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Posts posted by ianob
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In the first episode of the NEW season of JustSaying, Ian and Ritchie discuss the first battletome for Age of Sigmar 3 - Stormcast Eternals! Get the lowdown on the book and find out how the Stormcast fared in their major faction revamp.
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In this episode, Ian and Ritchie talk competitive lists from the new Broken Realms: Morathi book, giving you nine new lists to use or template for your own armies. There's some really good stuff in this book, so listen now for our take on how to get the best out of it!
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In this episode, Ian and Ritchie talk competitive lists from the new Broken Realms: Morathi book, giving you nine new lists to use or template for your own armies. There's some really good stuff in this book, so listen now for our take on how to get the best out of it!
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In this episode, Ritchie and Ian talk about the new Broken Realms: Morathi book which brings a surprising amount of new options both competitive and narrative to not only Daughters of Khaine but also Stormcast, Slaves to Darkness, and Cities of Sigmar!
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In this episode, Ritchie and Ian talk about the new Broken Realms: Morathi book which brings a surprising amount of new options both competitive and narrative to not only Daughters of Khaine but also Stormcast, Slaves to Darkness, and Cities of Sigmar!
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2 hours ago, Neil Arthur Hotep said:
Here's the list I am currently working with. Not very original, credit should go to @ianob, who to my knowledge pioneered this list.
Allegiance: Legion of Sacrament
LEADERS
Vampire Lord on Zombie Dragon (440)
- General
- Command Trait: Mastery of Death
- Vampiric Sword & Shield & Chalice
- Artefact: Wristbands of Black Gold
- Lore of the Vampires: Vile Transference
Wight King with Baleful Tomb Blade (120)
- Steed
- Artefact: Azyrbane Standard
Necromancer (130)
- Lore of the Deathmages: Overwhelming Dread
UNITS
40 x Skeleton Warriors (280)
- Ancient Spears
10 x Skeleton Warriors (80)
- Ancient Blades
10 x Skeleton Warriors (80)
- Ancient Blades
30 x Grave Guard (360)
- Great Wight Blades
15 x Black Knights (360)
BATTALIONS
Deathmarch (150)
TOTAL: 2000/2000 WOUNDS: 144
Three drops minimum.
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Explanation:
Gotta go fast! This is a pretty standard Deathmarch list. The general gameplan is to charge your opponent turn 1 with your Black Knights and tarpit (or even kill) a good portion of their army, while you move your skeletons onto enough points to hopefully win the game.
The Deathmarch battalion gives you a 4" move in the hero phase for units wholly within 12" of the Wight King (and some incidental healing). The command trait Mastery of Death from LoS gives you a further 3" move in the hero phase within 6" of your general. Putting it on a VLoZD gives you a pretty wide area for this effect. The combination of both abilites gives you unexpected mobility on your Deathrattle units: 11" for Warriors and Grave Guard, 19" on Black Knights. Combined with the guaranteed 6" charge that's enough to alpha strike with your Black Knights on all battleplans unless the opponent backboards ( in which case you just give them turn 1).
VLoZD general gives you good range on Mastery of Death, as already mentioned, and provides you with a durable General for resurrection purposes. Wristbands make him more likely to survive shooting alpha strikes.
The Wight King will usually go with the Black Knights to support them. You should expect him to die early. Azybane Standard increases the Black Knights ability to tarpit.
The Necromancer is there as an extra hero and for a chance to cast Vanhel's Danse Macabre or one of the Deathmages lore spells.
I go with one big block of skeletons and two small. I feel that a big block of skeletons is enought of a threat to demand some attention by your opponent and if they sit on a point it will take some effort to take away from you. Min-size skeletons are just chaff.
The Grave Guard are a serious offensive threat, especially when buffed. They do very good damage in melee and are definitely worth it for their price at 30. Another big threat.
The Black Knights are the star players of this list. They look pretty awful on paper, but they are good on the charge and you can potentially buff them with an extra attack, reroll failed hits and fight twice on the first turn for their big, guaranteed charge. Bringing 15 might look like a waste since they are hard to all fit into combat, but if you charge several units at once that's not a problem. Also, since part of their job is to tarpit, the extra bodies are good even if they don't get to fight. They lack rend, but in my experience can overwhelm anything not on a 2+ save by sheer number of wounds if buffed up completely.
Options:
VLoZD:
You could give the VLoZD the Shroud of Darkness instead of the Wristbands, but since you ideally want to move him up into the opponent's face turn 1 and the Shroud loses effectiveness when you are close to the enemy, I think the Wristbands are better. Vile Transference is there to keep you topped up, and I think it's better than Pinions, because you already move 17" with Mastery of Death.
Wight King and Necromancer:
You could give the Shroud to one of them, but they are honestly not important enough overall. The Azyrbane Standard actively helps your gameplan instead of passively hindering the opponent, so I prefer it.
The Necromancer has Overwhelming Dread because it's the easiest to cast. Pick whichever spell you like. You'll mostly cast Vanhel's anyway.
Skeletons:
Everyone has opinions about swords vs. spears. I just went with the conventional wisdom. Honestly, it hardly matters.
Grave Guard:
Great Blades do significantly better damage and the +1 save from Crypt Shields is too unreliable. There's just too much rend out there to make it worthwhile.
Overall list composition:
You could run three min size units of skeletons. That allows you to take 5 more Black Knights and a command point, which is honestly arguably better.
You could also try to fit some other units in there, but any non-deathmarch unit you add will take you to 4 drops, which is not a trade off that I think is worth it.
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This list is kind of unexciting because I feel it's "solved". There is very little variation since Deathmarch is so restrictive and you really want to keep your drops low. You can't add a Mortarch since you need the command trait for everything to work.
I approve of this list! (also with how many armies are vulnerable to being charged T1 in the current meta, I also think it isn't a bad meta call, it isnt what it once was but will catch a lot of people off guard. Imagine 60 skinks or 80 Lumineth Archers having to deal with all those Black Knights).
Makes me miss this army even more, it was crushed in a small-child-knocking-over-a-cabinet incident- 1
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Ian and Ritchie continue to review the new Space Marines codex, this week discussing elites, troops, and fast attack. This is a huge book and it's really good, check out what we think about the units!
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Ian and Ritchie continue to review the new Space Marines codex, this week discussing elites, troops, and fast attack. This is a huge book and it's really good, check out what we think about the units!
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Ian and Ritchie review the new Space Marines codex, starting with the general changes to Space Marines and then discussing the plethora of HQs and command options available to buff your army or murder your opponents' models. Or both!
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Ian and Ritchie review the new Space Marines codex, starting with the general changes to Space Marines and then discussing the plethora of HQs and command options available to buff your army or murder your opponents' models. Or both!
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In this episode, Ian and Ritchie review the new Sons of Behemat battletome! We discuss Ritchie's love of models that count as more models, what makes the faction unique and how it plays, dive deep on some combat maths, and finish with some lists.
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In this episode, Ian and Ritchie review the new Sons of Behemat battletome! We discuss Ritchie's love of models that count as more models, what makes the faction unique and how it plays, dive deep on some combat maths, and finish with some lists.
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In this week's episode Ian and Ritchie look at some more winning Age of Sigmar lists from around the world (including our own Justice Series) and also discuss the topic of army volatility in Warhammer 40,000.
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In this week's episode Ian and Ritchie look at some more winning Age of Sigmar lists from around the world (including our own Justice Series) and also discuss the topic of army volatility in Warhammer 40,000.
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In today's episode, Ian and Ritchie discuss the start of their journey into 40k - how to win a game, what makes a good 40k list, and our own Adeptus Custodes and Adeptus Mechanicus lists.
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In today's episode, Ian and Ritchie discuss the start of their journey into 40k - how to win a game, what makes a good 40k list, and our own Adeptus Custodes and Adeptus Mechanicus lists.
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In today's episode, Ian and Ritchie discuss the creation and running of the Justice Series GT in the current climate, as well as taking a look at the top lists from the Waaaagh Warmup 2-day event in the UK this past weekend!
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In today's episode, Ian and Ritchie discuss the creation and running of the Justice Series GT in the current climate, as well as taking a look at the top lists from the Waaaagh Warmup 2-day event in the UK this past weekend!
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In this week's episode, we talk about the upcoming Tsports Network's AoS Super Series, and also about 40k 9th edition and why we're excited about it!
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In this week's episode, we talk about the upcoming Tsports Network's AoS Super Series, and also about 40k 9th edition and why we're excited about it!
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In this episode, Ian and Ritchie review some top lists from recent events around the world, to see what's REALLY going on out there and the land of post(?)-covid tournaments!
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In this episode, Ian and Ritchie review some top lists from recent events around the world, to see what's REALLY going on out there and the land of post(?)-covid tournaments!
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In this episode, Ritchie and Ian talk Dwarves! We go deep into Ritchie's Kharadron Overlords testing with a ton of lists, we talk about Ian's upcoming Dispossesed Army, and we also give you a complete preseason tier list for every faction in Age of Sigmar!
You can find Ritchie's Kharadron Overlords list dump here: https://community.justplaygames.uk/2020/08/07/ritchies-kharadron-overlords-list-dump/
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In this episode, Ritchie and Ian talk Dwarves! We go deep into Ritchie's Kharadron Overlords testing with a ton of lists, we talk about Ian's upcoming Dispossesed Army, and we also give you a complete preseason tier list for every faction in Age of Sigmar!
You can find Ritchie's Kharadron Overlords list dump here: https://community.justplaygames.uk/2020/08/07/ritchies-kharadron-overlords-list-dump/
Orruk Warclans (Kruelboyz and Ironjawz) AoS3 Battletome Review!
in JustSaying Age of Sigmar Podcast
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Ritchie and Ian discuss one of the first two battletomes for Age of Sigmar 3 - Orruk Warclans! We focus on the powerful new Kruelboyz, the meta-shaping changes to Ironjawz, and discuss some powerful lists that you could use to win your next event!
View the full article