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peasant

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Posts posted by peasant

  1. Hi! I decided to join the ranks of faithful of Grimnir! Bought the battletome and 2 boxes of hearthguard.

    Im aiming at 1000 pts, and maybe explore the shooting side of FY:

     

    Allegiance: Fyreslayers
    - Lodge: Greyfyrd
    - Grand Strategy:
    - Triumphs:
    Auric Runemaster (125)
    - General
    - Command Trait: Master Priest
    - Artefact: Volatile Brazier
    Auric Runesmiter (135)
    - Runic Iron
    Grimwrath Berzerker (105)
    - Artefact: Draught of Magmalt Ale
    10 x Auric Hearthguard (250)
    - Reinforced x 1
    20 x Vulkite Berzerkers with Bladed Slingshields (320)
    - Reinforced x 1
    Zharrgron Flame-spitter (50)

    Total: 985 / 1000
    Reinforced Units: 2 / 2
    Allies: 0 / 200
    Wounds: 77
    Drops: 5
     

    What do you think? Are the auric so so bad?

  2. Hi! this month I want to pledge most Khorne:

    Im going to edit my pledge to try to diminish my grey shame, and use It as template for future months

    1 bloodcrusher

    1 flesh hound

    1 bloodletter

    1 tzaangor enlightened on foot

    1 imperial fist

    1 auric hearthguard 

    1 ogor glutton

    1 Pink horror

    1 plague bearer

    1 warhound titán (adeptus Titanicus)

     

    Good luck to all the participants!

    • Like 2
  3. On 3/16/2022 at 9:53 PM, peasant said:

     

    Hey! Do you remember when Warhammer community announced they Will sell 'droths outside the start collecting? Do you expect them to arrive soon? At which price?

     

    Pd at the moment if you try to Buy them they would send you the start collecting as they are same priced

  4. On 3/15/2022 at 9:30 PM, 5kaven5lave said:

    What’s the verdict on reroll chants vs. additional range for prayers? Was probably gonna go for rerolls to give a better chance of it going off?

    HGBs in 10s or 15s?

    Also, I really wanna take Aurics, will this end badly?

    Army Faction: Fyreslayers
        - Army Subfaction: Greyfyrd
        - Grand Strategy: Hold the Line
        - Triumphs: Inspired

    LEADER

    Auric Runefather (125)
        - General
        - Command Traits: Spirit of Grimnir
        - Artefacts: Axe of Grimnir

    Auric Runeson (80)
        - Ancestral War-axe
        - Artefacts: The Daemon Slayer

    Auric Runesmiter on Magmadroth (340)
        - Runic Iron
        - Mount Traits: Coal-heart Ancient
        - Prayers: Curse

    Auric Flamekeeper (90)

    Battlesmith (150)
        - Artefacts: Nulsidian Icon

    BATTLELINE

    1 x Hearthguard Berzerkers (320)
        - Berzerker Broadaxe

    1 x Hearthguard Berzerkers (320)
        - Berzerker Broadaxe

    1 x Hearthguard Berzerkers (320)
        - Flamestrike Poleaxe

    OTHER

    1 x Auric Hearthguard (250)

    TOTAL POINTS: (1995/2000)

    Or should I just swap the Flamekeeper for a Runemaster, put the Father on Droth instead and take 10 Vulkites instead of Aurics? Ta!

    Im having a great time thinking army lists. Maybe a lot of shooting and invocatioms are the Way to go!

    I think we hace a lot of Powerful choices but generally only once per battle

  5. 17 hours ago, readercolin said:

    So if you want to run this as the core of your list, you can.  However, you are currently lacking 3 things.

    1. Objective Holders.  You need something to sit on the ground and hold objectives for you, which is where something like squads of liberators, or maybe judicators come in.

    2. Screen clearing.  Annihilators can do boatloads of damage if they get in.  However, if they get in and hit some chaff... they then don't have the mobility to move on and hit what needs their hammers.  Note, you also have issues with Unleash Hell shooting units that can punch through and kill an annihilator or two.

    3. Mobility.  Once the annihilators come down, they are stuck there for the rest of the game.

    Finally, you are restricted to only bring 1 squad of annihilators down at 7" per turn, and anything in the skies after turn 3 is dead.  This means that having 3 squads is forcing you to drop a squad per turn, or drop a squad at 9" instead of 7".  This doesn't mean you can't do that, but it does mean that you might want to consider merging 2 of those squads into a single squad of 6.  Or maybe even get another 3 annihilators and run 2 squads of 6.

    As for the rest of the army, the first thing that comes to mind is a mixture of objective control and screen clearing.  This can be a squad of vanguard raptors with longstrikes, though that is going to keep your army very fragile.  Or, you can run squads of Judicators with Skybolt Bows.  Alternatively, you can run vanguard raptors + liberators to have separate mixes for clearing and for objective holding.  Finally, the easiest answer for mobility is a Lord-Relictor with Translocate.

    This would put the final army like this:

    Allegiance: Stormcast Eternals
    - Stormhost: Knights Excelsior
    Lord-Imperatant (175)
    Lord-Relictor (145)
    Knight-Incantor (125)
    3 x Annihilators with Meteoric Grandhammers (240)
    3 x Annihilators with Meteoric Grandhammers (240)
    3 x Annihilators with Meteoric Grandhammers (240)
    5 x Liberators (115)
    5 x Liberators (115)
    5 x Liberators (115)
    6 x Vanguard-Raptors with Longstrike Crossbows (480)
    - Reinforced x 1

    Total: 1990 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 87
    Drops: 10

    This list I would maintain the high drops, grab a hunters battalion for the annihilators, and stick the hero's and raptors into a warlord battalion so you can get an extra enhancement (either extra artefact, or take thunderbolt volley and unleash thy hatred).

    Or, if you want a more condensed list that can fit easily into a one drop:

    Allegiance: Stormcast Eternals
    - Stormhost: Knights Excelsior
    Lord-Imperatant (175)
    Lord-Relictor (145)
    6 x Annihilators with Meteoric Grandhammers (480)
    - Reinforced x 1
    6 x Annihilators with Meteoric Grandhammers (480)
    - Reinforced x 1
    15 x Judicators with Skybolt Bows (600)
    - Reinforced x 2
    5 x Liberators (115)

    Total: 1995 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 89
    Drops: 6

    As mentioned, this can easily fit into a battle regiment, and the reinforced grandhammers can punch through even a megagargant in a turn.  You would have to choose between unleash thy hatred and thunderbolt volley though.  An alternative for this is breaking up the judicators into smaller units that can sit on objectives better, and maybe getting a knight-incantor in the mix for the auto-unbind.  Doing that though would mean that thunderbolt volley looks a lot worse, and unleash thy hatred is probably the best as a holy command.

    Note here that both cases basically boils down to grabbing a shooting unit and a relictor.  If you would rather run tempestors rather than judicators/vanguard raptors - go for it.  Castigators?  Sure, why not.  Crossbow judicators?  Go for it.  Ballista's... I supposed they work.  As for non-shooting, liberators are nice because they are cheap, but if you want to run vindictors, you can do that.  But you just need something that can sit on objectives while your annihilators go on the offense.

    Let me show YoU my test miniature

    IMG_20211229_130750.jpg

    IMG_20211229_130708.jpg

    • Like 8
  6. 3 hours ago, readercolin said:

    So if you want to run this as the core of your list, you can.  However, you are currently lacking 3 things.

    1. Objective Holders.  You need something to sit on the ground and hold objectives for you, which is where something like squads of liberators, or maybe judicators come in.

    2. Screen clearing.  Annihilators can do boatloads of damage if they get in.  However, if they get in and hit some chaff... they then don't have the mobility to move on and hit what needs their hammers.  Note, you also have issues with Unleash Hell shooting units that can punch through and kill an annihilator or two.

    3. Mobility.  Once the annihilators come down, they are stuck there for the rest of the game.

    Finally, you are restricted to only bring 1 squad of annihilators down at 7" per turn, and anything in the skies after turn 3 is dead.  This means that having 3 squads is forcing you to drop a squad per turn, or drop a squad at 9" instead of 7".  This doesn't mean you can't do that, but it does mean that you might want to consider merging 2 of those squads into a single squad of 6.  Or maybe even get another 3 annihilators and run 2 squads of 6.

    As for the rest of the army, the first thing that comes to mind is a mixture of objective control and screen clearing.  This can be a squad of vanguard raptors with longstrikes, though that is going to keep your army very fragile.  Or, you can run squads of Judicators with Skybolt Bows.  Alternatively, you can run vanguard raptors + liberators to have separate mixes for clearing and for objective holding.  Finally, the easiest answer for mobility is a Lord-Relictor with Translocate.

    This would put the final army like this:

    Allegiance: Stormcast Eternals
    - Stormhost: Knights Excelsior
    Lord-Imperatant (175)
    Lord-Relictor (145)
    Knight-Incantor (125)
    3 x Annihilators with Meteoric Grandhammers (240)
    3 x Annihilators with Meteoric Grandhammers (240)
    3 x Annihilators with Meteoric Grandhammers (240)
    5 x Liberators (115)
    5 x Liberators (115)
    5 x Liberators (115)
    6 x Vanguard-Raptors with Longstrike Crossbows (480)
    - Reinforced x 1

    Total: 1990 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 87
    Drops: 10

    This list I would maintain the high drops, grab a hunters battalion for the annihilators, and stick the hero's and raptors into a warlord battalion so you can get an extra enhancement (either extra artefact, or take thunderbolt volley and unleash thy hatred).

    Or, if you want a more condensed list that can fit easily into a one drop:

    Allegiance: Stormcast Eternals
    - Stormhost: Knights Excelsior
    Lord-Imperatant (175)
    Lord-Relictor (145)
    6 x Annihilators with Meteoric Grandhammers (480)
    - Reinforced x 1
    6 x Annihilators with Meteoric Grandhammers (480)
    - Reinforced x 1
    15 x Judicators with Skybolt Bows (600)
    - Reinforced x 2
    5 x Liberators (115)

    Total: 1995 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 89
    Drops: 6

    As mentioned, this can easily fit into a battle regiment, and the reinforced grandhammers can punch through even a megagargant in a turn.  You would have to choose between unleash thy hatred and thunderbolt volley though.  An alternative for this is breaking up the judicators into smaller units that can sit on objectives better, and maybe getting a knight-incantor in the mix for the auto-unbind.  Doing that though would mean that thunderbolt volley looks a lot worse, and unleash thy hatred is probably the best as a holy command.

    Note here that both cases basically boils down to grabbing a shooting unit and a relictor.  If you would rather run tempestors rather than judicators/vanguard raptors - go for it.  Castigators?  Sure, why not.  Crossbow judicators?  Go for it.  Ballista's... I supposed they work.  As for non-shooting, liberators are nice because they are cheap, but if you want to run vindictors, you can do that.  But you just need something that can sit on objectives while your annihilators go on the offense.

    Woah! Thats great! I like the idea of shoOting units, I NeeD To CHecK TheM.

    ThanK U AGaiN PaL

    • Confused 1
  7. Hi! Im currently painting an unit of annihilators with meteoric hammers because I absolutely LOVE the minis. 

    Is viable a list that has this core?

    Allegiance: Stormcast Eternals

    - Stormhost: Knights Excelsior

    - Grand Strategy:

    - Triumphs:

    Lord-Imperatant (175)

    - Allies

    3 x Annihilators with Meteoric Grandhammers (240)

    3 x Annihilators with Meteoric Grandhammers (240)

    3 x Annihilators with Meteoric Grandhammers (240)

     

    Total: 895 / 2000

    Reinforced Units: 0 / 4

    Allies: 175 / 400

    Wounds: 34

    Drops: 4

     

    What would you add?

    Thanks in advance

  8. 4 minutes ago, AmonRa said:

    I'm actually okay with most of these changes. They seem to play like Ogors a bit now though with far more resistance.

    My big worry is how to handle gargants as I'm not seeing any good counters if anyone has any thoughts.

    Yeah I cant figure how to deal with them, but against melee armies we are stronger now

  9. 19 minutes ago, Tizianolol said:

    Do you know if new plaguebearers got a 5+ ward on the warscroll? Rumors about new pinks are +40 pts for 10 i think I add new plaguebearers to my Legion of the first prince army!!:)

    Rumors goes that all nurgle units get 5+ shrug but a faction trait

    • Like 1
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