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Burf

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Everything posted by Burf

  1. I'm gonna go with 'yeah, really' here, and looking at those battletomes I don't see how you could say they 'designed them with a change like this in mind' with a straight face. To illustrate my point, we know for a fact that GW uses value spreadsheets to help calculate point costs from things the playtesting team has said, so lets use some ourselves. Right now offense, defense(save), defense (wounds), speed, bravery, range, magic, buffs, etc all have a certain weighting based on how important those stats are. The issue is that changing the way charges works puts a much heavier premium on speed and offense than there was before, while decreasing the value of defense. This means the value of fast, glass cannon units goes up rather massively and the value of slow, defensive units goes down slightly. I know from your posts on the DoK forum that you're very familiar with that army. I want you to really think for a second what it would mean to get 3 buffed units of witch aelves in combat on the same turn, a feet that is not in anyway difficult to achieve. That would mean 360 unanswerable attacks with at least reroll to wound on every unit, that's NINETY damage to a 4+ save BEFORE mindrazor, catechism of murder, etc, in game where most armies have 120ish wounds, and that's only using 810pts of your army. You end up in a situation where literally the only things left alive after your charge phase are the things you couldn't reach. Yes there are tactical things you can do to mitigate this and the game could still work with this change, but thinking you can give aggressive melee units such a huge buff without rebalancing their points is laughable. Think of all the extra points people use on defenses, even in aggressive lists, that they wouldn't even have to bother with knowing that if they poor enough resources into offenses and speed, the enemy simply would never hit them back. And saying 'but destruction isn't that strong' Isn't really the point, there are extremely strong aggressive, fast combat armies out there that a change like this, in a vacuum, would break wide open. Side bar: That rule doesn't exist anywhere in 40k, it's just that 40k doesn't have the work-around abilities that AoS does (hammerstrike, etc)
  2. I'm here now and it's also literally bigger. They moved it from a tiny conference room to one of the main event halls
  3. I LOVE the idea of this but it is another step in the 'Stormcast=space marines' thing. Now we have SC Grey Knights.
  4. She's such a weird unit, it's almost impossible to eye-ball it. 72" balewind range for Oracle Morathi should be fun though.
  5. Don't have her derped out in the dead center of the board. Problem solved. Even skyfires only have a 40" range. Add on to that the fact that she can change spontaneously and even if your opponent COULD shoot her off like that, they'e basically gambled the entire game on going after her. Good players won't even go after her most of the time. It's more efficient to kill everything around her first. Oracle Morathi isn't that much bigger than a witch elf, LoS shouldn't be hard. Basically if you lose her on a double turn after choosing not to transform her, that's your fault. I will concede that stormcast lists will be anathema to this strat. Deepstriking judicators turn one, Rain of stars turn two, cry into beer turn 3.
  6. They already confirmed that it's its own thing
  7. Very few people actually play GA:Order, they play their faction with some allies OR occasionally someone will play double pheonix based GA lists to cosplay Byron Orde. Someone who researches which armies before hand will also see that probably only around a third of available order units are any good and that the majority of those are only good within that specific faction. A player looking for an army with tons of options is much better off picking up chaos.
  8. 40k is just getting codexes and single model releases. They'll likely do multiple things in the same week.
  9. The only reason it's possibly relevant is simply because it was stated that it was the 22nd before and got changed, and because the warhammer 40k team tournament did a similar thing last year for Guillamen. Combine that with the only known releases from the 24th through the end of March being 3 40k codexes with 1 new model between them, the new imperial knight model and DoK, it's not like they don't have a window for them. That said it could just as easily be nothing. A typo or some other thing. Lots of reasons the date could change. Or it could have always been the 3rd all along and got read wrong. Hell, even if it's right it could still be a massive coincidence.
  10. I personally don't see any real need to have more than 2 Chaos books.
  11. Yunno, whenever talk of GAs getting too many releases come up, it's interesting that no one ever really acknowledges that Chaos has actually gotten, kit for kit, more new releases than order has in the past year and change(heh, pun). If anyone needs to take a backseat it's chaos.
  12. What'll be interesting is if Order get some big set-piece artillery eventually. Anything significantly powerful could get pushed into the realm of turbo-cheese with him.
  13. The ordinator could be free and he'd still only be in free people/ironweld arsenal armies. But yeah, for the others 60-100 is about right.
  14. Now see, this, this we can be sure about. Unless there's some special 'Harbinger' clause to matched play now, these guys'll be collecting dust for the most part.
  15. Is this ****** gonna start again? Had the same problem with 8th ed 40k. It was irritating then, it's irritaring now. WAIT FOR CONTEXT.
  16. Death should be going up for preorder next week or the week after. No idea on DoK
  17. 100% it will. She's after Elias remember? It's the same voice actress.
  18. LVO will most likely be 40k (which is sort of LVO's thing) and we'll get warhammer community articles covering Sigmar.
  19. I would be absolutely shocked if forgeworld does anything for aos for at least a few years. They're caught up in the heresy 7thvs8th thing, they're going to have to do 8th rules for custodes soon, they're miles behind their 40k releases with the super late fires of cyraxis, and they never really seemed to like WHFB or AoS anyway. Not a huge loss, outside of the Mourngul their fantasy sculpts weren't anything special.
  20. The 40k bit is wrong. The 'leaked' release schedule only shows codexes until june or w/e but there are between 5-10 (depending on faction shake-out) that still need to be released after Orkz.
  21. I mostly want to be Morathi because it NOT being neferata doesn't really decrease the chances of getting a death release but it being Morathi pretty much guarantees shadow aelves
  22. I don't think Slaanesh is that big of a concern for GW honestly. They don't really sell that well and the vast majority of sculpting options that would make sense for Slaanesh aren't exactly 'box art friendly' I wouldn't be surprised if even Morathi's aelves aren't Chaos related. Slaanesh will get an update eventually but I would put money on it being plastic fiend, plastic keeper, plastic chariot, couple of plastic HQs and that'll be it for a looong time.
  23. Tournament rulings supercede GW rulings for that event and with the controversy of firestorm at launch combined with some bonecrushingly stupid abilities, unclear rules regarding artefacts, and just the general sense that it's not worth the time or effort, firestorm allegiances have been broadly banned at tournaments. For sheriff, you could originally use both, which was asinine bullstuff and made certain armies (stormcasts) ridiculously overpowered. Then they FAQed it that you could use firestorm instead of you normal allegiance but by that point the competitive community had largely moved on.
  24. Generally they only ban things when they create major issues, ala firestorm or the 40k power "Break most of the Tournaments terrain today" aka shifting worldscape. If they actually create rules to be used in matched play, that had matched play in mind when they were made, they'll probably be integrated. I wouldn't hold my breath, GWs supplement rules are notoriously terrible for tournament style events (death from the skies)
  25. The thing is, I just don't think they're going to expand the current allegainces in the way people are thinking, I think LoN is meant to amalgam everything current together into a single flexible spot and then from that point on everything else will be totally new factions that will draw from the old stuff. Basically the idea is Death will (possibly) work like the different flavors of space marine in 40k. You'll have codex marines with multiple chapter tactics that provide the basis for the 'abberant chapters'. This is the LoN book. Then you'll have a number of factions that share a lot of core units with Codex marines (LoN) but also have their own unique units (like blood angels) So for example, a shambling hordes book will come out with a bunch of totally new kits, but also uses stuff from deathrattle and...whatever the zombie umbrella is. Then after that you'll get ghoulish visions book that has it's radical new stuff but also mortis engines and spirit hosts. Then you'll get unholy constructs with morghasts and terrorgheists etc.
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