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Dan.Ford

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Posts posted by Dan.Ford


  1. Do you get blue horrors from pink ‘if’ the pinks died due to battle shock.

    I personally think the ‘flee’ part is inferring that they run away off the table and counts as slain.
    Well .. in Death frenzy if a model is ‘slain’ you can Pile in and Attack . 
    Not once did I pile in and attack when I failed battleshock test. I also did Not get kicked in the nuts ;)

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  2. 58 minutes ago, Bululu said:

    Yes, old book was with the bloodithte table of 8, anywhere 9'' of the enemy, that dissapeared. So no its only 1 unit and only at 12'' of heroes/altar

    I also hope this changes is not true, ALL the summoning armies can normall summon any number of units , as long as they had the points. If they have restricted it to one unit , that is very .... poor .

  3. 14 hours ago, Bululu said:

    Im afraid not mate, they are the same as usual, u store, u use, rest are wasted, only new thing is there is no longer a limit so you can get 16 and summon an exalted greater deamon of khorne..., and its even worse than in the old battletome,  there is no summoning in the bloodtithe reward table so, there is no way that you can summon more than 1 unit. Right now you can only summon with the summon table and only 1 unit then points are reset to zero.  At least now we can deploy units near the altar so we can summon even if our heroes die.  But we lose the 8 points summon multiple units anywhere on the battlefield cause that is no longer an option in the bloodtithe table

    Is this correct that you can only summon one unit only?

    Old book was one or more units, if you have the Bloodtithe points.

  4. 16 minutes ago, Well of Eternity said:

    Archaon Command ability work only on heroes who can use theirs CA in HERO phase. Now look how many of the CA are in use on charge phase/combat phase (Bloodthirsters for example). 

    That a good spot , GW may adjust this later. D3+1!! 

    Ohand a Rend 2 sword;)

  5. 1 hour ago, ledha said:

    Ok, sorry for double post here, but i think if it isn't faqed, the Skull Cannons may have received the biggest buff in the whole army.

    First, Locus of fury give reroll to hit of 1 to all attacks made by demons if they are around a demon hero... melee and ranged (doesn't precise only melee)

    Now the Skull Cannons hit on 3+ rr1 against everything and 2+ rr1 against units of 10 models +

    Then, you read the wrathmonger warscroll... : Add 1 to the Attacks characteristic of Khorne units while they are wholly within 8" of any units with this ability. This ability has no effect on Wrathmongers.

    It isn't restricted to melee

    Now skullscanon can have 2 shots if they are near wrathmongers. 

    Then you read the SkullCannon Warscroll... After this unit attacks for the first time in each combat phase, if any enemy models were slain by this unit’s attacks, this unit can attack with all of the missile weapons it is armed with

    Before, you needed to kill a ennemy model with the skull Cannon's Maw, and then, only the skullcanon who killed an ennemy could shoot. Now, the whole unit just need to kill one guy in melee (with maws OR with the bloodletters's blade) and THE WHOLE UNIT CAN SHOOT AGAIN

    For 320 pts, your 2 skullscannons can make 8 shots per turn with minimal investment (having the cheap wrathmongers around them, a demon hero not far away and killing one ennemy model in melee), with rr1 making them much more precise than before

    What would happen it the unit of Skullcannons get to Pile in and attack again, if it’s even possible?

  6. 47 minutes ago, Surtur said:

    I think regarding battalions we have to remember that they contain a CP (50 points value), an artefact  (which I usually price at 30-50 points - ask yourself what you would give for a specific artefact) and a drop reduction (which can be huge). So all in all the new Gorepilgrim for me comes at 40 points. And Dark Feast at 10! Of course values can change depending on the particular list. But if you see it that way, they are very valuable. 

    Edit: Remember the value of multiple artefacts in Khorne lists - some missions require you to have an artefact or a Wizard! I hope none of you considers taking wizards...

     

    56 minutes ago, andysonic1 said:

    Battalions got a huge decrease in points across the board. Gore Pilgrims 200 -> 140, Dark Feast 200 -> 110. BARBARIAN HORDES ARE GO!

    If you look at the Gore Pilgrim at 140 

    You think you have gain 60 but to re place what is lost.

    Re roll prayers

    Immumity to battle shock.

    To replace what we have lost you have to get an Exalted Deathbringer at 80 points plus an Command one point per turn.

    Dark feast , a reduction was needed.

    • Like 1
  7. Just now, andysonic1 said:

    I'm watching a full book review and marking the changes down. I'm only through the command abilities and artifacts but the changes here are all really good. Gorcleaver lost mortals but on a Juggerlord it's devastating. 

    Link to book review please 

  8. Basic warscroll charging an unit of 10+ models vs 4+ Save,no supporting characters etc

    Bloodletters and Bestigors 300 points each.

    Bestigors have 4 save and bloodletters 5 save.

    The Bloodletters get an extra 5 mortal wounds on top of the 9 . And re roll charge :)

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  9. 4 hours ago, Easytyger said:

    How did the bloodletters do with the unmodified 6s for MWs?  

    Omg , you notice the different.

    Normally I  would have killing frenzy +1 and the +1 from 30 bloodletters.

    Its a big loss, when 30 cost 320 point and bloodletters get 1 Attack as basic.

    They just do not have the same efficiency as Reapers, Bestigor,  etc

    With luck the new book will smash this out of the park:)

  10. My biggest interest is what the points are going to be for the Khorne units and Battalions, so I’m waiting this out.

    If you have ever run Bloodcrushers in an army, you will know their damage output is poor. 

    The mortal wounds ability on the charge is good . But only on the charge, most player already defend against this , with chaff. Then counter charge the unit.

    I’m so looking forward to this book , new battalions, points , etc

    • Like 2
  11. This list was played at Bloodtithe over weekend , 

    lots of movement and attacks.

    But my interest is different between Bloodletters and bestigors.

    The 30 Bestigor is 300 point

    Run and Charge 

    91 attacks on the charge

    3 to hit if attacking unit is over 10 models and re roll one if Order.

    4 up save

    And that all with no supporting Characters at all.

    30 Bloodletters 320 points

    31 attacks

    5 up save.

    Mortal wounds unmodified 6 (5 average)

     

    In the list attached with the Great Bray shaman and bloodsecator and bloodstoker , slaughter priest it changed a lot .

    4 attacks each 

    2 up save.

    min charge = 19 and max 33

    But a massive 390 battalions cost!!

     

    Concerning the new book, hmm not sure how GW team will go with this at all.

    But I’m am worried that Warscroll and  battalions points and working will not change .

     

     

     

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  12. 57 minutes ago, andysonic1 said:

    Hahaha jesus that's what I get for mouthing off without seeing his name. Sorry, @Dan.Ford, didn't mean to put words in your mouth!

    I still think the main issue with our army is other armies needing to be brought down. And to be perfectly honest I was one of those people thinking Bloodletters were going down to 100 points. Karanak at 160 = never going to see this guy in a game again. 

    That's ok andysonic1.

    I did come 2rd at BOBO as well but I had Skarr instead of the slaughter priest. 

    The reason I swapped out Skarr was very simple you may ask.

    He just did not die!!!, and reason he did not die was because not a single opponent was concerned about a single model 18" behind 90 bloodletters that just charged 24" across the table into their army.

    Thus the slaughter priest came into play at the next and following events.

    He gives the army;

    plus one to mortal wounds ( hits ) 

    pulls units off objectives 

    D6 mortal wounds 

    Another unbind.

     

    At the GT final I made some mistakes in my games and even turned up 20 min late on day 2 .

    The finals start 30 min earlier on the second day compared to all the other gt heats . 

    Hand up my bad/mistake.

    I will say that apart from Council of Blood , Murderhost and maybe Gore pilgrim maybe !

    But all our Battalions are too high in points. Mortals and Daemons.

    I personally believe that Murderhost should have two points values 150(3-7 units) / 220 (full ,8 units)

    The same sort of thing should be applied to other battalions that you get extra abilities if you max out .

    Two point values , if GW can do it for Battleline they can do it for the few battalions that give extra abilities then they fully maxed out. :)

    It will open some variation to list creation which includes battalions. 

    Oh and yes I did post this idea into GW faq.

  13. 4 hours ago, Killax said:

     Skullcrushers still are just Mortal, Khorne Lord on Juggernaut is still just Mortal, Khorne Lord with Fleshhound is still just Mortal. Compair that to Chaos undivided, Tzeentch, Nurgle and Slaanesh you see how much it matters that GW actually puts effort into some armies.

     

    All of these warscrolls have been asked to be changed so that they have the Daemon keyword in faq, feedback etc (the same as their counterpart which have the Daemon keyword )

    And now also including beast of chaos with skyfire Etc

     

     

     

     

  14. So some people say gw does not want to change the points or warscrolls to balance the army mid season.

    But khorne has had some of it warscrolls and points changed.

    Hags are 60!!! Karanak 160!!!

    Dnettes and witches 270 Bloodletters 320.

    its starting to become difficult 

     

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  15. This so not funny, my Fleshhounds started on 25x50, then went to 60x35, then when to 50mm and now we are back to 60x35.!!!

    When Events say models will removed if not based correctly and that you will lose points for not being cohesive.

    Its ... annoying abit . 

    But They do have a hard job, so back to rebasing again.

  16. As said above

     

    Somewhere way back in this topic or even last edition I felt Bloodletters are what made Khorne competitively stick around, these  have been altered, which means the grip on t he competitive meta has been lost or is v ery  los e .

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  17. Bloodletters have been hit in a big way when when calculating mortal wound on big units of bloodletters.
    The wound output is similar but it's the mortal wounds that have been kick in the nuts by GW.
    When bloodletters charge in they normally have a hero nearby and a  Bloodsecator buff.
    If you have +3 killing frenzy .
    You are doing MW on a 2 up and re rolling 1 to hit.
    That 55+ MW easy.
    New rules it's 12 MW average.

    Khorne will have too adapt.

    BoK and khorne are 19th and 21st in the army ranking . And 9th and 16th the year before . We are going down in strength but GW know this , maybe they have some points changes coming.

     

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