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Lord Veshnakar

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Posts posted by Lord Veshnakar

  1. 20 minutes ago, Skabnoze said:

    Obnoxious band-wagon young'un gitz...  Get outta my cave an off my fungus lawn before I sick Chompaz on you!  No respect for elders and them that was here first...

     

    I imagine it'll go back to normal once box set FOMO wears off haha. That being said I have seen a lot of "jumping into AOS for the first time" or "been away from the hobby for about 6 years" posts on the gloomspite facebook group when the Looncurse box came out. I think it garnered a lot of new blood into AOS in general, whether its 40k players, brand new players, or people that left because of the old world exploding etc. 

  2. The only thing that worries me is that I feel like Gloomspite is at a really rad place right now. They aren't sweeping the tournament scene but they are still placing in top 10s and top 3s. I am mortified that if they made too much in the way of adjustments it could easily go too far. 

    There are obvious units that aren't really taken as often like the Shootas for instance or Gobbapalooza etc. that could use some tweaking and maybe small adjustments on some of the others but I just really hope they don't overdo it. 

     

  3. Thought I would do a grand update to the 2018 what armies do you play poll. This would be the armies you consider your main/primary armies, since some people literally collect almost every army. 

    It bears mentioning that this time around I am only using the armies as listed on the GW website in the format they are listed on said website + the Legion of Azgorh from forgeworld, so please spare me the vitriol re: no Tomb Kings or Brets. I don't mean to cause offense.  If the armies are added back to the GW website for sale in the coming years I will certainly add them to the poll. 

    Also I have a link below to the google form as well if you want to use that but this will require a google sign in so someone can't submit their response 100 times etc. 

    https://forms.gle/6Fu72YJTmftf89iHA

    Cheers!

    PS: A sticky would be rad!

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  4. 31 minutes ago, Mayple said:

    Unless a drastic faq happens, I'm expecting Fyreslayers to start topping events once players catch on to their stacking potential. The wildcard factor on that point is that I have no idea of how many competitive Fyreslayer players there are, and I don't expect to see people switching to them before they start axing through the opposition, which could be a slow journey if not piloted properly. 

    So maybe they'll go under the radar for a while. Who knows?  Crazy times :D

    I think they will perform well, but I don't see them sweeping events. I think they might make the occasional top 10 every now and again like gloomspite, but nothing like Skaven/FEC/DOK. The guy that won Brisvegas  5/0 with them has been playing Fyreslayers from the get-go, and he is very experienced with them. The 30 Hearthguard block is a good wildcard if you don't know what to do against it or weren't prepared and walk right into it "push up the board and hope for the best" style, but even just sniping out the priests/battlesmith with shooting/magic (which is fairly easy to do for the non-melee focused armies) totally neuters the army. And they just FAQ'd battlesmith stacking too.  Plus if they aren't running Vostarg, the lack of movement will be a definite liability.  

  5. Stormcast and Nurgle both are great defensively. Honestly though Legions of Nagash too in that they can bring back units that have been wiped out and heal up units so become quite durable in that sense. 

    You won't really find many/any defensive or static gun line armies in AOS because unlike WHFB its not  just about killing your opponents army, it's about movement and taking objectives. 

  6. 2 hours ago, JackStreicher said:

    🧐

    they are just as likely to get sniped off like all the others, though FS mostly have  a safe after the safe?

    FS get strong bonuses to despelling and they have a lot of powerful prayers that can‘t be despelled. I think I remember that they can auto-ban a spell? Or was it -2 to it? 🤔

    Fyreslayer characters only have their armor, and none are higher than 4+. You can get that to 2+ with buffs but they are still prone to mortal wounds from magic. I have blasted my friends characters off with my doomfire and pit of shades pretty reliably.   They have no ward saves.  DOK do though because Hag Narr.  And Fyreslayers have no dispels from characters.

    Their only option is one artifact you can take for a runemaster or runesmiter that lets you attempt to dispel two spells as if you were a wizard. But like I said, most people intend to play with lodges and all of the lodges have artifacts you have to take first, so besides Greyfyrd to get another you would have to take a battalion, all of which are over 100 points. 


    This topic is getting a little derailed though.  Below are the tournament standings from AOS 2.1 and 2.2 from honest wargamer. This should kind of speak that something needs to be done to balance things a bit.

    image.png.5024f93941e62e4a9d9680fad4410a99.png
     

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  7. 15 minutes ago, SaberArtoria22 said:

    I find it interesting how you point out that Fyreslayers are all about their characters and sniping them out is how to fight them, but seem to be ignoring the fact that the exact same tactic works wonders on DoK too. Funny enough it also works on any army who gains a lot of their power from the buffs given by their heroes.

     

    Well not exactly.  Fyreslayers are much more prone to magic/mortal wound sniping and endless spells/shenanigans because they lack inherent options for dispelling if you don't take the ash rune artifact and if you are rolling without allies. And all of the lodges have command trait and magic item requirements so to get an extra artifact you have to take a battalion to get the ash rune for two dispel attempts and there are many more tasty items than the ash rune.

    You can snipe DoK Characters sure, most notably the hags, but witch aelves even with just the hag narr cauldron nearby still whoop total behind.  Fyreslayers almost require character support to be good. 

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  8. 21 minutes ago, Joseph Mackay said:

    the differince is Witches are the basic troops of DOK whereas Hearthguard Berzerkers are a dedicated elite unit for Fyreslayers. its not a fair comparison

    I have already played against the 30 strong HB block and its not that bad for DoK to handle. You can lock it down pretty dang good with the shackles. Sure you might not be able to wipe them out with a 2+ rerolling 1s and a 4+ ward but just snipe out their priests and battlesmiths. Fyreslayers are all about their characters and a unit of 10 doomfires instant gibs their foot characters with doomfire unless they have auric hearthguard nearby.

    Not to mention Witches cause MWs on 5+ with martyrs sacrifice, on 6s with their shields,  and would have a 4+ save in combat, a 5+ save after, and can reroll their 5+ Hag Narr save. They will likely be rerolling wounds and maybe hits too.  Witches also have run and charge inherent and a naturally higher move. 


    And unless you ally it in or take the artifact in an army already stretched thin for artifacts then the fyreslayers have no way to dispel so you can likely count on mindrazor or the aforementioned doomfire as well. 

    That's as an aside though. My point is that DoK really do need to be toned down, and anyone that follows any major tournaments or has friends that speak with them candidly will tell you that. It's the ones that bought 90 witch aelves that will claim everything is fine.

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  9. On 5/1/2019 at 11:23 AM, Dead Scribe said:

    No one that plays an army will willingly want it to be nerfed lol.

    I have played Daughters since before they got a battletome and I want them to be re-balanced, not nerfed. Everyone at my game store hates when I use them and it kind of sucks. I have to take close to a full 400 points of allies and avoid witch aelf/sisters of slaughter hordes and multiple hags just to not have to get those glares across the table. My list looks very far and away from the standard DoK netlist when I do use them and I still get the side eye just because of the rep they get as the OP tournament army.

    Unless you only care about winning games and not the experience of your opponent then you will want the army to be "balanced". 

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  10. 16 hours ago, Lord Panther said:

    I really don't like how it looks like the squigs foot is being impaled on a mushroom. Will have to fix that somehow.

    1636119554_ScreenShot2019-04-30at9_14_18PM.png.4021cf5033f6baaa203fb31a99a63cdc.png

    I saw the same damn thing and felt much the same. All I can think to do is clip it off right at the skin line, round off the top so it looks like a normal mushroom, and then pin it back into spot flush to the skin so it looks a little more natural.

     

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  11. Yeah I am with you on this one wholeheartedly. It feels like reaching (I'll see myself out 😂) to be extending the secondary effect like that.  I would say at this point to submit it to GW's FAQ team and wait it out rather than potentially starting a disagreement that could cost you friendship points on this one though. Having opponents that enjoy the game (even if a little painfully gamey at times), is a valuable commodity, at least where I live. 

  12. Would have put this up in with the DoK thread in order but figured it needs it's own.

    So with the third iteration of the Generals Handbook right around the corner what do you feel like the army would need in order to be brought in line with the more mid-high mid tier armies coming into the new season? 

    I am personally expecting the horde discount for witch elves and sisters of slaughter to go away along with the Hags doubling in cost, maybe even use the opportunity to cap the witch elves/sisters at 20 strong.  And maybe a bump up for Morathi, but I don't think she is that insane for her point cost as is. I am not sure though as this is going to be really tricky to get right as they don't really modify the rules and most of the strength of DoK comes from the synergies available in the army.

    I would also love to see Lifetakers, Blood Stalkers, and Bloodwrack Medusae on foot to drop in a points a bit so we could start seeing more use out of them.  

    Hopefully endless spells and the scenery piece would happen at some point but I am not counting on it.

    Thoughts? 

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  13. Settra reviles Nagash. With every fiber of his being. It makes more sense for him to be on Sigmar or Chaos' side then it does Death. I just had a thought of how cool it would be for them to make an Order Undead army (even though Order is already super saturated),  because that's essentially what Tomb Kings were in WHF anyhow. 

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  14. 3 hours ago, PJetski said:

    I have to strongly disagree with negative first impressions about the new battletome. Fyreslayers are a top tier army now, with at least 2 incredibly powerful metacrusher lists so far (Hermdar + Lords of the Lodge & Lofnir Aurics + Forge Brethren). 

    At the competitive level I don't see how Flesheaters can reliably beat the Fyreslayers. FEC really struggle to get past the wall of 1+ rerollable Hearthguard Berzerkers and/or Magmadroths, the undispellable fyrewalls blocking movement and sight, and Auric squads easily wiping monsters off the table.

    Flesheaters can use their speed to control the table for the first 2 turns but they can't sit back and hold objectives forever because they lack the shooting and durability to play that way. Flesheaters are an army that must be aggressive, and Fyreslayers have perhaps the best defense in the game - you can take the charge, survive, and deal a devastating riposte. If you do it right Fyreslayers should almost always win a game that goes to 5 rounds, and the last 3 rounds are always more relevant in every battleplan.

    Going to have to disagree with you here.  I would maybe put them at Beasts of Chaos or Gloomspite's level, but not in the bin with Idoneth/Daughters/Maggotkin/FEC/LON.  If you tailor into any of the builds you mentioned the army starts getting REALLY small IMO and then you will have a time contesting/taking objectives with units that move 4" and don't inherently run and charge unless you choose that lodge. The strongest top tier armies are strongest because of how well they can control the board, and how fast and hard they are able to hit early in the game. 

    I'm just not seeing it with Fyreslayers but maybe time will tell.  I would be interested in seeing your top tier competitive Fyreslayers list though. The Lofnir list is potentially a hard counter to FEC but the command ability requires the priest to get within 12" of the target and that can be problematic/dangerous unless you have him on a Magmadroth (which you should) but then you can't pass off wounds to the aurics.

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  15. 7 hours ago, Sleboda said:

    That book was, not even bring hyperbolic, the worst book in the history of Warhammer. Neat background, abysmal rules from a writer who was totally out of his depth. 

    Compared to the previous book for them, which was probably the best, most balanced and fun book in the game, it was a tragedy of gaming.

    Are we talking about the same army book? I am talking about this one pictured below.  It was actually a really fun army.  Sure the horsemen and tomb swarms were ****** but still, the army had some tricks the Necropolis Knights and Tomb Guard were great. The previous incarnation however was absolute trash, almost as bad as the 6th edition dark elf book pre-revision, except for maybe the shenanigans you could pull off with the Icon Of Rakaph Tomb Guard or the Hieratic Jar/Cloak of Dunes liche priest. I know you used to play Tomb Kings as well because I remember you from those forums, so I am honestly kind of confused. Sure they weren't Daemons/Dark Elves/Vampire Counts, but it wasn't a terrible book. 

    Related image
     

  16. 4 hours ago, Overread said:

    People (and skaven) remember we must remain united in these trying times. Remember the values of kith and kin, of family and of proper decency  as GW asks our thoughts again

    Remember the ashes of the fallen

    Remember your mothers

    VOTE FOR TOMB KINGS! 

    So people can not play them again? They had an 8th edition book that wasn't even half bad and hardly anyone played them. I would much rather they focus on the other armies that they haven't brought in line in AOS personally. 

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  17. 1 hour ago, Ironbreaker said:

    Wow, GW explained away the forge with "It's magic". 

    I thought it was great.  They are field forges for the Fyreslayer expeditions.

    That aside I mean AOS takes place on elemental planes where frogs pilot spaceships and sharks fly. It is magic.

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  18. On 3/9/2019 at 2:55 AM, Aelfric said:

    The artwork for Hysh in the core rulebook does appear to have winged beings in it, so actual feathered winged Aelves is not out of the question.  It would be nice if it was slightly more left field than that.  However, you can't change Aelven appearance too much; there comes a point where they would no longer be Aelves.  I can imagine them being larger than standard Aelves, say on a height level with Brutes but retaining the slim graceful shape, maybe some even larger, with their Aelven features accentuated to a sharper level to give them a more alien, crystalline feel.  The larger models would allow for greater distinction in the features, whilst still retaining their Aelvishness.  They've proved with Allariele that they can scale up the Aelven form (with wings).

    It will likely be comparing Dwarves of WHFB to the Kharadron Overlords in how different they are.  I think to an extent they want them to BARELY look like Aelves for copywrite purposes, but I don't think they will take it too far. 

     

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  19. 3 minutes ago, Ekrund Oath Splitters said:

    But 1 attack extra for each weapon is CRAZY. 5 gob attacks and 8 ball and chain attacks + the gobbos 11 attacks

    I mean its good but he is also quite a lot of points at 300 points and only has a 4+ save and wouldn't get cover or anything along with a random movement characteristic.

  20. 2 hours ago, Descrutchion said:

    I'm having some difficulty finding an image for the Sneaky Snufflers warscroll.  Does anyone know if their +1 attack buff is keyworded to effect Moonclan or is it Moonclan Grots like the  Sporesplatta buff.  Just seeing how I can buff my squigs.

    Contrary to what people have been saying, the only keyword requirement for the Snufflers is "Moonclan". It's the Sporesplatta that requires "Moonclan Grots"

    image.png.9fce06b79fae9d23157a86d9a079fcbd.png

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  21. 4 hours ago, Furuzzolo said:

    I don't know. I like my duardin lore consistent.... Even the knigh-incantor ally hurt my lore-love in that regard. 

    Duardins should have some solid antimagic, not partecipate in the wizardry race.. I much prefer to be left out of the endless spell use than a wacky "some duardin can cast spells, now!"

    In the main rulebook in the realm of metal sections it talks about the nations of "Azgal, Sigyorn, Patina, Prosperis, and Viscid Flux convene a great conclave of their mightiest aethermancers.." 

    Azgal is referenced in the Kharadron Overlords book as being one of the pre-KO (before they took to the skies) duardin kingdoms. So it stands to reason there are Duardin wizards in AOS. Kharadron Overlords could have an Aethermancer and it would legitimately be plausible at this point.  They could have wind and aether-based magic and it would make sense in my humble opinion. Making ships and Endrinriggers/Skywardens go faster. It would be too cool. 

    It wouldn't even have to be them using magic like most Wizards. It could be via "mechanical wonders"/technomancy,  like how the Aetheric Navigators use tech to see the currents of magic and call upon them to disrupt enemy spells etc. 

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