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Drofnum

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Posts posted by Drofnum

  1. 21 minutes ago, Qaz said:

    Well... they won't be able to do everything now considering you can only buy 1 cp and they would be inclined to spend 1-2 CP in their first turn for summoning.  Hence gristlegores will only have 1 CP each round to strike again. So yes, something will double strike you and murder a unit, with proper deployment and screening, hopefully it's a throwaway unit, not your key unit. 

    They dont really need more than 2 CP generally.  Everything but the general is usually in range of the throne for a free summon, then the general has 2 for his summon and feeding frenzy. The CP change doesnt really hurt FEC much.

  2. I dont think that actually changes anything.  The rules for the ship are below, I dont believe Allies gain the Idoneth Deepkin keyword so they still would not be affected.

     

    Roll a dice each time a wound or mortal wound is allocated to an Idoneth Deepkin unit wholly within 6" of this terrain feature. On a 6+ the wound is negated.

    • Like 1
  3. 8 hours ago, Aelven supremacy said:

    FYI in new Duality of Death Thralls can hold objectives, as can Eels in King builds 😁. Just places of power scenarios they can’t now

    Good to know.  I honestly havent looked at it much other than a quick glance at the new deployment, still working my way through all the new ones.

  4. 9 minutes ago, JackStreicher said:

    30 namartii or 6-8 eels > Leviadon/Eidolons

    they deal more damage, can tank longer and are more/ equally fast with more bodies to take objectives. 🤷🏼‍♂️

    It really feels (to me at least) like you seal your fate by taking one of them IF you do not go eel-heavy 

    Sure until you get in to Duality of Death and those eels and Namarti cant hold objectives for you.  

    There is a place for them, and quite honestly my Sea Eidolon has tanked more damage than just about any other unit in my army in most games I take him in.  He is still one of the few units that can get a 2+ rerollable, he's prone to MW's but there are ways to mitigate that like artifacts.

    I do agree with your last point though, I've tested an Eidolon/Namarti Corps army and its pretty awful, Eidolonn/King/Eels and go for turn 3 high tide is quite effective though.

    • Thanks 1
  5. 18 minutes ago, JackStreicher said:

    Imo the lev and the Eidolons would need to go down to 300 and the lev perhaps even lower. 

    They‘re a handicap if you pick them 😕

    The Eidolons really arent that bad.  Ignore Verminlords for a minute and they only need to drop to 350-380 and they would be pretty solid.

    I've played them at the old points and had success at large events, its really not as bad as expressed here.

    • Like 1
  6. Just now, Acid_Nine said:

    I think it is now you cannot place terrain within 6" of each other, but don't quote me on that. I mostly got that from the general discussion thread.

     

    Interesting if thats the case but its always been FAQ'ed that we cant place two ships within 6" of each other.  I need to see when I can get my hands on my GHB.

  7. 22 minutes ago, Acid_Nine said:

    Honestly the biggest change is going to be placing terrain for our shpwrecks. No more blocking movement lanes I think, just being annoying.

     

    I think it's time to buy those last two boxes of eels and completing the akhelian core

    What changed there?

  8. The more I think about it I could actually see a use for a unit of 2 sharks.  I just dont know what I would drop from my current lists to get them and i'm not sure if they would be worth it still, but at 240 points they could be nice to have roaming around killing smaller heroes.

    I expect I would find the 20 point drop still isnt enough to make them viable over Ishlaen though.

  9. I think we'll see bigger cuts on the Reavers than 10-20 points.  Thralls will probably be 20.  I think if they were all +-10 it would have said so in the article. But this could just be wishful thinking.

    I'm with you on the Allopex for sure, I have 2 I would love to get on the table.

  10. 7 minutes ago, HollowHills said:

    Following on from idoneth discussion in the rumour thread. 

    The main issue for Idoneth is that right now to be competitive you have to take eels. You can either do this in a reverse tide build or a deepstrike king and eel build. 

    This is less to do with the fact that eels are really strong, although they are good, and more that everything else in the army is weak. 

    If you compare an eidolon (either type) with similar units. For example Treelord ancient / durthu or any of thee verminlords. The eidolon comes off very poorly for its cost, even considering all the book rules avaliable to respective armies. 

    The shark and Leviadon are both low damage for the points cost with underwhelming abilities. For example, the cover bonus sounds good but you're an army that wants to be charging. It would benefit thralls most, but it's hard to get them in range due to their large base sizes. 

    Thralls and reavers are struggling. Reavers mainly because shooting in general is fairly poor at the moment. Thralls main issue is that the 5 up save means they get wiped off the board unless they attack first, but the wholly within limits of support abilities stops you taking them in units of 30 to offset the poor save. They also struggle with bravery. Lastly, the elephant in the room, 32mm bases are very punishing. 

    Lotann is... I don't even know what lotann is. Probably my favourite model in aos with some of the worst rules in the world. 

    Anyway all this combines to basically lead me to state that eels should probably be higher points, with everything else much lower. 

    Have you playtested with larger units of Thralls or with the Eidolons?  This is just parroted on the internet with very little backing it up.  For example i took a list to LVO and came 20th with an Ediolon and would have been higher than that if i hadnt had a total loss of intelligence playing against the Khorne dragon.  Eidolon of the sea is actually quite good, i will admit Verminlords definitely change how I view him but we all know that Verminlords need some pretty big adjustments to put them in line with every other similar unit.

    A unit of 20 Thralls backed by a Soulrender are very decent and honestly dont even need buffs to kill most things.  I've played with that quite a bit in multiple tournaments and games and think i've lost the unit 1 time.

    Yes you will want eels for a competitive list but you can build an army with a bit of Namarti and Eels and still be plenty competitive.  FEC and Skaven definitely skew things but again we all know they are undercosted for the most part so the comparison is not really worth making, unless they dont get changed in July.

    Allopex/Leviadon/Lotann are in serious need of some help though.  Depending on the points drop on the Leviadon he could be worth taking.  Sharks and Lotann probably need a rewrite or to cost half their points to be worth taking.

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  11. 9 minutes ago, tripchimeras said:

    But what are forum discussion's for if not to dissect the minutest detail of leaked info, without any big picture for reference, preferably through the most negative lens possible?  That's why we're all here isn't it 😉

    Seriously though, I find baseless speculation fun.  Sure, I end up looking like an idiot about 75% of the time, but every so often I get to feel like a prophetic genius, rare but occasionally it happens.

    I tend to speculate to the positive, makes life a bit less miserable in my opinion.  But either way works I suppose.

  12. 19 minutes ago, JackStreicher said:

    I had written a very long review of the points change articlebut It was „unable to locate item“ when I posted since s.o. Temporarily renamed the thread to „The big GHB 2019 Discussion „.... well the text is lost.

    I had the same problem!  Dont care enough to rewrite it really either haha.

    • Haha 1
  13. People dont like Eels cause they claim its the only way to win tournaments.  I disagree, especially with point changes, but its the easiest list to write, paint and play for Idoneth.  They are also well costed but they honestly didnt need more than a 10-20 point bump to get them in line.

     

    Again I really doubt they showed everything in the article, when do they ever have a comprehensive list of changes or reveals in a community article?  People need to wait til the book is out before freaking out about missed changes.

  14. 54 minutes ago, tripchimeras said:

    I was just editing my original post with my price thoughts and was saying the same thing for morsarr and the levi, eidolon, and allopax.  I do disagree however that the list doesn't have viable rulesets combos other then eel spam.  If they had been willing to take somewhat more aggressive pricings they really do have some interesting things.  The caster eidolon actually has a really strong ruleset at 360-380pts I think it would be quite strong.  Allopex taken as units of 3-4 and not as solo creatures could pack quite the punch (especially if you consider combining them with a king and/or the leadership buffs aplenty in the book to avoid sharks dieing to leadership).  Most importantly I think thralls are far stronger then most give them credit for, but are overshadowed by eels in pt efficiency.  If adequate decreases occurred, with eels being properly nerfed I think there are quite a few competitive, but not OP, builds to be had.  But right now none of those combos are viable due to overpriced everything.

    The 10 point increase isnt much but coupled with changes to Thralls and Reavers we may end up being seen more Namarti.  Instead of a 20 point difference between those units you're now looking at 40+(probably at least 50), which can be a decent reason to go in harder on Thralls who are already quite good.

    I do agree that there need to be more reductions though.  Allopex, Eidolons and Lotann all need pretty decent cuts unless we see some of the newer comparable units hit with pretty hefty point raises(Verminlords).  I would bet this isnt a comprehensive list though.

  15. A block of hearthguard berserkers holding a spot with eels for fast movers could possibly be a nice start to the army.  I still havent seen all the rules though, not sure how to make heroes priests and I dont recall all the prayers. So it could depend on that a bit.

  16. How would you not?  The tray is a set shape and size, you're definitely going to move beyond that at some point when piling in. An easy way to visualize that is putting a 10/20 man unit into a large based monster, you have to remove models from the tray to wrap around the base.

     

  17. No rim but magnetized doesnt really seem much better than a rim though, you're still going to have to break the magnetic force to get them off the tray.

     

    I 3D print my own, I generally use them until I charge and just take them off the tray as part of the charge move since i know i'll be piling in after that.  It does speed up set up and the early movement phases, and I like to transport them in the trays so I can see how many of each model i have at a quick glance. I use magnets to transport and they stick through the tray since its only 1mm thick.

  18. 27 minutes ago, Gaz Taylor said:

    I'm expecting DLC and have no issue with that. For me it's all about getting the pricing right or doing a season pass or something. I'm sure it's something they have thought about..... O.o

     

    If its anything like the Blood Bowl games it will be fine.

  19. 2 hours ago, Ravinsild said:

    I was considering using double sided sticky tape tbh 🤷‍♂️

    Would work depending on how deep you want to pour it.  Shallow pours would probably be okay, but anything over probably 6-7mm would be risky.

     

    Edit:  Make sure you do it on a cookie sheet or something like that as well.  I had a few leaks and was lucky I had put it on something other than my desk or I would now have a pool of resin where I paint.

    • Like 1
  20. 12 minutes ago, Acid_Nine said:

    thanks for the videos! I was needing something like this for my armies on parade! how are you planning on the pour on such small bases, though?

    Its not too hard.  Get some thin plastic sheets, cut them to length/width appropriate for the base you're using. Glue them into a cylinder then use PVA glue to glue them to the bases.  I did it on a lot of my bases and it was pretty simple.

     

     

    IMG_20190218_130839.jpg

    IMG_20190208_121224.jpg

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  21. 10 hours ago, Carrion King said:

    This is why it is important to be at a low drop. Turn 1 you can be into Skaven and likely take off most of the Rat troops. They will very unlikely Vortex themselves!

    I was outdropped by them in the game I played so no choice there.  It didnt help that he rolled a 13 on the Vortex spell so I couldnt even attempt to unbind it.  I'm also still not entirely sold on reavers, they either seem to do okay for me or absolutely nothing but are never great. 

    We're starting up a semi-competitive campaign here soon though so i'll finally get some more game in, i've had like 3 games total since LVO.

  22. 23 minutes ago, JackStreicher said:

    I think I read that they blind their mounts (physically) otherwise the magic to tame the beasts would dissipate.

    I'll have to check the battletome when I get home, not that it matters much but now i'm curious.

    • Like 1
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