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Posts posted by Mr InsaneBear
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Any thoughts on this list? Viable at all?
Allegiance: Kharadron Overlords
- Sky Port: None
Kharadron Code
- Artycle: Settle The Grudges
- Amendment: Always Take What You Are Owed
- Footnote: Without Our Ships We Are Naught
Leaders
Endrinadmiral Buller Halsek (220)
Endrinmaster with Dirigible Suit
- General
- Command Trait: Grudgebearer
- Artefact: Phosphorite Bomblets
Navigator Master Twaid (100)
Aetheric Navigator
- Artefact: Svaregg-Stein Illuminator Flarepistol
Battleline
Marines 1 (90)
10 x Arkanaut Company
- 1x Skypikes
- 1x Light Skyhooks
- 1x Aethermatic Volley Guns
Marines 2 (90)
10 x Arkanaut Company
- 1x Skypikes
- 1x Light Skyhooks
- 1x Aethermatic Volley Guns
Fighting Repair 1 (200)
6 x Endrinriggers
- 1x Aethermatic Volley Guns
- 1x Skyhooks
Fighting Repair 2 (200)
6 x Endrinriggers
- 1x Aethermatic Volley Guns
- 1x Skyhooks
Units
BKS Risk (DD-1) (150)
1 x Grundstok Gunhauler
- Main Gun: Drill Cannon
BKS Reward (DD-2) (150)
1 x Grundstok Gunhauler
- Main Gun: Sky Cannon
BKS Juhnstun (DD-5) (150)
1 x Grundstok Gunhauler
- Main Gun: Sky Cannon
- Great Endrinworks: Coalbeard's Collapsible Compartments
Behemoths
BKS Endeavor (CA-1) (250)
Arkanaut Frigate
- Main Gun: Heavy Sky Cannon
- Great Endrinworks: Prudency Chutes
BKS Venture (CA-2) (250)
Arkanaut Frigate
- Main Gun: Heavy Sky Cannon
Battalions
Iron Sky Attack Squadron (120)
Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 113
I figure there would be 2 battlegroups of frigate/gunhauler/endrineers, and the navigator would roll in the 3rd gunhauler hitting their choicest target with the flare pistol then rolling to where needed.
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On 3/24/2020 at 1:57 AM, 5kaven5lave said:
So, assuming a lot of us have had a bit more time on our hands in recent days / weeks, what’s everyone been painting?
Managed to churn out 10 ArCo, 6 Endrinriggers and an Aether-Khemist in the last month, still got 1600 points to go of my list though so hope my primer doesn’t run out!
This is what I have accomplished so far during 'ronatine.
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Amazing. How did you do the skin tone of the aelves?
Differences between Ironjawz and Orruk Warckans?
in Destruction
Posted
In terms of book mechanics EMMachine had it right. In terms of game mechanics...
If you play ironjawz specifically they play a lot like their old solo battletome. Some of the rules differ a bit but the general style is "Hit fast, Hit hard, Hit often". Powerful damage dealers that while initially slow looking can move faster than you think. Problem is low numbers and their defense looks decent on paper, but other than ard boyz doesn't work that well practically.
Big Waagh basically combines the ironjawz and bonesplitterz battletraits all into one, that activate over time as you accrue waagh points(so a resource mechanic) via various means. This means Big Waagh takes longer to spin up and requires you in the end to take some bonesplitterz units(most think the bonesplitterz are lacking) but if you get big waagh fully spun up it is the more powerful of allegiance abilities because you get goodies like +1 to hit AND wound, and a 6++ save to make your brutes and goregruntaz and megaboss that more survivable and a couple of 1 offs to help with magic and such.