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Tyromancer

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Blog Comments posted by Tyromancer

  1. Mine was post-update.  It could be the way i played them, too.  My list was:

    Runefather 

    Grimwrath

    4 hearthguard beserkers

     

    The 4+ to hit isnt normally that bad, but they are 16pts a model with a 5+4+ if near a hero.  Maybe if i only took the one hero, the increased body count would help.  

    The Ae-Team has:

     

    Waywatcher Lord

    Fleetmaster (20pts for 5a and 3w)

    Executioner

    Wildwood Ranger

    Swordmaster

    White Lion

     

    All have at least 2 melee attacks that hit on 3's.  3 have save rerolls + the Lord's -1 to be hit at range.

    • Like 1
  2. As the person playing Fyreslayers in those pics, I would like to add that I abandoned the list.  They can last a while, but they were just not reliable for damage output.  Then again, it could be my rolling.  Not once did the Runefather cause a wound.

    I have since switched to an all Aelf Team (the Ae-Team) and they have performed quite well.  They all have multiple attacks, mostly at 3+ meaning there is a reliability to wound there that the Fyreslayers lacked.  I took a Waywatcher Lord and he just tears up the field with his archery abilities. 

    In the old Mordheim rules, you would have a warband rating that was based on the figure count and the xp earned.  We (the group MrMattywoodz and I play in) are likely going to try out something similar.

    • Like 2
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