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Dan.Ford

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Posts posted by Dan.Ford

  1. AoS2 Six nations Sweden is running a khorne list .

    It is solid but the lists he is facing it will be tuff.

    He got a lot in the army :)

    Re roll casting,

    No attacking on bloodthirster until he attacks. 

    Pluses to hits and saves.

    Turn one charges with the Bloodletters ( Attack first ) and Bloodthirster.( attack second due to item )

     

    BUT

    High drop count, no mortal wound protection .

    IMG_5077.PNG

    • Like 1
  2. So the faq specifically says 'attack in the combat phase...'

     

    A: No, unless the ability specifically states otherwise.             

     

    So Aqshy's Bane .Says   In each of your hero phases, you can pile in up to 8" and attack with the might lord of khorne.

    This ability is not in the combat phase and specifically state otherwise. 

    So in my option with the info I have seen above currently , I would say pile in 8" in the hero only ( Combat phase you need to be within 3" )

    • Like 2
  3. 17 minutes ago, RuneBrush said:

    Just to throw something into the mix on Khorne going forward.  I spoke to a few of the guys at Warhammer Fest and had a short discussion, I put across my usual points on how Khorne doesn't feel properly anti-magic (he's actually anti-everything if we're honest) and it was heavily hinted at that Khorne would be receiving some love - just not "soon".  Reading between the lines, that says that in the next couple of years we're going to get a new battletome with abilities that will allow us to combat the upcoming swathe of magic.

    Basically what happened to Death for 12-24 months.

    At main events when players actually seen the down drop in army abilities on the table . It when to 10% for the whole grand alliance and then 6 months in dropped to 5-10%.

    The only thing that might save khorne on 30/6/18 is Forgeworld release on warscroll and they put the Exalted khorne great daemon points 650 points down a lot and I mean lot.

    Skarrac bloodborn at 500 lol

    archaon is 660 with the best command ability in the game.

    • Like 1
  4. I had an amazing time at the event over the weekend, players, chat, prizes, and the showman Jon on the stage

    A big thank you all the organizers and everyone who helped.

     

    Very quick over view of my games. I had Cunning Deceiver but I am thinking that BoK will be better (no sayl)

    As with all games luck can be a big thing.

     

    Game 1 Escalation and I was against Pirate Pete Sylvanryth & a star seer.

    This was a good battle for me as I had 120 bloodletters on the 9" line.

    Pete took first turn and gave me SIX re rolls (starseer) some of his charges and spells then failed.

    On turn 2 Pete also gave me Five re roll this time.

    Pete and I had some great chats, and hamadreth took out one unit Bloodletters with one shot.

     

    Games 2 Three places of power vs Will Barton Stormcast

    We played 5 turns of very bloody battle, I had 13 models left at the end and he had 10 I think!

    I learnt something new here, if you fail a Mystical test it stops spells, move and attacks.

    Rain of stars is an ’ability’ so my hero's still got hurt

     

    Games 3 Adam Hazelwood Gifts from the Heaven.

    We played 5 turns; I charged forward the centre of his deployment zone and stopped his dragon from flying away by having a unit of 30 bloodletters holding back.

    This meteor came down in the centre of his deployment zone with alot of my bloodletters.

     

    Game 4 Chris Green Kharadron, Border war.

    So he had the choice of who goes first, who get's the possibility of the double turn. VERY very good for bloodletters.

    Re can redeploy and move once in the hero phase.

    If he goes first (I have cunning deceiver) he kills one or 2!! Units of bloodletters and he then gets charged by my army and also maybe double turned for me. fingers crossed.

    Chris chooses to goes second. Oh And I think he redeploys in the very opposite corner to Sayl and the unit of bloodletters next to sayl.

    I have no idea of where he will strike, so every model not on an objective is useless.

     

    MOVEMENT tray are great (age of Hobby). 6 trays 30 models.

    Turn 1

    I picked up the 6 trays and put them in a circle around each objective ( Sayl was needed for opposite one ) job done 20-25 min.

    Chris Turns 1 and 2, as he win and takes the double turn . BUT cunning Deceiver turn 1.

    I get shot, charged and royally smacked twice.

    For my turns 2 and 3 all I tried to do was hope that he failed charges, hit rolls and wounds roll AND  I tried to blocked his flyers from landing and his foot models moving into 6" of the objectives.

    T1 was 9-2, T2 7-2 T3 3-2 . I scored the most off him that weekend I think, 600 points & at one stage his iron clad was down to 4 wounds . I had 17 models left from 153. Chris said this himself , if he was quicker he may have won.

     

    Games 5 Blood and Glory Adrian McWalter

    Great games, Adrian took this like a Boss

    He set up and gave me the first turn. I had 2 Mystical terrain pieces on my side and damned in the centre.

    Every one of my units had to take a Mystical test . ONLY 2 failed , none were bloodletters units and then one unit of 30 were also damned. Sayl cast on one unit of 30 and hit his back line on one flank. Followed up by 30 to the centre with 5 flesh hounds and 30 bloodletters on the other flank.

    Only one unit fail it charge in my army .

    Only 5 Judicators were not in combat in his army.

    The whole of the first turn he would be at -1 to hit and I was re roll most of my 1's to hit and all of my wounds.

    Adrian Said  I’ve just lost

    At the start of turn 3 he had 9 models left. I had about 70 bloodletters and the Bloodsecrator.

    That game everything aligned for khorne.

     

    GREAT WEEKEND , big thank you to everyone.

     

     

     

    • Like 2
  5. I like the new Death peeks :)

     

    i will say I do like this 400 point ally support to the army.

    but it will have an multiplier effect on very strong armies that were limited by something.

    IE Stormcast with spell casters. Each doing a different type of shield spell etc

    i think I will be writing lists for a year , until GHB 2018 lol

  6. Full feedback will come later but these are some of my first thoughts:

    1, When casting a spell you can make any number of attempts but it is only cast once.

    2, Slaughterbrute, chimera, glottkin, archaon, varanguard, Scarrac (500 lol) etc  to name a few are overcosted

    3, Keep the Compendium for another year and relook after that. Things are still fluid.

    IE: Death need some real shooting units , 9" Breath and screams is hardly a choice, luckly there are still Tomb kings Archers ,chariots with bow, Giant Bows and warmachines. 

    All phases in the game are Critical, to lose one like the above is to weaken your army . Normal its by your choice not by the game design.  Its one of the reasons i believe that T.O still allow Tomb kings in death army.

    4, In Event, PITCHED BATTLE is great but some Armies, battalions and units have the abilities to automatically be 'almost anywhere on the table when deploying'  at there choosing.

    This is massive ,

    The opponent armies could be 30%-80% destroyed before even moving and then the objectives are then easy to claim.

    or Win the game on turn 5 by dropping onto the battlefield and charging into units that are on objectives.

    or Stopping armies coming onto the table on turn 1 or any turn,

    or Claiming all the objectives on the table before the opponent has even rolled a dice.

    One simple change too 'offset' this, is to say that no unit can claim objectives on the turn they are deployed on the battlefield. Simple, some T.O are already doing this.

     

    Has any Podcasters putting up their changes they would like to see?

     

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