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Posts posted by Crispen
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6 minutes ago, Eevika said:
https://docs.google.com/spreadsheets/d/1EwGmkBa7RPHzlAPoYLJeIVQR2kyHYGMEFRrH8IxK5IM/edit?usp=sharing Here is a points and price list for all the stuff if someone is interested in list building
Sweet, thanks for that Eevika!
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11 minutes ago, Scythian said:
Thanks man :), will post up finished picks when done and also any info on games I play!
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Hey guys!
With the release of the gloomspite gitz I decided to revamp my fellwater trolls and paint my giants. Heres a WIP shot of the gang, still got the details on the giants and fellwater fellows to go. Troll hag I just did some more plants on her base to make it look more swampy.
As for my list, my local GW does 1500pt tournaments and as soon as they drop the troggboss I'll be taking:
Troggboss - amberglaive, general, tough and leathery
troll hag - gryph feather charm
3*3 fellwater troggoths
1 giant
Troggherd battalionComes to 1500pts and is a 2 drop list.
The idea behind keeping the drops low and the purchase of the battalion is I want to have the choice between first and second. Since the army is relatively slow, I'm hoping to bait the enemy into positive early charges for myself.
The amberglaive gives the troggboss +1 to hit and an extra inch reach so he can potentially strike over the fellwater troggoths with his club. I decided not to give him the grygh feather charm, since he's not a monster and can benefit from lookout sir.
I've been running troggoths for ages with gitmob allies (since aos 1 haha) and always loved them, but been pretty much universally creamed. So looking forward to seeing how they go with the additional +1 to hit on their clubs and vomits. Might just be enough to net me 2 and 1 instead of 1 and 2 at the tournament (though not likely since I got rid of the useful bodies and replaced them with awesome sauce!)
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Hey guys!
I thought I would share my thoughts after running beasts of chaos at a 74 player event in Aus where I went 0 and 5 with it.
Allegiance: Beasts of Chaos
Greatfray: Dark Walkers
Mortal Realm: Ulgu (Shadow)Leaders
Crispen the old(180)
Dragon Ogor Shaggoth
-General
-Savage encirclement command trait
-Hailstorm spellThe Pale Bull(120)
Doombull
-Doppelganger cloak
-Slaughterer's AxeThacnor (100)
Great Bray Shaman
-the desolate Shard
-Tendrils of Atrophy spellSerpenthide(100)
Great Bray Shaman
-Vicious Stranglethorns spellUnits
30 x Gors(210)
- Two Gor-Blades10 x Gors(80)
- Two Gor-Blades10 x Gors(80)
- Two Gor-Blades30 x Bestigors(300)
10 x Ungor(60)
- Mauls & Half-Shields10 x Ungor Raiders(80)
- bows6 Bullgors(320)
-Great AxesBehemoths
Ghorgon(200)Battalions
Desolating Beastherd(150)Scenary
HerdstoneTotal: 1980 Extra Command Points: 1 Wounds: 166
Leaders: 4 Battlelines:3 Behemoths: 1/4 Artillery:0/4 Artefacts:2/2 Allies:0/400
I found stranglethrons was really good thanks to the tournament requiring each player to bring 3 pieces of terrain.
tendrils of atrophy was really hard to get off (never got it off). Its hard to be 12 away in your hero phase I found with the beasts as you can't take a charge, you're too squishy. In one game I was in a good position, but when my turn rolled around the only model left was the shaman haha. 30 gor and 20 bestigor wiped off in a tomb king charge (settra with red fury, 6 carrion, 6 chariots). I think if you ran like 60 bestigor and 30 tzaangor this spell could be great as you'd have the staying power to form a frontline.
hailstorm is great and I was able to use it to shutdown 40 skeletons in one game and slow 10 black knights in another.
I nuked my doombull and 6 bullgor on the first turn pretty much every game, they did really well. I think the unit could be dropped to three though cause you only get 2-3 in anyway due to the large bases and they only last a turn due to squishyness. the battalion makes these guy pretty reliable.
ghorgon did really well thanks to the new bloodgreed ability and killed 4 morghasts over mine and my opponents turn in one game, 3 bull tauroks in another. I screened him with gor and made use of his 3 inch reach a lot of the time. He's not so good ambushed on.
Summoning on a cockatrice is not worth it haha. I used him in 3 games and in all 3 I summoned him on twice and he just doesn't do anything. I found a razorgor or 10 gor to be better (razorgor was great for tagging big units on the side with the re-roll charges). I summoned on a ghorgon in one game as well and that was pretty good too, though more bodies would have served me better and got me my secondary and 9 tournament pts
Gor are I'm afraid to say not very good. I own 100 of them, but they just bounce off pretty much everything. The extra pile in does mitigate the large bases a little, but its hard to get enough in to do much.
Bestigor are amazing, if you're looking to start a beasts army with no Tzaangor I would suggest running these.
Doppleganger cloak is no good on the doombull as he's not meaningful enough to make proper use for it.
The dark walkers shard is pretty tough to get off
Ungor raiders are very good in the battalion when ambushing into the enemy territory.
Dark walkers command ability is not as good as I thought it would be, but does have some nice synergies with the bray shamans devolve spell. Pull a unit off ab objective and then if they move far enough you can place your own unit down to capture the now vacant objective (happened once haha). The command ability is also good to use to escape.
The summoning is nice and you basically get 140pts extra if you're using 10 ungor for it.
My hardest games were ones with mobile strong characters. I struggled against Arkhan, the vamp lord ignoring rend (amethyst broach?), Settra with amethyst broach and a frost lord on stonehorn with amethyst broach.
That's my thoughts thus far!
Hopefully you guys find it helpful!- 1
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Has anyone tested the fangs of sotek battalion? How did you go if you have?
Been thinking about taking it to a tournament in August and wanted to hear how other people have been faring with it.Thanks!
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Hi guys, just wondering if the forgeworld plague toads of Nurgle get the disgustingly resilient? I took a look around the maggotkin book and also the tamurkhan list and couldn't see anything. Thought I would ask though in case I missed something.
Thanks in advance for the help!
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I'd like to see an increase in the behemoth allowance for under 2k, as I feel points and the battleline requirement keep this in check.
Points adjustment for a couple of things:
Regular Orruks need to be made cheaper or bonesplittas a little more expensive as the additional wound is pretty big.
Orruk boar chariots need a points decrease
Gargants need a little point decrease I feel as they're not used enough at the current points cost. Maybe 160pts?
Frostlord needs a little points increase, maybe to 480?
Not sure if its possible, but tamurkhan needs a points decrease as he's got weak dmg output compared to a frostlord on stonehorn who is 40pts cheaper.
Mortis engine being moved to deathhaunt would be cool as it comes in the malignant box
Seraphon need a points decrease
Some secondary missions would be awesome, such as first blood, line breaker and slay the general as in 40k.
More battle plans for matched play would also be awesome, maybe something like capture the middle and kill points?
Thanks!
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Event Title: Games Cube 1500pt Tournament
Event Author: Crispen
Calendar: Events Australia
Event Date: 11/20/2016 10:30 AM to 11/20/2016 04:30 PM
Hi guys,
Thought I would share this event being run by The Games Cube in Parramatta Australia. The points are set at 1500pts, for more details visit:
https://www.facebook.com/events/1809699549315404/
Last event was really relaxed and fun, hope to see you guys there!
Games Cube 1500pt Tournament
AoS 2 - Ogor Mawtribe Discussion
in Destruction
Posted
My Ogors look similar I used Vallejo Olive as base, followed by Hemp and a final highlight of hemp mixed with a bone white of your choice.
You could get a more green finish, by skipping the final white highlight and just highlighting with the hemp colour.