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Posts posted by Matt Large
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Any decent competative 1000 point Kharadron list? Planning on going to an AOS doubles in June (assuming its all good by then)
A few ideas (I play Zilfin)
Dirigible Suit - Grudgebearer - Staff
2 x 6 Endrin Riggers
10 Company
Gunhauler - Torpedo
Frigate - Skymines-
Dirigible Suit - Grudgebearer - Staff
2 x 3 Endrinriggers
Gyrocopter
Ironclad-
Khemist - Collector - Staff
Khemist - Spell in a Bottle10 Company
Frigate
6 Endrinriggers
Gunhauler
Warplighting VortexAny ideas would be great. It's for a doubles teaming up with Serephon.
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Interesting people are preferring the drill cannon on the Haulers. I’ve been using the sky cannon so far.
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Im finding meeting engagements lists difficult to write, here's what I have gotten this far:
Allegiance: Kharadron Overlords
- Mortal Realm: Chamon - Sky Port: Barak Zilfin
SPEARHEAD
Endrinmaster with Dirigible Suit (220)
3 x Endrinriggers (100)
1 x Grundstok Gunhauler (150)
MAIN BODYAether-Khemist (90)
10 x Arkanaut Company (90)
Arkanaut Frigate (250)
- Kharadron Overlords Battleline (Sky Port: Barak Zilfin)
REARGUARD
3 x Endrinriggers (100)
Anyone have any advice?
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Anyone got any suggestions on would be good at 1000 points?
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Is there an "optimum" loadout for endrinriggers? 3-6 strong.
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Just Chipping in with my first attemp at a list. Is 5 drops too high in a "competative" setting or just about right?
Allegiance: Kharadron Overlords - Mortal Realm: Chamon - Sky Port: Barak Zilfin
LEADERS Endrinmaster with Dirigible Suit (220) - General - Command Trait : Tough as Old Boots - Artefact : Staff of Ocular Optimisation
Aetheric Navigator (100)
Aether-Khemist (90) - Artefact : Spell in a Bottle
UNITS
10 x Arkanaut Company (90) - 1 x Skypikes - 1 x Light Skyhooks - 1 x Aethermatic Volley Guns
10 x Arkanaut Company (90) - 1 x Skypikes - 1 x Light Skyhooks - 1 x Aethermatic Volley Guns
6 x Endrinriggers (200) - 1 x Aethermatic Volley Guns - 1 x Skyhooks
5 x Grundstok Thunderers (120) - 1 x Decksweepers - 1 x Aethercannons - 1 x Grundstok Mortars
1 x Grundstok Gunhauler (150) - Main Gun : Sky Cannon - Great Endrinwork: Coalbeard's Collapsible Compartments
BEHEMOTHS Arkanaut Ironclad (510) - Main Gun : Aethermatic Volley Cannon - Great Endrinworks : The Last Word
Arkanaut Frigate (250) - Main Gun : Heavy Sky Cannon - Great Endrinworks : Prudency Chutes - Kharadron Overlords Battleline (Sky Port: Barak Zilfin)
BATTALIONS
Iron Sky Command (130)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Aethervoid Pendulum (50)
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10 minutes ago, Kramer said:
for my two cents on the whole balance thing. I’d rather not GW keep releasing broken armies. Rather fix the broken ones. I’m happy this army doesn’t look to further the broken tome Cold War.
Exactly, the few broken books are the exception (I think). If GW have made KO a decent middle way army I think they have gone a decent job at the book. Much like my beloved Gitz book. It’s not top tier but you can make it work and has a lot of fun options. If every army was a middle tier army, the game would be in a great state as we’d all be battling out to get to the top!
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Been following the discussion for a while as I’ve been anticipating the new book. Got a couple sets of the new box ordered and I’m raring to go.
Seen a lot of mixed feelings about the state of the army looking at the new rules but I’m still excited to see what can work. The army seems like it will be a lot of fun to play and require some actual thought to play, unlike some armies, which I like.
I think once we start getting our heads around how these garrison rules and fly high really effect the game after playing it some, hopefully we’ll start to see the potential in the army. I’m not convinced the Ironclad is worth the 510 points but again time will tell and I hope I’m left convinced. I’ll be a change from the Gitz I’m usually rocking!
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Any advice on Meeting Engagement for the Gitz? I feel like troggoths may come into their own in that format.
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Any advice against the Hedonites of Slaanesh? Yet to face them but they scare me
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The rules split movement into three groups: Normal moves (done in the movement phase, includes retreating and running), charge moves and pile in moves. All of them are considered to be "moves". Some abilities specify something like "after a charge move", which is triggered after that specific type, others, like the eternal guard, simply save if they have not made a "move". This means they literally cannot move, in any of the ways specified. With Cage of Thorns, it just says "when this unit moves" or something like that, which means the first time is makes ANY kind of "move". Another example is the Flamespyre pheonnix's Wake of Fire ability, which specifies "After this unit has made a normal move", so charge moves and pile in moves do not count for the purposes of the rule. If it had said "after this model has made a move" then all types would count. I hope that makes sense.
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19 hours ago, Namelessone81 said:
Having the AoS updated I saw that we don’t have eternal guard as battleline
so other than sisters of the watch what should we put for battleline units ? What do you all think ?
Was going to mention this as well, as atm the app doesn't list Eternal Guard as battleline at all, they are in the book, but not on the app.
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Something like this I think: (hopefully the upload works)
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1 hour ago, GlitzFan said:
@Matt Large hey man are you still playing the gitz and loving it? i remember reading your posts from earlier in the year and remembered how enthusiastic you were.
Yep still loving it, time has just been precious of late though, I havn’t got many (if any) games in recently. Last proper go with them was Throne of Skulls a few months ago, which I thoroughly enjoyed.
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3 hours ago, simakover said:
shootas viable unit? im thinking that only spear man playable
As a screen I think I prefer them to Stabbas. At least in 20 strong units. May be well save 10 points if their main purpose it to be chaff and screen the important stuff.
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Not sure who or what that is but fair enough, thanks!
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Allegiance: Gloomspite Gitz - Mortal Realm: Aqshy
LEADERS
Webspinner Shaman on Arachnarok Spider - Artefact : Gryph Feather Charm - Lore of the Spiderfangs : Sneaky Distraction
Skragrott, The Loonking - General - Lore of the Moonclans : The Hand of Gork
Fungoid Cave-Shaman - Lore of the Moonclans : The Great Green Spite
Madcap Shaman - Lore of the Moonclans : Itchy Nuisance
UNITS
40 x Stabbas - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers
40 x Stabbas - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers
20 x Shootas - 3 x Barbed Nets - 1 x Badmoon Icon Bearers
6 x Rockgut Troggoths
10 x Boingrot Bounderz
ENDLESS SPELLS / TERRAIN
Aethervoid Pendulum (50)
Geminids of Uhl-Gysh (60)
Malevolent Moon (40)
Quicksilver Swords (30)
Scuttletide (30)
TOTAL: 2000/2000
EXTRA COMMAND POINTS: 0 WOUNDS: 172 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400I'm quite liking the look of this list
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Anyone tried meeting engagements? I’m curious what people have found works with it’s restrictions.
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6 hours ago, pacoxo said:
¡Hola! Writing from Spain. I have a doubt, hope you can help me. A unit of Sneaky Snufflers can only buff once? I mean, with one unit of Snufflers could I buff twice the same unit of stabbas (with the penalty)? Or should I use two units of Snufflers?
My understanding is it’s one buff per unit of Snufflers, so 2 units to buff something twice. Happy be be shown otherwise tho
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Allegiance: Gloomspite Gitz
Mortal Realm: Ghur
Leaders
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: Vindictive Glare
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: The Great Green Spite
Loonboss (70)
Skragrott, The Loonking (220)
- Lore of the Moonclans: The Hand of Gork
Webspinner Shaman on Arachnarok Spider (300)
- Artefact: Gryph-feather Charm
- Lore of the Spiderfangs: Sneaky Distraction
Battleline
60 x Stabbas (360)
- Stabbas & Moon Shields
60 x Stabbas (360)
- Stabbas & Moon Shields
20 x Stabbas (130)
- Stabbas & Moon Shields
Units
6 x Sneaky Snufflers (70)
5 x Sporesplatta Fanatics (120)
Endless Spells / Terrain
Aethervoid Pendulum (40)
Geminids of Uhl-Gysh (40)
Malevolent Moon (50)
Prismatic Palisade (30)
Scuttletide (30)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 190
Usually run Mangler Loonboss but thought the webspinner on spider fits better with the magic/endless spell theme while still being a relatively killy hero. Plus it’s another source of -1 to hit. That do we think to the list? Lots of CPs, lots of magic damage and lots of Grots to screen/ dish out loads of attacks with the Sporeslatta combo.
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How about Lords of the Clan in an Oakenbrow list to really try make the most of the Glade trait? Something like this:
Glade :Oakenbrow
Durthu (340)
Ancient - General - Regal old growth - Dawnflask (300)
Ancient (300)
Branchwraith (80)
20 Dryads (200)
20 Dryads (200)
10 Dryads (100)
Treelord (200)
Lords of the Clan (60)
Forest Folk (140)
Gladeworm (30)
Spiteswarm Hive (50)
2000 on the nose (which makes me happy). Plus it’s 3 drops. Looking at it, it’s probably terrible, but it looks pretty cool at least. Havnt really thought about spells and artefacts, there’s probably a few good ones to go for.
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40 minutes ago, Zanzou said:
So can someone explain...
1 ) What is the merit of ever running 2 TLA at 300 points each? Their spell as well as their silent communion do not stack.. So why would you?
2) Because of number 1, why the heck didn't they make Lords of the Clan 2-4 Treelords and 1-3 Treelord Ancients, instead of the other way around? All of a sudden that battalion would have actually been decent. Are you guys just forcing it into your lists because you want more artefacts?
Some scenarios require wizards in order to take objectives. You get a fairly tanky monster/hero/wizard that can do multiple rolls. I quite like the Lords of the clan as it is, as I imagine the first artefact would go on one of the Ancients, and the second one you gain has a nice Ancient ready to go for it.
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I enjoy using the Wyldwood’s personally, they are usually my MVP in how I played with magic and setting them off all the time. My only dislike is the transporting of them, it’s like carrying around two armies with you to an event. That was my one hope for the book, keep the woods, lower the quantity. It doesn't look like we’ll need as much as before though.
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AoS 2 - Kharadron Overlords Discussion
in Order
Posted
Thanks for the feedback.
FOr list 3 I have to have 2 Khemists due to how the Collector Trait works. The extra artefact is unlocked AFTER the first artefact is taken, so the General Khemist has to have Collector + Staff, which unlocks the second Khemist to have the Spell in a Bottle.