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Matt Large

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Posts posted by Matt Large

  1. On 3/20/2020 at 1:12 PM, DavionStar said:

    I don't think anyone's responded to this yet (probably just got lost in the other posts) so I'll take a crack at it. Keep in mind I don't have a huge amount of experience playing personally but I think I know enough to point you in the right direction at least.

    List 1: This could be workable. Stick the Arks in the frigate with the Endrinmaster and one of the Riggers squads to fly with it, and the other Rigger squad with the Gunhauler. Though I'd replace the Skymines with something else, like the Omniscope, unless you're expecting a lot of flyers. Otherwise the Skymines are useless.

    List 2: I find it hard to like this list because you'd have so few models on the table. You've only got 12 wounds worth of Battleline there, and they're not that sturdy either. You need more bodies in a 1k list I think.

    List 3: This is pretty similar to a list I wanted to try actually. This one's got potential but I think having 2 Khemists in this list is too much. I don't see what they'd each be buffing. Might want to give one Khemist both Collector and the Bottle then bring either a Navigator or normal Endrinmaster instead.

    Thanks for the feedback. 

    FOr list 3 I have to have 2 Khemists due to how the Collector Trait works. The extra artefact is unlocked AFTER the first artefact is taken, so the General Khemist has to have Collector + Staff, which unlocks the second Khemist to have the Spell in a Bottle. 

  2. Any decent competative 1000 point Kharadron list?  Planning on going to an AOS doubles in June (assuming its all good by then)

    A few ideas (I play Zilfin)


    Dirigible Suit - Grudgebearer - Staff
    2 x 6 Endrin Riggers
    10 Company 
    Gunhauler - Torpedo
    Frigate - Skymines 

    Dirigible Suit - Grudgebearer - Staff
    2 x 3 Endrinriggers
    Gyrocopter
    Ironclad

    Khemist - Collector - Staff
    Khemist - Spell in a Bottle 

    10 Company 
    Frigate
    6 Endrinriggers
    Gunhauler
    Warplighting Vortex

    Any ideas would be great. It's for a doubles teaming up with Serephon. 

     


     

  3. Im finding meeting engagements lists difficult to write, here's what I have gotten this far:

    Allegiance: Kharadron Overlords

    - Mortal Realm: Chamon - Sky Port: Barak Zilfin

    SPEARHEAD

    Endrinmaster with Dirigible Suit (220)

    3 x Endrinriggers (100)
    1 x Grundstok Gunhauler (150)

    MAIN BODY

    Aether-Khemist (90)

    10 x Arkanaut Company (90)

    Arkanaut Frigate (250)

    - Kharadron Overlords Battleline (Sky Port: Barak Zilfin)

    REARGUARD

    3 x Endrinriggers (100)

    Anyone have any advice? 

     

     

  4. Just Chipping in with my first attemp at a list. Is 5 drops too high in a "competative" setting or just about right? 

    Allegiance: Kharadron Overlords - Mortal Realm: Chamon - Sky Port: Barak Zilfin

    LEADERS Endrinmaster with Dirigible Suit (220) - General - Command Trait : Tough as Old Boots - Artefact : Staff of Ocular Optimisation

    Aetheric Navigator (100)

    Aether-Khemist (90) - Artefact : Spell in a Bottle

    UNITS

    10 x Arkanaut Company (90) - 1 x Skypikes - 1 x Light Skyhooks - 1 x Aethermatic Volley Guns

    10 x Arkanaut Company (90) - 1 x Skypikes - 1 x Light Skyhooks - 1 x Aethermatic Volley Guns

    6 x Endrinriggers (200) - 1 x Aethermatic Volley Guns - 1 x Skyhooks

    5 x Grundstok Thunderers (120) - 1 x Decksweepers - 1 x Aethercannons - 1 x Grundstok Mortars

    1 x Grundstok Gunhauler (150) - Main Gun : Sky Cannon - Great Endrinwork: Coalbeard's Collapsible Compartments 

    BEHEMOTHS Arkanaut Ironclad (510) - Main Gun : Aethermatic Volley Cannon - Great Endrinworks : The Last Word

    Arkanaut Frigate (250) - Main Gun : Heavy Sky Cannon - Great Endrinworks : Prudency Chutes - Kharadron Overlords Battleline (Sky Port: Barak Zilfin)

    BATTALIONS

    Iron Sky Command (130)

    ENDLESS SPELLS / TERRAIN / COMMAND POINTS

    Aethervoid Pendulum (50)

  5. 10 minutes ago, Kramer said:

    for my two cents on the whole balance thing. I’d rather not GW keep releasing broken armies. Rather fix the broken ones. I’m happy this army doesn’t look to further the broken tome Cold War. 

    Exactly, the few broken books are the exception (I think). If GW have made KO a decent middle way army I think they have gone a decent job at the book. Much like my beloved Gitz book. It’s not top tier but you can make it work and has a lot of fun options. If every army was a middle tier army, the game would be in a great state as we’d all be battling out to get to the top! 

    • Like 1
  6. Been following the discussion for a while as I’ve been anticipating the new book. Got a couple sets of the new box ordered and I’m raring to go. 

    Seen a lot of mixed feelings about the state of the army looking at the new rules but I’m still excited to see what can work. The army seems like it will be a lot of fun to play and require some actual thought to play, unlike some armies, which I like. 

    I think once we start getting our heads around how these garrison rules and fly high really effect the game after playing it some, hopefully we’ll start to see the potential in the army. I’m not convinced the Ironclad is worth the 510 points but again time will tell and I hope I’m left convinced. I’ll be a change from the Gitz I’m usually rocking! 

  7. The rules split movement into three groups: Normal moves (done in the movement phase, includes retreating and running), charge moves and pile in moves. All of them are considered to be "moves". Some abilities specify something like "after a charge move", which is triggered after that specific type, others, like the eternal guard, simply save if they have not made a "move". This means they literally cannot move, in any of the ways specified. With Cage of Thorns, it just says "when this unit moves" or something like that, which means the first time is makes ANY kind of "move". Another example is the Flamespyre pheonnix's Wake of Fire ability, which specifies "After this unit has made a normal move", so charge moves and pile in moves do not count for the purposes of the rule. If it had said "after this model has made a move" then all types would count. I hope that makes sense. 

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  8. 19 hours ago, Namelessone81 said:

    Having the AoS updated I saw that we don’t have eternal guard as battleline :( 

    so other than sisters of the watch what should we put for battleline units ? What do you all think ? 

    Was going to mention this as well, as atm the app doesn't list Eternal Guard as battleline at all, they are in the book, but not on the app. 

    • Sad 1
  9. 1 hour ago, GlitzFan said:

    @Matt Large hey man are you still playing the gitz and loving it? i remember reading your posts from earlier in the year and remembered how enthusiastic you were. 

    Yep still loving it, time has  just been precious of late though, I havn’t got many (if any) games in recently. Last proper go with them was Throne of Skulls a few months ago, which I thoroughly enjoyed. 

  10. 3 hours ago, simakover said:

    shootas viable unit? im thinking that only spear man playable 

    As a screen I think I prefer them to Stabbas. At least in 20 strong units. May be well save 10 points if their main purpose it to be chaff and screen the important stuff. 

  11. Allegiance: Gloomspite Gitz - Mortal Realm: Aqshy

    LEADERS
    Webspinner Shaman on Arachnarok Spider - Artefact : Gryph Feather Charm - Lore of the Spiderfangs : Sneaky Distraction
    Skragrott, The Loonking - General - Lore of the Moonclans : The Hand of Gork
    Fungoid Cave-Shaman - Lore of the Moonclans : The Great Green Spite
    Madcap Shaman - Lore of the Moonclans : Itchy Nuisance
    UNITS
    40 x Stabbas - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers
    40 x Stabbas  - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers
    20 x Shootas  - 3 x Barbed Nets - 1 x Badmoon Icon Bearers
    6 x Rockgut Troggoths
    10 x Boingrot Bounderz
    ENDLESS SPELLS / TERRAIN
    Aethervoid Pendulum (50)
    Geminids of Uhl-Gysh (60)
    Malevolent Moon (40)
    Quicksilver Swords (30)
    Scuttletide (30)
    TOTAL: 2000/2000
    EXTRA COMMAND POINTS: 0 WOUNDS: 172 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400

    I'm quite liking the look of this list 

    • Like 1
  12. 6 hours ago, pacoxo said:

    ¡Hola! Writing from Spain. I have a doubt, hope you can help me. A unit of Sneaky Snufflers can only buff once? I mean, with one unit of Snufflers could I buff twice the same unit of stabbas (with the penalty)? Or should I use two units of Snufflers? 

    My understanding is it’s one buff per unit of Snufflers, so 2 units to buff something twice. Happy be be shown otherwise tho 

  13. Allegiance: Gloomspite Gitz
    Mortal Realm: Ghur

    Leaders
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: Vindictive Glare
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Great Green Spite
    Loonboss (70)
    Skragrott, The Loonking (220)
    - Lore of the Moonclans: The Hand of Gork
    Webspinner Shaman on Arachnarok Spider (300)
    - Artefact: Gryph-feather Charm 
    - Lore of the Spiderfangs: Sneaky Distraction

    Battleline
    60 x Stabbas (360)
    - Stabbas & Moon Shields
    60 x Stabbas (360)
    - Stabbas & Moon Shields
    20 x Stabbas (130)
    - Stabbas & Moon Shields

    Units
    6 x Sneaky Snufflers (70)
    5 x Sporesplatta Fanatics (120)

    Endless Spells / Terrain
    Aethervoid Pendulum (40)
    Geminids of Uhl-Gysh (40)
    Malevolent Moon (50)
    Prismatic Palisade (30)
    Scuttletide (30)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 190
     

    Usually run Mangler Loonboss but thought the webspinner on spider fits better with the magic/endless spell theme while still being a relatively killy hero. Plus it’s another source of -1 to hit. That do we think to the list? Lots of CPs, lots of magic damage and lots of Grots to screen/ dish out loads of attacks with the Sporeslatta combo. 

  14. How about Lords of the Clan in an Oakenbrow list to really try make the most of the Glade trait? Something like this:

    Glade :Oakenbrow 

    Durthu (340)

    Ancient - General -  Regal old growth - Dawnflask (300)

    Ancient (300)

    Branchwraith (80) 

    20 Dryads (200)

    20 Dryads (200)

    10 Dryads (100) 

    Treelord (200) 

    Lords of the Clan (60) 

    Forest Folk (140) 

    Gladeworm (30)

    Spiteswarm Hive (50)

    2000 on the nose (which makes me happy).  Plus it’s 3 drops. Looking at it, it’s probably terrible, but it looks pretty cool at least.  Havnt really thought about spells and artefacts, there’s probably a few good ones to go for. 

  15. 40 minutes ago, Zanzou said:

    So can someone explain...

    1 ) What is the merit of ever running 2 TLA at 300 points each? Their spell as well as their silent communion do not stack.. So why would you?

    2) Because of number 1, why the heck didn't they make Lords of the Clan 2-4 Treelords and 1-3 Treelord Ancients, instead of the other way around?  All of a sudden that battalion would have actually been decent.  Are you guys just forcing it into your lists because you want more artefacts?

    Some scenarios require wizards in order to take objectives. You get a fairly tanky monster/hero/wizard that can do multiple rolls. I quite like the Lords of the clan as it is, as I imagine the first artefact would go on one of the Ancients, and the second one you gain has a nice  Ancient ready to go for it. 

     

    • Like 1
  16. I enjoy using the Wyldwood’s personally, they are usually my MVP in how I played with magic and setting them off all the time. My only dislike is the transporting of them, it’s like carrying around two armies with you to an event. That was my one hope for the book, keep the woods, lower the quantity. It doesn't look like we’ll need as much as before though.

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  17. 2 hours ago, Walkirriox said:

    I'm really interested in spites, so getting all of them into combat is a must. Could you please explain it with more detail? Maybe a quick draw with paint would help.

    Just gonna jump in a show ya this example mate, it’s poorly drawn on my phone but it does the job ha  

    7B448B12-36F3-4920-AC7C-1108F358AB08.png

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