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Beltrajor

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Posts posted by Beltrajor

  1. 3 hours ago, Kramer said:

    Okay it's probably not better than Khorne buuuuutt.... Slaanesh allegiance abilities have a few big advantages for them. The two big things that hold them back from the look of it are the 4+ to hit and the 5+ save. 

    To hit 
    - Getting them two hits for every 6 to hit is brilliant for high damage attacks. It might even work better with dual axes as every one that you re-roll has a chance to explode into two hits. 
    - If you go Great Axe's you could also take a Viceleader/The Contorted Epitome for the 1's To Hit re-roll.
    - It also gives you the option of including a mortal Slaanesh wizard with the Dark Delusions spell. That's a bit unreliable but give you +1 to hit vs a unit within 18". 

    Protection
    To protect your Bullgors i'd say get them into the fights you want and strike first. Slaanesh is full of options to get your opponent to strike after your bullgors and the battalion gives you a situational re-roll failed charge roll already. 
    You could take the Godseekers subfaction for 1+ to charge rolls and giving your general one automatic 6 to hit every combat. 
    Make sure to check out The Contorted Epitome. Great wizard offensively and defensively. Combine it with the mesmerising mirror for added board control. Second benefit is to get her within 6 of a unit that you want to strike last on a 4+. 
    Your HERO's benefit from the Locus of Diversion now as well. 
    You can also consider the Wildfire Taurus to get the first strike. (and then dispell it again with a re-roll with your Contorted Epitome to protect yourself)

    Doombull
    Great 100pt hero. Take the Invader sub faction and you can take three all with a command trait. Or one in pretender with two Command traits. Also remember to sacrifice a bad artefact for re-rolls to hit. Keep those sixes coming. 

    Happy accident. 
    The Keeper of Secrets comes with a distinctly  bovine head option and is a powerhouse on the table... coincidence? ;) 

    The big downside during listbuilding is that the Depraved Drove requires 3 non bullgor units. Maybe 2 Ungor units for screening and a bigger unit of Ungor Raiders to threaten backlines?
    If it plays well on the table... I don't know. It would be fun to try though. Would be a tricky army to play. But low drops, high speed 

    Very good point on slaanesh bullgors! 

    To complete the depraved drove, you can never go wrong with the  30 man bestigor horde! 

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  2. You could even get full rerolls on bullgors if you stack a banner of Blood bloodsecrator along bullgors wich I'm seriously considering, as It would neuter one of the weak points of the unit.

    I tant think warherds are great additions to khorne /nurgle as -2rend 3 damage is a pretty uncommon sight on those armies.

     

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  3. On 9/25/2018 at 12:50 AM, kenshin620 said:

    normal 

    GUO + gnarlmaw + nurgle wheel make for a big speed boost to warherd units.

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