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Krieger

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Posts posted by Krieger

  1. Is there a petition or some kind of coordinated feed back for GW regarding Nurgle?

    Looking for a way to give constructive feedback regarding the imbalance within the Nurgle book itself .

    All of the top Nurgle warscrolls choices  are using old out dated options like Chaos Knights, Marauder's, and Plague Monks in liu of all the new, characterful, and beautiful models/warscrolls.

  2. 4 hours ago, fredster4050 said:

    Have to disagree, PBKs are just as deadly now, if not more so. The force multiplier that is stacked CP's just makes units them absolute lawnmowers.

    In a Glottkin/Sorcerer lord list, PBKs go off the scale in terms of providing hits, plus Daemonic power buffs their resilience.

    Plaguebearers may have greater staying power but they cannot demolish the enemy in one turn like PBKs can, and that gives you much better board control. You want to dominate position, not merely hang on and deny the enemy.

    PBKs seem worse than ever with the -1 to hit debuffs from Death and Deepkin disabling they're special ability.  

    Have people figured out a fix for this or is it just a difference in meta?

     

  3. On 2/10/2017 at 8:34 PM, Sleboda said:

    2. Isn't kind of a fundamental concept of the game that you need to get to a 6 after modifications for lots (and lots and lots) or effects in the game to kick in? And would it not stand to reason that a lot of balance/rules design/point gets based on this idea? Wouldn't tossing this rule on top of it have faaaaar reaching, unforeseen consequences?

    No sir, I don't like it! :)

    6. Why? How would you adjust the point values of all missile troops to account for this loss of an ability that was clearly part of the design of the game and thus these units?

    Looks like it was a good idea after all.  ?

  4. Event Title: OFCC - Oregon & WA - AoS ITC Grand Tournament
    Event Author: Krieger
    Calendar: Events USA
    Event Date: 07/29/2017 09:00 AM to 07/30/2017 07:00 PM


    If competitive ITC Grand Tournaments are your thing.  

    Please join us on July 29th & 30th

    @301 W. 6th Street
    Vancouver, Washington 98660

    http://www.ordofanaticus.com/index.php?/store/product/27-2017-ofcc-age-of-sigmar-event-sat-and-sun/



    OFCC - Oregon & WA - AoS ITC Grand Tournament

  5. 47 minutes ago, Sleboda said:

    2. Isn't kind of a fundamental concept of the game that you need to get to a 6 after modifications for lots (and lots and lots) or effects in the game to kick in? And would it not stand to reason that a lot of balance/rules design/point gets based on this idea? Wouldn't tossing this rule on top of it have faaaaar reaching, unforeseen consequences?

    No sir, I don't like it! :)

    6. Why? How would you adjust the point values of all missile troops to account for this loss of an ability that was clearly part of the design of the game and thus these units?

    2.  I should have been more specific. My intent was to hit and to wound rolls always succeed on a natural 6.

     

    6.  The intent would be to create a counter for missile troops. Giving them the option to tie down enemy shooting by engaging them in combat.

     If the rules remain the same than most if not all missile troops require a price increase.  It's widely accepted the missile troops as a whole are undercosted.

    To be fare all of the rules were made without the intention of using points.  That being said it stands to reason that the current points system is not accurate.

  6. 1.  Don't allow stacking duplicate abilities (for example double warchanter or triple Mourngul).

    2.  A natural roll of 6 always succeeds

    3.  If at any moment one side has no models on the table the game ends.

    4. Sylvaneth woods and other warscroll terrain must be placed at least 6 inches away from objectives.

    5.  Teleporting stormcast should have the same 9" restriction as summoning.

    6. Units in combat shouldn't be able to shoot at units outside of their own current combat.

    7.  Please improve summoning

    8.  Please lower the points cost of sub par behemoths like Glotttkin and the Maw-Krusha

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