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Thostos

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Posts posted by Thostos

  1. The Recent FaQ adding official base sizes shows Grots on 25`s,,doubt very much they would change that.

     Interesting that the Fanatic is not listed though...probably will be 32s for those guys,,which is totally fine by me as the smaller bases fell over all the time with the old models.

     

     

  2. Some hopes and dreams as I start my rebasing(80 NG`s first up)

      Plastic Manglers please!,,tired of repairs every time I run my FC one...

      Reduce Grot units to purchase blocks of 10 in matched play from the current 20..more granularity and perhaps add in a point break for units of 40+

     Make that new terrain piece spawn cave squigs!

     Grot catapult,and doom divers are useful.

    To hit debuff spell that can be applied to Grot units(debuffing incoming attacks of course)

  3.  If this sets the stage for the next batch of tomes,,then it appears we will be getting mainly "macro" tomes,those along the lines of LoN and BoC  that encoumpass several sub faction keywords.I think this is a great direction to go if thats what happens:)

     

  4. 9 hours ago, Gwendar said:

    Has this still been treating you well? I've considered going a similar route but I almost wonder if its worth to just drop the Bonegrinz and some other things for 2x10 Boarboy Maniaks for a more balanced spread of CC and ranged ability? Something more like this:

    Wurrgog Prophet (140)
    - General
    Savage Big Boss (120)
    - Stonecleava
    Wardokk (100)
    Maniak Weirdnob (120)
    30 x Savage Orruk Arrowboys (420)
    10 x Savage Orruks (120)
    10 x Savage Boarboy Maniaks (280)
    10 x Savage Boarboy Maniaks (280)
    2 x Savage Big Stabbas (100)
    2 x Savage Big Stabbas (100)
    Kunnin' Rukk (200)
    Soulsnare Shackles (20)

    Total: 2000 / 2000

    Granted, I really do love the idea of everything coming back once slain and being reckless with the Stabbas, but my luck with rolling 6's is sub-par at best and it really seems to rely on that.

     Yes the 6+ regro of units can be a concern,,though I have 8 units and depending on the rate they die,,its fair to say that at least one unit will come back per game.Now lately ive been very lucky with one game bringing back 3 out of 4 units.The thing is with this,,bringing a stabba unit back into the opponents backfield causes huge issues with camping heros or light objective defenders,,it has won games for me just having one unit brought back.

     I do like the boar maniaks and have 4x5 painted and ready,,though the Big Stabbas seem to consistantly suprise opponents with their high rend/high damage output and the d3 morts on death.

    • Thanks 1
  5. Ive been revisiting my Savages after about a year break to play LoN,

      Since I played a single Kunning Rukk before,ive decided to see what I could do with AoS 2.0 Kunning Rukk.

     The following list has been pretty good so far  as im 3-0 vs some mid table armies.

     

     Wurgog Prophet-General,,Brutal Beast Spirits/Squigly warpaint

    Savage Big Boss-Gryph Feather Charm

    Wardokk-Big Wurrgog Mastk/Hand of Gork

    Maniak Weirdnob,Rockjaws/Kunning Beast Spirits

     

       Arrowboys x30

      Savage Orruks x10 SnB

    Savage Orruks x10 Spear and Board

    Savage Orruks x10 Spear and Board

    Savage Big Stabbas x2

    Savage Big Stabbas x2

    Savage Big Stabbasx2

    Savage Big Stabbasx2

     

    Bonegrinz Warclan

    Kunning Rukk

     

      In many ways im feeling alot better about this build than my 1.0 build,and that one got me an average 60% w/l in tournament play.
    Im finding this list to be really versitile with dual threats coming from the Kunning Rukk and the Big Stabbas,,with an added bonus of the Bonegrindz "Loadsa Boyz" ability to bring back any of the line units on a 6...This combined with the Stabbas "Final Fling" makes it very profitable to just through them out ahead as fast as possible(possibly hand of gork em out there).That tactic makes for a higly effective screen and distraction so that the Kunning Rukk can reliably get its shots off to full effect.
      As far as the Kunning Rukk part of the list,,just running one block of 30 arrowboys is by far the most effecient as you will get the double shots off at least 2 times per game.The spell power of the list is above par by current meta standards with 3 casters throwing 4 spells/dispells.The warpaint save is still solid as Bonesplitterz are such a high wound count army.

    Overall im pretty stoked about how this build is working and plan to be running it into the next year,,already signed up for a march GT in the local area:)

     

     

     

    • Like 2
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  6. 41 minutes ago, PlasticCraic said:

    If it's the post I saw on Twitter, it was someone talking about it like it's a done deal, (jokingly) attempting to goad Ben Johnson into confirming or denying.  He did not blink!

      Thanks for the heads up and clarification,,that was probably  what it was.

     Ill ask my source when hes on our chat later:)

    • Like 1
  7.   So apparently it was revealed on twitter that moonclan previews start next weekend.Now im no rumor monger and dont even use twitter,,this is from one of our local area TO`s that is active on twitter and follows many of the prominent members in the AoS community.

     

  8. 19 minutes ago, Hankster said:

    Thanks for the advice guys/gals. My first batch of WAAAGH!!! crazed orruks are in the mail. 

    One more noob question. The 6+ save the you get for Bonesplitterz allegiance. Is that on all wounds (a save after the save) like the DoK get or just on Mortal Wounds?

     The "Warpaint Save" is something you get for each mortal wound suffered.The additional effect is to make any armor save be a success on a 6,,as in ignore rend pretty much.However on failed saves the full damage caused goes through unless of course you have another way to stop that.
     So basically it is not really a "unsaved wound" save like death and others  get,,that being for each wound allocated.

     

    • Thanks 1
  9. Moonclan or a combined Greenskin/Grot tome of some sort must be nearing release,,I mean Destruction is in dire need of a boost to be brought up to AoS2.0 standards.Moonclan and Spider fang used to have battalions that they could use from the Realmgate wars books but those dont have points(not sure if they ever did) and these factions have no GH faction representation for abilities and artifacts.In short,Moonclan,Spiderfang and Greenskins are by far the largest,yet least supported factions in the game now,,and they are a sizable part of the least competative Grand Alliance.

     I know this isint a rumor but please..make the next AoS release Green!

     

    • Like 10
  10. On ‎7‎/‎31‎/‎2018 at 3:36 PM, svnvaldez said:

    Powerwise they are more than reasonable, not even close to filth.

    Only issue is the play experience is very negative for the opponent if you are winning. Your just blasting them from range. Tons of stuff will beat it and I wouldn’t mind one bit playing it. Others might be bothered but I think those are the same people that would complain about a lot of stuff in the game.

    Im using 3 in my Mixed Destro list along with a Troll Hag for a caster...my plan is to only run this in tournaments,,dont care what others think as Destruction has so little to choose from competatively.

     

    • Like 1
  11.  My AoS 1.0 Nagash list -

     

     Nagash

    Necromancer

    VloZD

    40 Spear Skellies

    5 Direwolves

    5 Direwolves

    10 Black Knights

     5 wins/2 losses with this list,,one loss to getting double turned from Tzeench skyfire,,other one was a similar LoN list.

     New AoS 2.0 Nagash list,,ill be running this in our regional event next month-
     

     

    Nagash

    VloZD

    40 Spear Skellies

    5 Direwolves

    10 Chainghasts

    20 Grimghast Reapers

    Portals

    With the speed and consistant hitting power of the Grimghasts they were a must fit for me to replace the BKs,,,even though my BKs were doing fine.I had to also replace at least one unit of wolves with our new battleline unit of Chainghasts.Dropped the Necro as he was too situational.I see the Reapers as being a real gem for LoN now,,,they beat Morghasts in every way except perhaps the added mobility,,the biggest difference I think between the two is in a Nagash list with Morghasts,,they are almost always the first target to get alpha`d down assuming Nagash isint an option..high rend alpha ruins them easily.20 Grimghasts certainly costs a bit more but are night impossible to alpha down,and since they can be regrown they are a much better choice.Finally,having the min unit wolves and chainghasts give the option of bringing them in out of the grave reliably,,usually to throw them out as to screen out an objective early on,,and now with the no points summoning,the small size units should be easy to bring back late for possible object grabs if needed.

     

    • Haha 1
  12. Something I have toyed around with ever since points were added to the game,of course adjusted for 2.0 now.

     Never built my "Thunder Rukk" list even though I purchased the models a couple years back,,but this is what im considering now,,perhaps some experience BCR players can comment if this is even viable now.

     Huskard on Thundertusk  360

     Huskard on Thundertusk  360

     Huskard on Thundertusk  360

     Huskard on Thundertusk  360

     

     

      40 Orruks SnB  280

     20 Moonclan arrow grots 130

     20 Moonclan arrow grots 130

     

     1980 pts

     

     This used to be done with arrer boyz and sometimes fitting in the Kunning Rukk,,of course now thats not viable due to points.I would probably also go with the Hysh artifact that absorbs spell mortal wounds.

      I believe that the Huskards would actually autoheal each hero phase as long as all 4 were alive?

     

  13. 10 minutes ago, Arentius said:

    So reading through the generals handbook today, none of the new nighthaunt are under legions of Nagash, they are under nighthaunt instead.

    does this mean the blurb in battle for glymmsforge about being able to take them in a LoN army is now no longer valid in matched play?

     They can be taken as allies:)

     

  14. 4 hours ago, Malakithe said:

    First! Now lets start things off...Bloodtoofs? +2 Command Points, 3 artefacts, +1 to charge, +2 to bravery...how to make it work...discuss!

     Im debating were to get my casting sources from,,I really like the Troll hag but those points could by 2 wierdboyz plus other stuff.Though the Hag is tough as nails to kill and would need focusing down,,a tall order when a Mawcrusha and dozens of ironclad Orruks are in your face straight away.

     

  15. 3 hours ago, Thomas Lyons said:

    Here are some 2.0 rumors/leaks that have come my way: 

    • At the end of each turn, you will lose as many models as it takes to return that unit to coherency.  
    • When a general dies mid game, you will select a new one.
    • Confirmation that command abilities can be used more than once.
    • Bale wind vortex adds +6" and one additional spell per round for the wizard on it.  Wizards on it cannot have a wounds characteristic more than 8 (thus no Morathi or Eidolon).  Enemies can banish it on a 6+ in their own hero phase, but they must be a wizard and it takes a casting attempt to do so.
    • The six Matched Play scenarios in the core rulebook are those from the GHB2016.  This leads me to speculate that of the 12 in GHB2018, 6 will be those from GHB2017 and 6 will be new.
    • Monsters and Warmachines over 8 wounds will no longer gain bonuses to saves from cover.

    That's all I have right now.

      The Balewind restriction using wounds is interesting,,how does Kroak work with that?

     

  16. Ben,thank you so much for TGA!,this webiste has been a real boon to getting AoS going in my area (USA PNW).Having started AoS from day one,there was only a very few players in my area that would even touch the game,most mocked it,but as time when on and GW got their facebook presence going then you started up TGA many of the more competative players in my area started taking notice and now we have a sizeable group and we run several events each year with TGA being the prime location for game information and strat talk.
       I would totally be on board with a subscription/premium system or whatever you guys come up with.I know it would be very handy for us TO`s to have a private chat room for planning and discussing event structures,scoring and such.I could handle adds,but really would rather not see much more than a banner here or there.But whatever you come up with Ill still be here along with the many players from my area:)

     

  17.  Got my first two games in today,used my Ironjawz,won both games.Played against SCE and a 3 player with Sepulcher and Khorne.One thing I didnt realize was that the hold objective cards were universal as I built the SCE and Khorne decks from the base set and never bothered to look at their cards to see if there was any universal ones in them,lol.

     Anyhow I used a total of 25 cards,12 ploy,13 upgrade.Now that I think about it,im probably going to stick with my objecives they way they are as this group can really suffer if you have one guy running off to score an objective when he should be in someones  face removing it for the same reward(with the added bonus of removing an opposing fighter of course:)).

     Ive played tons of MTG over the years and in that game with the multiples allowed of most cards,building a minimum size deck is essential.With this game,with each card being allowed only once,im not yet convinced that a minimum size deck is essential..as time goes on and more of the cards are released that may be the case but right now I dont think it hurts having a few extras especially since you can basically discard your hand 3 times during the game.
     
      From what I can see the Orruks are probably the best of the four currently,,though I need to see more play from the Sepulcher.

     

    • Like 2
  18.  Since Sigmars Storm has broken across the mortal realms,countless reforgings of Stormcast have taken place with many being reforged  multiple times,,each time becoming less of themselves than before.

     

    Perhaps Nagash is feeling cheated...

     40k has Space Marines and Chaos Space Marines..could AoS be heading in a similar direction,,possibly with Death instead of Chaos?

     

     Just a wild thought,,either way it would make a good setting for a  map campaign i think:)

     

    • Like 2
  19. 2 hours ago, Thomas Lyons said:

    For the record, they're five 1 wound models for 100 points on a four up save and no functional melee attack.  They were a high point cost investment and easily removed from the board.  To get some perspective, for their points, you got four times the wounds out of the same number of points of Savage Orc Archers.  The biggest kick in the teeth here is that KO still haven't won an event in their 4 months since release and the illusionary tournament threat of masses of Thunderers murdering everything never materialized.  So they corrected a problem that doesn't seem to have actually hit the table.  

    Skyfires on the other hand...

      I hear ya Thomas,Ive just started KO`s but have yet to even assemble any Thunderers and wasnt planning to use them anyhow(going Balloon and boats,heh)

      Overall,seeing this warscroll "adjustment" on the most recently released army is rather concerning as I had thought they were going to mainly do points adjustments for the balancing fixes.Its leaving me wondering just how many of these warscrolls are in the book,,looking at how they went after such a minor offender,I would think that there should be at least dozens if this made the cut for rework.

     

  20. Humm...this from the discussion on the fb post announcing the above info--

     

    And what about stacking? That's what is killing AoS in my opinion 1f641.png:(

    Warhammer Age of Sigmar
    Warhammer Age of Sigmar Hey Piotr,
    There's not rule against multiple stacking as such.
    But, there will be an adjustment to points or profiles for some units where this is sometimes an issue."

     Not for certain if they are speaking to ability stacks but it sure seems to be..
     
     
    • Like 3
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