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tokek

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Posts posted by tokek

  1. On 9/27/2018 at 2:39 PM, AaronWIlson said:

    Just speaking to a buddy about Seraphon and trying to help him write lists and I'm shellshocked, how are Salamanders not spoke about more and how does every Seraphon list not start with 16 Salamanders for 640 points? For 40 points you get a 3+/3+ -2 D6 weapon which can threaten 20"?  They seem very good and at 3 wounds each they can stick around, 

    The sheer cost of the models is a real issue. Also there is that Razordons are arguably better :)

    Really I agree with you, Razordons and Salamanders are gems of units and I continue to think they over-stepped the mark when they dropped them from 60 points to 40. However they have been this good for well over a year now and we have seen nobody smashing the top tables with them so there is probably some limitation with them that I have missed.

  2. 58 minutes ago, FPC said:

    I don’t see a problem with that, just heavily contingent on doubles of mid to high destiny dice. Theoretically could use Cogs too for another extra.

    Probably not too reliable and I’d wonder where this would really get you. Mark of the Conjuror would boost it a lot, tho.

    Could also be missing something myself.

    Well yes, not supposed to be the most reliable thing ever. He just wants to run his Arcanites as a cabal of wizards with the minimum possible minions - so maximise the spellcasting and turn his opponents into spawn/brimstones/tzaangors whenever possible.

    Nice to know he has his rules straight though.

  3. Can I call on the arcane wisdom of the community to sanity check an idea my son has for the next month in a local escalation league.

    Magister General with Arcane Sacrifice

    Use destiny dice to get a double to summon a Balewind Vortex

    Get an extra spell for the double and can cast an additional spell from the Balewind rules

    Perform Arcane Sacrifice  to get a net +15" range on spells and those precious re-rolls

    Cast the extra spell gained with re-roll

    Cast the additional spell from the Balewind with destiny dice to get a double - getting an extra spell

    Cast the last extra spell with re-roll

    Part of the point of this is to get maximum spell casts to build up a fate pool as quickly as he can -  the other part of it is to rain down mortal wounds from across the table and tie something up with a Spawn while he is at it.

    So does that work as described or have we both missed some restriction or nuance that would not let it work? As a seraphon player I will admit to not knowing all things Tzeentch very well.

  4. On 7/29/2018 at 9:56 AM, TeddyMadeMeDoIt said:

    Hey guys, 

    Looking for a but of advice as my 9yr old son and I are been playing some of the mini starter games Storm of Sigmar and he's really enjoying it, so I let him loose on the GW website and of course... He loves the dinosaurs! I told him how the giant frogs were some of the most powerful sorcerers in the game and now I can't see him being anything else

    I did give him a bit more actual lore too but hey, if giant frogs and dinosaurs get him in he's got plenty of time to discover the rest

    So I'm here to ask for the advice I mentioned, tend to play smaller games at the moment around 1000pts, want to make him a decent list that's not win at all costs but at the same time one he can have fun with, what do you guys think the best list to go with for him?

    Start collecting box is pretty good and if he likes dinosaurs it gives him the choice of Carnorsaur or Trogladon (hint: start with the carno)

    Another box of Knights lets him run 3 units of them or one big unit and leaves a spare to have fun converting up into a Scar Vet. 

    I would steer him towards something like

    Oldblood on Carnosaur

    Scar Vet on Cold One

    Starpriest

    Knights x 15

    Warriors x 10

    Ripperdactyls x 3

    At 950 that leaves an extra CP or room for an endless spell that the Starpriest can cast. The extra CP on either the Oldblood or Scar Vet is not to be sniffed at - stacking additional attacks could be a heap of fun when he pulls it off.

    But obviously be guided by models he likes and wants to paint and build - but don't let him see Razodons or Salamanders unless you are literally made of money ;)

     

  5. On 7/9/2018 at 5:23 PM, Drofnum said:

    If you have to take a specific artifact just to counter a single list then it is broken.  Sure its no big deal if you are doing it down at a club, but going to an event and having to have every army take that one artifact just to counter one list is 100% broken. 

    That item is looking good against quite a few lists, I would regard it as almost an auto-take. But then I will probably be playing a lot of games against Tzeentch and watching my beautiful lizards getting transformed into nasty Chaos monstrosities makes me sad.

    Unless you are playing Chaos Daemons the lens of refraction pretty much does solve the Kroak problem and is also handy against many magic-heavy armies. You would need  a really strong reason to take anything else unless you know your local meta has a shortage of wizards. 

  6. On 7/9/2018 at 4:23 PM, Drofnum said:

    Even against non-chaos you are averaging ~45 wounds if you can hit 10 units.  105 wounds is ludicrous but 45 is still enough to cripple an army first turn.  Anyone saying its not broken just hasnt used it or played against it imo.

     

    Edit:  For reference my KO army has 121 wounds, my Idoneth 105 and the Seraphon list I tested this with was at 110, I believe. You're losing 1/3-1/2 your army in a single magic phase, to one model.

    I agree that the rule of one needs to be put back in place on Kroak but its not exactly one model doing all that. It is actually:

    Kroak

    At least one Astrolith, probably 2 or more

    Balewind Vortex

    So we are looking at 650+ points and at that level you need hot dice indeed to get all the spells off, which is why you will probably go deep and invest in more astrolith bearers.

    I think its even worse than the old version of Kroaknado (which was pretty un-fun for some opponents) but it is not really more broken than the grot doing 64 damage per hit or a few other shonky things that can happen right now. Some more rules of one will calm the whole game down nicely. Kroak is not specifically the problem, the lack of brakes on the stacking pain-train is the problem.

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