they are not always as ahead as they would like to be.  Example I can remember off the top of my head are the Primaris Chaplain on Bike. Which was around 6 weeks delay for shipping in Australia in Sep 2020. So its likely they either have no stock or insufficient stock in a warehouse for whatever reason, shipping, production, higher sales forecast needs more stock on release, etc.

  17. For me the most eye-opening aspect of all this is some of the people I watched/followed, as supposedly or self proclaiming as neutral or honest, coming out and claiming the document as possibly true and warning people against early reviewers. Thats not neutral, thats self promotion and makes them as bad as the company they are complaining about. If an unsourced document is out there, by all means discuss the content and point out to your followers these things exist in society and to take any and all reviews with a pinch of salt. But to claim it is likely real with no evidence other than personal belief really put me off some people and made me question some of their past reviews and hit that (un)follow button.

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  18. 2 hours ago, Neck-Romantic said:

    But still having to stay in cohesion while lapping around an enemy unit, correct? That still feels like its going to be gigantic pita

    Not really, move half your units models into contact with the enemy unit as far as pile in move allows, aim for a 1" spacing between them,  now move other half of the unit to fill in a second row in base contact with 2 models in front of it = coherence. Now measure which of the 2nd row are in melee range (some might be, some might not).

    Im sure there will be ways to optimize pile in to get 1 more model fighting, but a few games practice will show where you can do that, and even then all the strategies etc. that people are theorizing rely on the opponents specific setup and no terrain, so i personally dont think its worth trying to think about it too hard.

  19. 10 minutes ago, Scurvydog said:

    It's like this company just does not want to sell their own product sometimes...

    Preorder day expectations is mostly just a lot of frustration and disappointment at this point, although I would love to be proven wrong.

    They do. But how do you balance making enough vs making too many that they are still on the shelf when they release the 3 tiers of introduction box in another months time.

  20. When applying wounds you apply them one at a time rather than as a batch, so if 20 wounds are taken by a 10 wound monster, it dies after the 10th wound is applied, the remaining 10 wounds are wasted. So for your monster 10 wounds would be applied then it dies, at that point it would fight  (in my understanding of it). 

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