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TheWilddog

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Posts posted by TheWilddog

  1. 2 hours ago, Arael said:

    Eja people ?

    Want some feedback from other headbashed crazied shaman about this list. 

    The idea behindin short is to have overbuffed unit fight 2-3 combat phase per round. 

    A really good magic phase and some mass make the rest

    Allegiance: Bonesplitterz
    Mortal Realm: Ulgu

    Leaders
    Wurrgog Prophet (140)
    - General
    - Trait: Waaagh Monger 
    - Artefact: Ju-ju Wotnotz 
    - Lore of the Savage Waaagh: Hand of Gork or Mork
    Wardokk (100)
    - Artefact: Talisman of the Watcher 
    - Lore of the Savage Waaagh: Brutal Beast Spirits
    Wardokk (100)
    - Artefact: Mystic Waaagh! Paint 
    - Lore of the Savage Waaagh: Kunnin' Beast Spirits
    Maniak Weirdnob (120)
    - Artefact: Big Wurrgog Mask 
    - Lore of the Savage Waaagh: Squiggly Curse

    Battleline
    30 x Savage Orruk Morboys (300)
    30 x Savage Orruk Morboys (300)
    10 x Savage Boarboy Maniaks (280)

    Units
    2 x Savage Big Stabbas (100)
    2 x Savage Big Stabbas (100)

    Battalions
    Drakkfoot Warclan (140)
    Kop Rukk (200)
    Teef Rukk (100)

    Endless Spells
    Soulsnare Shackles (20)

    Total: 2000 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 188
     

    I like the list overall.  My big concern is that too many points are tied up in Battalions. The strength of Bonesplitterz is just mobbing with bodies and my gut says those Battalion points would be better spent on some more green dudes.  Also I love the mounted Orruk Warboss as an ally in this fighty a list.  For 140 his banner gives re-roll to all wounds for Orruks and his command ability spams extra attacks for Orruks.  I converted one up to look savage and play him in just about every list I take, he is a buff monster.

  2. 49 minutes ago, Bill_S said:

    Ok, got back from Michigan GT last night and happy to report a very successful tournament. After 5 games vs. KO, Khorne (CoB), LoN, LoN, Nurgle I was lucky enough to take the big “W.” 5-0 and 242/250 BP. Same list as Nova

    Congrats, love to see the FEC rocking it out.  How large was the field and what else did well? I looked on the FB page and could only see 40k coverage/standings. Is there a place where the AOS stuff got put out?

    • Thanks 1
  3. 1 hour ago, mrbedlam said:

    Which reminds me I need to get more ghouls I have 110 and I ran out the other day.

    This!!!!!!! I have about 100 as well and still feel short. Ugh, guess I need to crank through another 20-30.

  4. 1 hour ago, mrbedlam said:

    Versus heavy hit armies like Slaanesh or DoK its all about sustain. You have no way of out speeding them, so you have to survive the initial onslaught and let numbers do the work. I would definitely go with a ghoul patrol set up vs armies like that over the Deathwatch. Flayer/TG squadrons are just to easy to remove all the models in a single combat.

    The more I play this army the more I think the attrition game is the best way to run it.  Against the most competitive armies I have had the most success with huge clumps of Ghouls backed with redundant buffers mixed with a few of our big bads (AGK on ZD or AGK on TG). These are our two strengths. This version of the game is so centered on objectives and massed troops that going elite seems a tough road to me.  

    • Like 1
    • Thanks 1
  5. 46 minutes ago, Riff_Raff_Rascal said:

    On a seperate note, the topic of doomwheels; I'm using them, its happening, you cant stop me. But I've had real trouble determing what their actual battlefield role is. Quite frankly, I'd rather be shooting with them than charging in. They flank well enough, they engage fast enough. But as a harassing unit, they're not exactly something that I want to expect to die so quickly. I thought about running a crew of 'em up the side, skitterleap in a disposable General to proc the Deranged inventor command trait (which by the way is the only skryre war machines that even needs it). 

    I have a pair of Wheels and have tried them in several games.  They are of course not great but I have found them useful running up the field as a glorified distraction or to grab a secluded objective. They can be somewhat fast and that shines in most  Skyre lists that are pretty slow.

  6. 7 minutes ago, JPjr said:

    not sure about that but they just announced there will be one at Blood & Glory

    "What’s more, we can confirm that Blood & Glory this year will play host to another exciting Studio Preview – replete with exclusive reveals of just what’s to come for Warhammer in the next few months."

    This is sweet news.  Now we do not have to wait until LVO or AdeptiCon to get some preview action. 

  7. 6 hours ago, Diablo said:

    What you think about this Armylist ?

     

    Abhorrant Ghoul King on Terrorgheist (400)
    - Artefact : Blood River Chalice
    Crypt Infernal Courtier (140)
    - General
    - Command Trait : Magestic Horror
    - Artefact : Splintervane Broach
    UNITS
    3 x Crypt Flayers (160)
    3 x Crypt Flayers (160)
    3 x Crypt Flayers (160)
    BEHEMOTHS
    Terrorgheist (300)
    Terrorgheist (300)
    Zombie Dragon (300)
    BATTALIONS
    Royal Menagerie (140)

    I am not a fan of the Crypt Infernal Courtier as a general unless you are running Deathwatch.  If you just make the Abhorrant Ghoul King on Terrorgheist your general with MH you get two units of 3x Flayers for free. Just seems so much more efficient.  Then taking out the other unit of Flayers and Infernal Courtier you have 620 to play with. Of course you need 300 for battleline Ghouls but that still give you some room to play with. 

    I love the fluff of your list but I think there are more streamlined ways to run the core of the list.

  8. 1 hour ago, Honk said:

    don‘t get me wrong, 6 horrors within 10“ of a gkozd, reroll hit and  wound fails, that’s going to hurt. Horrors are kinda always a decent choice, while flayers are sometimes worse. 

    I think this is the key point. Horror need a little bit more support while Flayers tend to do better if the unit has to be left isolated or alone. 

    Plus from a hobby and aesthetic perspective I just prefer the Flayer kit. There is just something fun about painting wings. 

    E815A248-311F-451C-8D0E-611B376CDC4A.jpeg

    • Like 4
  9. What did you guys think of the list that did pretty well at FaceHammer (23rd with 3 major wins)? It was on the other end of the spectrum, totally committed to clogging the board with ghouls. 

    1 x Crypt Ghast Courtier (General: Dark Wizardry)

    1x  Abhorrent Ghoul King (Flayed Pendant)

    1x  Abhorrent Ghoul King

    3x Crypt Ghast Courtier 

    40x Crypt Ghouls

    40x Crypt Ghouls 

    40x Crypt Ghouls     

    10x Crypt Ghouls 

    4 extra Command points

     

    At first glance the thought of putting that many ghouls on the table brings a smile to my face.  I would probably find a way to sneak the Ghoul Patrol in there as the pieces are there and it seems so in line with the idea behind this list. 

    • Haha 1
  10. 20 minutes ago, Honk said:

    Doing a nightshift building a list against nurgle tomorrow...

    menagerie style:

    gkotg, gkotg, gkozd, 3x10 ghouls with courtier and 3 horrors going for ghoul patrol 

    ghouls grab objectives , starting with 3 cp summoning in 2x3 horrors with their varghulf and the big guys up through the middle tying the opponent down...

    deadwatch:

    infernal, varghulf, gkozd, 3x6 flayer(or 9/6/3), 10 ghouls and deadwatch... summon a second varghulf turn one and start the massacre, not sure how to objective, but fast and furious might win the day...or kill at least bosslike 

     

    can‘t really make up my mind

    Both lists look fun.  I think I would lean toward the monster mash one.  I always loved running the big monster centered lists and the new summoning leans in that direction (the more beasties we run the more free points we get). 

    Good luck whichever you go with and let us know how it goes. 

  11. 3 hours ago, Glaurung said:

    I don’t know, 3 flayers unit die very quickly and se don’t know if this “add” will be soon patched (I think it will)

    This is one of the main reasons I have never loved the Deadwatch battalion, the 3 unit requirement almost forces you to just run units of 3 and they die soooo easily. The other thing I found while running it is that it happening in the hero phase makes its use limited.  AOS is so killy that when you charge or get charged a unit tends to get deleted so units of 3 Horrors tend not to stick around until your next hero phase especially if you get double turned.   

  12. 9 minutes ago, Fluttershy said:

    you're only allowed to return slain models

     

    FEC Errata June 2018:

    Page 81 – Varghulf Courtier, To the King! Change to: ‘To the King!: In your hero phase, you can roll 6 dice for each friendly Varghulf Courtier on the battlefield. For each 2+, you can return 1 slain model to a friendly Crypt Ghouls unit that is within 10" of that Varghulf Courtier. For each 5+, you can return 1 slain model to a friendly Crypt Horrors or Crypt Flayers unit that is within 10" of that Varghulf Courtier instead. Slain models can be returned to more than one unit if you wish, but each successful dice roll can only be used to return a model to a single unit.’

     

    other than the Warscroll Battalion Ability in "Ghoul Patrol", here you may add ghouls up to the maximum unit size of 40 ;)

    Yea unfortunately that is the case, but the extra regrowth from the Royal Family still regrows a Horror unit super quick. I have been running them in a big blob of 6 but I kind of want to go up to 9 to max the regeneration potential.  I know I will never get all 9 into combat with their base size but in theory it seems good.

  13. 1 hour ago, CanHammer-darren said:

     If your vargulf silk have to be within 10” to restore models and they have to start within 6” of an edge? Presuming your horrors are not chilling at edge

    Yea the range can be a little limiting but its pretty easy to bring in the Vargulfs on the first turn wherever you have the Horrors and have them set up in regrow range.

  14. 3 hours ago, CanHammer-darren said:

    Bit confused by royal family. 

    So your GKonTG in your royal family can summon a ghoul king instead of horrors/flayers. Still costs you a CP from what I can see? And then GK can only summon ghouls.   

    The courtier models can only heal not summon. Vargulf doesn’t summon. So how does royal family actually add horrors/flayers?

    3 hours ago, Honk said:

    It doesn’t... 

    You can summon twice with majestic horror for one cp.

    royal family let’s you call in a new king, if you have less than 6 on the board...which of course can call in his unit instantly.

    Got to have all the command points for that of course...

    I was referring to the Lords of the Manor ability from the Royal Family.  You summon in two Vargulfs with the AGKoZD  (with Majestic Horror) then when you regrow Horrors you get how many +5s you roll plus an additional two free from the battalion (one for each Vargulf).  Makes the Horror unit very hard to get rid of. 

    The Lords of the Manor paragraph was not changed and it says "Each time a Courtier in your army uses an ability to call forth additional FEC models, add one ...

    The Lord of the Manor section has always applied to the Vargulf To The King Ability so I do not see why that has changed.  So therefore the regrow buff seems fine.  The potential cheese part seems to be if you can go above the starting size of Horrors with the Vargulf To The King Ability. I would say not (and I did not play it that way) because of the not going over starting size prescription.  However, honestly even if it let us go over the starting size it would not suddenly make our army broken, it would throw us a bone in a field where we are still a little underpowered.

  15. Played my first real competitive game with FEC in AOS 2 last night verses a friend who is an experienced tournament regular. We were playing the new GH2018 scenario, The Better Part Of Valor. Here are the lists we used. 

    Allegiance: Flesh Eater Courts - Mortal Realm: Hysh  - Delusion: Crusading Army 

    Abhorrant Ghoul King on Zombie Dragon (440)

    - General
    - Command Trait : Magestic Horror - Artefact : Lens of Refraction  

    Abhorrant Ghoul King on Terrorgheist (400) - Artefact : Aetherquartz Brooch

    Abhorrant Ghoul King (140) 

    Abhorrant Ghoul King (140) 

    6 x Crypt Horrors (320) 

    10 x Crypt Ghouls (100)

    10 x Crypt Ghouls (100)

    10 x Crypt Ghouls (100) 

    Royal Family (150) 

    Aethervoid Pendulum (40)

    Quicksilver Swords (20) 

    1 Command Point 50 

    TOTAL: 2000/2000 

     

    Allegiance: Grand Host of Nagash

    Nagash Supreme Lord Of The Undead (800)

    - General

    - Lores of the Dead Spell 1 : Overwhelming Dread (Deathmages)

    - Lores of the Dead Spell 2 : Fading Vigour (Deathmages)

    - Lores of the Dead Spell 3 : Amethystine Pinions (Vampires)

    Necromancer (110)

    - Artefact : Ossific Diadem

    - Lore of the Deathmages : Decrepify

    2 x Morghast Harbingers (220)

    -Spirit Halberds

    40 x Skeleton Warriors (280)

    40 x Skeleton Warriors (280)

    10 x Skeleton Warriors (80)

     

    The First Cohort (160)

    Umbral Spellportal (60)

    TOTAL: 1990/2000

     

    I won a very close game almost exclusively on capturing objectives. Nagash completely shut down most of my magic, which stunk.  I was able to use my summoning to steal one of his back objectives.  The block of 6 Horrors backed by the 2 summoned Vargulfs and the extra refill from the battalion was able to grind through 2 blocks of 40 skeletons (of course he brought 1 of them back).  Nagash Hand Of Dusted my AGKoTG through the Spell Portal and by the end of the game I only had my Horrors left camped on an objective to get the 8 VP. 

     

    My take aways:

    I like the level of our ability army to grind with the Royal Family, at times it felt on par with the LoN regrow tricks. 

    I like our mobility with the summoning and think that we can do some real damage in the scenarios based around spread out objectives.  

    I liked the Aetherquartz Brooch for getting a few extra command points over the course of the game.

    I still feel our killing power is too limited. I had no real way to kill Nagash. I just had to try to avoid him and manage him as best I could.  There are going to be some targets that we just can not kill reliably.  I would have liked to see how Endless Spells would have helped us, in theory they could help some of our killing power issues and we are somewhat set up to effectively use them. However, Nagash would not have any of it!

    Overall I think AOS2 has helped us some but we still seem to have some of the same big issues we had before.

     

    • Like 2
  16. 2 hours ago, Reuben Parker said:

    I think we can only use each summon command ability once per game. So you could get one vargulf and one unit of flayers / horrors.  If double summon trait allows a double summon of the same you maybe be able to do one of those twice. 

    We need to get full allegiance traits to know how it’s worded. 

    I think this is correct, on Episode 6 of the Stormcast podcast Ben Johnson said the Ghoul Kings' command ability would be a 1 time per game use.

    I still wonder where this will be written at though, as others have stated the Alliance Ability page in the GHB for FEC has been seen with no mention of it there. Also the new Summoning section of the GHB has been seen and no mention there.  Where will this rule and the clarification on how the Attendants at Court battalion works be? In the rumored warscroll changes, an FAQ?  I want to get list building but we have a lot of uncertainty still.      

  17. 1 hour ago, Reuben Parker said:

    I’ve actually thought about using empire and brettonian heroes for FEC heroes (with some blood and gore) as they see themselves as glorious warriors and knights. 

    That is the route I went for. Here is my Ghoul King on foot.

    315FEEE3-0E2E-4851-B28D-D31E01EF40AE.jpeg

    • Like 6
  18. 13 minutes ago, BrownDog said:

    I'm hoping these books will be in a similar tone to the Percy Jackson series, those were great fun :)

    This was my thought exactly. Almost every kid in my son's grade school class read and loved these books. They are far from great literature, but they are fast paced, written for the modern generation and draw from the narrative wealth  of classical mythology. If these new AOS and 40K books fit into that same model they could be one highly successful and two introduce a lot of kids to the rich IP we all love, that honestly needs as much exposure as it can get.       

  19. I agree that these novels are a wonderful way to reach out to younger kids. I showed the pictures to my younger son and man the excitement in his eyes as he said cool was good for my old wargamer heart.  If we want the hobby to be around for us in the future these initiatives are essential in a gaming and scifi market that is increasingly competitive.  

    • Like 8
  20. This trailer has me a little confused.  The video seems to suggest a big wow you model release, like Deepkin level stunning.  I was not under the impression that was what we were getting.  I mean I am pumped for a Nighthaunt and Mage Stormcast release, but I was thinking a couple new kits. This video seems to suggest something well beyond that.  You don't gawk like that over a starter box of mostly repacks and a few new models. Definitely intrigued.   

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