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Amradiel

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Posts posted by Amradiel

  1. 2 minutes ago, Shankelton said:

    Safest of the safe

    - ogor bulls, ironguts, leadbelchers, scrap launcher/sky cannon kit

    Safe, but unsure how they will interact

    - beastclaw raider start collecting. If they merge will be even better value!

    Unsure, buy if you like the sculpt

    - maneaters, firebelly, butchers, ice brow hunter,  tyrant. Likely to stick around, but would collect these last/ only if you like the sculpt.

    Avoid

    - Gorgers, Yeti, sabercats. Pretty universally disliked sculpts with next to no mention in the limited lore. Wait to collect these until after a book confirms them.

     

    First wildcard is the gnoblars/grots. Not a bad plastic kit with a few bad poses but lots of character. Yet, absent from that video tease or mention. Gut feeling says they're fine as they got put on bases in the reboxed bulls, but stick to the safe bets if you want certainty. We dont know their role yet.

    Second wildcard is the gargent. Also has no home, and could fit asethetically into the mawtribes nicely. Personally like the idea of subdued giants as a nod to old ogre lore with the sky titans. Bigger and stronger then ogres, but beaten into submission. Their models not going anywhere, but unsure of where they will end up. But ogres is a potential home for them.

    Personal recommendation, look to see if you can find an old ogre kingdoms battlion box. 16 ogors inside, usually for a good discount, that you can build in a variety of ways! Just need to buy the round bases.

    Stick to the plastic troops and you can have most of your guys built up for when the book rolls around in the next couple of months! Then it's just the toys and potential new additions before your ready to rumble!

    BCR is heavily expected to also join onto the book, but collect responsibly. As we dont know with 100% certainty if theyre remaining their own thing. But track record and orruks suggests it.

    That's my guide anyways, and how I'm planning to collect and prepare. But I'm just some dude on the internet, so mileage may vary haha.

    Wow. Thanks a bunch 😊

    • Like 1
  2. 5 hours ago, CB42 said:

    I’ve been playing a pretty similar list in tournaments. I tend to bring 30 Daemonettes, an Infernal enrapturess, and 5 Seekers for summoning. A start collecting box (built as a Bladebringer on Exalted Chariot) and 2 boxes of Daemonettes would be a good “summoning sideboard”. My baseline summoning is to drop in Daemonettes and, with Chronomantic Cogs up and Godseekers allegiance, go for the rerollable 6+ charge from summoning. I bring in Seekers when I want additional mobility for late game objective grabbing, and I bring in the Enrapturess as anti-magic when I really need to.

    Depraved Drove is great because it gives you access to Ungors, who are ultra cheap screens and battleline; Bestigors, who are the best Slaanesh units in the game in terms of damage output; Ungor raiders, who are an even better screen than Ungors and can secure objectives right after deployment (but often don’t make the cut into my lists because) and Great Bray shamans, who are a cheap way to cast Cogs from outside unbind range, then move 11 inches forward to get a block of 30 Bestigors wholly within 12 inches of the GBS, then give them another 3 inches of movement.

    Ive had a ton of success with Depraved Drove, it’s great for the alpha strike, and don’t feel obligated to pack the list full of heroes to generate depravity! If you kill everything with the Bestigor alpha strike and you generate enough depravity to summon a few MSU Daemonette squads, there’s no need to build your entire list around summoning! Don’t let them peer pressure you into it!

    Below is my list that got me 3rd place at the Bay Area Open and 2nd place at Mythicos Triumph. If you don’t want 20 Seekers, you could easily replace them with 30 Bestigors and another Great Bray shaman. Frees up 80 points and makes you 3 drops instead of 4.

    3E497F94-064E-4683-938F-27D01BC677EA.png

    Thank you for the reply. Sounds great 😊

  3. I bought two sets of Looncurse and then the bomb dropped that the battletome has been delayed 😭 I have not yet dared to glue anything except for the Arch-revenant. I'm scared of building something I will regret after the book is here.

  4. 16 hours ago, sal4m4nd3r said:

    I was at Triumph! Boy was I 2 dice rolls away from going 4-1 with Nurgle!! but alas I went 2-3. Won Players Choice Best Army though!! Fun event. Wish I would have been able to play this list. I played a slaanesh list that eventually won the event, but no this one.  Depraved drove is buffed by being near a hero with an artefact, correct?  Any reason to take butt loads of ungors and not more bestigors? Bestigors look amazing on paper. 

    What list did you play? And can I find all the lists from Triumph anywhere?

  5. 46 minutes ago, CB42 said:

    Hey folks! This was me. I managed to go 4-1 and took second place at Triumph, and I did a pretty big write-up on the Hedonites of Slaanesh page. This was my second time using this list - I also took third place at the Bay Area Open AoS GT with it, also going 4-1. I'm happy to answer any questions that you have!

    Congrats on the Players Choice win! Hopefully you had fun playing against Dutch - I didn't play his Slaanesh list, but I've heard about how it plays and I'm curious to play against it. I managed to play against every other Slaanesh player at the tournament besides Dutch, though.

    I took a lot of Ungors for a couple reasons. The first is that, to take the Depraved Drove and use Ungors as my battleline, I had to take at least 3 units of Ungors anyways, and the upgrade from 10 Ungors to 40 Ungors is only 140 points. The second is that there's a LOT of summoning and deepstrike in the meta right now, and 40 Ungors can screen one's entire back line against Evocator drops or archregent summoning. The third is that there's a LOT of fast armies in the meta right now (including a lot of Slaanesh!) and 40 Ungors can be used to screen my entire army - I don't like to use them that way because then it's harder to get them out of the way when I want to move up, but I can. The fourth is that I just don't have the points for more Bestigors unless I drop the Seekers, and the 20 Seekers have been super useful for me - they can be selected to fight twice from the Keeper and they never have issues crossing 24 inches to reach the enemy. They're also less impacted by terrain - Bestigors like nice big flat surfaces and struggle when terrain screws with getting 37 inches of uninterrupted Bestigors stretched out across enemy lines. Seekers, on the other hand, can just go over and around terrain because they move faster than anything in the game. I suppose I could drop 40 ungors down to 10 and take 10 Bestigors instead, but 10 Bestigors just don't do enough damage by themselves, in my opinion.

    The most important reason I take 40 ungors, though, is that they're good against screens. Especially skaven screens. Specifically skaven screens. God, I hate skaven.

    40 Slaaneshi Ungors can be sent into 40 clanrats and they'll kill a whole bunch of clanrats - about 20 or so. The clanrats really won't kill a ton of Ungors in return. And then the ungors will usually be able to survive the hero phase, forcing the skaven player to shoot them (and not my important stuff) or to leave my screen blocking their movement, which restricts their ability to get plague monks out on the table past our collective screens. The goal here is to force them to either screen less or pull their plague monks up to kill my screen in their front lines, so that my bestigors can hit them next turn and kill off their plague monks or get past their screen to their shooting. And they perform this role as 200 point battleline rather than 300 point non-battleline.

    Edit: Depraved drove is buffed by being near enemy heroes with artifacts, not my own! But that still makes it highly likely that I'll be able to reroll charges and if I can get my bestigors into a hero with an artifact, rerolling hits with 3 attacks per model 4/3/-1/1 does a LOT of damage. Knocked a terrorgheist with Ethereal Amulet down to 1 wound with 9 bestigors at BAO. I was SO CLOSE to one shotting that stupid thing.

    Wow. Most impressive 😊 Color me intrigued! I just bought the Hedonites of Slaanesh book so I can make some research. Thanks a bunch!

    • Like 1
  6. 14 minutes ago, Skreech Verminking said:

    Let’s see:

    heroes: 220p

    1Grey seer:120p (artefacts: snoutgrovel robe; Warpgale)

    1Warlock bombadier:100p(general; deranged inventor)

    1

    battleline:400p

    2x40:400p

    others:

    3Stormfiends:260p(rattlings, windlaunchers, doomflayers)

    1unit of jezzails:140p

    so yeah you basically will be  sniping  the support heroes of the enemy army with the windlaunchers and the jezzails.

    it may look impossible to do so, but with the more more warpower spell on the stormfiends and the rerolling to hits by the jezzails will still do a lot of damage.

    should you be facing against hordes or elite warriors who dared to basically charge your clanrats, the rattling guns from the stormfiends will be able to deal with them easily.

    althoug you should remember to buff your skryre units with the +1 damage buff.

    rattling guns and jezzails  will be amazing with it.

    the clanrats will liter,y be your meatshields, nothing more.

    their mission will be to capture the objective, destroy weaker units and keep the stronger in bay.

    and the grey seer will be literly supporting those units with his 13 inch bubble of battle shock ignorance thanks to his artefact.

    with warpgale you’ll be able to keep rather fast units, like run and charging terrorgheist at bay, while sniping them out of the game without having to see them slaughter your basic holding line of meatshields.

    Now what I have given to you is well  more of an idea of how a skaven force can be build (might change in the future).

    So what I’m basically trying to say, is that you should just take what evr you like more.

    there is no reason to hold back if you want to go the horde way and overrun your foe-thing with bodys and bodys of clanrats,

    just want to turn your foe-things army into swiss cheese? no problemo Just go the skryre way.

    basically go out there, try a few things out and sooner or later you will have the perfect fun skaven list against your friend-things.

    And if you loose a match don't worry it happens to me all the time😉

     

     

    Haha thank you 😊 I will give it a go.

    Edit: By my math it is 1020 no?

  7. 7 minutes ago, gronnelg said:

    @Amradiel How about trying out this list?
     

    Allegiance: Skaventide

    Leaders
    Arch-Warlock (160)
    - Artefact: Vigordust Injector 
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (200)
    - General
    - Trait: Master of Magic 
    - Lore of Ruin: Skitterleap

    Battleline
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    6 x Warplock Jezzails (280)

    Total: 960 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 91


    So basically my thoughts are that the bell bravery buffs the clanrats, making them harder to chew trough. The small clanrat unit can be used for grabbing objectives and the like, whilst the other unit stays wholly within 13" the bell. 
    You primary damage output would be the jezzails buffed by the arch-warlock. So screen them well. 
    Skitterleap on the bell is for the objective game. Being able to send the arch-warlock onto some faraway objective can be clutch. Or joining up with either jezzails or clanrats who went through the gnawholes. 

    Looks fun 😊 The only thing Im worried about are the low model count. But I have no clue as I have not played Skaven. Thank you.

  8. I just bought a huge Skaven lot. Over 3000 points I think. But I would love to start att 1000 points and work my way up. My gaming group likes to play rather competitive or at least mid tier (never just for fun). And I would like some help with my first list. I have the following:

    Thanquol

    Verminlord Warpseer

    Grey seer on bell

    Grey seer

    Arch-warlock

    2 Clawlords

    Warlock engineer 

    Warlock bombardier

    100 Clanrats

    2 Warp lightning cannons

    2 Doomwheels

    3 Stormfiends

    9 Jezzails

    1 Warpfire thrower

    2 Rat ogors

    Endless spells 

    Gnawholes

  9. 59 minutes ago, Hannibal said:

    I'm in the same boat here. I'll go with one Runefather on Magmadroth and one Runesmiter on Magmadroth. 

    Reasons are that the Runesmiter is a good supporting piece for the whole army and only fielding 2 Magmadroths, Lofnir is not the best choice IMO. Therefore I like to get the most out of my fighting Magmadroth. => Runefather on Magmadroth. 

    That being said, you can build a Runefather as well as a Runeson out of 2 boxes and with a pin or magnet you can build them interchangeable. 

    If you're interested in Lofnir, I think that Runefather, 2 Runesons and 1 Runesmiter on Magmadroths is a good base. 

    But I wonder wether the "hero" Lodge is better suited to Magmadroth heavy builds. You loose the additional traits, but you gain more artefacts. 

    IMO Lofnir is only really worth it if you're heading towards 5 Magmadroths and/or wanting to field Auric Hearthguard in a good amount. 

    I just heard about a Magmadroth heavy lodge and thought yay thats great 😊 Because I am a really slow painter. 

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