Jump to content

Laier

Members
  • Posts

    17
  • Joined

  • Last visited

Laier's Achievements

Liberator

Liberator (1/10)

8

Reputation

  1. I've thinked and to my wonder had come to "opposite" conclusion. Infernal courtier, two flayers and four ghouls may be better option. And thats why: We should always divide our models in shield, dagger and hammer wich comes on table in different places and at different times. So - to make use of Chosen of the King ability we need our horrors near our leader, right? But if if we will group them in one team we are risking them to arrive too late or not where we need them. And if we divide them we are risking them not to be in time near together, wasting ability and time. Meanwhile with flayers we have not only speed to mitigate random deployment, but autonomous Skewering Strike ability wich not only gives us str5, but have a chance to stop enemies from moving. Moreso Bringer of Death from our Infernal and than Royal hunt lets one Flayer to zip through all table and smack someone being helded by ghouls. Speaking of ghouls - they too greatly benefit from Bringer ability to keep up woth flayers and score points. Especially when you divide our team like that: Infernal + two ghouls, Flayer + ghoul, Flayer + ghoul. Allrounder set up, able to quickly relocate and speedbumping enemy before striking where needed. What do you think?
  2. @RaiderX Thank you kindly. As I can see bat leader + 2 bats + 4 ghouls are still doable but seems too thin bodies. I wonder about ghoul spam. Ghoul leader + 14 ghouls. Sacrificing all the abilities but a wholelot of bodies on table. Batleader + ghouls are interesting too.
  3. Still waiting for mine to arrive. What lists could we muster from first glance? Flayer leader with two bodyguards and ghouls on rest? Or elite horrors list?
  4. I wonder. What if skullcannons should be taken not as "cannons" but as "shooting chariots". Riding on flanks, shooting and hacking light cavalry, archers and chaff? In a unit of two-three?
  5. Exactly my thoughts. Especially about skulls for BT. Even thought about "worhty skulls" where more wounds, being character, being monster and being named will provide more BT. For example lets call this rule "Blood and Skulls": "Every 8 wounds of slain models worth 1 bt. Add 1 bt for every keyword "hero, monster, unique" of slain model regardless of its wounds". So maybe when our bloodthirsters will die in glory amongst bloodied corpses we will have almost enought points to bring him back or cast blood rain. What could be better than enemy that thought: "Damn Khornates! We should avoid the blood to be spilled or we are done!"
  6. Khorne heralds (all three of them) shold have Priest keyword. Simple, elegant, cool.
  7. He is pretty fun in 1k casual games, especialy if you have limited mortals collection from starter. For example: Allegiance: Khorne - Slaughterhost: The Goretide Mortal Realm: Aqshy Mighty Lord of Khorne (140) - General - Trait: Hew the Foe - Artefact: Thermalrider Cloak Bloodstoker (80) Bloodsecrator (140) - Artefact: Thronebreaker's Torc Slaughterpriest (100) - Blood Blessing: Blood Sacrifice 10 x Blood Warriors (200) - Goreaxes - 1x Goreglaives 10 x Bloodreavers (70) - Reaver Blades 10 x Bloodreavers (70) - Reaver Blades Gore Pilgrims (140) Wrath-Axe (60) Total: 1000 / 1000 Extra Command Points: 1 Allies: 0 / 200 Wounds: 62 OR you can change slaughterhost for Bloodlords and have MLOK with Thermalrider cloak and trait for another +4 and have 13" flying boogeyman. Ofk then you need to give him some daemons around to heal and be useful in such slaughterhost. But honestly in Bloodlords better to use Daemon Prince with Sword of Judgement - 16" move, reroll charge, healing for CP and mincing heroes/monsters wherever he is.
  8. Good day community. I've tinkering with friendly yet temathic concept of 2k army for my wife and had come up with Grand Feast idea. Main theme is about abhorrants who gave their Chief in charge the rights to serve the grandeur feast. Thats why the general is a Courtier with medal and magical trait - he is the star of show - and battalion is Abbatoir. Mechanically we have a lot of casts, buffs and free CA - inspiring presense for ghouls blob from medal and feeding frenzy from delusion. Archregent will try to cast spectral hosts on other abhorrants, and they will buff our tarpit with resilience and chalice to be frontline and healing reserves for them. Even mandatory horrors could be buffed with deranged transformation and spectral hosts for quick objective grab or flank strike. Our beginning one CP shoul be used to summon two Vargulfs from AAG (free from throne) and ZD for backing up ghouls upfront. And then we even have a chance to bring in some flayers from TG later on or turn one. Not sure about resilience trait on zd - maybe deepstriking is analternative. Anyway - what do you think about whole concept? Allegiance: Flesh Eater Courts- Grand Court: Court of Delusion - The Feast DayLeadersAbhorrant Archregent (200)- Artefact: The Dermal Robe - Lore of Madness: Spectral HostAbhorrant Ghoul King on Royal Terrorgheist (400)- Lore of Madness: Blood Feast- Mount Trait: Gruesome BiteAbhorrant Ghoul King on Royal Zombie Dragon (440)- Lore of Madness: Miasmal Shroud- Mount Trait: Horribly ResilientCrypt Haunter Courtier (120)- General- Trait: Dark Acolyte -- Lore of Madness: Deranged Transformation - Artefact: Medal of Madness Battleline40 x Crypt Ghouls (360)3 x Crypt Horrors (160)3 x Crypt Horrors (160)BattalionsAbattoir (120)Endless SpellsChalice of Ushoran (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 105
  9. @Glaidos your welcome. You could still do dispell thing without behemots, but it would be pretty focusing on support and summoning. Allegiance: Khorne- Slaughterhost: Reapers of VengeanceLeadersKaranak (140)Skarr Bloodwrath (120)Slaughterpriest (100)- General- Trait: Mage Eater - Artefact: Skullshard Mantle - Blood Blessing: Blood SacrificeSlaughterpriest (100)- Blood Blessing: ResanguinationBattleline5 x Flesh Hounds (100)5 x Flesh Hounds (100)Endless SpellsHexgorger Skulls (40)Bleeding Icon (40)Total: 740 / 750Extra Command Points: 0Allies: 0 / 200Wounds: 42 Karanak and Skarr will lead the hunt, use the Reapers command and harass the enemy to keep them of your "base". Skarr would just suicide on enemy chaff to be reborn again, giving you blood tithe and helping in summoning daemons where they needed. Meanwhile priests should stab/heal eachother, rack up bloodtithe for summon and do their prayers thing. You really need some letter heroes upfront early I think. Ofcourse it would only work if Nurgle will tank for you first turns. Because if you daemons will flank every nurgle's melee - couple it with Reapers doublefight, +d3 fleeing from reapers and +d3 fleeing from icon - you will melt enemies (hopefully).
  10. How about "shut the magic out" list? Allegiance: Khorne- Slaughterhost: Reapers of VengeanceMortal Realm: UlguSlaughterpriest (100)- Blood Blessing: Blood SacrificeWrath of Khorne Bloodthirster (320)- General- Trait: Mage Eater - Artefact: Skullshard Mantle 5 x Flesh Hounds (100)5 x Flesh Hounds (100)5 x Chaos Warriors (90)- Hand Weapon & ShieldHexgorger Skulls (40) Alter ofcTotal: 750 / 750Extra Command Points: 0Allies: 0 / 200Wounds: 50 You can farm CP with sacrifice+chaoswarriors (they have 5+ from MW) for double WoKThitster fight every round, bloodboil/bind enemies and dispell every spell in universe, and chase fast enemies with your hounds. Bloodtithe for summoning will be sure plenty too - even more useful with Reapers Command. And free kills in form of additional fleeing models - good sinergy for teamfights.
  11. Thank you. Because it would be pretty hilarious. Even without Blood Sacrifice spam - just one suicide bloodreavers squad would give 10 bt on death. I mean it even not specifies when you nominate new "hero" - so when 10 bloodreavers unit would be wiped you could potentionally remove models one by one each time nominating new "hero" and immediatly removing him due to damage unit suffered... Erm... Or how this even works?
  12. I have a question. If Brass Despoilers now CAN be taken as Khorne Alegiance - can Bloodmarked warband be taken the samewise? Bloodthithe farm anyone?
  13. Good day community! So I've tinkering with my soulgrinders and comed up with such a list: Allegiance: Khorne- Slaughterhost: The BloodlordsMortal Realm: UlguLeadersDaemon Prince of Khorne (160)- General- Trait: Slaughterer's Thirst - Artefact: Sword of Judgement Slaughterpriest (100)- Blood Blessing: Blood SacrificeSlaughterpriest (100)- Blood Blessing: Killing FrenzySkullgrinder (80)- Artefact: Halo of Blood Skarr Bloodwrath (120)Slaughterpriest (100)- Blood Blessing: ResanguinationBattleline5 x Blood Warriors (100)- Goreaxes5 x Chaos Warriors (90)- Hand Weapon & Shield5 x Chaos Warriors (90)- Hand Weapon & ShieldUnits5 x Wrathmongers (140)5 x Wrathmongers (140)BehemothsSoul Grinder (260)Soul Grinder (260)BattalionsBloodforged (120)Endless SpellsWrath-Axe (60)Bleeding Icon (40)Hexgorger Skulls (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 128 A bit of sacrificial lambs for one priest to slaughter near the altar. Two mini-speedbumps to wrap soulgrinders. And kind of second-wave / shooting buff for soulgrinders in form of Bloodforged battalion with Skarr. Daemonprince to jump from behind with his 16" move and wreck some heroes with 4+ sword of Judgement (like Khorn knew... lol) or even heal big monsters with bloodlords ability. Judgements for damage and tunneling-screening foes for Khorne-train. Gamestyle will be asmuch agressive as it could be - I hope that sacrifice and Skarr will generate enought tithe fir Blood Rain or some late game summon. What do you think?
  14. Good day. I've yet tested but would want to know what you guys think about my thematic list of "Piligrims in Ulgu" that following giant Khorne Soul Grinders and praising the slaughter. So here is a lists I have in mind: List 1. Piligrmage begun The main idea was to fill points to 200 with big "centerpiece" models. They are not very effective but looking pretty good on table. Also while enemy will bother himself with buffed Soulgrinders (with prayers +1 to hit working with shooting attacks too and Banner wich will give +1 attack on terrifing Claw attack ) my infantry can score objectives. Maybe at some point we will even heal our daemonic engines with Crimson Rain, or lure some poor enemies with blood bind towards them. LEADERS Bloodsecrator (140) - Artefact : The Brazen Rune Slaughterpriest (100) - General - Command Trait : Violent Urgency - Artefact : Spellmirror - Blood Blessing : Killing Frenzy Slaughterpriest (100) - Blood Blessing : Killing Frenzy Slaughterpriest (100) - Blood Blessing : Bronzed Flesh UNITS 10 x Blood Warriors (200) -Goreaxes - 1 x Goreglaives 10 x Blood Warriors (200) -Goreaxes - 1 x Goreglaives 20 x Bloodreavers (140) -Reaver Blades BEHEMOTHS Soul Grinder (260) - Mark of Chaos : Khorne Soul Grinder (260) - Mark of Chaos : Khorne Soul Grinder (260) - Mark of Chaos : Khorne BATTALIONS Gore Pilgrims (200) TOTAL: 1960/2000 And List 2. Last sacrifices. More towards spending first 2 CP on whipping two Soulgrinders and sending them towards enemy heroes and supports, and then second wave of WoK and anothers Soulgrinder. Meanwhile Priests will sacrifice Reaveres in droves and summoning daemons near charging WoK right in enemy's face. LEADERS Wrath Of Khorne Bloodthirster (320) - General - Command Trait : Immense Power - Artefact : Doppelganger Cloak Bloodsecrator (140) - Artefact : The Brazen Rune Slaughterpriest (100) - Blood Blessing : Blood Sacrifice Slaughterpriest (100) - Blood Blessing : Blood Sacrifice Slaughterpriest (100) - Blood Blessing : Blood Sacrifice UNITS 5 x Blood Warriors (100) -Goreaxes 10 x Bloodreavers (70) -Reaver Blades 10 x Bloodreavers (70) -Reaver Blades BEHEMOTHS Soul Grinder (260) - Mark of Chaos : Khorne Soul Grinder (260) - Mark of Chaos : Khorne Soul Grinder (260) - Mark of Chaos : Khorne BATTALIONS Gore Pilgrims (200) TOTAL: 1980/2000 So. What do you think? I know it would be pretty risky but fun and wanted to know about weak sides of such lists and how could I mitigate them with tactical decisions.
×
×
  • Create New...