-
Posts
301 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Cambot1231
-
-
One of the big GW rival companies just announced the release of their "Vampire Pirates" collection of models... They had done a similar daemonettes release just months prior to the Slaanesh release.... Fingers crossed that bodes well for a GW Vampirates army on the horizon. Not to mention a fair number of Rumour engines fit in line
- 2
-
Do we really need a AoS version 3.0 so soon or is there just a lot of 40K envy going on right now with their new edition? For Sigmar's sake we just finally got all the faction books released and you want to throw them all away for a new edition already? Wth?
- 5
-
Word on the street there is a way to include Chaos Hellcanons in a list within wrath of the everchosen. I don't own the book, but was wondering if anyone experimented with this or know more details regarding the parameters of their inclusion?
-
Anyone have any experience/ luck using the Fateskimmer, Herald of Tzeentch on Burning Chariot? I have heard a few podcasts saying he is underpointed in the new battletome but I would like to hear from people who have used him on the tabletop.
-
IRL Daemonette spotted 🤨
- 2
- 2
-
-
If I have a Unit of horrors composed of say 12 Blues and 6 Brims can I cast fold reality on them and then just add D6 Pink horrors back in including a pink horror banner bearer?
-
1 hour ago, Charleston said:
Hi Guys,
little question: How do you hammer damage into your enemies? I really have issues to find some sort of hammer for the army. Anything I tried so far (DP´s, Soul Grinder, Slaughterbrute, Knights) has quite a low impact, especially compared to other armies. I somehow end up in many games with the weird and bad feeling that S2D simply lacks some good damage units when Comparing to others. So, what has worked out for you?
If you can teleport a block of Chosen behind enemy lines they can smash through most things. A unit of Varangaurd buffed by Archaon on the table allowing +1 to hit and Reroll 1 to wound and to hit against an enemy are pretty brutal as well
- 1
-
What is there a bare minimum of flamers to take in eternal conflagration to get your money worth? Can I get away with 2 units of three and exalted or is having 9 flamers with exalted the ideal loadout. I feel the changehost army starts getting pretty fragile with 9 flamers and an exalted especially if I'm not willing to paint another 50 wounds of horrors after the first one.
-
A little food for thought for people trying to make a Cabalist list work... The Blue Scribes have a spell (boon of Tzeentch) that allows reroll all spells within 18" for TZEENTCH WIZARDS meaning mortals too! Might be worth a second look for an ally over Kiaros fateweaver in the magic department.
- 2
-
Which is the better 2 cast wizard:
The curseling or the changeling?
Seeing a lot of lists with the blue scribes too. I don't have any of these models nor fatemaster and having a tough time choosing which to pick up next. I'm entertaining a list with some flamers, and a Lord of change if that helps point things a certain direction.
-
I hear an update of vampires with mortarchs and vlozd ahead of their own personalized subfactions is somewhere on the distant horizon
-
2 hours ago, Midjithero said:
How do you fight with the chosen? I have yet to use them, mostly because I am trying to theorycraft how I’ll effectively use Slaughter-Leaders...that seems to be their signature ability, but the whole within 12” makes me think you either send a lone hero, or a small 5 man knight group...are you double teaming a unit, or chosen attack unit A and your other unit attacks unit B??
the models are terrible, but I love the hobby aspect so could easily convert some Retributors into Chosen
In this list they serve as a threat. They are usually out on their own from being teleported. I honestly don't have much luck with the slaughter leader ability since there are so few other units. I could see it being good with the double pile in from the chaos lord though , allowing you to reroll your wounds on the second swing. Chosen are also great for the sorcerer lord reroll save buff if Archaon isnt around.
-
I've been having a great time with this list
3 sources of threat
You have to play without any mistakes against the top tier stuff but overall the double fighting Archaon can be pretty brutal. The list does struggle a bit against slaanesh summoning. There are extra saves against magic with Chaos Rune Sheilds, and Archaon's Tzeentch head dispells. If facing against shooting I go full nurgle Keyword, but otherwise I've had great success with the slaanesh Keyword so that I can reroll the charges on the Varangaurd. The Chosen in a block of ten can ussually take a punch and still do great at half capacity and amazing if they are all allowed to charge in. Also they are a great unit to deepstrike in with Mask of Darkness spell.
-
Riddle me this... If a Varanguard from the 6th circle, marked nurgle with the ensorcelled weapons attacks, hits and then rolls some 6's to wound, would those attacks count at 3 points of oncoming damage each?
-
16 hours ago, Ellarr said:
Where is this confirmed?
14 hours ago, Utforskarn said:I would also like to know this. I was under the impression that even though there are no artefacts specifically for host of the everchosen you could still get realmartefacts from malign sorcery if you use those rules?
My local store has been sold out of the battle tome, but according to podcasts and YouTube reviews I was under the impression that the Archaon force was barred from taking artifacts.
-
For legions of the everchosen I just wanted to confirm that you are not allowed to take any artifacts on your heros as a legion restriction. Not even those offered with malign sorcery artifacts
-
Word of Caution for players using Varangaurd and going up against Bonereapers! IF they are running the catapult never deploy your Varanguard in a straight line during setup. The catapult has a shot that can target the center model, kill it and you lose coherency thus losing 200 points of Varanguard first turn. It happened to me. Be sure to stagger or set them up in a "zigzag" formation so that if one is shot neither of the others must be killed to coherency.
-
I've been hearing a lot of groans about Darkfire demonrift being bent from podcasts, forums, etc. People saying that this spell takes entire ARMIES off the table. is this really justified? I look at it on paper and think okay on the higher average you have 4 wizards in range? The spell moves over one enemy unit and ends within an inch of another enemy unit. So Bam two unit take 6 mortal wounds. That is powerful but not unlike other tzeentch mortal wound spells.
- 1
-
All this talk of flamers being glass cannon ... I think we are forgetting the -1 to hit locus buff from your horror hero nearby.
-
A little food for thought... Flamers get buffed by an Exalted flamer nearby.... The burning chariot of Tzeentch has the EXALTED FLAMERS Key word. Would it be better to just upgrade the exalted to the burning chariot for buffing your units of flamers? The extra movement , fly over abilities, and ray bites might be worth it
-
Looking for X10 Wildwood Ranger hooded heads the ones that come opposite the eternal guard.
Willing to buy or trade!
-
Sorry you are buying not selling my bad
-
Do you have any of the wildwood Ranger head bits for sale by chance? (The hooded heads)
REVIEW: Gotrek's New Warscroll
in Cities of Sigmar
Posted
Great Writeup!