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nine7six

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Posts posted by nine7six

  1. Just got a box of 20 mortek guard, anybody else struggle not to build them with swords? spears just look so much cooler... but the no rend sucks!! Is there anyway I can get spears to work in a competitive list as I do plan to take the army to a tournament. Dont' care about winning it all but just being competitive....

  2. Q: If I pick a friendly Barak-Zilfin Skyvessel to use the ‘There’s Always a Breeze If You Look For It’ ability in my hero phase, can that Skyvessel use its Fly High ability? If so, can up to 7 friendly models with the ‘Hitchers’ ability move with it?A: Yes to both questions

    glad this is finally answered

  3. what are peoples thoughts on drill cannon, vs grapnel vs light skyhook on endrinriggers/wardens? I'm doing 2 min units of endrinriggers in my list for objective tagging and long range shooting but not sure which gun to use, the rend -3 D3 dmg or rend -2 and straight 3 dmg.

  4. 8 minutes ago, 5kaven5lave said:

    Awesome to see someone trying out the Prime / Comet combo, any army with weedy little characters will really struggle against that. 

    it's great! take second turn, pick target, drop comet, fly high and shoot, drop prime if needed. The 5 wound heroes that used to annoy me aren't a problem now!

  5. 3 hours ago, cofaxest said:

    So... I have played 2 games today. 

    1 Against SCE (I won 12-5)

    2 Against Slaanesh with Archaon (I was tabled, but only because of my mistakes)
     

    First game

     

    Scorched earth

    Long story short. My opponent use 6 birds and 2 squads of liberator as a screen for big shooty unit and heroes.

    On turn one I kill all birds and 1 unit of liberators so my opponent can't destroy my points. Stormcasts shoots 2 times in my Ironclad and fail 6 towound rolls from 6 (3+ with reroll 1s, lol)

    SCE gets double turn and kills my Ironclad and some thunderers (alot of them actually) In return I was able to kill 1 more squad of liberators, knight azyros, 2 more guys and burn 2 of his objective markers (plus scoring all of mine)

    On turn three SC failed to charge my gunhaulers and we call it a game because even if he will table me he can't get the same amount of points. 

    Second game 

    I made 2 mistakes that cost me a game

    1) I decide to attack flying Keeper instead of Archaon

    2) I disembark thunderers and think that you can't embark them if there's enemy models within 3 inches of the ship. 

    My thunderers doesn't do anything for 2 rounds and Archaon tables me) But after the game I can bet that I could kill Archaon and 1 keeper on the right flank.

     

    Right now I feel like 20 thunderers with full tohit and towound rerolls can easily kill any 1 model unit on turn 1 and our movement abilities could be very frustrating for your opponent.

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    how do you find the flight stands from magnet baron? is that the 1.5" one for the ironclad?

  6. On 8/18/2019 at 8:34 AM, Azamar said:

    I pinned mine- it’s pretty easy to do (first thing I’d ever pinned) you just need a hobby drill, and use cut pieces of a paper clip for the pin. Has the added bonus that you can remove the flying stand for transport.

    I pinned mine but if it rotates left or right it fall off :( maybe i drilled too deep cause the pin goes into the hollow boat.

  7. I just had a thought which makes me very excited for the new cities book. All battletomes have warscrolls of units that can be in the allegiance, so wouldn’t this book have the KO scrolls? And if so warscrolls that are updated for 2.0?? Like how the profiteers skywarden has 3 attacks and arknaughts has 4+ save.

  8. 8 hours ago, Rahxephon said:

    Has anyone had any plans with the upcoming free cities book? I never tried with the old firestorm rules, nor know if they'd be similar rules to then but pretty interested to see what we could do. Have always wanted to run some free guild with KO.

    hard to have plans when not knowing what to expect!

    I already run stormcast with my KO so hoping there is something there that makes them better then current KO allegiance abilities lol

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