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Rark

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  1. I have been debating on this choice. I'm hoping to try both out over my next couple games and see which I like more. If I only average 1CP from the brooch use, I'm probably just going to keep the Eye.
  2. I hadn't considered Hailstorm, thanks! The plan is cogs through the T.Shaman and using his once-per-game re-roll to get it off T1
  3. Hmm, thought that might be the case. We were reaaaally hoping allherd would be a bit better than it was. Changing it to Gavespawn, would it change anything else about the list? Obviously aiming for a Spawn summon sooner than later, but... thoughts?
  4. T1=2CP (1 for turn, 1 for PoF)+1PP+D3 herdstone+50/50 chance for eye +1CP T2=1CP+1PP+D3 herdstone +50/50 eye+1cp again, it's pretty marginal, but it was the best we could come back with for something dropping big summmons quick. Plus the option to bring the lesser summons more reliably. The trick is to keep the points until you can convert to instant summon so there's still the option to use CP for the usual good chaffs
  5. There's a good chance to get 10 summon points by turn 2 here with Allherd. Having that fun guy support the ambushing or weaker flank was the goal.
  6. Been playing beasts since AoS start in some degree or another and I've been looking to make the jump into the tournament scene. With some theorycrafting with my group, we've come back with this for a 2k list; Allherd 2K Shaggoth - Sundering Blades, Allherd Artifact Tzaangor Shaman - Tendrils of Agony Bray Shaman - General, Tendrils of Agony, The Knowing Eye Artifact 2x30 Bestigors 9 Enlightened 10 Ungors w. Spears Phantasmagoria of Fate Cogs Prismatic Wall 1990pts. Keeps the army down to two drops, lots of unbinding possibility. Ambushing half of the Bestigors to threaten the side the Enlightened don't ride towards. Only 1 game so far, but a lot of ideas already on how to get gas here. Is there any other suggestions the Herd here might have?
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