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SerialMoM

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Posts posted by SerialMoM

  1.  I played one game yesterday with 4 Prosecutors with 2 Hammers and ist was working  quite well. They are extremely quick and you can surgically strike where ever  you need to.

    the feat to geht an extra movement with a Double if an injured friend is in 6“ is so useful.

    disadvantage is you only have four models. But you won‘t have more than 5 with warrior chambers anyhow.

     

    I then played a game with Sacrosanct Chamber. Two Evocators (including leader), two castigators and one sesquitor with two handed hammer.

    the castigators are really  strong and have a very useful feat. The other three are fine in close combat. But they are slow.

  2. 2 hours ago, Groomy said:

    I had...

    2x Ogors
    2x Leadbelchers
    1x Irongut Leader (315) 

    ...and I fell in love with them. I even allowed myself to be a little cocky, when playing against Unmade and closing in on their leader I said "watch your leader drop from full to zero in one action", AND HE DID! O.O 

    Lost most games but had the best time just enjoying these guys too much. The hand-cannons are ridiculous. They just delete things from the field. 

    These Ogors are too expensive for thousand points. Maybe  you exchange one leadbelcher with a gnoblar?

    • Like 1
  3. On 2/17/2020 at 9:44 PM, Baron Wastelands said:

    Erm, technically yes. You have to choose One per action, but two actions per activation, so you can use one then the next. Note that you must attack an enemy fighter that is within 1” if you can, so you can’t shoot at something else unless you take them down first.

    Wäre is this described in the rules? i did not find this.

  4. Hello all,

     

    I am an old Mordheim nut, so when I learned about Warcry I immediately started thinking about Human Order warbands.

     

    GW do not seem to like the concept anymore so I started thinking about alternative rules.

     

    First one are witch hunters. For them I chose Bonesplitters as basis, because of the ranged attacks.

     

    you see an arrowboy Boss as witch hunter leader

    3 arrowboys as witch hunters

    Orruk morboy with Totem as priest

    2 orruk morboys as flagellants

    1savage Big Stabs Unit as ogre ( do you remember the Ogre hired swords from Mordheim)

    and one Savage oruk as brethren.

     

    The list is not too strong, but I hope ist will be fun.

     

    coming up next: Bretonians

    8CEFF9DC-1A49-4DE8-AB3C-8D8E3BF7CA69.jpeg

    • Like 3
  5. 3 minutes ago, azmarus said:

    i try this list, not bad

      Hide contents

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators
    Mortal Realm: Ulgu

    Spearhead
    Knight-Heraldor (100)
    2 x Concussors (240)

    Main Body
    Lord-Castellant (120)
    - General
    5 x Liberators (100)
    - Warhammers
    5 x Evocators (220)

    Rearguard
    5 x Evocators (220)

    Total: 1000 / 1000
    Extra Command Points: 0
    Wounds: 61
     

     

    Thanks

  6. Thanks Xren, I can field nearly everything.

    Even the Sequitors got shreeded although I attacked. But my Enemy got lucky with a Triumph.

    11 minutes ago, XReN said:

    To start it off - you don't get any benefit from going Hammers with this list, it's not worth going with them if you're not planing to use their named characters.

    With better trait (like staunch defenders) and better artefact you would have a much bigger chance to fight the orks.

    Then you should be smart with how you play, because IJ will snowball you with activations by killing weak units like prosecutors and judicators, you want to charge with prosecutors to "pincer" enemy unit from 2 sides, preferably so opponent will strugle with piling in and will be able to reach each of your prosecutor units with only 1 model, so you'll be able to do some damage without getting insta-shredded. Same applies to everything that is not seqitors, with them you can fully commit to charge and fight with all models

    Also, what models do you have? Something might be better than what you have currently in the list.

     

     

     

  7. Hi all,

     

    Implayed Stormcast eternals in Meeting Engagement rules First Time and I lost clearly twice.

    My list was not hard 

     

    ++ Meeting Engagement - Spearhead (Order - Stormcast Eternals) [180pts] ++

     

    + Other +

     

    Prosecutors [90pts]: 3 Prosecutors, Paired Celestial Hammers

     

    Prosecutors [90pts]: 3 Prosecutors, Paired Celestial Hammers

     

    ++ Meeting Engagement - Main Body (Order - Stormcast Eternals) [640pts] ++

     

    + Leader +

     

    Lord-Arcanum on Gryph-charger [220pts]: 0. God-forged Blade, 0. We Cannot Fail, 1. Wind Runner, 2. Celestial Blades, General

     

    + Battleline +

     

    Judicators [160pts]: 5 Judicators, Shockbolt Bow, Skybolt Bow

     

    Sequitors [260pts]: 2x 5 Sequitors, 4x Stormsmite Greatmace, Stormsmite Greatmace (Sequitor-Prime), Stormsmite Maul and Soulshield

     

    + Allegiance +

     

    Allegiance

    . Allegiance: Stormcast Eternals: Hammers of Sigmar

     

    + Game Options +

     

    Game Type: No Points or Battlerole Validation (Open)

     

    ++ Meeting Engagement - Rearguard (Order - Stormcast Eternals) [180pts] ++

     

    + Other +

     

    Vanguard-Palladors [180pts]: 3 Vanguard-Palladors, Starstrike Javelin

     

    ++ Total: [1,000pts] ++

     

    Created with BattleScribe

    I wanted to be quick to geht the objektives, but the Units werde just too weak. I played  twice against Iron Jaws and got ripped in melee.

    Can you help me with a more competitive approach and may be  some explanations how to play?

  8. I do not mean turn one victories , in 40k, when you shot first every turn, it is a huge advantage, you just make more damage every turn, especially with a shooty army like Tau.

  9. I like the double turn, because in 40k getting the first turn is so important, that sometimes/ quite often the game is lost with the first roll, which decides who starts. In AoS this can change and gives you another chance to turn around the game.

    • Like 1
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