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CaptainNippon

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Posts posted by CaptainNippon

  1. 6 hours ago, Callidan said:

    Your re-sculpt is amazing. looking forward to seeing this progress. Are you planning on changing the troops as well or just the Big Dino’s?

    Thanks a lot! 

    As far as the troops go, I really only dislike our poor Saurus Warriors, and for now I'm not planning on getting any of them. I have a box of Skinks on the way, though, which I really like. You fellas can definitely expect the odd conversion here and there - I'm working on the Skink Pries for my Stegadon as we speak :)

    13 hours ago, Vasshpit said:

    Looks great so far!!! 

    Being a huge dino fan since forever I to think the Seraphon range of dinos, outside of a few, are weird looking. 

    Total War; Warhammer has done some amazing iterations on the units though. 

    Keep up the good work. 

     

    Edit: Id really like to do Seraphon army but will not untill sculpts are updated. 

    Yes, TW pretty much hit it out of the park with their designs and I hope GW will take them as an inspiration for future Seraphon updates. Until recently, I was in the same boat as you, but I've finally come around to getting those sculps I really enjoy or can fix myself:

    - Stegadon

    - Carno 

    - Terradons

    - Skinks

    - Slann (might be slightly out of scale by now, need to check)

  2.   

    Hey everyone, what better occasion to jump back into the hobby than a couple of weeks working from home? 

    This time around, I decided to go for an old love of mine – the lizard people of old Lustria– and the first stop is the Carnosaur.

    Oh boy. Back when this sculpt was released, I wanted to love him so bad, but for me it just missed the mark with it its teeny tiny head and piggy nose. The Troglodon looked fairly cool, however I wanted to have the big T-Rex chomping and stomping around, so I decided to roll my sleeves up and "fix" it myself.

    This is my WIP (Scar Vet for scale):

    rawr.jpg.a774b65b8782212db5bc628def257ec9.jpgCarno1.jpg.7e7702b18268e42a03c61cba4962b8f7.jpgCarno2.jpg.a3304ef27778b094ea7f627e6a2ca2ef.jpg

                 

    There is still a lot to be done, but I think it's clear enough where I'm going with this. My main issue with the original sculpt is the head. It's way too small and stubby for my taste and, being a dinosaur enthusiast since my early childhood, I wanted something more meaty. To achieve that effect, I increased the distance between each half of the upper and lower jaw by a good bit, pinning the parts with wire and stuffing the gap with modelling putty. The crest piece (the one without ornaments) does have some convenient grooves which you can cut to bend the lateral parts outward and extend it.

    The teeth have been cut from the saddle parts, which come in two sizes. I will have to find some more bits to get a few smaller teeth in there as well.

    A bigger head needs a bigger neck as well, so I filled up the space between chin and chest with some Milliput. Later, I added a layer of procreate to sculpt the scales on top. 

    Another thing that irked me were the raptor claws on both the hands and  the feet, so off came the thumbs.

    The rest is just layers of modelling putty on top of each other to get the head and scales right. The face in particular will still need quite a bit of work, but I'm positive that I can show some progress throughout the weekend.


    I hope you like it so far. Comments and suggestions are always appreciated.

    Stay safe everyone!

     

    • Like 4
    • LOVE IT! 3
  3. It looks like this could be a time saver for people who are looking for a basic paintjob, which is something I do believe there is a demand for. 

    I don't believe, however, that this is suitable for advanced paintjobs. You will lose the control that two seperate steps of basecoating and washing provide and the difference does show on the previewed miniatures. I'd say this is a godsend for beginners and not very interesting for intermediate or advanced painters, but I'm curious to see what people will make of this.

  4. 28 minutes ago, Undeadly said:

    Can anybody explain why people seem so upset about Courtiers being built out of the Crypt Horrors box? Looking at the Warscrolls, it almost seems like you'd want two Crypt Haunters, considering their Regen ability. The extra one could be built as a Crypt Flayer Courtier, since thats a pretty decent assassin, and syncs well with the Ghoul King's summoning ability.

    Just rearranging a few bits and calling it a new unit seems lazy. People certainly would have preferred a new sculpt, but I guess it was an ok move for the early stages of AoS. Now, the Varghulf Courtier does need a new sculpt (pretty please?)

  5. How probable do you think it is that Dire Wolves will be incorporated into FEC with the new battletome? 

    It makes sense for royalty to employ hunting dogs, doesn't it? 

    Do you think it would make sense from a gameplay perspective to add them to the roster?

    • Like 1
  6. 4 hours ago, Cerlin said:

    I have both, and the gryph chargers are bigger, say 30% more because of stylized stances. The riders are also bigger. As long as you find lances, halberds, and shields for them, they should work.

    I converted mine to have outrider heads, and they look quite good. Scale fits and everything.

    That is good to know, thank you! Would you mind posting a photo when you have the chance?

  7. Heyho, does any of you own demigryhs and gryph chargers? I'm planning on unsing the latter to convert Demigryph Knights, but I'm not sure how they compare size-wise. The Gryph Chargers look to be slightly bigger, but I'd like to make sure before commiting to a purchase.

     

    Thanks a lot!

  8. I rage quit when AoS was confirmed to kill WHFB and sold all the stuff I wasn't attached to.

    Now, that GW expands on the lore and game mechanics, I'm back in with some new and old stuff (Sigvald is patiently waiting for his imminent return :P)

    • Like 1
  9. 2 minutes ago, Kramer said:

    Okay I’m calling it*. AoS2.0 will be points per model! That the stormcast mage unit (evocateurs) ‘contains any amount of models’. Sure  the magical liberators? Okay but a bit weird. But looking back, even the chainrasp horde is ‘any amount of models’. 

    *although I’m most likely starting a rumour that will turn out to be false. ;) 

    One can dream ...

    • Haha 1
  10. Another  possibility is Sigmar's dead wife Rovina. That would fan the flames and raise the stakes quite a bit. It's not very probable though since she has never been established outside Time of Legends, I think.

    All things considered, Isabella makes most sense as the wailing widow mortarch of grief.

    • Like 4
  11. 2 minutes ago, Vasshpit said:

    Perhaps the one on left is a updated Vampire Lord on nightmare and not part of the Nighthaunt at all...

    "There’s a whole spirit host of new models on the way. The Nighthaunt army is led by three named characters – here’s a first look at one:"

    I guess it's one of the three leaders, but it might still be a vampire ... hoping for Vlad or Konrad :)

    • Like 1
  12. 1 minute ago, Bradipo322 said:

    So you hate me, even if you don't even know me? I have to say that's really stupid.

    "Hate" is a strong word, you could hate leaving your umbrella home when it starts raining, you could hate when the dices are against you for a whole game, you could even hate "that player", but hating someone just because he plays a faction that you don't like is childish and stupid.

    You dislike Stormcast Eternals because they are jacks-of-all-trades? Do they feel overpowered to you?

    You know what? I like them because they are the " good guys", but I still haven't won a single (normal) game whit them.

    Cmon, it's hyperbole - he doesn't actually hate Stormcast players. 

    He might resent them though ?

     

    • Thanks 1
  13. They should explore the myriad other facets related to ecstasy and excess that are not necessary related to sex, so it's not on the foreground. 

    While I don't think sexual content is a particularly bad thing to have in this context, I dont need genitalia all over my models. That said, 6th ed Slaanesh miniatures were almost perfect for m:  A more slender and elegant version of the otherwise rather chunky chaos aesthetic with a few mammaries here and there. Bizarre yes, but not outright pornographic.

  14. On 5/20/2018 at 8:22 AM, Burf said:

    Any faction that can get free points with summoning is going to be a problem eventually, and having each faction that can summon summon a different way is just going to lead to a year of loophole whack-a-mole. I can already think of several situations where Slaanesh's method of generating summoning resouces could be abused with just what we know now.

    Then please share them. If there is a legitimate problem with the point generation mechanic, than it would be better for everyone if you just let people know so it can be fixed ahead of time. 

     

  15. I remember there being a character in the Sigvald novels that was basically a giant gluttonous head with tentacles. I still have a giant's head lying around somewhere that I intended to use as a base for a conversion of that guy. I should go and look for it.   

    • Like 1
  16. 1 minute ago, Infeston said:

    But even though it is at the start of the battle it still seems unfair to me. Even if it is only at the beginning of the game it is still an unfair advantage compared to other armies with no access to warscroll battalions.

    Oh, it is a disadvantage - definitely. The trade-off is that you are forced to buy and use a certain set of miniatures. It's driving sales and giving the player some additional benefit in return. I'm not too big of a fan either, but it's not a dealbreaker as far as I'm concerned.

    • Like 1
  17. 5 minutes ago, DynamicCalories said:

    The wording seems to suggest you get one per turn regardless of battalions, and a battalion simply confirms one at the start of the game.

    This. Battalions Warscrolls seem to give you a headstart, but each player will generate exactly one point in each turn regardless.

    I do like the change in general, since now new heroes might become viable options (looking at you, Wight King). 

     

     

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