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papagumdrop

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Posts posted by papagumdrop

  1. On 3/28/2020 at 4:08 PM, josephsmith said:

    I've noticed that Morathi's model has a few monster components. Bat wings. Snake body. Medusa Hair. The former are represented in the Khinerai, Melusai, and Bloodwrack Medusa. However she has one final component that isn't represented anywhere. A scorpion stinger at the end of her tail. What are your thoughts on half-scorpion girls? Maybe as some sorta monster.d5bpy1h-cac12d67-b8e9-4c62-b69f-2a642f58

    I just figured it was Wyvern wings and that also accounts for the stinger tail. The stinger tails and the way they are sculpted heavily remind me of my old metal Azhag the Slaughterer on Wyvern model. I just assembled 20 Melusai last night so its still burned into my brain lol.

  2. Greetings, 

    Playing in a one day tourney on Sunday and am certain I will face an OBR list. Last month almost a third of the field was OBR mostly Nagash Petrifex lists. What should I look out for? 
     

    I am playing a duplicitous changehost:

    LOC, Changeling, changecaster, fluxmaster, 20 pinks 2x10 pinks, 2x10 brims, spell portal, geminids, prismatic pallisade 

    Thx in advance

  3. On 1/22/2020 at 2:46 AM, simakover said:

    how you use youre changelling? as standart 2/2 wizard or put him in OP deploy and moving him with big unit? then you decide cast spell with him?

    and that special with Tome of Eyes? looks like mediocre endless

    It depends on the battleplan. I played places of power and was able to use his movement shenanigans to put him in range to claim an objective and still have him screened with 10 pink horrors due to them using the Changehost move. Otherwise I move him up the field being the Locus buff bot for my largest unit of Pink Horrors. I typically take Treason of Tzeentch for him so I can get very disgusting on the -1 to hits or put that spell on a unit that's attacking another of my pink units to even out the -1 to hits.

    I am sure someone smarter has fully evaluated Tome of Eyes for you by now but I think its decent and it does give him something better than arcane bolt to cast. It's a D3 dmg spell at least even if it doesn't always work. But the best reason is the re-roll to cast and you don't have to keep him near anyone else. As a bonus it's a decent little blocker. It has to stay within 1" of the caster so you can use it as an extra model to screen the changeling with and reset where it is every time you move him. That being said just having him spam Geminids every turn and have your LOC eat it at the start of each of you hero phases is probably better. 

  4. 7 hours ago, Sumanye said:

    I think it really depends on the battle plan which is going to be better.  On battle plans where you need to spread out, that -1 to hit bubble doesn't do much even if your opponent brings range and host duplicitous ability to deny withdraw from combat is potentially huge.  

    My first impression is (still experimenting with this book like everyone else), the better you are at this game, the better host duplicitous looks over eternal conflagration.  You can make up for -1 to hit against your heroes or at least mitigate against needing it with smarter play, but you cannot make up for an ability that lets you totally lock your opponent down with horrors and deny them objectives.  That ability just seems crazy strong if played well.

    I concur, Host Duplicitous is gross even if played averagely. I am far from very good and it has served me well so far. I have only played two games with host duplicitous, one against a Nighthaunt Dolorous Guard list one against an Idoneth Deepkin eel list. In both the horror units locked down the objectives, and the ability to pin the units in place meant they were not going anywhwere! It was particularly damning against the Dolorus Guard list as it denied his Hexwraiths multiple use of their flyover ability. I made sure I protected my characters and that -1 to hit aura did the rest. Only one unit of 10 Pinks was completely wiped out across both of these games and he had to damn near pour 3/4 of his army into them to do it. 

    For those that think Puckish Misdirection has been nerfed I would like to respectfully object. Sure we can't force the opponent to waste a turn moving a character to reveal him or possibly get off a cheeky purple sun in the backfield. But in exchange we get a guaranteed, can't be dispelled -2 to hit buff on whatever unit he is near!!!!! In my two games it was disgusting and potentially friendship ending. I got off geminds on the unit attacking the objective he and his 10 pinks were guarding and that unit of eels was -3 to hit. Add in you can take the -1 to hit spell and you could potentially make a unit -4 to hit the pinks the Changeling is escorting. I do like the Tome of Eyes for him as many people in this thread have suggested, but if your LOC is within 18" of those Geminids, just have him eat them and then have the Changeling recast them each turn. Unless I am wrong about that sequencing, I believe the LOC ability is played directly at the start of the hero phase.

    Pretty sure the no retreat ability will be nerfed in some fashion. Also on the Nerf topic I also played both games not using fate dice as unmodified for battleshock rolls as I am certain that will be fixed.

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