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WilliamMatthews

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Posts posted by WilliamMatthews

  1. Some early work in progress for some homebrew Advanced Rules. Need to actually play a few games straight out the box first before I will using any of these but thought you may be interested.

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    ADVANCED RULES

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    INJURIES

    If a model is killed after the game you may roll on the Expanded Injury Table instead of the table in the Warcry rulebook. Any stat decrease may only be lowed to a minimum of 1. A model with a temporary stat decrease may choose to sit out the next game to recover or may take part in the next game with the decrease to the stat.

    Expanded Injury Table D66 (roll twice for leader and choose result)
    11-15     DEAD            Slain.
    16    MUTATION        Rolls on Mutations Table
    21     MULTIPLE INJURIES    Roll D6 times on this table. (Ignore Dead/Multiple Injuries)
    22     LEG WOUND        Perm. -1 Speed
    23     ARM WOUND        Roll D6. 1= Perm. -1 Strength 2+= Temp. -1 Strength for next game.
    24     MADNESS            Miss Next Game
    25     SMASHED LEG        Roll D6. 1= Perm. -1 Speed 2+= Temp. -1 Speed for next game
    26     CHEST WOUND        Perm. -1 Toughness
    31    BLINDED IN ONE EYE    Perm. -1 Range. If rolled twice Slain.
    32    OLD BATTLE WOUND    Roll D6 before every game. On a 1 misses game.
    33    WEAKENED CONDITION    Roll D6. 1= Perm. -1 Damage 2+= Temp. -1 Damage for next game
    34     HAND INJURY        Perm. -1 Attack on one weapons
    35     DEEP WOUND        Misses next D3 games
    36     FLESH WOUND        Temp. -D6 wound in Next Game            
    41-46    LOST FAVOUR        -1 Destiny Level
    51-65     FULL RECOVERY        Full Recovery
    66     BLESSED BY THE GODS    Full Recovery and +1 Destiny Level

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    ADVANCEMENT

    Gaining XP
    During a game of Warcry you may keep track of experience earned by individual members of your warband. Keep a note of the experience aert between games. For every 10XP earnt you may roll once on Advance Table.

    1XP - Per Enemy Killed
    1XP - Per Objective Held
    1XP - If Won Game (Leader Only)

    Advances Table 2D6
    2    Roll on Mutations Table
    3    +1 Range (on 1 weapon)
    4    +1 Attack (on 1 weapon)
    5    +1 Damage (on 1 weapon)
    6    +1 Strength (on 1 weapon) 
    7    +1 Speed
    8    +1 Toughness
    9    +1 Wound
    10    +D3 Wounds
    11-12    Gain a Rune Mark (Any suggestions for relevant rune marks?)

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    Still working on a mutations table and also want to do a random events table for travelling between games.
     

    • Like 5
  2. 21 hours ago, Jamie the Jasper said:

    I'm here to get in on this awesome-looking AoS28 action! Some very creative conversions on display.

    I recently decided to abandon my barely-started Flesh-Eater Courts army and turn the heroes into an AoS28 warband instead. So I've got a few conversions either completed or in the works already, but I wanted to add something brand new for Eclipse. This is obviously WIP, but couldn't resist sharing - I'm quite excited! Got a little backstory written up for him and everything, but I'll share that when he's finished.

     

    EDIT: Also, and tips on building up the gore around the horse's neck would be greatly appreciated.

     

    Witchsmeller Accusant 1.jpg

    Love the hobbyhorse idea. Really gets across the fact he thinks hes actually a knight. Love the idea that the ghouls think they are noble shining paladins. 

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