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Mrmattywoodz

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Posts posted by Mrmattywoodz

  1. On 7/9/2018 at 2:24 PM, Freejack02 said:

    The point is that, for his 140 cost, you would get more damage out of a 3rd ballista (and save 40 points in the process). 

    If Nothing is -1this is true, but once things are -1 to hit it changes the math.  You go to an average of 1.6 wounds with three ballistas and 2.2 with two ballistas and an ordinator. With Nurgle, DoK, and all heroes running around getting -1 to hit, this is a consideration. Yes, 3 Ballistas and 2 Ballistas plus an ordinator are the exact same amount of wounds dealt on average , as long as there are no negatives, it is 40 more points for the same outcome, but as soon as there are -1s to hit rolling around it changes things. I like the ordinator as I often use the ballistas to take out things such as necromancers hiding behind skletons. Not to mention, an ordinator can take artifacts, his command ability is still amazing, despite not being as good as it was, and he can score objectives in three places of power. 

  2. 30 minutes ago, DanielFM said:

    Sounds nice! But the Ordinator is not really worth it with less than three Ballistas. What about 3 Hurricane Raptors instead? Or a Lord-Veritant for unbind+prayer?

    I Disagree. I have been running him with two ballistas for about 8 games now,  and he has been amazing.

  3. On 7/4/2018 at 12:04 AM, Trayanee said:

    Is anyone still going to use paladins? Which do you think are viable? Evocators and their MW output makes Retributors obsolete to me especially with the spell and unbind being a bonus for Evocators. Protectors are still not bad for fighting monsters, provide cover and are easier to take in larger units so they could be ok in their niche, but I quite like the Decimators if they were really changed to count every model of every unit around them to determine the attack count.

    I'll be replacting most of my paladins with evocators when the new multi-part kits come out.

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  4. As I said above, we had 8 players playing tonight, and a a discussion up that I believe are worth talking about here.

    First of all, were were thinking of maybe doing a extra underdog gambit for every 100 points you are down, rather than only gaining access to a second one if your opponent is double. For instance if you were at 150 gold and your opponent was at 250, you would get one gambit for being an underdog, and a second for being down 100 gold. I think this would help balance out things a little more for people that come in later in the campaign, especially considering there is a chance you can get nothing on your gambit. Anybody else have thoughts on this?


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  5. We had a thought in my gaming group about things that do d3 or d6 wounds, especially mortal wounds. Maybe they should get toned down a bit? Like d3 could be 1-2, and d6 could be d3? We just thought it could be a bit easy to one-shot most heroes and multi-wound models with let's say the Arcane bolt spell. We're probably going to try it out and apply it to mortal wounds at least. 

     

     

    We are finding the same thing, I think that might be a really good solution. We now have people in our groups trying to play as many wizards as possible that have spells that are similar to arcane bolt (such as different battlemages).

     

    We had a group of 8 players at our local store playing today, and the biggest talk of the day was how to deal with wizards.

     

     

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  6. So far i have played a few games and i'm loving the system. My FLGS is doing a AOS game day this weekend, and many of us are going to try and get in some hinterlands games in between normal AOS games.

     

    I have decided to start my own blog telling the story of my warband as the their games play out. Ill also be posting WIP pictures and finished of my warband as it grows. I also will be posting pictures of my opponents warbands. Take a look if you feel so inclined. Comments and critiques are welcome.

     

     

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