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Professor Clio

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Posts posted by Professor Clio

  1. 11 minutes ago, Saxon said:

    Bringing up hand gunners, what would happen first in the event of them being charged. Their stand and shoot ability allows them to shoot at the end of the charge move which is the same wording as the Boing! Smash! wording which is at the end of the charge move. In this scenario, would the gunners shoot first or take mortal wounds first?

    I believe in cases like that it’s the player whose turn it is who choses the order so your bounders would mortal wound first. 

  2. 24 minutes ago, Saxon said:

    I just played using death against gloomspite. There is nothing fun about playing gloomspite. Loon boss teleported and one shotted arkan. Those boingrot bounders wrecked everything. 

    I think our group is going to refuse to play them until they nerf them. 

     

    A loonboss one shotted Arkhan? I assume you mean the 300 point one on mangler, not the 70 point base one. Yeah that can happen, but to do that on the teleport he had to make a 9 inch charge and roll well on his damage, there's lots of things that can do that. Bounders, yes, are probably slightly undercosted.

    That said I had neither of those units in my list so I dont know why you're singling me out like that....

    In my experience there's other armies that are way more broken. I won't name them because this isnt the thread for that and I dont want to start a flame war :)

     

    • Like 1
  3. On 2/19/2019 at 3:18 PM, Professor Clio said:

    I’m taking the gitz to a small 1k point tournament this weekend. It’s going to be on 4x4 boards and I know there’s going to be horde lists, DoK and plague monks, amongst other things.  I think I’ve settled on this list:

    Allegiance: Gloomspite Gitz

    Leaders
    Loonboss (70)
    - General
    - Artefact: Spiteful Prodder  
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Great Green Spite
    Madcap Shaman (80)
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    40 x Stabbas (260)
    - Pokin Spears & Moon Shields
    24 x Squig Herd (280)

    Units
    5 x Loonsmasha Fanatics (140)

    Endless Spells
    Mork's Mighty Mushroom (80)

    Total: 1000 / 2000
    Extra Command Points: 20
    Allies: 0 / 400
    Wounds: 106
     

    the plan is to hand of gork the squigs into the enemy’s backfield and use the grots as a tar pit in the mid board. Then cast the mushroom where it’ll do the most damage and try to snipe characters with the green spite and the spiteful prodded. Use the fanatics to delay charges.  

    Tournament went well. Went 2-1. 2 major wins against Legion of nagash and flesh eater court, both on the back of hand of gork mouvement shenanigans. I love that spell. Both times the fanatics wrecked face too. Once killing 16 ghouls, once taking 9 wounds off Arkhan. 

    The loss was against stormcast when I failed to cast a single spell over 3 turns. I don't think I've ever rolled this bad before!

    All in all a fun day of gaming. 

  4. 7 hours ago, Nickmoss90 said:

    Can you link your list? What spells were you casting? Or trying to cast?

    Fungoid (general, hand of gorked)

    Shaman (great green spite)

    Loonboss 

    40 stabbas

    24 sguigs

    5 fanatics

    Morks mighty mushroom

    1k on the nose

    And every single casting roll failed first 2 turns. I really needed the mushroom to go off to thin the herd of witches coming at me. 

  5. Got to test my 1k list against DoK. I failed sooooo many casting rolls. Hopefully all the bad luck is purged out of those dice and I do better tomorrow because if I'd been able to to thin out those hordes with magic before they got to me things would have been less painful. 

    IMG_20190222_150825384.jpg

  6. 2 hours ago, GeneralZero said:

    1. Vermilord warbringer: the downside that I see is that he is not masterclan (so, less versatility, especialy to be skryre general). Can he be plaid with a VERMINTIDE army with (mostly) skryre units?

     

    2. For those who build one, I'm hesitating between warbringer and warpseer : Is it possible to magnet him so I can switch with both shapes?

    1. Yes, as long as you have at least 3x20 clanrats (though you’d want more, I played 2x40 and 1x20 the other night and I’m thinking 3x40 is going to pretty much always be my core going forward)

    2. The head is pretty though to do, but the right arm is very easy. What I did was pick the warpseer head because I like it better and magnetized the globe and punch blade. They both share the big glaive weapon so that’s easy enough. 

  7. I’m taking the gitz to a small 1k point tournament this weekend. It’s going to be on 4x4 boards and I know there’s going to be horde lists, DoK and plague monks, amongst other things.  I think I’ve settled on this list:

    Allegiance: Gloomspite Gitz

    Leaders
    Loonboss (70)
    - General
    - Artefact: Spiteful Prodder  
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Great Green Spite
    Madcap Shaman (80)
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    40 x Stabbas (260)
    - Pokin Spears & Moon Shields
    24 x Squig Herd (280)

    Units
    5 x Loonsmasha Fanatics (140)

    Endless Spells
    Mork's Mighty Mushroom (80)

    Total: 1000 / 2000
    Extra Command Points: 20
    Allies: 0 / 400
    Wounds: 106
     

    the plan is to hand of gork the squigs into the enemy’s backfield and use the grots as a tar pit in the mid board. Then cast the mushroom where it’ll do the most damage and try to snipe characters with the green spite and the spiteful prodded. Use the fanatics to delay charges.  

    Thoughts? I was tempted to bring bounders and a mangler but I’m concerned they’d get overwhelmed by hordes. 

  8. 6 minutes ago, Num said:

    @Professor Clio

     thanks for the battle report! Your list looks solid. I feel that, as was said before, warpfire thrower wrapped in clanrats will be core...

    May I ask how you painted the vortex of the gnawhole please?

    Cheers

     

    Airbrush magic, mostly. I started with the stone part with various vallejo air greys and added a quick drybrush of terminatus stone. Then I airbrushed the green vortex, starting from vallejo game air dark green, going to a very pale yellowish green, airbrushing the swirls in. The wooden parts are just a dark brown basecoat airbrushed on with a dryad bark dry brush.  Took me about 3-4 hours to get all three down.

    Edit: Agreed on the warp fire throwers. Two of them were great but I'd want to add another to the list, maybe even 2 more. The current meta is pretty horde heavy it feels and they're a hard counter to it, if you can keep them safe from getting sniped.

  9. Had a very interesting game vs Flesh eater tonight. My list was :

     

    Allegiance: Skaventide
    Clawlord (100)
    - Mighty Warlord Command Trait: Savage Overlord
    Grey Seer on Screaming Bell (200)
    - General
    - Trait: Master of Magic 
    - Artefact: Skavenbrew 
    - Lore of Ruin: Death Frenzy
    Warpgnaw Verminlord (320)
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    40 x Clanrats (200)
    40 x Clanrats (200)
    20 x Clanrats (120)
    1 x Warpfire Thrower (70)
    1 x Warpfire Thrower (70)
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)
    Doomwheel (160)
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 159

     

    Ended up losing 24 to 26 in a bloodbath of a game. Few observations, in no particular order:

    1. there's a lot to remember in this book, I forgot a bunch of rules (though I'd only had the book in my hand for 24 hours so that's to be expected)

    2. Flesh eaters hit like trucks. Ghouls with 5 attacks each with rerolls is not nice

    3. The Warpgnaw is way overpriced for what he does. Shame because I love the model. Guess I need to paint another verminlord (probably a warpseer)

    4. Warpfire throwers are the bomb. Roasting 30 ghouls in one round of overcharged shooting was hilarious

    5. Gnawhole movement shenanigans are quite powerful. Only reason I kept it so close is I used it to threaten his back objectives

    6. Warp lightning spell seems very overpriced for the wounds that it did. 

    7. overcharged warp lighting canons are awesome. I think I want to add a third to the list

    8. The Doomwheel did very well for me that game but I rolled well above average. As "skaven" as it is I dont think its worth taking at 160 points.

    9. Screaming bell did fine, but I think I'd go with a seer on foot and a warpseer instead, save some points.

     

    If you feel like it you can watch a stream of the game on twitch at https://www.twitch.tv/canhammer_tv A short form batrep will be on youtube at some point soon too.

     

    • Like 4
  10. 5 hours ago, Caladancid said:

    I am confused why you would put the Dankholds in a unit of more than one, ever.  Unless you have plenty of CPs to dump preventing battleshock.  If I saw a unit of those guys I would do everything in my power to get them to run off.

    I could be missing something though, and it would LOOK cool that's for sure.

    I wouldn't do it either, but they are bravery 6 + 1 for their own "reassuring presence" so really you'd need to lose 2 and roll a 6 for battle shock to make a third run away so it's not really a huge concern. (barring any bravery debuff). 

  11. I just won a game against nighthaunts with this list: 

    Allegiance: Gloomspite Gitz

    Leaders
    Loonboss on Mangler Squigs (300)
    - Artefact: The Clammy cowl 
    Madcap Shaman (80)
    - Artefact: Moonface Mommet 
    - Lore of the Moonclans: Squig Lure
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    18 x Squig Herd (210)
    6 x Squig Herd (70)
    60 x Stabbas (360)
    - Pokin Spears & Moon Shields
    - 9x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    5 x Loonsmasha Fanatics (140)

    Battalions
    Squig Rider Stampede (140)

    Endless Spells
    Mork's Mighty Mushroom (80)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 175

     

    Auto running the mangler and bounders 6 then charging under the light of the moon was very strong. Thanks to Skragott's command point farming ability I could do it on all 3 on the same turn (While keeping the moon in the middle with his Command ability). Meanwhile my unit of 60 goblins controlled the middle objective all game while just winthin 12 of the shrine so they never had to take a battleshock test.

    Clutch roll of the game was rolling a 26 on the mushroom distance to allow me to place it in the best possible spot. when that spell goes off it really screws over hordes

     

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  12. I doubt it would actually be all that good, but I kinda want to drop this on a table just to watch my opponents face as I deploy 200 minis

    Allegiance: Gloomspite Gitz

    Leaders
    Loonboss (70)
    Madcap Shaman (80)
    - Lore of the Moonclans: The Great Green Spite

    Battleline
    60 x Stabbas (360)
    - Pokin Spears & Moon Shields
    60 x Stabbas (360)
    - Pokin Spears & Moon Shields
    60 x Stabbas (360)
    - Pokin Spears & Moon Shields

    Units
    5 x Sporesplatta Fanatics (120)
    5 x Loonsmasha Fanatics (140)
    5 x Loonsmasha Fanatics (140)
    5 x Sneaky Snufflers (70)

    Battalions
    Moonclan Skrap (120)
    Skilkmob Horde (160)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 214
     

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  13. 10 minutes ago, Bolgan said:

    Does anyone know the approximate size of the loonshrine's footprint? I'm planning to convert one using a couple pieces from the battle for skull pass box and don't want to look like I'm giving myself an edge.

    7 by 3.5 Inches, roughly. It’s irregular. 

    • Thanks 2
  14. 4 minutes ago, McGangsta said:

    How is there size vs the shrine, can they park behind that and spit away with impunity all game? Could be worth the points in chaff clear, more so if they can sit on a home objective while they do it.

    They can, but the more I think about it the less I think they’re worth their points. Just not a high enough impact. 

    12 minutes ago, Ekrund Oath Splitters said:

     

    And against Nighthaunt wouldnt each Gobba only do 2 damage? 3 hits, 2 wound, 1 save, 2 damage on average? So 4 over all between the 2?

    Yeah I redid the math and it’s even worse than I thought, 7 wounds on units of over 10 models. Shame, they’re great looking models. 

  15. 38 minutes ago, Ekrund Oath Splitters said:

    Do you usually have any luck with Gobbas? Every time ive used them they wiff haha!!! His melee is pretty dang good but i always find his shooting to be lack luster.

    I haven't used them since they changed the warscroll. I mathed it out to causing about 10 wounds a turn to big units with both, which is pretty poor for 320 points but the 30inch range and no need for LOS is appealing...

  16. 5 minutes ago, Gumbalina said:

    I'm running something very similiar but I do think that a loonboss on mangler isn't great as for those 60pts it gains the weakness of being a hero and only a few mediocre attacks. The cowl is good but a base mangler can be apart of the stampede for those important rerolls.   I think you will want to have squig lure to allow your squigs to work without the moon and the mushroom is very good but may back fire if you roll low.  

     

    If you made that small change you could buy another shaman or a standard loonboss to use his command ability on the 60 grots

    I'm using the boss for this command ability, but that may not be worth losing the movement reroll for an extra 60.

    4 minutes ago, Ekrund Oath Splitters said:

    What would you trade out for the colossal squig or the gobbas? From my game against them using squigs, i found that the MWs i dealt did the most damage, the rend of the squigs becomes useless. You want ways of dealing a lot of saves so snufflers with those 60 grots would be pretty good! Do you happen to know what your opponent will take? If he goes down the bravery route you may suffer looses that way unless you hung your shrine which then restricts your movement,or your willing to spend CPs on inspiring prescience.  

    I would trade the loonking for a fungoid and remove the boss on giant gave squig and mork's mighty mushroom for either 2x gobbas or 1 colossal

  17. I have a game against nighthaunt in a few days. I'm trying to figure out a list. So far I have: 

    Allegiance: Gloomspite Gitz

    Leaders
    Loonboss on Mangler Squigs (300)
    - Artefact: The Clammy cowl
    Loonboss on Giant Cave Squig (110)
    - Moon-cutta
    Madcap Shaman (80)
    - Artefact: Moonface Mommet
    - Lore of the Moonclans: The Great Green Spite
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    18 x Squig Herd (210)
    6 x Squig Herd (70)
    60 x Stabbas (360)
    - Pokin Spears & Moon Shields

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)

    Battalions
    Squig Rider Stampede (140)

    Endless Spells
    Mork's Mighty Mushroom (80)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 176

    I'm debating whether I should try to include my 2x squig gobbas or colossal squig. Also not 100% sure on the loonboss on giant cave squig or skragrott. Thoughts?

    • Like 1
  18. 2 minutes ago, Skabnoze said:

    Yes, I have seen online games that do that, but eComm is a different thing.  I do back-end server work for an eComm company and all of our sales & site updates roll out a midnight east-coast for the US.

    Online games updates are usually a maintenance window that requires DevOps on-hand to manage the update and infrastructure process.  So those companies handle that during normal work-hours rather than requiring someone to work late for it.  And many of those companies perform those tasks based off of the time-zone where their office is (often west coast).  For an eComm website of any decent size you should be able to schedule your updates, product availability, sales, etc to go live at a specific time and not have to be on-hand for it.

    Maybe they're worried we'll crash the platform by ordering too many squigs. Or its just one of those arbitrary GW things. Its 10am local everywhere in the world so they had to pick a TZ for NA. It would make more sense to pick EST but I'm not in charge :D

     

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