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Blog Comments posted by Tyromancer
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Mine was post-update. It could be the way i played them, too. My list was:
Runefather
Grimwrath
4 hearthguard beserkers
The 4+ to hit isnt normally that bad, but they are 16pts a model with a 5+4+ if near a hero. Maybe if i only took the one hero, the increased body count would help.
The Ae-Team has:
Waywatcher Lord
Fleetmaster (20pts for 5a and 3w)
Executioner
Wildwood Ranger
Swordmaster
White Lion
All have at least 2 melee attacks that hit on 3's. 3 have save rerolls + the Lord's -1 to be hit at range.
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As the person playing Fyreslayers in those pics, I would like to add that I abandoned the list. They can last a while, but they were just not reliable for damage output. Then again, it could be my rolling. Not once did the Runefather cause a wound.
I have since switched to an all Aelf Team (the Ae-Team) and they have performed quite well. They all have multiple attacks, mostly at 3+ meaning there is a reliability to wound there that the Fyreslayers lacked. I took a Waywatcher Lord and he just tears up the field with his archery abilities.
In the old Mordheim rules, you would have a warband rating that was based on the figure count and the xp earned. We (the group MrMattywoodz and I play in) are likely going to try out something similar.
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Hinterlands: Skirmish Campaigns in the Mortal Realms
in Hinterlands
A blog by bottle in General
Posted
@Dotification I built my list using what i had on hand, but your list looks a lot better/flexible than mine. Taking in multiples of 3 is a good choice. In the Aelf list, i have the ranger there to go after monsters, but I don't think i will see them, like you said.
@bottle I've started considering him in my normal AoS lists, just as a 40pt filler if needs be.