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Paxter

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Posts posted by Paxter

  1. 30 minutes ago, mmimzie said:

    First be very sure that the tournament lets you also use the rules warscroll for the terrain you are bringing. 

    if you can bring the gaunts and summon some pinks i really suggest bringing quick silver swords. It's a very easy spell to get off and you can use the swords to kill some of your pinks early and get some blues on the table. As the pinks are chaos they die on 5+s so you'll kill on average 4 of the pink horrors. This will give you 6 blue horror summoning points, enable a battle shock (for which you can use destiny dice to auto pass with a 1 and get d6 more horrors), and potentialy let you set some very fast forward blue horrors.

    You can compound this with arcane sacrafice by making the gaunt summoner the general (which i recommend). This allows you to stab some more horror and get an average of another 2 horror kills and another 4 blue horror point. Meaning those two average about 10 blue horror summons a round. 

    As for list fixing i'd make the tzaangor a 9 block. There is alot of reason for this, mainly being that you want there damage coming out in 1 attack choice. As the enlightend are pretty frail and if some one attacks a unit of tzaangor first (IE, if you have 2 units of enlightend in combat, the first you'll get to pick, and the 2nd the one will die to most anything that it will in combat with). Next you'll want fold reality to allow you to revive models. 3 man units you may as well be healing d3 models and actualy it kind of starts to not be worth ever using fold reality on that unit. However if you have a unit of 9 and you end up with 2 remaining fold reality becomes a pretty darn big deal. 

     

    similar to above 9 man enlightend i think is the real awesome zone.  in 1 charge you can usualy get 7 or 8 of them in combat  and likely all the spears into your primary target. Not to mention again fold reality value. 

    Also do you have enough battle line ithink if you are within 250pts you have to jump up the bracket to 2000pt requirments. 

    good points will work it out to the current list

  2. Ok before you check out the list below some notes: I know we cant bring terrain, but I got a tourney coming and it allows us whom have no terrain to bring one.. which obviously for competitive reasons u get 2 Gaunt summoners + the baleful realmgate = 20 pink horrors in turn 1.. So far I have played 4 games with them and won all 4. Which made me realize we should be allowed to use the realm gate, from a fluff point Chaos owns the All points... being able to strike anywhere at any time should be reflected in our armies... I mean whats the point of giving us some awesome rule for the summoner we can't use? when other armies like in death and alarielle can do the same.... anyway ranting aside below is my 2k list for the event. 

    Some interesting pointers I can cast and gain to the maximum of 15 fate points in one turn, and the Marauders help me bubble up for alpha attacks. Spell wise gave me that old tzeentch feeling esp when we have access to realm magic. I kinda wish we can do this every time one of those small quick fixes GW can do to help other armies rather than doing what they always do nerf the strongest army. 

    What do you guys think?


    Allegiance: Tzeentch
    Mortal Realm: Ghyran

    Leaders
    Lord Of Change (380)
    - General
    - Trait: Incorporeal Form 
    - Artefact: Mark of the Conjurer 
    - Lore of Change: Tzeentch's Firestorm
    Gaunt Summoner (180)
    - Lore of Change: Bolt of Tzeentch
    Gaunt Summoner of Tzeentch (180)
    - Lore of Fate: Treacherous Bond
    The Blue Scribes (140)
    - Lore of Change: Fold Reality
    Tzaangor Shaman (180)
    - Lore of Fate: Arcane Suggestion

    Battleline
    20 x Chaos Marauders (120)
    - Axes & Shields
    20 x Chaos Marauders (120)
    - Axes & Shields
    10 x Chaos Warriors (180)
    - Hand Weapon & Shield

    Units
    3 x Tzaangor Enlightened on Disc (140)
    3 x Tzaangor Enlightened on Disc (140)
    3 x Tzaangor Enlightened on Disc (140)

    Endless Spells
    Balewind Vortex (40)
    Chronomantic Cogs (60)

    Terrain
    Baleful Realmgate


    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 131

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