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Rark

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Posts posted by Rark

  1. On 1/17/2019 at 4:20 PM, The_Yellow_Sign said:

    Aetherquartz Brooch is superior to Knowing Eye as soon as you have more than 1 CP to start.

    I have been debating on this choice. I'm hoping to try both out over my next couple games and see which I like more. If I only average 1CP from the brooch use, I'm probably just going to keep the Eye.

  2. 10 minutes ago, SwampHeart said:

    I'd consider changing out your spell on your Shaggoth to hailstorm. Sundering Blades is great but without a bonus to cast I feel like it isn't reliable enough - sure its the average result but I seem to always find it doesn't cast the turn that matters. Other than that I think you've got most of the good components in the list - low drop, bestigors, etc. 

    Cogs and the Wall are to taste - I've never had a ton of success with them, again because we get no bonuses to cast. 

    I hadn't considered Hailstorm, thanks!

    The plan is cogs through the T.Shaman and using his once-per-game re-roll to get it off T1

  3. 1 minute ago, SwampHeart said:

    This is the key - its a marginal boost and the opportunity cost is incredibly high (i.e having an absolute awful artifact and command trait). You'll be able to reliably summon all the back field pressure need with Gavespawn and get access to a far better artifact and command ability (that you can summon in to). 

    Hmm, thought that might be the case. We were reaaaally hoping allherd would be a bit better than it was.

    Changing it to Gavespawn, would it change anything else about the list? Obviously aiming for a Spawn summon sooner than later, but... thoughts?

  4. 1 minute ago, SwampHeart said:

    I'm super curious as to how - I see 2 + 2D3 plus however many command points you're going to dump into it (which is a huge waste of CP). Ultimately you're gunning for a big summon when the best summoning you can do is the low end of the chart. Summoning hounds, ungors, and chariots is the best use of the points available. Additionally every CP you put into primordial call is one you can't spend on a guaranteed 6 to run, a re-rolled charged, or an auto pass battle shock and I find all 3 of those are far more useful than a few extra summoning points. 

    T1=2CP (1 for turn, 1 for PoF)+1PP+D3 herdstone+50/50 chance for eye +1CP
    T2=1CP+1PP+D3 herdstone +50/50 eye+1cp

    again, it's pretty marginal, but it was the best we could come back with for something dropping big summmons quick.  Plus the option to bring the lesser summons more reliably.
    The trick is to keep the points until you can convert to instant summon so there's still the option to use CP for the usual good chaffs

  5. 1 minute ago, SwampHeart said:

    Really curious as to the decision of all herd here? Seems like you'd be better off playing Gavespawn by a wide margin. 

    There's a good chance to get 10 summon points by turn 2 here with Allherd. Having that fun guy support the ambushing or weaker flank was the goal.

  6. Been playing beasts since AoS start in some degree or another and I've been looking to make the jump into the tournament scene. With some theorycrafting with my group, we've come back with this for a 2k list;

    Allherd 2K
    Shaggoth - Sundering Blades,  Allherd Artifact

    Tzaangor Shaman - Tendrils of Agony

    Bray Shaman - General, Tendrils of Agony, The Knowing Eye Artifact

    2x30 Bestigors

    9 Enlightened

    10 Ungors w. Spears

    Phantasmagoria of Fate

    Cogs
    Prismatic Wall

    1990pts.

    Keeps the army down to two drops, lots of unbinding possibility. Ambushing half of the Bestigors to threaten the side the Enlightened don't ride towards. Only 1 game so far, but a lot of ideas already on how to get gas here. Is there any other suggestions the Herd here might have?

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