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WilliamMatthews

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37 Lord Celestant

About WilliamMatthews

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    Liberator
  • Birthday 10/16/1980

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  1. Some early work in progress for some homebrew Advanced Rules. Need to actually play a few games straight out the box first before I will using any of these but thought you may be interested. --------------------------------------------------------------------------------------- ADVANCED RULES ----------------------------------------------------------------------------------------- INJURIES If a model is killed after the game you may roll on the Expanded Injury Table instead of the table in the Warcry rulebook. Any stat decrease may only be lowed to a minimum of 1. A model with a temporary stat decrease may choose to sit out the next game to recover or may take part in the next game with the decrease to the stat. Expanded Injury Table D66 (roll twice for leader and choose result) 11-15 DEAD Slain. 16 MUTATION Rolls on Mutations Table 21 MULTIPLE INJURIES Roll D6 times on this table. (Ignore Dead/Multiple Injuries) 22 LEG WOUND Perm. -1 Speed 23 ARM WOUND Roll D6. 1= Perm. -1 Strength 2+= Temp. -1 Strength for next game. 24 MADNESS Miss Next Game 25 SMASHED LEG Roll D6. 1= Perm. -1 Speed 2+= Temp. -1 Speed for next game 26 CHEST WOUND Perm. -1 Toughness 31 BLINDED IN ONE EYE Perm. -1 Range. If rolled twice Slain. 32 OLD BATTLE WOUND Roll D6 before every game. On a 1 misses game. 33 WEAKENED CONDITION Roll D6. 1= Perm. -1 Damage 2+= Temp. -1 Damage for next game 34 HAND INJURY Perm. -1 Attack on one weapons 35 DEEP WOUND Misses next D3 games 36 FLESH WOUND Temp. -D6 wound in Next Game 41-46 LOST FAVOUR -1 Destiny Level 51-65 FULL RECOVERY Full Recovery 66 BLESSED BY THE GODS Full Recovery and +1 Destiny Level ---------------------------------------------------------------------- ADVANCEMENT Gaining XP During a game of Warcry you may keep track of experience earned by individual members of your warband. Keep a note of the experience aert between games. For every 10XP earnt you may roll once on Advance Table. 1XP - Per Enemy Killed 1XP - Per Objective Held 1XP - If Won Game (Leader Only) Advances Table 2D6 2 Roll on Mutations Table 3 +1 Range (on 1 weapon) 4 +1 Attack (on 1 weapon) 5 +1 Damage (on 1 weapon) 6 +1 Strength (on 1 weapon) 7 +1 Speed 8 +1 Toughness 9 +1 Wound 10 +D3 Wounds 11-12 Gain a Rune Mark (Any suggestions for relevant rune marks?) ---------------------------------------------------------------------- Still working on a mutations table and also want to do a random events table for travelling between games.
  2. https://malignportents.com/campaign-narrative/ Should give you every thing you need to know. In summary. Weird portents lead to local rulers killing naysayers. Magic users learn the secrets of Lunaghast (the spirit of the old moon Mousillion). In Aqshy the lunar portents crate the Red Mist which makes everybody turn on each other and is seen as a gift by local leaders. The Red Mist is channeled through the Infinity Gears upon the Firestorm Plateau. This reverses time and allows the return of the Serephon led by Lord Xen’Phantica to Obe Infunes where they battle against Korghos Khul and his Daemon allies. Various factions realise the threat is coming for Shyish and decide to invade. Nagash send out troops to intercept. Nagash attempts to trap the souls of the fallen in the Great Oubliette but it breaks open and the souls of the heroes trapped inside escape.
  3. Here's some examples from the book
  4. Was just putting these together. Brought them a while ago in a deal and my mate wanted the next game to be set in the realm of life. Cool to be getting some rules for them.
  5. Try this blog. He's been painting and playing the whole Realm Gate War series interspersed with scenarios from the various battle tombs. https://ttgamingdiary.wordpress.com/
  6. Wahammer Skirmish is set in the ruins of where Shadespire used to be in the Realm of Death. Shadespire: Underworlds is set in the city of Shadespire itself which was ripped from the Realm of Death by Nagash and placed in a limbo between the Realms of Light and Shadow (For preventing their souls going to Nagash when they die). Hopefully they do some sort of tie in story when Shadespire: Underworld comes out where warbands are snatched up from the ruins of the great city and transported to the damned city itself to fight for the amusement of the God of Death.
  7. Good luck and let us know how it goes. Been playing hinterlands with a group of friends and have really enjoyed it. Watch out for Ogres they can be tough. Also. Which Axe did he get Carnage or Slaughter?
  8. Love the hobbyhorse idea. Really gets across the fact he thinks hes actually a knight. Love the idea that the ghouls think they are noble shining paladins.
  9. Work in progress. 2 Marauder Tribesmen and a Skullreaper. Not worked out names and background yet.
  10. Location: Market Deeping Name: WilliamMatthews Contact: PM or w.matthews@ymail.com
  11. Just listening to the song now. Know what you mean, it does really fit.
  12. Drayfor the Prophet of Aqshy This mad prophet wanders the Hinterlands of Aqshy shouting up at the fiery skies with praise to the god of war. The ashen wastes have taken a toll on his body and his mind for he has seen things beyond mortal dreams in the flickering flames. Khuhord the Collector For every worthy kill the Kilrath make they take the skull of the fallen warrior to be offered up in worship to Khorne. It is Khuhord who collects the skulls of the fallen after battle and carries them into the next as a warning to all who doubt the slaying arm of Chief Gah'err and the Kilrath.
  13. Sta'rent A bestial hound faced Khornegor who smashes weakling foes aside with his brutal hammer Muh'vie Tattered remnants of a dueling shirt and his vicious skill with the ancient blade he wields speak of a past life before he was cursed by the foul taint of Chaos. Cur'pug The ungor runt Cur'pug is constantly tormented and beaten by his twisted kin. Though they do not risk killing him for he bears the Mark of Khorne upon his brow and has been blessed by the touch of chaos.
  14. The Kilrath of Aqshy A Hinterland Warband Chief Gah'err of the Kilrath The Chief of the Kilrath has taken a dark oath and set out into the Hinterlands of Aqshy to seek his destiny. Eight trials lay before him. But has his path been manipulated by another. The Dark Emissary A twisted oracle of fate whose dark machinations manipulate the Kilrath upon a glorious but damned path. Tu'gash the Cannibal Ravaged by hazards of Aqshy and driven to madness Tu'gar follows the Kilrath feeding like a scavenging carrion on the carcasses left in the tribes wake. Kha'a'a Khak'hyshk From out of the ash wastes he stakes a savage daemonic beast. A twisted brutal thing not of this realm. Pity his prey for he is said to devour their very soul.
  15. Definitely nicking your Wulfen idea for my Wrathmongers
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