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Laier

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Posts posted by Laier

  1. On 8/7/2019 at 2:20 PM, Bademeister said:

    I did some math for average damage output depending on the opponents tougthness and reletive to the points cost.

    Damage output on both leaders Infernal and Haunter Courtier is obvouisly  the same. But you have to spend 45 Points more for Flying and the extra 4" move. So Haunter does 15% more damage compared to points to Infernal.

    If we take a look at the Abilities the damage spreads even more. Both can use Bringer of death (tripple) for more movement. Infernal can use Death Scream (tripple) which seems pretty hard when you rolled a high tripple. if you can hit 6 enemy fighters in your 8" bubble you will do (on an average tripple of 3-4) 1+3,5=4,5 damage average.

    If you gonna use your double Chosen of the King, which is "cheaper" and easier to get, you get 2 extra attacks for EACH attack in that activation. 2 more attacks with strength 4 on an average opponent with 4 tougthness would be 2*(1/6*2+1/6*5)= 2 1/3 damage. when you attack twice it will be 4 2/3 damage extra.

    It is far easier to spend a double than a tripple. with your tripple spend on Death Scream you need a lot of viable targets (no line of sight). 

    I think going with a heavy Horror/Haunter team is our choice.

    Ghouls compared to other factions minions are okay. most of the time they will hit on 5s and 6s because of their low strength. you can'T use that much abilities. healing a ghoul sound not so great. Tripple Bringer of Death with extra movement is pretty good, average move of 3-4. Quad seems to me like a sin to use it on a Ghoul or even Ghast.

     

    My future list will be: 1x Haunter, 3x Horror, 3x Ghoul

    I've thinked and to my wonder had come to "opposite" conclusion.

    Infernal courtier, two flayers and four ghouls may be better option. And thats why:

    We should always divide our models in shield, dagger and hammer wich comes on table in different places and at different times. So - to make use of Chosen of the King ability we need our horrors near our leader, right? But if if we will group them in one team we are risking them to arrive too late or not where we need them. And if we divide them we are risking them not to be in time near together, wasting ability and time.

    Meanwhile with flayers we have not only speed to mitigate random deployment, but autonomous Skewering Strike ability wich not only gives us str5, but have a chance to stop enemies from moving. Moreso Bringer of Death from our Infernal and than Royal hunt lets one Flayer to zip through all table and smack someone being helded by ghouls.

    Speaking of ghouls - they too greatly benefit from Bringer ability to keep up woth flayers and score points. Especially when you divide our team like that:

    Infernal + two ghouls, Flayer + ghoul, Flayer + ghoul. Allrounder set up, able to quickly relocate and speedbumping enemy before striking where needed.

    What do you think?

  2. @RaiderX

    Thank you kindly. As I can see bat leader + 2 bats + 4 ghouls are still doable but seems too thin bodies.

    I wonder about ghoul spam. Ghoul leader + 14 ghouls. Sacrificing all the abilities but a wholelot of bodies on table.

    Batleader + ghouls are interesting too.

  3. 6 hours ago, Smooth criminal said:

    So since everyone were playing UF and secrator already basically every list got a free CP.

    I also have a feeling cannons are good enough at 130.

    I wonder. What if skullcannons should be taken not as "cannons" but as "shooting chariots". Riding on flanks, shooting and hacking light cavalry, archers and chaff? In a unit of two-three?

  4. 5 hours ago, Battlefury said:

    We could already need some adjustments at the actual warscrolls. If they would adjust point values only, I don't know if that would make the turn.

    Juggerlord would still suck, but less at 120 points, or maybe even 100 points.
    I would see Bloodletters at 80, maybe 90 points, since they became a pure spam unit.
    Reavers at 60 would be just ok I guess, so would be on pare with ungors then.
    Blood Warriors, IMO, I see at 80 for 5 of them. They are just cahff units and hit like feathers.
    Skullreapers at 150 or 160 would be kind of ok.
    Khorgorath back to 80 would be nice, 90 would be okeyish.
    Even some of the heroes would be more valuable at 60, such as Skullgrinder. He isn't buffing units when he gained kills anymore, so I see him at 60.
    Flesh Hounds are kind of ok for 100, but 90 would do.

    Due to the most profiles our army became a spam army, that isn't reliably playable with elites. So points will have to show that IMO.

    BT points and not being spent at once would fix a lot of issues. Would also be ok to have them limited at 8 points then.

    Due to the BT table I would really say it would be more fluffy and rulewise fitting, if they would count the slain models. therefore adjust the point values, not make it limited and not make it spent at once. So model count would IMO be the better way to go. Because Khorne wants skulls and therefore every single one counts!

    Exactly my thoughts. Especially about skulls for BT.

    Even thought about "worhty skulls" where more wounds, being character, being monster and being named will provide more BT. For example lets call this rule "Blood and Skulls": "Every 8 wounds of slain models worth 1 bt. Add 1 bt for every keyword "hero, monster, unique" of slain model regardless of its wounds".

    So maybe when our bloodthirsters will die in glory amongst bloodied corpses we will have almost enought points to bring him back or cast blood rain.

    What could be better than enemy that thought: "Damn Khornates! We should avoid the blood to be spilled or we are done!"

    • Like 1
  5. 13 hours ago, PivotalCar said:

    I just acquired a Mighty Lord of Khorne. So far I've gathered that he isn't very good due to his slow movement and meh command ability. But I really like his reality splitting axe, I just love the thought of having nagash sent into the realm of chaos never to come back. Is this guy/ khorgus khul really unplayable and could a list be built around them?

    He is pretty fun in 1k casual games, especialy if you have limited mortals collection from starter. For example:

    Allegiance: Khorne
    - Slaughterhost: The Goretide
    Mortal Realm: Aqshy
    Mighty Lord of Khorne (140)
    - General
    - Trait: Hew the Foe 
    - Artefact: Thermalrider Cloak 
    Bloodstoker (80)
    Bloodsecrator (140)
    - Artefact: Thronebreaker's Torc 
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    10 x Blood Warriors (200)
    - Goreaxes
    - 1x Goreglaives
    10 x Bloodreavers (70)
    - Reaver Blades
    10 x Bloodreavers (70)
    - Reaver Blades
    Gore Pilgrims (140)
    Wrath-Axe (60)

    Total: 1000 / 1000
    Extra Command Points: 1
    Allies: 0 / 200
    Wounds: 62

    OR you can change slaughterhost for Bloodlords and have MLOK with Thermalrider cloak and trait for another +4 and have 13" flying boogeyman.

    Ofk then you need to give him some daemons around to heal and be useful in such slaughterhost. But honestly in Bloodlords better to use Daemon Prince with Sword of Judgement - 16" move, reroll charge, healing for CP and mincing heroes/monsters wherever he is.

    • Like 1
  6. Good day community. I've tinkering with friendly yet temathic concept of 2k army for my wife and had come up with Grand Feast idea.

    Main theme is about abhorrants who gave their Chief in charge the rights to serve the grandeur feast. Thats why the general is a Courtier with medal and magical trait - he is the star of show - and battalion is Abbatoir.

    Mechanically we have a lot of casts, buffs and free CA - inspiring presense for ghouls blob from medal and feeding frenzy from delusion. Archregent will try to cast spectral hosts on other abhorrants, and they will buff our tarpit with resilience and chalice to be frontline and healing reserves for them. Even mandatory horrors could be buffed with deranged transformation and spectral hosts for quick objective grab or flank strike. Our beginning one CP shoul be used to summon two Vargulfs from AAG (free from throne) and ZD for backing up ghouls upfront. And then we even have a chance to bring in some flayers from TG later on or turn one.

    Not sure about resilience trait on zd - maybe deepstriking is analternative. Anyway - what do you think about whole concept?

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day

    Leaders
    Abhorrant Archregent (200)
    - Artefact: The Dermal Robe 
    - Lore of Madness: Spectral Host
    Abhorrant Ghoul King on Royal Terrorgheist (400)
    - Lore of Madness: Blood Feast
    - Mount Trait: Gruesome Bite
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    - Lore of Madness: Miasmal Shroud
    - Mount Trait: Horribly Resilient
    Crypt Haunter Courtier (120)
    - General
    - Trait: Dark Acolyte 
    -- Lore of Madness: Deranged Transformation

    - Artefact: Medal of Madness 

    Battleline
    40 x Crypt Ghouls (360)
    3 x Crypt Horrors (160)
    3 x Crypt Horrors (160)

    Battalions
    Abattoir (120)

    Endless Spells
    Chalice of Ushoran (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 105

  7. @Glaidos your welcome.

    You could still do dispell thing without behemots, but it would be pretty focusing on support and summoning.

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance

    Leaders
    Karanak (140)
    Skarr Bloodwrath (120)
    Slaughterpriest (100)
    - General
    - Trait: Mage Eater 
    - Artefact: Skullshard Mantle 
    - Blood Blessing: Blood Sacrifice
    Slaughterpriest (100)
    - Blood Blessing: Resanguination

    Battleline
    5 x Flesh Hounds (100)
    5 x Flesh Hounds (100)

    Endless Spells
    Hexgorger Skulls (40)
    Bleeding Icon (40)

    Total: 740 / 750
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 42
     

    Karanak and Skarr will lead the hunt, use the Reapers command and harass the enemy to keep them of your "base". Skarr would just suicide on enemy chaff to be reborn again, giving you blood tithe and helping in summoning daemons where they needed.

    Meanwhile priests should stab/heal eachother, rack up bloodtithe for summon and do their prayers thing. You really need some letter heroes upfront early I think.

    Ofcourse it would only work if Nurgle will tank for you ;) first turns. Because if you daemons will flank every nurgle's melee - couple it with Reapers doublefight, +d3 fleeing from reapers and +d3 fleeing from icon - you will melt enemies (hopefully).

     

    • Like 2
  8. 3 hours ago, Glaidos said:

    Hi guys,I need help. next week I have a 2 Vs 2 tournament in my reference store.
    Rules:

    8 teams (a good omen? Lol) 2vs2

    750 points (hero and battleline from 1000 points)
    No behemoth
    Only 1 for unit type, and at the minimum number
    (this rules doesn't affect evocations) Scenarios from the general handbook

    I play khorne and my girlfriend plays nurgle

    This is her list:

    Allegiance: Nurgle

    Leaders
    Gutrot Spume (140)

    Battleline
    5 x Putrid Blightkings (160)
    10 x Plaguebearers (120)

    Units
    3 x Plague Drones (200)
    3 x Nurglings (100)

    Total: 720/750
    Extra Command Points: 0
    Allies: 0/200
    Wounds: 64

    1gnarlmaw and a beast of nurgle to summon.
    Gutrot, blightkings and nurglings are for deepstrike

     

     

    Here is my list:
    Allegiance: Khorne

    Leaders
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Skulltaker (120)
    Bloodsecrator (140)

    Battleline
    10 x Bloodletters (110)
    5 x Flesh Hounds (100)

    Units
    3 x Bloodcrushers (140)

    Endless Spells
    Hexgorger Skulls (40)

    Khorne altar

    Total: 750/750
    Extra Command Points: 0
    Allies: 0/200
    Wounds: 48

    Would you change it?
    Who to make general?
     Do I use a Slaughterhosts? what prayer?
    Thanks to the many possible deaths I would like to focus on the evocation of demons with the bloodtite 

     

    I started warhammer from two years, I have a good collection of khorne miniatures, but I've had less than 10 battles, (because of my character, I'm a little shy) so little experience

    How about "shut the magic out" list?

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ulgu
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    Wrath of Khorne Bloodthirster (320)
    - General
    - Trait: Mage Eater 
    - Artefact: Skullshard Mantle 
    5 x Flesh Hounds (100)
    5 x Flesh Hounds (100)
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    Hexgorger Skulls (40)

    Alter ofc

    Total: 750 / 750
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 50
     

    You can farm CP with sacrifice+chaoswarriors (they have 5+ from MW) for double WoKThitster fight every round, bloodboil/bind enemies and dispell every spell in universe, and chase fast enemies with your hounds. Bloodtithe for summoning will be sure plenty too - even more useful with Reapers Command.

    And free kills in form of additional fleeing models - good sinergy for teamfights.

  9. 5 minutes ago, kenshin620 said:

    No, Beasts of Chaos were specifically an edge case.

    The original FAQ back at the launch of 2.0 was fully meant to shut down cross allegiance battalions like Everchosen and Nighthaunt.

    That was why before they fixed BoC, there was a massive RAW vs RAI debate.

     

    Now this might change with the slaves/darkoath/everchosen update, or maybe not.

    Thank you. Because it would be pretty hilarious. Even without Blood Sacrifice spam - just one suicide bloodreavers squad would give 10 bt on death. I mean it even not specifies when you nominate new "hero" - so when 10 bloodreavers unit would be wiped you could potentionally remove models one by one each time nominating new "hero" and immediatly removing him due to damage unit suffered... Erm... Or how this even works?

  10. Good day community!

    So I've tinkering with my soulgrinders and comed up with such a list:

    Allegiance: Khorne
    - Slaughterhost: The Bloodlords
    Mortal Realm: Ulgu

    Leaders
    Daemon Prince of Khorne (160)
    - General
    - Trait: Slaughterer's Thirst 
    - Artefact: Sword of Judgement 
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Skullgrinder (80)
    - Artefact: Halo of Blood 
    Skarr Bloodwrath (120)
    Slaughterpriest (100)
    - Blood Blessing: Resanguination

    Battleline
    5 x Blood Warriors (100)
    - Goreaxes
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield

    Units
    5 x Wrathmongers (140)
    5 x Wrathmongers (140)

    Behemoths
    Soul Grinder (260)
    Soul Grinder (260)

    Battalions
    Bloodforged (120)

    Endless Spells
    Wrath-Axe (60)
    Bleeding Icon (40)
    Hexgorger Skulls (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 128
     

    A bit of sacrificial lambs for one priest to slaughter near the altar. Two mini-speedbumps to wrap soulgrinders. And kind of second-wave / shooting buff for soulgrinders in form of Bloodforged battalion with Skarr. Daemonprince to jump from behind with his 16" move and wreck some heroes with 4+ sword of Judgement (like Khorn knew... lol) or even heal big monsters with bloodlords ability.

    Judgements for damage and tunneling-screening foes for Khorne-train.

    Gamestyle will be asmuch agressive as it could be - I hope that sacrifice and Skarr will generate enought tithe fir Blood Rain or some late game summon.

    What do you think?

    • Like 1
  11. Good day.

    I've yet tested but would want to know what you guys think about my thematic list of "Piligrims in Ulgu" that following giant Khorne Soul Grinders and praising the slaughter.

    So here is a lists I have in mind:

    List 1. Piligrmage begun

    The main idea was to fill points to 200 with big "centerpiece" models. They are not very effective but looking pretty good on table. Also while enemy will bother himself with buffed Soulgrinders (with prayers +1 to hit working with shooting attacks too and Banner wich will give +1 attack on terrifing Claw attack ) my infantry can score objectives. Maybe at some point we will even heal our daemonic engines with Crimson Rain, or lure some poor enemies with blood bind towards them.

    LEADERS
    Bloodsecrator (140)
    - Artefact : The Brazen Rune
    Slaughterpriest (100)
    - General
    - Command Trait : Violent Urgency
    - Artefact : Spellmirror
    - Blood Blessing : Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing : Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing : Bronzed Flesh
    UNITS
    10 x Blood Warriors (200)
    -Goreaxes
    - 1 x Goreglaives
    10 x Blood Warriors (200)
    -Goreaxes
    - 1 x Goreglaives
    20 x Bloodreavers (140)
    -Reaver Blades
    BEHEMOTHS
    Soul Grinder (260)
    - Mark of Chaos : Khorne
    Soul Grinder (260)
    - Mark of Chaos : Khorne
    Soul Grinder (260)
    - Mark of Chaos : Khorne
    BATTALIONS
    Gore Pilgrims (200)
    TOTAL: 1960/2000

     

    And List 2. Last sacrifices.
    More towards spending first 2 CP on whipping two Soulgrinders and sending them towards enemy heroes and supports, and then second wave of WoK and anothers Soulgrinder. Meanwhile Priests will sacrifice Reaveres in droves and summoning daemons near charging WoK right in enemy's face.

    LEADERS
    Wrath Of Khorne Bloodthirster (320)
    - General
    - Command Trait : Immense Power
    - Artefact : Doppelganger Cloak
    Bloodsecrator (140)
    - Artefact : The Brazen Rune
    Slaughterpriest (100)
    - Blood Blessing : Blood Sacrifice
    Slaughterpriest (100)
    - Blood Blessing : Blood Sacrifice
    Slaughterpriest (100)
    - Blood Blessing : Blood Sacrifice
    UNITS
    5 x Blood Warriors (100)
    -Goreaxes
    10 x Bloodreavers (70)
    -Reaver Blades
    10 x Bloodreavers (70)
    -Reaver Blades
    BEHEMOTHS
    Soul Grinder (260)
    - Mark of Chaos : Khorne
    Soul Grinder (260)
    - Mark of Chaos : Khorne
    Soul Grinder (260)
    - Mark of Chaos : Khorne
    BATTALIONS
    Gore Pilgrims (200)
    TOTAL: 1980/2000

     

    So. What do you think? I know it would be pretty risky but fun and wanted to know about weak sides of such lists and how could I mitigate them with tactical decisions.

    • Like 1
  12. 1 hour ago, BloodGodWorshipper said:

    I think that Mortals can take damonic gifts, but daemons still can't take mortal artefacts. The FAQ changed only the introduction text of the Artefacts of Power. The Daemonic Gifts on the contrary were changed substantially and are now Artefacts of Power with no keyword requirements (apart from Khorne Hero obviously).

    Ummm... Seems like not:

    "Page 81 – Artefacts of Power Replace the rules introduction for artefacts of power with the following:
    ‘If a Khorne army includes any Heroes, one may bear one artefact of power from one of the following tables: Murderous Artefacts, Banners of Khorne, Trophies of War, Daemonic Weapons, or Daemonic Adornments.’


    Page 83 – Daemonic Gifts Delete the Daemonic Gifts title, introduction and rules paragraphs (Daemonic Gifts are now artefacts of power)."

    Looks like now it all merged in one "artefacts of power" block and all Heroes are gain access to all tables.

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