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nine7six

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Posts posted by nine7six

  1. Hi Everyone,

    two questions:

    1.  I've heard the Celestant Primes' retribution from on high ability allows him to be put in reserve without counting towards the 50% deployed units, is this true?
    2. If the above is true then when I run the warrior brotherhood and I decide to use "lightning strike ability" gained from battalion instead of "shock and awe" from the allegiance can I null deploy?

    I feel that if 1 is true since it's a different ability then 2 should also be true?

     

  2. Anyone got a good list that doens't use the new stuff except an incantor or 2?

    I have so many warrior chamber models but none of the new stuff except incantors and struggling to write a list. Anything i can come up with is also heavy drop wise as the battlion suck....

    trying to stay tempest lords as i've painted them that way since beginning of AoS and used upgrade sprues.

  3. 8 minutes ago, AwareTheLegend said:

    Honestly the difference is less than a wound at 3+ and only 2 wounds at 6+

    Keep in mind none of this includes self buffing. I haven't run the numbers on rerolling failed wound rolls but I believe it makes Grandstaves even better.

    nice! i wanted to run them in my tempest lords list with lord celestant on foot giving them +1 to hit and +1 to wound then buff themselves on rerolling to wounds with a knight azyros right behind so they can reroll hits aswell :)

    • Like 1
  4. On 7/4/2018 at 1:54 PM, Arkanaut Admiral said:

    Good point.  My reasoning was the number of wounds they have would differate them.  An ironclad having twice as many as a gunhauler for example.  

    Plus I think of saves in abstract terms.  Like, an Ironclad could have an 3+ save because it’s durable and shrugs off everything that hits it, whilst a gunhauler has a 3+ save because it’s really fast and manoeuvrable. 

    I could settle for the Ironclad having a 3+ save and the others having a 4+ save though.

    that increase in save is what i've wanted since the beginning, frigate is useless at 5+, so much has -1 rend that you hardly make any saves lol.

    • Thanks 1
  5. 3 hours ago, Lysandestolpe said:

    I have a question regarding the Lord Celestant on Dracoth. Which weapon has the most potential in the new edition? I’m torn between glave and axe, mostly for the aesthetics. I appreciate any help :D

    I'm thinking thunderaxe since I run tempest lords and the command trait only works if i'm within range of another unit anyway so guaranteed at least 1 extra attack already lol

    • Thanks 1
  6. 18 minutes ago, mystycalchemy said:

    That last line sums them up. No special weapons, no unknown rules, they are exactly as they appeared in Soul Wars. They are required for a few battalions though.

    They have stormhost rules, Guerilla Miniature games has a review a page or two back that covers it.

    Won’t be able too for a few hours :(

  7. 9 minutes ago, FractalRain said:

    I don't know, it doesn't make a lot of sense to me.  Why would they take away the ability to fly over a unit while grapneling?  It would eliminate the most useful aspect of the ability, particularly against armies with many units - they could effectively deny you most of the table.  We would have to try and fly over or around the offending unit and then grapnel somewhere? 

    I agree, doesn't make sense to me either. that's why I'm wondering if it's only worth having 1 in a unit or none and just use drill canons.

  8. 51 minutes ago, Galas said:

    To me, the "anchor" seems Destruction. Look at it. The "stick" that conect the 3 parts its like a bone. But not a Death bone, its just like... archaic, Destruction tribal style.

    when i looked at it I thought a piece of wood not bone but I agree with it being destruction. Immediatley thought of grots in airships.

  9. 26 minutes ago, Requizen said:

    If so, it's pretty good. However, not gamebreaking, since it's only on a 6 and they're only Liberators. Not up to Hallowed Knights (at current squinty reading).

    Leadbelcher spray cans about to be sold out worldwide, calling it now.

    • Like 2
  10. 2 minutes ago, Requizen said:

    Anything currently that returns to the board after it's destroyed costs points. There could be some odd wording or something that lets Stormcast get around that, but I somehow doubt it, unless GW wants to show clear bias (which they might, I suppose).

    yeah there would be a big point of contention with the death artifact that's been FAQ'd to cost points. You could argue that it shouldn't use reinforcement points because it says "the same unit" so it's not a new unit that's being setup, plus you are also probably paying points for that ability. who knows until we get the book...

  11. 12 hours ago, Requizen said:

    Squinting really hard:

    Hammers of Sigmar: Bravery +1, Liberators gain Lightning Strike on a roll of 6 during deployment, 6+ ward save for Command Trait

    Hallowed Knights: 3+ to ignore negative spells, +1" to run and charge, looks like potentially able to pile in and attack after being killed if they haven't already attacked. 

    Looks like both gain Lightning Strike if you max out the battalions? Pretty blurry.

    I got something different:

     

    Hammers of Sigmar:

    When a friendly unit of liberators is destroyed, roll a dice. On a roll of 6 Sigmar (can't make out word) his chosen warriors. Set up that unit retsored to full strength in the celestial realm and return it to the battle in your next movement phase as if it had the lightning strike ability.

    Hallowed Knights:

    when a hallowed knights hero is slain in the combat phase before they have a (can't make word) their attacks roll a dice. If the result is 2 or more they are not removed as a cacualty until the end of the phase and in the meantime can still pile in and attack as normal

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