SerialMoM
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Posts posted by SerialMoM
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I will run an one day event soon too. iHome That 6-8 people participate.
today I have a newcomers event in my club
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2 hours ago, Groomy said:
I had...
2x Ogors
2x Leadbelchers
1x Irongut Leader (315)
...and I fell in love with them. I even allowed myself to be a little cocky, when playing against Unmade and closing in on their leader I said "watch your leader drop from full to zero in one action", AND HE DID! O.O
Lost most games but had the best time just enjoying these guys too much. The hand-cannons are ridiculous. They just delete things from the field.These Ogors are too expensive for thousand points. Maybe you exchange one leadbelcher with a gnoblar?
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Thank you, played it wrong until now.
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On 2/17/2020 at 9:44 PM, Baron Wastelands said:
Erm, technically yes. You have to choose One per action, but two actions per activation, so you can use one then the next. Note that you must attack an enemy fighter that is within 1” if you can, so you can’t shoot at something else unless you take them down first.
Wäre is this described in the rules? i did not find this.
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I just checked them, the knights fit well with toughness 5.
but toughness 5 for the infantery would better fit for knights on foot with shields.
You could include an Bretonnian ogre though.
The OBR Minis are really very much not beautyful.
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I need to check the OBR cards, I did. not buy them.
Thanks
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Nice idea sance.
My approach is different
I Uwe Slave to dankenswerter rules.
The Marauders horseriders are translated in knights ( leader and two normal one).
the chosen and knights are foot knights and Marauders on foot are the peasants with different weapons.
I tested my witch hunters already and I liked them. Lets see how the Bretonnians will work.
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Hello all,
I am an old Mordheim nut, so when I learned about Warcry I immediately started thinking about Human Order warbands.
GW do not seem to like the concept anymore so I started thinking about alternative rules.
First one are witch hunters. For them I chose Bonesplitters as basis, because of the ranged attacks.
you see an arrowboy Boss as witch hunter leader
3 arrowboys as witch hunters
Orruk morboy with Totem as priest
2 orruk morboys as flagellants
1savage Big Stabs Unit as ogre ( do you remember the Ogre hired swords from Mordheim)
and one Savage oruk as brethren.
The list is not too strong, but I hope ist will be fun.
coming up next: Bretonians
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3 minutes ago, azmarus said:
i try this list, not bad
Allegiance: Stormcast Eternals
- Stormhost: Celestial Vindicators
Mortal Realm: Ulgu
Spearhead
Knight-Heraldor (100)
2 x Concussors (240)
Main Body
Lord-Castellant (120)
- General
5 x Liberators (100)
- Warhammers
5 x Evocators (220)
Rearguard
5 x Evocators (220)
Total: 1000 / 1000
Extra Command Points: 0
Wounds: 61
Thanks
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Thanks Xren, I can field nearly everything.
Even the Sequitors got shreeded although I attacked. But my Enemy got lucky with a Triumph.
11 minutes ago, XReN said:To start it off - you don't get any benefit from going Hammers with this list, it's not worth going with them if you're not planing to use their named characters.
With better trait (like staunch defenders) and better artefact you would have a much bigger chance to fight the orks.
Then you should be smart with how you play, because IJ will snowball you with activations by killing weak units like prosecutors and judicators, you want to charge with prosecutors to "pincer" enemy unit from 2 sides, preferably so opponent will strugle with piling in and will be able to reach each of your prosecutor units with only 1 model, so you'll be able to do some damage without getting insta-shredded. Same applies to everything that is not seqitors, with them you can fully commit to charge and fight with all models
Also, what models do you have? Something might be better than what you have currently in the list.
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Hi all,
Implayed Stormcast eternals in Meeting Engagement rules First Time and I lost clearly twice.
My list was not hard
++ Meeting Engagement - Spearhead (Order - Stormcast Eternals) [180pts] ++
+ Other +
Prosecutors [90pts]: 3 Prosecutors, Paired Celestial Hammers
Prosecutors [90pts]: 3 Prosecutors, Paired Celestial Hammers
++ Meeting Engagement - Main Body (Order - Stormcast Eternals) [640pts] ++
+ Leader +
Lord-Arcanum on Gryph-charger [220pts]: 0. God-forged Blade, 0. We Cannot Fail, 1. Wind Runner, 2. Celestial Blades, General
+ Battleline +
Judicators [160pts]: 5 Judicators, Shockbolt Bow, Skybolt Bow
Sequitors [260pts]: 2x 5 Sequitors, 4x Stormsmite Greatmace, Stormsmite Greatmace (Sequitor-Prime), Stormsmite Maul and Soulshield
+ Allegiance +
Allegiance
. Allegiance: Stormcast Eternals: Hammers of Sigmar
+ Game Options +
Game Type: No Points or Battlerole Validation (Open)
++ Meeting Engagement - Rearguard (Order - Stormcast Eternals) [180pts] ++
+ Other +
Vanguard-Palladors [180pts]: 3 Vanguard-Palladors, Starstrike Javelin
++ Total: [1,000pts] ++
Created with BattleScribe
I wanted to be quick to geht the objektives, but the Units werde just too weak. I played twice against Iron Jaws and got ripped in melee.
Can you help me with a more competitive approach and may be some explanations how to play?
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I do not mean turn one victories , in 40k, when you shot first every turn, it is a huge advantage, you just make more damage every turn, especially with a shooty army like Tau.
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I like the double turn, because in 40k getting the first turn is so important, that sometimes/ quite often the game is lost with the first roll, which decides who starts. In AoS this can change and gives you another chance to turn around the game.
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Warcry - Stormcast Eternal discussion
in Warcry
Posted
I played one game yesterday with 4 Prosecutors with 2 Hammers and ist was working quite well. They are extremely quick and you can surgically strike where ever you need to.
the feat to geht an extra movement with a Double if an injured friend is in 6“ is so useful.
disadvantage is you only have four models. But you won‘t have more than 5 with warrior chambers anyhow.
I then played a game with Sacrosanct Chamber. Two Evocators (including leader), two castigators and one sesquitor with two handed hammer.
the castigators are really strong and have a very useful feat. The other three are fine in close combat. But they are slow.