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Warboss Gorbolg

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Posts posted by Warboss Gorbolg

  1. 1 hour ago, Snorri Nelriksson said:

    Skaven imho will come in Ulgu, as Eshin clan needs badly new models and they dwells there.
    I'm worried about Moulder though becaue "age of beasts" would have been the best to introduce their new models of warp enginered monsters.

    Agree 1000%. The different clans present a great opportunity to have updated Skaven in waves. 

    Pestilens should have been very early in AOS when we had a lot of Stormcast and Sylvaneth vs Nurgle. Plague Monks and Censer Bearers really show their age. Pestilens could have fit right in.

    Skyre wave could have been near KO introduction. Dwarf tech vs Skaven tech. Hello GW! Anyone home?

    As you said, Moulder during age of beasts and Eshin when the focus shifts to Uglu. Night Runners may be the worst models in the entire GW lineup.

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  2. 46 minutes ago, KingBrodd said:

    If in 4th Edition both these Factions get updated the amount of money that GW will make will be astonishing. Look how many people are hyped for Seraphon being updated, their sales are going to be insane. How many of us here will jump on BOC or Skaven if theyre updated? 

    The lack of new Skaven models is one of the greatest mysteries of AOS to me. Skaven are so quintessentially Warhammer and GW and I’ve always been confident that they would be one of the first factions with big model updates for AoS. Shows how much I know.

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  3. 13 hours ago, KingBrodd said:

    Ive always loved the aesthetic and lore and was about to collect them in WHFB before life got in the way and I left the hobby for well over a decade, the better half of two. When I returned AOS was kicking off its second edition and Destruction was an easy love to return to. 

    With all the hopium around Morghur and the idea of Beasts coming around next Edition has me hyped as!!

    I’ve flirted with Beastmen for a couple of decades but never committed. Especially during the WHFB days, they just felt like a poor man’s O&G in terms of variety and support, and generally had the same high level themes and unit types as O&G.

    Their Lore about wanting to tear down civilization and especially hating humans in part to Beastmens’ tragic creation and existence I’ve thought was interesting, especially in a setting centered on humans. Then the idea of some of them rising up to complete with chaos mortals as they are the truest children of chaos is a cool concept IMO. Lastly the subtlety of possible beastmen mutations and hiding on the periphery of civilization is interesting from a story and narrative perspective, if you’re into novels and other narrative gaming.

    I could definitely get sucked into beastmen if they get more modeling support and updates.

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  4. 3 hours ago, Snarff said:

    I really hope they start leaning into the delusion and make them more knightly in a completely messed up kind of way. The boxing day mini was a great start, such a shame its limited. The Grymwatch is really cool too but I think they could take it a step further.

    The reimagining and new lore of FEC is probably my favorite “rebranding” in all of AOS, and I’m not even a fan of Death in general. 
     

    Even just a new box for the ghouls that reflects the delusions would be a huge upgrade and realignment to the lore for the whole faction IMO.

    • Like 8
  5. 1 hour ago, Vasshpit said:

    @Warboss Gorbolg 

    I just cant do them. Toyed with the idea of customizing them to my liking even but just can't. I like what they tried to convey with their design but its just too comical for me. 

    Im also a sucker for anatomy and they're just a little too off. Rockguts have a similar comical design but it's done very well. 

    The Fellwaters are serious business compared to their Stone Troll predecessors!

    The Cave Troll from the LOTR line might be worth looking at as well if you haven’t yet.

  6. Honestly I still think the Fellwater models hold up really well. Still look good to me and have enough options to make several units without duplicating configurations.

    The Vargskyr one looks great but it will certainly take a lot of effort to create a unit(s) with visual variety.

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  7. 23 minutes ago, RyantheFett said:

    I could see them working thought each race in Cities and pretty much giving them their own identity and sub faction one at a time. Would explain the "biggest undertaking" line and why the timeframe is sooooooooo long. That would be pretty cool.

    I was thinking that it ends up more like Chaos, except instead of god specific armies we’ll get 3-4 realm influenced ones over several years.

    sort of hope I’m wrong as I’d go broke.

  8. On 3/25/2022 at 4:43 PM, Ravenborn said:

    Squirrel!

    Got distracted again by the deadboyz. I always seem to end up with purple these days.

    Love to hear what you think works better... red or purple? I like red, but most of the undead armies I've seen follow use a red scheme, so I want to try a few things before commiting.

    The regular deathrattle skellies won't have as much copper, I wanted the Grave Guard to be easily identifiable.

    Ded-colours.jpg

    Honestly I find the blue cloth the most striking. Great looking dragon! 🎉

    • Thanks 1
  9. I think that GW is leading with the Crusades because it is the easiest to design and deliver. Basically builds upon old world priests and flaggellants updated with Stormcast inspirations.

    GW says in the article that introducing new mortals is a huge undertaking and this is just the beginning. From a theme perspective, I think that the Crusades can get away with ignoring realm/city specific influences more easily than trying to introduce new swordsmen, war machines, etc.

    I wouldn’t extrapolate from the Crusades to the rest of the mortals designs. Again, I just think that the Crusades might have been the low-hanging fruit and easily separated and therefore designed for.

  10. I noticed today on the GW site that a significant number of Underworld’s war bands are now “ last chance” to purchase. This surprised me and I hope that GW reconsiders. 
     

    I’ve found Underworlds to be an awesome source of needed hero models and alt sculpts in general. Guess I’m just sad to see this happening as I’m sure that I will start new armies in the future and hate to think that these great models will be gone.

  11. As a horde army with cheap heroes, Gloomspite needs additional shaman and loonboss kits. Preferably they would follow the old Empire wizard and Captain approach so that multiple variations could be built from a single kit.

    A refresh of spider riders along with a new boss would be awesome. Seems like it would make a great start collecting type box as well.

    • Like 3
  12. It can be so hard to guess where GW is going from a model perspective.  
     

    My hunch is that instead of releasing a generic human faction, we’re going to  get something strongly themed like what they’ve done with Warcry warbands and in AoS proper, Lumineth. Then over time we’ll get new human themes that expand the faction. Just my guess.

    For some reason I really dislike horses in the AoS setting. Like how did they get here? Wouldn’t mind seeing all those go away in the new human faction.

  13. I think it is an interesting concept.

    When good units get points hikes, a tidal wave of internet moans ensue. Additionally, it generally means fewer models on the table one way or another, which GW nor I as a player really wants (let's see those grand armies on the table). Similarly, rules changes take forever and nerfs create hard feelings.

    Instead, this seems to attack the risk/reward relationship. I think it is worth experimenting with.

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  14. If you’re looking for inspiration, you could also see if the Mordheim forums are still active as well.  A lot of incredible terrain and war bands were there. GW really dropped the ball on that game and faithful community that continued on for many, many years after GW stopped supporting it.

    Tom's Boring Mordheim  Forum I believe.

    • Thanks 1
  15. I’m still cautiously optimistic. Arguably the smallest faction in the game is already getting it’s 3rd battle tome. GW wouldn’t keep updating this frequently for what is also believed to be one of the lowest sellers if they themselves weren’t unsatisfied and didn’t also think that they had ideas to improve Fyreslayers.

  16. Interesting take. A lot of what you say makes sense but I think the fact that miniature war gaming is a very small community gives GW extra leverage and longevity.

    Anecdotal experience is anecdotal, but what has kept me and many others I’ve talked to locally, playing GW games vice even relatively popular alternatives (privateer press, battle tech, etc.) is that I can find other players of GW games much easier than the alternatives that I might be interested in. Reaching a critical mass of players is a huge deal if you don’t have a bunch of friends in the hobby as well. GW brings that to the table whereas other games generally don’t. 
     

    Therefore people like me only continue to invest in GW games.

    • Like 1
  17. Favorite AoS novel so far is probably Plague Garden, despite it being a pretty classic story in many ways. In general, all the Nurgle as villains stuff has been pretty interesting as their characters seem to get more attention as villains.  Also a big fan of books spending time on the non human, aelf, duradin, and undead\chaos variants of them (e.g., Gloomspite). As a long time O&G player, it's nice to see some portrayals that make the more primitive races more than fodder. Shout out for Skarsnik just before end times as well. The novellas like Warqueen are also good, quick reads.

    For older stuff, the Black Hearts  by Nathan Long was fun and I see it very rarely mentioned. It's about a group of Empire criminals pressed into service against Chaos. Low magic omnibus and things go poorly for the anti-heros. The common man trying to survive in an insane world stuff from BL I've generally enjoyed through the years.

    Unfortunately I have read very little during these last couple of years.

     

    • Like 3
  18. 1 hour ago, Gothmaug said:

    Why Great Green Hand/Fist/Foot of Gork hasn't been created as an endless spell yet still blows my mind. 

     

    I used to hope Gordraak's giant Gargant pulled Ram would become some sort of mobile terrain totem for destruction armies, but that hope died with Broken realms and the introduction of Kragnos. Personally I still cant warm up to that model for Destruction. Beasts of Chaos or Sylvaneth? Sure, fits right in, but not Destruction. I may just put a howdah full of orks and goblins on the shoulders of a mega-gargant and use that as a proxy for Kragnos. 

    I have at least a few models of all Destruction factions (except Kruleboyz), and sizable amounts of Gloomspite, IJ, and old O&G.

    Yet I have zero interest in Kragnos. It is literally a giant centigor. Definitely feel like Destruction was cheated on that one. It’s not even an interesting character, and I will never believe that it was designed with Destruction in mind. A new, bigger model for the rogue idol that is manned by orruks and/or grots would have been wildly popular.

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