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Bimli

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Posts posted by Bimli

  1. 19 minutes ago, nissefika said:

    Is this the boring truth, and all the ships are a traps?

    To move the arme is going to be hard (but Fyreslyers also have 4 and they work) and going to have 18 inch shooting on the thunders re-rolling 1 to hit (on 3 units) and wound. and they also is going to be at -2 to hit.

     

    Allegiance: Kharadron Overlords
    - Sky Port: Barak Thryng

    Leaders
    Aether-Khemist (90)
    Aether-Khemist (90)
    Aether-Khemist (90)
    Aetheric Navigator (100)
    Battlesmith (140)

    Battleline
    10 x Arkanaut Company (90)
    - 1x Skypikes
    - 1x Light Skyhooks
    - 1x Aethermatic Volley Guns
    10 x Arkanaut Company (90)
    - 1x Skypikes
    - 1x Light Skyhooks
    - 1x Aethermatic Volley Guns
    10 x Arkanaut Company (90)
    - 1x Skypikes
    - 1x Light Skyhooks
    - 1x Aethermatic Volley Guns

    Units
    10 x Grundstok Thunderers (240)
    - 1x Aetheric Fumigators
    - 1x Decksweepers
    - 1x Aethercannons
    - 1x Grundstok Mortars
    10 x Grundstok Thunderers (240)
    - 1x Aetheric Fumigators
    - 1x Decksweepers
    - 1x Aethercannons
    - 1x Grundstok Mortars
    10 x Grundstok Thunderers (240)
    - 1x Aetheric Fumigators
    - 1x Decksweepers
    - 1x Aethercannons
    - 1x Grundstok Mortars
    3 x Skywardens (100)
    20 x Hearthguard Berzerkers (400)
    - Broadaxes

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 131
     

    The boats give you great survivability and mobility. Why so many Khemist, whats game plan with them?

  2. 35 minutes ago, Eevika said:

    I kinda see no point for the point sink that the Ironclad is when you can only put Arkanaut company in there. They are a pretty weak unit to garrison becouse they dont get to really shoot after sky high

    Yeah my bad I forgot to add I have a unit of 10 thunderers thanks for the reply updated the list.

    • Like 1
  3. Hello folks 

    Just wanted to post my list. I'm aiming for competitive please let me know your thoughts and/or how I may improve it. I forgot to add the unit of thunderers i have fixed that

    Kharadron Overlords Skyport: Barak-Thryng

    Heroes:

    Endrinmaster (leader) Grudge hammer

    Aetheric Navigator

    Grimwrath berzerkers or runesmiter (not sure yet)

    Battleline:

    Arkanaut Company x 10 - volley gun, light sky hook, volley pistol

    Arkanaut Company x 10 - volley gun, light sky hook, volley pistol

    Arkanaut Company x 10 - volley gun, light sky hook, volley pistol

    Behemoth:

    Ironclad - Great Sky cannon, The last word

    Other:

    Grundstok Gunhauler

    Hearth guard berzerkers x 20 flaming

    Grundstok Thunderers x 10

    poleaxes 1970 pts

  4. Hello folks please let me know if this seems like a competitive list.

    Tempest Eye

    heroes

    runelord - leader, aetherguard captain

    runelord

    runelord

    runelord

    luminark of hysh with white battle mage - ignax scales

    luminark of hysh with white battle mage Battle line

    hammerers x30

    hammerers x30

    longbeards shields x10

    longbeards shields x10

    longbeards shields x10

    So the game plan is have 2 separated units of hammerers and give them 3 feel no pain saves of 6+ so they become pretty survivable. while priests stop magic and i cast a few spells and shoot with the luminarks. long beards protect my back lines and hold back line points. Tempest eye for +3 move and +1 armour first battle round.

    thoughts?

  5. Maybe a foolish question but can you use dispossessed rules still in the generals handbook and make a dispossessed army or only cities of sigmar? In the cities battletome the dwarfs still have the dispossessed keyword. apologies if this has been asked before.

  6. On 11/13/2019 at 11:39 AM, Neomaxim said:

    Anyone have suggestions on Fyreslayers vs. Shootcast?  Is it just a tough match without skewing towards it... adding extra underground Hearthguard, etc...?

    Edit: For context, I am helping my Father-in-law as he is really getting into AoS.  He's competitive by nature, but a deeply good sport, so I was surprised when his first 2000pt game at a store was against someone who brought the 9 Longstrike, all shooty Stormcast, didn't offer a handshake, etc...

    On paper I would've been sure my Dad-in-law had the win.  He was rocking the big Zerker blobs and foot heroes, and had a small unit of the shooter-Hearthguard as ablative wounds for his heroes.  From what he says he thinks giving up first round hurt him as the army took out well above average numbers of Berserkers, which put him on a perpetual backfoot.  No one ever got the double turn either, so it was just attrition.

    Any suggestions I can offer him?  I want him to know he didn't get a ****** of an army, far from, but that there are just plain good and tough match-ups in this hobby too.

    firewall and runesmitters ability to teleport a unit. that should help with the shooting. not sure how many drops the storm cast player has but the list i use is 4 drops. this helps in picking who goes first. if you go first try to hold points and/or do a 9" charge his key unit. I run hermdar so at least if your shooting my runefather on mgamadroth having the -1 to wounds helps.

  7. So anyone else think taking Drakes with living city battle trait to allow teleporting Drakes to blow up anything. Also seeing how the teleport doesnt count as moving (wording) they can double tap. So 10 dudes 20 shots 2 of which are cannon shots especially when attacking monsters its pretty cray. Now imagine 4 units of 10 popping up and basically deleting anything.  

  8. thanks for the response and as Azamar said 1 trait per battalion. Ill be running the list tomorrow.  I have decent mobility so point takings should be okay and i can pack a punch. I hope the liat does well cause it looks so nice on the table

  9. Hello ladies and gents i am taking the below list to a tourney this coming sunday. please help me with the following. 

    1 does this list look competitive?

    2 if no to number 1 how can i make it better

    fyreslayers 2000 pts

    fyreslayer allegiance ability Hermdar

    battalion Lord of the lodge

    Incantation

    flame wall

    flame spitter

    heroes

    rune father (leader) (tyrant slayer)

    Runesmiter battle smith (nulsidian icon)

    runemaster runeson on droth (javelin) (ashhorn ancient)

     runeson on droth (javelin) (cole-heart ancient)

    battleline

    10 vulkite berzerkers war-pick and shield, hornblower

    10 vulkite berzerkers war-pick and shield, hornblower

    20 Hearth Gaurd Berzerkers flame poleaxe

     

  10. On 5/14/2019 at 11:53 AM, GlanceOnASix said:

    I've been sold hard by lots of Grimwrath Berserkers, a buddy of mines running:
    Priest Leader
    Banner
    Banner

    3x5 of the shooting dwarfs
    11-12 Grimwraths

    Using Lofneir so they all run 6's turn 1, and run and charge near the general, and have a 3+save and 5++ in combat.  They fight twice, are aggressive and punch way above their weight class.  Its super cool and oddly hard to fight again.  But its also super fun.  I think it really captures the spirit of the old 'daemon/giant slayer' heros.

    I think you mean vorstag not lofnrir. Grayfryed would be great to explore also getting 3+ items is dope but you can make a bunch of your heroes attack at the sameish time. 

  11. 53 minutes ago, Azamar said:

    With that many heroes wouldn’t Greyfyrd be a good choice of lodge? 

    i wad thinking that at first but that +1 army wide charge is so good or the -1 to wound being by the general and the take the first turn combat ability. the GWB will be used to charge a unit and keep it separated or used as speed bumps like the gyro copters in the previous edition (b4 aos)

  12. Okay hell folks this is my fiirst attempt at a comoetitive (well i think its competitive but could be wrong) list. If I go vorstag game plan will be run down army. if I go Hetmdar a little slower rush down and more positioning

     

    fyreslayers 1980/2000 pts

    fyreslayer allegiance ability: Vorstag or Hermdar

    invocation: fire wall

    battalion: lord of the lodge

    scenery: forge 

    heroes

    rune father

    Runesmiter

    battle smith

    runesmiter

    runemaster

    grimwrath

    grimwrath

    grimwrath

    grimwrath

    battleline

    10 vulkite berzerkers war-pick and shield, hornblower

    10 vulkite berzerkers war-pick and shield, hornblower

    20 Hearth Gaurd Berzerkers flame poleaxe

  13. 2 hours ago, Warfiend said:

    I played two small games agaist my friends fyreslayers using the new rules, and hearthguard berserkers are scary! And the army as a whole has become a lot better. His list wasn't at all optimal but neither where mind.

    he had

    10 vulkite berserkers

    5 hearthguard with the axe

    5 auric shootydudes

    And a whole assortement of heroes including a magmadroth with a keyguy on it. 

    My first list was throggoths and I won on objectives because my friend wanted to just test the damage his guys could deal and had we not played knife to the hearth that ended by turn 3 he would've tabled me hard.

    my second list was a shooty/magicy stormcast list that really highlighted the weaknesses of the fyreslayers, yes the hearthguards could easily dispatch two groups of 5 sequitors worth double their points, but every turn he lost more heroes to my magic, longbow guys  and ballista and by the time he was close enough to engage his heroes where dead.

     

    he should have used the wall of block line of sight? I assume no preists were used but incantation will help againt sniping characters. Also since Grimwrath and doomseekers are not leaders you can take a bunch of solo speed bumps.

    Also the runeson on mag is amazing if you have 2 close to eachother since they let you reroll all hits even the magmadroth which is huge

  14. it would be nice to get new units but if the magmadroth is good i think the army would look sweet as a VB spam with droths. I think the new tombe will bring new flavour. Heck we dont even know if the VB will get their 4+++ just have to wait and see.....not gonna lie i hate waiting... :(

  15. On 12/24/2018 at 8:38 AM, Mikeymajq said:

    Ah smart thinking with the battalion. 

    Would it be wise to teleport into the starting forest to block it, or is that suicide?

    ... By Grimnir, I hate fighting Sylvaneth 😒

    I have 20 but would like 30. Or two units of 20. 

    hmmm sounds like suicide to me. if you teleport your units in the right positions and conga line them then there wont be many optimal places for them to land. your main goals are the objective markers so if you can hold the line where needed ie reroll saves and 4+ save anything you may come out ahead. really depends on how you play.

  16. On 12/10/2018 at 6:25 AM, Mikeymajq said:

    Yeah the better save is nice too. Especially with the reroll from the battlesmith. ^^

    On another note. Anyone got any advice against sylvaneth? I'm getting a regular beatdown in our firestorm campaign xD

    Their wyldwood spamming and spells are annoying. And they feel about as tanky as my troops with their dryads. 😧

     

    from my experience rune master does well against sylvaneth and LOTL gives us a chance to go first ie teleport your VB in good position to stop tree spam in specific spots.

    • Thanks 1
  17. 22 hours ago, jake3991 said:

    I've been list building lately, I'd love some feedback!  

    Battlesmith

    Runesmitterx3

    3x30 Vulkites

    2xHelstrom rocket battery, allies ironweld arsenal 

    It's your pretty standard fyreslayers tricks just with some ranged output allied in! 

    i assume you are teleporting your 3 units of vulkites so how will the battle smith keep up? id drop a runesmiter to keep 1 unit to protect your artillary. leaves you with 120 points to play with and maybe take a stronger character

  18. that runeson on foot did his command ability just become pretty good? is he usable now as a cheapo leader choice???

    so the lotl has a rule which allows us to seize the turn clearly indicated in the rules and people are saying they can't use it? the faaak are peeps on. sure MAYBE that rule will be removed but until it is removed its totally legal or gw would of updated it in the recent faq...  also in the rule it clearly indicates and i quote "abilities take presedence over core rules" page 11 third point... so whats the issue here? what argument does someone have against that? the oh i believe gw is going to remove this so because i believe gw is going to remive this you can't use it.... If I was using lotl formation id use it seeing how its one of my abilities just like if i was playing against somone who has the rule i let then use it... just saying :)

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