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nine7six

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Posts posted by nine7six

  1. 6 hours ago, Beliman said:

    I had the same question and I did some research to find what could be good and what could be fun (heroes are optional but have some type of support that could be nice):

    -Ironbrakers+Runelord
    -Longbeards +Runelord
    -Dwarf Warriors+Runelord
    -Vulkite Berzerks +Battlesmith/Runesmitter
    -Hearthguard Berzerks+Battlesmith/Runesmitter
    -Liberators+Lord Castellant (gryph-hound)/Lord Relictor/Knight Azyros
    -Sequitors

    -Merc Company: Greyfyrd Lodge - Take them as allies
    -Merc Company: Rampagers
    -Merc Company: Sons of the Lichmaster
    -Merc Company: Tenebrous Court (Archregent+Ghouls) - CP dependant

    some great options to consider! thanks for that.

    I think i will start with 10 liberators with a castellant or 15 with relictor and see how that goes, only because I have all that painted and own the models lol

    if that doesn't work for me then i'll purchase one of the other options, I just want a unit I can put on centre objectives in certain scenarios and not worry about. Not too fussed about the damage as they are just to distract so I can shoot them.

    • Like 2
  2. I personally dont' think any of the battlions are worth it, Rob made a comment on the Honest Wargamer that made me think, if you can't participate in the activation wars then why bother? sooo with that in mind i'm not running endrinriggers, it would be ****** to charge them but you always attack last.

    Instead i'm going full shooting and choosing Barak Nar over Zilfin, this way my army can focus on 3 things, shooting, unbinding and movement and with new point reductions you can fit 15 thunderers, 30 arknaughts and 12 skywardens (with drill canons) and 2 khemists giving the army a triple threat. Make that opponent decide which of the shooting units is more a threat. Having all the heroes being able to unbind and with a +1 is nice...

     

     

    • Like 1
  3. They are in a bad place right now.... and those are some tough matchups for a beginner, DOK will turn 1 charge him so he has to start at back of the board, Nighthuant ignores rend and sylvaneth he can't shoot through trees unless unit has fly.

    Basics are use arknaughts for Hero's and Thunderers for regular units, I see so many people waste the +1 to hit arknaughts get against heros to shoot battle line units :(so against DOK focus on those Hags and Heroes, try to shoot at max distance always, if you think you are getting charged I put my boat sideways in front of my units to sacrifice it so I can shoot some more before being reached.

    2 khemists is a must and an incantor as ally can't hurt, also if he's going to include any boats the only one worth it IMO is Ironclad, rest don't do much.

     

    • Confused 1
  4. 54 minutes ago, GeneralZero said:

    That leads us to an official reveal this weekend with probably preorder next week (18th of may)

    I'd be disappointed if this is a reveal, I like to see things coming in the next few months and not what should be released the following weekend.

  5. On 3/5/2019 at 8:00 AM, Durant said:

    I have a question regarding arkanuts 

    Do the they get 3 skyhooks od 3 guns 

    Or i can mix it ? I.e 1 skyhook nas one of other guns ?

    currently 1 unit of 10 arkanaughts can take 3 light skyhooks, however I expect this to be FAQ'd or updated when a new tome comes out that you can only take 1 of each type of weapon.

  6. 4 minutes ago, Braneric said:

    My idea behind the Azyros was to deep strike him to a location where his aura will hit the most enemy units, particularly in conjunction with ballistae or longstrikes.

    that was my original idea too but then deepstriking 9" inches away means his aura is really only hitting 1 unit since it's 10" wide and then generally it's the opponents turn and you just put your 100 point model in easy charge distance for 1 turn of rerolling to 1s to hit. Plus a good player is going to have you screened so you can only hit chaff models.

  7. 1 hour ago, Requizen said:

    Hm I think people look too much on his Star Fated Arrow to do massive damage. In actuality, a 5 wound, 3+ save Hero with similar shooting power (less, but not by a huge amount) to a unit of Judicators is really, really useful. 120 point dude that can sit in the back of your board and still contribute quite well towards chipping away at units is nothing to scoff at. Especially when you're focused heavily on shooting and still need something to zip around the backfield for zoning/contesting, or something to chuck onto a 3PoP objective but still contribute to damage, and not just sit there like many of our Heroes do.

    I would agree that in many/most cases, the Azyros is better, but there seems to be this sentiment that if you don't nuke someone with the SFA, the Venator is useless, and I don't think that's quite true.

    I recently switch from Azyros to Venator as I didn't have a beat stick to take advantage of azyros and was finding I generally kept him in backline so was a waste.

    Have no regrets with Venator, that extra damage per phase of 2/3 wounds on average has been really helpful compared to azyros that didn't really see combat and just buffed.

    and on the occasion it's been nice to see the star fated arrow actually go off, did 9 damage to Archaon in my last game lol but don't expect that will ever happen again.

    • Haha 1
  8. 32 minutes ago, Djoblo said:

    ps: Speaking of survivability of KO heroes is much useless. As soon as you meet "speel caster" army like DoT, LoN, even DoK and other. You lost them. Kharadron heroes are spell magnet. 

    and to add insult to injury they FAQ'd the artifact that lets you unbind on 3D6 and instead it only gives you and extra spell you can unbind.....

    give me 1 unbind on 3D6 any day over 2 chances.

  9. hey everyone,

    I'm running an oldschool battlion, (warrior brotherhood) and have a knight azyros in the list, I'm trying to figure out what the best artifact to give him is?

    Playing with idea of glyph feather charm, ethereal amulet, mirror shield.. he will be used up in front lines for those rerolls of 1.

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